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Switching to Legacy of Bhaal

I'm playing BG2EE in insane difficulty and finding it way too easy. I'd like to switch to Legacy of Bhaal difficulty without having to restart the game. Is there any way of doing it (EEKeeper, console, mods, bribing Amber Scott...)?
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  • mf2112mf2112 Member, Moderator Posts: 1,919
    I don't see any obvious way to switch to LOB mode, but do you have the gameplay option "No Difficulty-Based Damage Increase" checked or unchecked?
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    I know of no way to switch to LoB mid-game, but that doesn't necessarily mean it's impossible. The info has got to be stored SOMEWHERE and you can probably find it and edit it, if you know how.
  • KuronaKurona Member Posts: 881
    edited July 2016
    Open your save with EEKeeper. In the Global Variables tab, scroll until you see BD_NIGHTMARE_MODE. Double-click on it and set the Value field to 1.

    I can't guarantee you won't encounter unwanted side-effects, but technically Story Mode works the same way and the option to switch it on the fly exists in game so...

    EDIT: Forgot to mention: you might also need to set the GAME_DIFFICULTY global variable to 7.
  • AlonsoAlonso Member Posts: 806
    Great! Worked perfectly. After a few hours of play I couldn't see any side effects.

    @mf2112: I have "No Difficulty-Based Damage Increase" unchecked. I was getting double damage all the time. All the time I got damage, that is, which almost never happened. I have four casters (my blade, Nalia, Aerie and Jan) and a lot of gear, and I like to use all the abilities, spells, etc. Playing this way makes me so powerful that not even dragons stand a chance. Actually, I'm not sure even LoB it's challenging enough. I've fought a few low and medium level battles so far and they were pretty straightforward. Let's see what happens when I meet a big boss.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    edited July 2016
    If LOB isn't challenging enough, you might consider installing SCS or Tactics. At least some components of Tactics work with EE; SCS is fully compatible. Tactics adds some ludicrously challenging battles here and there; SCS makes moderate to severe improvements to almost every fight in the game. If you feel like being miserable, I think Improved Anvil probably has an EE version, too. IA is easily the most difficult mod I've ever played (but for all the wrong reasons, honestly).

    Imposing restrictions on yourself can also increase the difficulty, whether by limiting resting, playing minimal or no-reload, doing poverty runs, going solo, refraining from using your top X number of spells and items for each class, or some other change to gameplay.

    If you do decide to start playing minimal or no-reload runs, which a lot of us find very exciting to read and write about, please post your progress in @BelgarathMTH's minimal reload thread here:

    https://forums.beamdog.com/discussion/51150/raising-charname-minimal-reload-thread-bg1-sod-bg2-spoilers#latest

    ...or in @Ygramul's no-reload thread here:

    https://forums.beamdog.com/discussion/40393/maybe-this-time-no-reload-thread-io-the-avenger-and-the-perils-of-a-thiefless-party#latest

    The latter changes its name from time to time, but it always says "Maybe this time" in it.
  • AlonsoAlonso Member Posts: 806
    edited July 2016
    Unfortunately BG2EEv2.0 (edited, originally I said BGEE by mistake) broke SCS. There are some hot fixes around, which work for some, but not for others. Unfortunately I'm in the last group. I tried to install SCS about a dozen times, with and without hot fixes, in a different folder, with a fresh new installations, and with v2.0, 2.1, 2.2 and 2.3. Nothing worked. Anyway, I'm eager to try it when these issues get fixed.

    Regarding Tactics, sounds interesting, but it looks like the development stopped years ago and there are posts all over the place of people troubleshooting compatibility issues. I'd rather use mods that are currently active and supported.

    If you feel like being miserable, I think Improved Anvil probably has an EE version, too. IA is easily the most difficult mod I've ever played (but for all the wrong reasons, honestly).

    There's enough misery in the world already and that "wrong reasons" remark strongly suggests that this mod would add to the total.

    Imposing restrictions on yourself can also increase the difficulty

    I've toyed with that idea, but eventually discarded it for now. This is essentially my first playthrough (played the game about 12 years ago, but forgot most of it), so I want to experience the whole thing again. If I decide to play it a second (third) time I will probably give it a go.
    Post edited by Alonso on
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Alonso: Sorry to hear that about SCS and BG:EE. I had them working fine not long ago, and currently they're at 2.3, but I'm not sure if anything has changed (I've noticed my games updating automatically).

    I got my install working by transplanting @Blackraven's install onto mine. If you like, I can post my override folder and dialog.tlk file here, and you can simply copy them into your BG:EE directory. I was completely unable to install SCS successfully before I tried that; now it's fine. The only problem is I can't use any other WeiDu mods without screwing everything up.

    And no, I wouldn't really recommend Improved Anvil. A handful of devoted followers like the mod, but pretty much nobody else does. There are too many reasons to list, but the most common is the toxic atmosphere on the IA forums.

    A guy named Saros Shadowfollower once did a no-reload run of IA (posted on Youtube), as well as a solo run. The creator of IA had previously declared that a solo run of IA was impossible, and when he found out Saros had succeeded, he banned Saros from the forum forever. He also complained repeatedly about Saros on the forum, when Saros no longer had a voice to defend himself there.

    You might play the first dungeon or something, though. Improved Anvil is worth a laugh or two.
  • AlonsoAlonso Member Posts: 806
    Interesting stuff about the Anvil mod. But no, I'll pass on that one, specially since I know the gory details.

    I'm afraid in my previous post I talked about BGEE by mistake. I meant BG2EE, which is the game I'm currently playing. I think SCS has less problems with BGEE. If you have the SCS installation for BG2EE, it would be very nice of you to post your files and folders here. That might do the trick.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Alonso: Here you go. Unpack the "override," "stratagems," and "stratagems_external" .rar files into your BG2 directory.

    As for the "dialog" .rar file, it contains only the dialog.tlk file itself, which you should place here:
    C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate II Enhanced Edition\lang\en_US
    Or whatever your directory is, but it should still end with:
    \lang\en_US.
    Unless you're using a non-English version, in which case all kinds of strings are probably going to be screwed up.

    This will install most of the components of SCS. You won't have maximum-strength everything, but it's basically all the hardest difficulty settings. Dragons will have hundreds upon hundreds of HP, Planetars will have instant-casting spells, Beholders will steal the Cloak of Mirroring and Shield of Balduran, Mind Flayers will use extra psionic powers, and all enemy spellcasters will use pre-buffs and also HLAs if they're high enough level.

    It will also add Ascension to your install, with all component. Plus, you'll get notifications about when buff durations run out.

    All the strings should be accurate, except for +1 ammunition, which will work fine, and look the same, but have weird names and descriptions.
  • KuronaKurona Member Posts: 881
    In terms of design philosophy, Improved Anvil is in fact quite similar to the Legacy of Bhaal mode, as its primary function is to boost enemies stats to an insane degree. It goes much farther than that of course, and in fact makes Legacy of Bhaal stupidly easy in comparison.

    The current maintainer, @critto is also much more open to suggestions and criticism than Sikret used to be. I'd say the IA is worth trying to make your own opinion about it. Personally I don't like it at all but for people who want the feeling of being completely outgunned by everything it does the job quite competently.
  •  TheArtisan TheArtisan Member Posts: 3,277
    edited July 2016
    @semiticgod Waitwaitwait - why are you giving him a dialog.tlk file? Unless his mod install order is identical to yours which I find unlikely, won't doing so almost certainly break his other mods? You can just give @Alonso the 'stratagems' and 'stratagems_external' files and have him reinstall the mod and, assuming it's been hotfixed properly it should install fine.
  • lroumenlroumen Member Posts: 2,508
    You should only play Improved Anvil if you do not mind having to replay (read: lose) battles several times in order to understand the tactics that the AI uses in said battle. And then you will still get surprised every so often.
    A lot of creatures have nasty abilities that the player initially does not but once you get the higher level spells and great gear the initially difficult foes become just annoying trashmobs and the extremely impossible foes become merely difficult foes.

    I like it though and it is just a different experience after a game with SCS.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Artemius_I: That may also work. I did it this way, though, because I was unable to install SCS with any other mods, so I had to accept Blackraven's install wholesale and by itself.

    @Alonso: Attached is the hotfix. Unzip it into your "stratagems" folder inside your BG2:EE directory and then try to reinstall SCS. If it works, you should be able to keep your other mods as well. If it doesn't work, the previous option--transplanting the override, stratagems, and stratagems_external folder as well as the dialog.tlk file--should work instead.
  • AlonsoAlonso Member Posts: 806
    Right now I have two game folders: One with the vanilla version and another one with Tweaks. None of them have a stratagems folder. I see three possibilities from here:
    1. Creating a stratagems folder manually, unzipping the hotfix there and trying the SCS installation.
    2. Same as above, but creating the stratagems folder by trying to install SCS and letting it fail. I've already tried three or four variations of this and it has failed each time.
    3. Transplanting semiticgod's installation as suggested originally.
    I have tried the third option and it doesn't seem to work, but I guess it depends on what components were installed in this particular installation. For example:
    - Melf's Minute Meteors give a -5 bonus to THAC0. SCS reduces it to -2.
    - True Sight doesn't prevent blindness.

    Anyway, I'll keep playing a bit with this setup and see what happens.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Alonso: I've also noticed that True Sight doesn't prevent blindness in my install (I don't know exactly what components I have installed; just that it's mostly my normal preferences). However, SCS does not change Minute Meteors' THAC0 bonus; it just reduces the enchantment level. Previously, Minute Meteors struck as +6 weapons. SCS makes it strike as +2, but doesn't change the damage or THAC0 bonus.
  • AlonsoAlonso Member Posts: 806
    edited July 2016
    Wow, now this is challenging! Legacy of Bhaal + SCS is extremely hard, which for me is great. Since I installed (or transplanted) both I have only managed to complete five battles: Sarevok in the dream, two groups of yuan-tis, a group of gibberlings and the rakshasha Rouk (I think) with some mephits (I'm in Spellhold). I beat all of them, but they all required insane amounts of planning and very careful execution, even the gibberlings.

    I guess after a few more battles I will grow tired of so much tactical planning, but right now I'm enjoying it a lot. When I decide to tone it down a bit, I think I'll go back to Insane and keep SCS, which seems more interesting than keeping LoB and removing SCS.

    I have installed Tweaks on top of SCS, and I've observed a few changes in the text feedback that I don't remember reading about in the documentation of either SCS or Tweaks:
    • [Name]: [Spell effect] expires in X seconds. E. g.: Aerie: Haste expires in 60 seconds.
    • When a caster triggers a contingency the word “Contingency” appears on top of his head.
    • [Caster name] is casting a [spell school] spell. E. g.: Jan is casting an Illusion spell.
    Do you know where these come from?
    I like all of them, but the last one would be more useful if I had a list of spells sorted by school. I can create the list myself, of course, but it would take me quite a while. Do you know if such a list is already available somewhere?
  • Serg_BlackStriderSerg_BlackStrider Member Posts: 210
    Alonso said:



    I have installed Tweaks on top of SCS, and I've observed a few changes in the text feedback that I don't remember reading about in the documentation of either SCS or Tweaks:
    • [Name]: [Spell effect] expires in X seconds. E. g.: Aerie: Haste expires in 60 seconds.
    • When a caster triggers a contingency the word “Contingency” appears on top of his head.
    • [Caster name] is casting a [spell school] spell. E. g.: Jan is casting an Illusion spell.
    Do you know where these come from?
    I like all of them, but the last one would be more useful if I had a list of spells sorted by school. I can create the list myself, of course, but it would take me quite a while. Do you know if such a list is already available somewhere?

    Jimfix. Look for it here.

  • AlonsoAlonso Member Posts: 806
    Wow, that's one wicked mod! It deserves much more than a few posts lost in the middle of a long thread. Doesn't it have it's own web page or at least its own thread? I mean, I create a thread for every other half baked idea that crosses my mind, and this mod is something serious.
  • Serg_BlackStriderSerg_BlackStrider Member Posts: 210
    Alonso said:

    Wow, that's one wicked mod! It deserves much more than a few posts lost in the middle of a long thread. Doesn't it have it's own web page or at least its own thread? I mean, I create a thread for every other half baked idea that crosses my mind, and this mod is something serious.

    AFAIK nope, it hasn't. Actually, it was created on the request of Bioware no-reload community and as a result placed in that thread (The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran). I absolutely agree that the mod is awesome and must have but I don't think GrimJim is interested to bother with web page/own page for it so I'm trying to promote it wherever possible.
  • AlonsoAlonso Member Posts: 806

    I got my install working by transplanting @Blackraven's install onto mine.

    I'm trying to figure out what components of SCS come with this installation. The file setup-stratagems.tp2 in the stratagems folder contains a list of components mixed with some Windows script. Are those the components which are installed?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Alonso: No, the .tp2 file has all the possible components in it; not just what's actually installed. WeiDu installers use the .tp2 file as a list of instructions; you needn't fuss with them unless you're a modder (or unless you want to screw up your installer!).

    Normally, you can find the list of installed components in the "WeiDu" text file in your main directory. That file is nothing but the list of what you've got installed. But that doesn't apply for transplanted installs; your WeiDu text file won't tell you anything about that.

    Which is why I myself don't know exactly what components I have installed. I just know it has almost everything on it, including universal pre-buffs and HLAs on any caster with enough levels. The only components I know aren't included are boring things like removing the Cloak of Mirroring from the game or moving the Robe of Vecna from the Adventurer Mart to the bottom of Watcher's Keep (Azamantes will use it against you).
  • AlonsoAlonso Member Posts: 806
    Maybe Blackraven can clarify this for us:

    Oh, @Blackraven! I invoke you to leave whichever plane of existence you reside in and share with us the arcane mysteries of your WeiDu file!
  • AlonsoAlonso Member Posts: 806
    @semiticgod: Do you know if the "Ease-of-use party AI" comes with this installation? I checked the scripts available to my characters and didn't see it there.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Alonso: No idear. I never install it; maybe @Blackraven is the same.
  • AlonsoAlonso Member Posts: 806
    edited August 2016
    @semiticgod: I'd like to create a new thread for this workaround. It might help others with the same problem, and it might also get the attention of someone else willing to share their SCS files, so we have more installation options. Can I post the files you shared in that thread?

    No ideaR

    Oi, oi, was that a typo or are you an Einglishman? ;)
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Alonso: Go ahead!

    No, I'm not English. Well, I'm English by ancestry, and people have said my accent sounds English or more often Irish, but I'm from Texas.

    The reason I say "idear" is because so many Chinese people I know have replaced the "uh" sound with an "er" sound. It might just be a north Chinese thing (the "erhua" dialect, a northern accent, adds r's to various places), but I don't know. These three are the most common examples:

    idea->idear
    umbrella->umbreller
    famous->faymerce
  • AlonsoAlonso Member Posts: 806
    Thanks. I've created the thread with the workaround.

    All the strings should be accurate, except for +1 ammunition, which will work fine, and look the same, but have weird names and descriptions.

    I haven't seen that problem. +1 bolts and bullets have perfect names and descriptions. +1 arrows have the text description of normal arrows, which would be the only error, but that is barely noticeable. The name and the statistics description are correct.
  • gorgonzolagorgonzola Member Posts: 3,864
    Alonso said:

    Thanks. I've created the thread with the workaround.

    I am a not EE user and "looking into the window from outside" a question rise in my mind reading this topic.
    I know that the developers have the right to do everything they want, with the only obligation of not change the original content. This is obvious to me and to everybody.
    But everybody also know that Bioware had a big benefit from the great work that the modding community did, without asking any money for that. And Beamdog inherited that benefit, they owe something to the modding community, no sorry, they owe a lot.
    The community has done a GREAT and very time consuming work to enhance the gamer's enjoyment, and is doing a great work in making the mods compatible to EE and in maintaining them.
    We also know that some mods, SCS is one of them, are used by a wide part of the players.
    So, even if Beamdog does not owe nothing from the legal (or financial) point of view, I think that they could have been more respectful to the modding community and to the part of the gaming community who use the mods, at least the more used of them.
    That respect could have been make themselves an effort to assure the better compatibly with the existing mods when they upgrade the version of the game. Or maybe send in advance to the maintainers of the mods information on the changes they are going to introduce and give them some time to upgrade the mods.
    Obviously this is a morale issue, not a legal one, as legally they own the copyright.

    Telling this I don't want to attack or criticize the developers of the game, I am just hoping that in the future Beamdog will be more willing to collaborate with people who do a great work just for free. A great work from which Beamdog earn money. Without the modding community I bet that the game would have been dead a long time ago, Beamdog and EE would never come in existence, and even if not so they would have much less customers.

  • AlonsoAlonso Member Posts: 806
    My knowledge about this is pretty limited, so I welcome any corrections, as usual. My understanding of the situation is different. SCS is an awesome mod, but unfortunately David, its author, is no longer developing it. That means that SCS is going to become increasingly obsolete as new patches to the game are released. That can be fixed in four ways:
    1. Someone takes charge of the development of SCS and keeps it up to date. That would be awesome, but it requires David's permission in the first place, and then someone with the skills and the resources to do it. Don't think there are many candidates for the role.
    2. Beamdog limits the development of the game to keep it compatible with mods that are no longer supported, like SCS. That seems to be your stance, but it doesn't seem very practical. The game is constantly evolving and the community is requesting new improvements and features all the time. Curbing that development in order to keep alive mods that are no longer supported doesn't seem the way to go.
    3. Using hotfixes and workarounds. You don't like, I don't like it, many of us don't like it. But we don't have many more options.
    4. Using the last version of the game which the mod supported (I think that's 1.3 for SCS). Looks like quite a few people are doing that. Personally, though, I prefer to be up to date with the game development.
  • AlonsoAlonso Member Posts: 806
    Kurona said:

    Open your save with EEKeeper. In the Global Variables tab, scroll until you see BD_NIGHTMARE_MODE. Double-click on it and set the Value field to 1.

    I can't guarantee you won't encounter unwanted side-effects, but technically Story Mode works the same way and the option to switch it on the fly exists in game so...

    EDIT: Forgot to mention: you might also need to set the GAME_DIFFICULTY global variable to 7.

    As I said, this worked perfectly, with no side effects that I could notice. Now I'm reverting to Insane because with LoB + SCS some battles can become eternal. I'm curious about those two variables, though. What's the difference between one and the other?
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