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Diablo Minimal and No Reload Thread (spoilers)

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  • SethDavisSethDavis Member Posts: 1,812
    Don't forget steps 7 and 8, "Grind until you are high enough level to use it" and "Wonder why you're still in act 1 at level 18"
  • GodGod Member Posts: 1,150
    SethDavis said:

    Don't forget steps 7 and 8, "Grind until you are high enough level to use it" and "Wonder why you're still in act 1 at level 18"

    My characters are usually 20-ish when leaving Act 1. Then, again, I almost exclusively play with players set to 8 turned on.
    The level bar is filling up really fast, though not quite as fast as Lister the Tormentor's life bar who has some ridiculous regeneration rates. IIRC, to have any chances of killing that foul son of a beach Baal, the character needs DPS in the lines of 800 and above.
  • GodGod Member Posts: 1,150
    edited July 2016
    Yamcha said:

    God said:

    the character needs DPS in the lines of 800 and above.

    Or a some equipment that prevents monster healing (or just some longer duration potion, a poison gas potion as backup weapon e.g.)
    That's right. However, it's worth noting that Prevent Monster Heal is only an option for weapon-using characters, as it doesn't affect spells and won't work if the item is carried by a mercenary.
    Of course, poison is a staple of survival past Normal difficulty, as monsters' regeneration rate scales with their maximum health and sooner or later becomes simply impossible to outdamage by conventional means.
    Yamcha said:

    Act 2 would have been nicer with some additional quests. 5 quests are directly linked to Duriel. Only the first has a nice reward.

    I'll see if anything can be done about it.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    On the Assassin, if you go with Cobra you don't get as much damage as if you go Tiger. The best finishing moves are the double claw one (you should always be using double claw, and take a bunch of points in the double-claw Block bonus skill was well, besides the Claw damage increase) and the one that teleports you to the enemy. In Hell difficulty you might need Phoenix against creatures immune to physical damage if you're using Tiger. Take points in both Fade and Burst of Speed. Without Fade, most creatures dealing elemental damage destroy you. Without Burst of Speed, you attack too slow, besides, the movement speed is nice for kiting with melee weapons (yes, you can do that). Don't even take a single point in traps. Get the most damaging Claw-like weapons you can find and use those, for your equipment and points, focus dexterity, barely enough strength to use items, enough vitality to survive more than 2 hits, and getting mana/kill or manasteal on items so you can spam your skills without spending a single point on energy (which is useless IMO on anything that isn't a Druid/Sorceress).
  • GodGod Member Posts: 1,150
    CrevsDaak said:

    On the Assassin, if you go with Cobra you don't get as much damage as if you go Tiger.

    It's also worth noting that Life Leech won't work on some varieties of monsters, like e.g. skeletons.
    CrevsDaak said:

    Without Burst of Speed, you attack too slow, besides, the movement speed is nice for kiting with melee weapons (yes, you can do that).

    It's worth noting, however, that monsters can hit a running character regardless of defense and only a block (performed at 1/3 of the normal chance while standing) or the Amazon's Evade ability can effectively prevent that.
  • YamchaYamcha Member Posts: 490
    CrevsDaak said:

    without spending a single point on energy (which is useless IMO on anything that isn't a Druid/Sorceress).

    Even for a sorceress it's a waste of points (especially on Hardcore). Maybe for some mana shield builds, but I never had any issues since the Insight rune word became available.

  • mf2112mf2112 Member, Moderator Posts: 1,919
    O_Bruce said:

    I regretfully inform you that Zaraki's adventures are on hold. The reason? My freaking useless master thesis.

    When you finish your thesis what will your proficiency point be?
  • GodGod Member Posts: 1,150
    @O_Bruce
    Good luck with the thesis.

    Remember you can always call Deckard Cain.

    Diablo II Enhanced Edition

    Development, Chapter VII, quests 1 to 6:

    And Deckard Cain would phone many stores looking to assemble a special hammer. And Yatta-ihhuitl knew Charsi could improve an item with it.

  • jjstraka34jjstraka34 Member Posts: 9,850
    edited July 2016
    Instead of doing a traditional Let's Play update, I'd like to do some deep digging into how the game and classes work, one by one (if this thread lasts that long). One of the amazing things about Diablo 2 is that, perhaps more than any game ever made, the 7 classes can all be played in AT LEAST 3 different ways, and most of them offer much more than that. Because of the way levels work and the skill allocation, you can never really be a master of everything in D2. You typically must focus on one or two skills to be your heavy hitters, with skills on the side that provide buffs, utility, and a fallback for immune monsters.

    I started a Druid, which is one of the two classes added by the Lord of Destruction expansion. It's a class that really got a lot of love visually, as it's set of spells, shape-shifting, and summons really take advantage of the claymation-type look of the game.

    The Druid, as in most other fantasy RPGs, is a jack of all trades while not being a master of any. You can do melee combat as a Werewolf or Werebear, though it will never have the same versatility in that category as a Barbarian. Elemental allows you to cast spells, but their area of effect and pathing make them far harder to use and master than a Sorceress. And finally, Summoning has a ton of options (Ravens, Vines, Wolfs, Bear, Spirits), though you will never have the massive army of the Necromancer.

    In the end, the best way to be a Druid is to pick either the Shape-Shifting or Elemental Tree to focus on heavily, and supplement it with Summoning (though you can't cast spells in either Shape-Shifting form and must cast them beforehand). It is likely entirely legit to play the game as a strict Summoner, but it really comes across as a supplemental tree that especially helps with the spell-casting of the Elemental Tree.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    On my Druid I go with Firestorm and Fissure. Firestorm if they get too close otherwise Fissure, and then have the Vine creeps give me back my health/mana. You don't even need to use Normal attacks. On low levels throw 2 Firestorms and they're dead, then one Fissure or two and they're dead. Then run around spamming like crazy and hoping you don't get killed.
  • YamchaYamcha Member Posts: 490
    edited July 2016
    @jjstraka34

    Even though you can built anything, each class only had 1 built that got played . And then some specialized PvP builts.

    Trap-Assassin
    Hammer-Paladin
    Summoner-Necromancer
    Fireball/Orb-Sorceress
    Hurricane-Druid
    Shout-Barbarian
    Throwing Spear-Amazon

    If you want to play on Hell that is. Other builds require a lot of items to to the same as those others with cheap stuff.

    They didn't even try to balance things out at the end.
    I had a pretty well equipped Necromancer[lvl90], close to the best possible stuff, even a Bramble armor. And his dps was shit in a solo Hell game... ( compared to a fresh lvl 60 sorc with basic items)


    I'm still stuck in Kurast, haven't even left the docks :disappointed: Not my favorite area of the game ^^
  • jjstraka34jjstraka34 Member Posts: 9,850
    I think the fun of the game is to actually SEE if your build can beat Hell difficulty. Not fast, mind you, but enough to get it done. You're right about there being a totally optimal build for each class. But not everyone is a min/maxer. Most aren't actually.
  • lefreutlefreut Member Posts: 1,462
    edited November 2019
    ***
    Post edited by lefreut on
  • lolienlolien Member, Moderator, Translator (NDA) Posts: 3,108
    B: Let's roll her stats. What stats are important for an amazon?

    DM: You don't need to roll.

    B: ?

    DM: Every amazon has the same initial stats.

    B: No rolling? That's... lame...


    Ok, so i rolled one amazon. I went for the javelin skills, the poison ones.
    In blood moor i found a nice shrine:

    And another one on the Cold Plains:

    Blood Raven put up a good fight, but was easier, than with Bodhi or Lolien.

    After that i had learned Poison Javelin and it became my favourite skill.

    Here's one shot from the 8'th level character sheet:


  • O_BruceO_Bruce Member Posts: 2,790
    Hi guys. I was about to get to Diablo Nightmare today with Zaraki, but the game crashed each time I tried to took screenshot with the snapper. I gave up after few tries (for today).
  • GodGod Member Posts: 1,150
    Not a Diablo II Enhanced Edition update this time.

    I just found this strange pre-D2EE video on my desktop. Must have been some sort of a test run, judging by the drops, the 7 raven cap and an invincible barbarian 'spirit' used to lock Andariel in place. If you're curious of Yatta-ihhuitl's gameplay with corpses exploding into ravens, feel free to take a look. He's 70-something here by the looks of it, with Fissure and Firestorm nicely synergized to wreck the hell nightmare out of everything. But struggling.
  • SkatanSkatan Member, Moderator Posts: 5,352
    edited August 2016
    I know this is old, but I was on vacation for many weeks..
    Yamcha said:

    @jjstraka34

    Even though you can built anything, each class only had 1 built that got played . And then some specialized PvP builts.

    Trap-Assassin
    Hammer-Paladin
    Summoner-Necromancer
    Fireball/Orb-Sorceress
    Hurricane-Druid
    Shout-Barbarian
    Throwing Spear-Amazon

    I totally agree wtih trapassin and hammerdin, as well as, hurricane druid and the ever so prevalent lightning throw amazon build.

    But I've never heard of a "Shout-Barbarian" (pretty much all barb's used shout with at least 1 skill point, but do you mean Concentration barbs?) and I disagree with the sorc since the classical fire-orb sorc was inferior in Hell due to lack of damage synergies on frozen orb. You needed INSANE items to make the frozen orb viable in 8 player Hell, which made it expensive and uncommon after Nightmare.

    Edit: I stopped playing once everyone and their mother starting using the best rune words though. Seeing every class using BO on item switch and having teleport just ruined the fun. To be more precise, teleporting, BO'd hammerdin bots ruined the game.
  • SkatanSkatan Member, Moderator Posts: 5,352
    edited August 2016
    Ok, so I caved and installed Dii + LoD just now. Had to DL the game since I have no cd-drive on my computer.
    edit: I even went up to the attic and found my old discs before realizing I didn't have dcvd drive, haha! I used my license key though.

    I need help though.. even though I picked full install the game prompted me to put in the Play Disc in my cd drive. I used daemon tools to mount the ISO's, and mounting the disc didn't solve the problem. Then I updated to 1.13 and now when I try to start the game it says something about a critical error for direct 3D or similar.

    Anyone know what to do?
  • SethDavisSethDavis Member Posts: 1,812
    if you're not one of those guys who gets glowing red eyes at the mention of registering on another distribution platform you could register your cd key with blizzard and use the digital version they supply. it worked cleanly for me.
  • SkatanSkatan Member, Moderator Posts: 5,352
    SethDavis said:

    if you're not one of those guys who gets glowing red eyes at the mention of registering on another distribution platform you could register your cd key with blizzard and use the digital version they supply. it worked cleanly for me.

    I tried to find that, but didn't!

    But anyways, found the solution for my problem - had to play the game in windowed mode.

    I have to see if there's a high-res mod. Playing this game on a 27'' monitor hurts my eyes, even in windowed mode.
  • SethDavisSethDavis Member Posts: 1,812
    ah, alrighty.

    for anyone who get stuck on that in the future it looks like you have to go to battle.net -> shop -> redeem a code -> enter the cd key
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,792
    edited August 2016
    @O_Bruce I'm still hoping to hear about Zaraki one day...

    @lolien Sad to see the fall of Bodhi, but I guess each time you, as a player, acquire more XP...

    Now, let me return to working playing ;)

    The adventure of Hexxat

    Of her life beyond childhood, Hexxat says nothing, other then that her immediate assignment was given her by someone known only as L. One of those assignments involved a trip to a distant land, full of demons and undead.

    As you remember, after beating D2 on Normal with Xzar, I wanted some change of pace, so I rolled an assassin and got a perfect topaz as early as Black Marsh.








    At first, after reading through many sites, I've decided to try an assassin focusing on Cobra Strike (leeching life and mana), thus the vampire theme, and using Dragon Claw (thus attacking with 2 claws), as @CrevsDaak had suggested. But as it will be clear from the following reports, that build is not ideal, at least to me.

    In the first Act, everything went well, and Hexxat even managed to get probably the best gloves for an assassin in terms of bonuses (a drop from the Smith) - *10% increased attack speed.








    For an assassin, especially attacking with Dragon Claw, attack speed is the main thing. This skill is quite slow, but Act I on Normal was not the place to witness the negative aspect of the skill. As for Cobra Strike, it proved very useful, nearly always keeping Hexxat on top of HPs.

    The battle against Andariel was won without problems in 15 seconds (I've decided to try recording videos):

    https://www.youtube.com/watch?v=2ZEBfz9I1FY
    Post edited by JuliusBorisov on
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @JuliusBorisov I think you've mixed up your images.

    I'm not sure how the ideal Assassin build goes but I like that one in particular, like the Zealot (while the Hammerdin is way better). Also, you should prioritise Hit Recovery. I discovered this recently, but it's a broken stat. Once you have enough of it, monsters hit you and you can just keeping attacking without having to worry (which is what you need with that Assassin build to be successful).

    Also, since you mixed your screenshots I can see you've defeated the Act II boss, which is probably the hardest when playing that build IMO, so I think you should be good (also, watch out for Cold Enchanted and Immune to Physical in Nightmare, they can kill you very easily if you're not careful and if they are Extra Fast/Strong).
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