What would you like to see in an NPC mod.
Ravenslight
Member Posts: 1,609
I would like to try to approach this from a bit of a different angle. I have seen many post about what is a “good” NPC or “bad” NPC mod. This approach makes me a bit uncomfortable for several reasons. For one thing it seems to often get boiled down to an intense discussion naming a few different mods that some people have really taken a dislike to. I have even seen people who like such mods being labeled as having “bad taste”. From that point on, I see few other opinions being expressed.
Without giving the name of specific mods, what I would really like to know is what people would like to see more of. If you could write a mod, what are some of the things you would include. Remembering of course, that all peoples opinions are valid.
Just a few examples:
More interactions with other party members.
More personal quests.
Having the NPC fit in nicely with the PC’s quest.
Humor.
More serious situations.
More romance.
Unique NPC equipment.
Unique classes.
Mature content.
PG content.
Or anything else that you have always wanted to see.
Without giving the name of specific mods, what I would really like to know is what people would like to see more of. If you could write a mod, what are some of the things you would include. Remembering of course, that all peoples opinions are valid.
Just a few examples:
More interactions with other party members.
More personal quests.
Having the NPC fit in nicely with the PC’s quest.
Humor.
More serious situations.
More romance.
Unique NPC equipment.
Unique classes.
Mature content.
PG content.
Or anything else that you have always wanted to see.
4
Comments
Second, but at the same level of my first desire, is a mod that extends the experience of my CHARNAME after Amelissan, depending on how you ended ToB, if becoming a god or just a simple mortal. A mod that tells the story of CHARNAME after ToB, with great challenges, huge planar travel part (I love the planes), maybe crossing Sigil, the Abyss, or Bytopia, Mechanus etc etc, maybe involving Bhaal again (or maybe not), two different but linked plots (god/not god) and all that could be inherent to them...
But that is only a dream of mine and I'm pretty sure that many here will not agree with me.
Then again, maybe not. I guess it already says "more serious situations". If it is the case that it means porn, then I totally agree.
I know that there is already a Soulefein mod but I'd like to see the Beamdog writers take a shot at that character.
On the @ravenslight 's list:
Things I value:
Lots of interactions / banters
Detailed backstory be that through romance or friendship.
Quests
Humor or serious as long as it is well done
Fits in the party [*]
Fits into the setting
Things that aren't important to me: Unique classes, unique equipment, mature / pg content
I think the game really needs a pure class, good or neutral cleric with lots to say.
[*] The basic D&D party is: fighter, thief, cleric, magic user. At present the game is has many fighters, a good number of magic users but few clerics and thieves.
The NPC having (not OP) personal stuff is also great (a coding tip: there's a 2DA that appends the "Only Usable by: NPCNAME" string to a particular file, you can use that one for things like this, but I can't recal it's name).
I also like a lot actions in a dialog *waves his hands* like in PS:T, but a little less present.
@Metalloman both of your ideas would be GREAAAT!! But areas are sometimes difficult to make. Gotta say all the mod ideas I heard from you are great
For quests... No FedEx please, they are boring and easy to make, unless you have to search for the item in a random location guarded by powerful enemies, it would be lame With the animation of "The Man you Have to Look for in Planescape: Torment and Fetch a Sphere for" of course!
AKA the most difficult thing ever. Don't believe anyone's pulled it off with this game.
An NPC who is at the same time extremely useful and oh so fascinating - maybe a short, skinny, sick looking necromancer who makes everyone flinch for seemingly no reason? Who is giddy like a little girl/boy when Charname kills innocents and then silently takes pieces of a corpse for some sick experiments?
I want an NPC absolutely impossible to like or excuse their actions... that is, unless Charname is just as sick.
Still, he stands out very much. Not someone who could blend in, if not for some kind of almost tangible evil aura, if that makes any sense.
Firstly - genuinely funny, quirky humour. I've always been a fan of Minsc and Jan, and the bottom line is I play to have fun! So some nice snappy interjections, in a voice that isn't irritating tin the slightest. I am as happy with a friendship path as a romance. We don't have to be always flinging our hearts at everyone we meet - most romances are short lived, but a good friend is for life. Fun and humour that appeals to a wide range of ages, backgrounds and culture is not easy to do, so I know I'm asking for a lot.
Secondly - I want to expect the unexpected. Little twists in the main plot that don't utterly derail it, just make it a wee bit newer. New encounters and perhaps new areas that aren't just more of the same. And a quest that demands more puzzle solving and brain work rather than just hitting things that are harder to hit than in vanilla BG. As you can see I'm more of a fan of the roleplaying than the combat.
Thirdly - something that allows PCs and NPCs to explore the shades of grey between the clean cut and sharply divided alignments. For example I'd love to see someone like Ajantis or Anomen faced with a choice between only bad options - picking the least bad rather than the "just and righteous path".
I appreciate I've made some pretty tall orders here ... but I am allowed some wishful thinking at my age.
What about a Bard who actually can function like a Bard in Taverns, Inns, etc. Or a Mod that makes it possible for the Party to actually have a few rounds of Ale occasionally and possibly have interesting discussions about how and what the Party is doing.
I would also like more of a sense of what Sword Coast politics are. How much do groups like the Zentarim, Harpers, Merchants, Red Wizards, etc actually matter in everyday life compared to larger issues like the threat of an Amnish war in the near future.
Stuff like that to add depth to Charname's whole experience of leaving the sheltered environment of Candlekeep and suddenly being forced to figure out what in the world is actually happening in the historical moment
Or what about creating a Mod for unique Familiars that can make wry comments occasionally?
On a more serios note, personality is the main thing regarding an NPC.
Take Xan, for example.
More interactions with other party members - no more, no less
More personal quests - nope
Having the NPC fit in nicely with the PC’s quest - "mas o menos"
Humor - check
More serious situations - semi-check (being caught by an enemy is a serios situation)
More romance - no, without mods
Unique NPC equipment - check
Unique classes - no
Mature content - no
PG content - no
But still he's one of the greatest of Bioware characters. How has it happened? You can't describe it in one or two words. He's unique. Noone is like him in this series. He has a stand-out personality. This is what makes him prominent.
And romances, unique clacces and/or abilities, even quests, that come without the strong and unique personality, can't make us love an NPC.
A good NPC is one you barely realise is new. They may have a sidequest but it shouldn't overshadow the PC. They should have dialogue and banters, but they shouldn't win every argument, be beloved by every character or talk constantly. They can be psychologically "strong" but they need flaws and vulnerabilities.
Some of the most interest NPCs I can think of do something a bit different. Wynne from Dragon Age: Origins nicely subverts the PC-NPC relationship by asking how *you* are doing and offering wise advice, instead of being another NPC in need of therapy.