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What would you like to see in an NPC mod.

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  • The user and all related content has been deleted.
    RavenslightButtercheesejackjack
  • elminsterelminster Member, Developer Posts: 16,315
    edited July 2014
    Quartz said:

    Well said. To add my two bits:

    It is indeed a balance. First and foremost consider your character's concept and personality, especially for the mental stats. Then focus on balancing with the other NPCs from there. It's also very much worth noting that NPCs in BG1 had the tendency to have significantly lower stat totals than those in BGII.

    "But Quartz! My NPC mod will be in both games!"
    Every NPC who made the BG1 to BGII jump got stat buffs; fairly significant ones, at that. Viconia's Wisdom went from 15 to 18, Jaheira's Dexterity from 14 to 17. Don't be afraid to do this with a NPC mod. I was very surprised that Overhaul didn't do this with their NPCs.

    While it is entirely accurate to say the vast majority of NPC's who made the BG1 to BG2 jump got stat buffs, there is one who didn't. Imoen's stats don't change. Obviously she dual classes but her actual stats (9/18/16/17/11/16) stay the same.

    But I see your point regardless.
    Post edited by elminster on
    Ravenslight
  • SchneidendSchneidend Member Posts: 3,190
    Female Dwarven Defender, preferably LN alignment.
    jackjackButtercheeseRavenslight
  • CaloNordCaloNord Member Posts: 1,809
    This thread has been brilliant. As a VERY nooby coder and a god awful writer it's been great to read the opinions of those who have some talent. I've got two NPC's on the go at the moment, one is on hold for the second and the other is an Elven ranger/cleric that is quite a bit of fun but it just a handful of banters and interjections at the moment. The friendship path is underway but, as mentioned, AWFUL writer so it will take me some time.

    But the insights have been very handy! :)
    ButtercheeseJuliusBorisovErgRavenslight
  • The user and all related content has been deleted.
    ButtercheeseRavenslight
  • RavenslightRavenslight Member Posts: 1,609
    @Sergio‌
    I very much like the idea of the PC being able to influence an alignment change in an NPC. Not by making the NPC totally change their way of thinking into something that was never there, but more helping to influence the NPC along their own path. With the PC perhaps influencing the NPC to make the changes that they really wanted to make all along.

    Modding is moving along at a slow but certain pace. A computer that began crashing at the most inopportune moments was a stumbling block for a while. The good news is he is building a new one now and such frustrations will soon be a thing of the past. Thank you for asking. :)
    [Deleted User]
  • The user and all related content has been deleted.
    ButtercheeseJuliusBorisov
  • RavenslightRavenslight Member Posts: 1,609
    @Sergio
    Thank you for your continued interest. Still slow but sure. :) We have just started an in development thread now.

    http://forum.baldursgate.com/discussion/33846/in-development-kerick-npc-mod-for-bgee#latest
    [Deleted User]JuliusBorisovlolien
  • QuartzQuartz Member Posts: 3,853
    elminster said:

    While it is entirely accurate to say the vast majority of NPC's who made the BG1 to BG2 jump got stat buffs, there is one who didn't. Imoen's stats don't change. Obviously she dual classes but her actual stats (9/18/16/17/11/16) stay the same.

    But I see your point regardless.

    I forgot about Imoen because BG1 Imoen and BGII Imoen are entirely different characters. My bad.
    Ravenslightjackjack
  • ArdulArdul Member Posts: 211
    edited August 2014
    jackjack said:

    To be fair, she's already plenty powerful with an 87 point roll, 18 Dex & 17 Int.

    Don't forget the 16 CON @jackjack :p
    Ravenslightjackjack
  • LateralusLateralus Member Posts: 903
    Make Kivan the Archer kit.

    Make the cloakwood druid chick an avenger

    Make kagain a dwarven defender

    Make minsc a beastmeaster

    Make eldoth a skald

    Make khalid a wizard slayer because i want magic to be the cause of his studering, so now he hates magic!?!?

    Make safana a swashbuckler




    Ravenslight
  • RavenslightRavenslight Member Posts: 1,609
    Lateralus said:

    Make Kivan the Archer kit.

    Make the cloakwood druid chick an avenger

    Make kagain a dwarven defender

    Make minsc a beastmeaster

    Make eldoth a skald

    Make khalid a wizard slayer because i want magic to be the cause of his studering, so now he hates magic!?!?

    Make safana a swashbuckler




    The BGII Tweak Pack has a component to make Khalid a Fighter-Mage in BGI, if that helps. :)
    JuliusBorisov
  • LateralusLateralus Member Posts: 903

    Lateralus said:

    Make Kivan the Archer kit.

    Make the cloakwood druid chick an avenger

    Make kagain a dwarven defender

    Make minsc a beastmeaster

    Make eldoth a skald

    Make khalid a wizard slayer because i want magic to be the cause of his studering, so now he hates magic!?!?

    Make safana a swashbuckler




    The BGII Tweak Pack has a component to make Khalid a Fighter-Mage in BGI, if that helps. :)
    I dont do tweak packs. I pay money for games, and then complain about stuff I dont like. :)
    ArduljackjackQuartz
  • RavenslightRavenslight Member Posts: 1,609
    @Lateralus said:
    I dont do tweak packs. I pay money for games, and then complain about stuff I dont like. :)


    I see. Carry on then. :)
    JuliusBorisovjackjackQuartz
  • DazzuDazzu Member Posts: 950
    Lateralus said:

    Make Kivan the Archer kit.

    Make the cloakwood druid chick an avenger

    Make kagain a dwarven defender

    Make minsc a beastmeaster

    Make eldoth a skald

    Make khalid a wizard slayer because i want magic to be the cause of his studering, so now he hates magic!?!?

    Make safana a swashbuckler



    I dont do tweak packs. I pay money for games, and then complain about stuff I dont like. :)

    Kinda sorta anno... erm, I mean, off topic! This is about NPC character mods, anything else is extraneous.


    On topic, http://forum.baldursgate.com/discussion/comment/521812/#Comment_521812 This is still my stance on bad mods with really, really bad construction.


    This leads me to wonder, someone might be brilliant at idea crafting, but not putting into program. The reverse, sadly, may also be true... so what if we took the thinker and the shape and shaped the thinker's thoughts?

    Or better worded: DLCTEP is going to break my lazy ass before anyone gets to enjoy my ideas!
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,607
    Okay people you talked the talk, now walk the walk. Go make your ideas a reality. There would be so many NPC mods out there, so many choices!
    jackjackRavenslightelminster
  • jackjackjackjack Member Posts: 3,251
    Ardul said:

    jackjack said:

    To be fair, she's already plenty powerful with an 87 point roll, 18 Dex & 17 Int.

    Don't forget the 16 CON @jackjack :p
    Or the 16 Charisma. Makes for a terrific party leader, provided you forcibly remove her voice set files from your hard drive.
    Ardul
  • KloroxKlorox Member Posts: 894

    No porn folks. :) Though I am a fan of suggestive content within an NPC romance. But what I was really referring to was mature dialogue and situations.

    Ain't no "suggestive" here! Aerie is running around with a half-gnome, half Avariel (does it have wings? A little beard?) baby in my game!!
  • Saber83Saber83 Member Posts: 94
    I am always a sucker for a well-written romance. A good example to me of what I enjoy in a good NPC mod, namely Tyris Flare.

    More interactions with other party members: Yes. and this is always prime requirement to me.

    More personal quests: This one doesn't have an overarching quest as such, though, without spoiling too much, until you enter into a serious relationship with her she will have interjections with any planar beings or beings capable of planar travel regarding returning to where she came from.

    Having the NPC fit in nicely with the PC’s quest: To me, she does. Mostly it seems to me in the way she interacts with the existing party member.

    Humor: Not as such, no, but that is not so much in her character or the way she is written.

    More serious situations: Besides the situations you drag her into, she does not have any unique situations that I can think of off the top of my head.

    More romance: Yes. For me, this comes a close second to interactions with the rest of the party.

    Unique NPC equipment: Yes. She has armour which can even be upgraded by Cromwell, for a fee.

    Unique classes: No. But, this doesn't matter so much to me. She is a Fighter dual-classed to mage.

    Mature content: Her romance especially is quite risque. Not blatant or in your face, but - to me at least - it fits with her character and personality.

    PG content.:There is a friendship track available for those who are not eligible or do not wish to persue a romance.
    Ravenslight
  • RavenslightRavenslight Member Posts: 1,609
    Wow, I had all but forgotten about this thread. :)

    If the thread is to be brought back, please keep the original guidelines in mind. Try to refrain from mentioning specific mod names when giving examples of what you like and dislike. I don’t want this to devolve into another mod bashing thread.

    All peoples opinions are valid, and all mods provide content that is wanted by someone, even if it is content that you wouldn’t personally want to see in your own game.
    JuliusBorisov
  • evildevil97evildevil97 Member Posts: 93
    The only NPC mods for BG2 I will play with seriously are ones that have tghe following three rules in place:

    1. Voice acting. It's important to blend with the official NPCs in that manner. I get that the Bioware/Beamdog NPCs can't be voiced during banters or anything, but mod NPCs need it to blend as well as possible.
    2. Content through the end of ToB. This is harder to manage. I know some NPC mods kind of faded out before ToB content could be created, and I have trouble bringing myself to use those.
    3. A personality throughout. Banter with other party members. Interject in other quests. Having a quest of their own isn't necessary, but it helps.

    Really, I just like it when they fit in with the original game. Take how Beamdog handled the new NPCs, and use that idea as a base. Or going before that, Kelsey was almost perfect. (He was a but TOO talkative for my preferences.)

    Forcing a romance for the sake of a romance is not needed. Same goes for a specific "friendship path". Portraits that blend with the originals are a plus, but not necessary since they can be easily replaced.

    ...Once G3 and SHS come back, I've gotta look more at what fits my criteria...
    RavenslightSaber83
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