Improvement | Notes |
Options menu accessable from start screen | Feature not present in original PST |
Most recent save accessable from start screen | Feature not present in original PST |
Movies and plot events now work correctily in windowed mode | In original PST, movies would not play in windowed mode, sometimes breaking plot points |
Options to adjust text size | Feature not present in original PST |
Fewer clicks to cast spells, change weapons, use items, etc. | The right-click menu in original PST required at least one additional click to perform any action |
Performing actions no longer obscures game world | Because the right-click menu in original PST obscured a significant portion of the screen, the player was forced to move the menu around often |
More autopause options | Additional settings now available |
Quick loot available | Feature not present in original PST |
Load screens removed | Original PST had lengthy load times between areas |
Smoother area transitions | Entering areas is now a more pleasant experience and provides information to the player |
Combat log available | Feature not present in original PST |
Option to see health status of creatures | Feature not present in original PST |
Chris Avellone editing pass | Chris Avellone requested the chance to review the entire text of Planescape: Torment and made thousands of corrections and improvements |
Framerate adjustment options | The framerate in original PST was locked to 30 fps |
Tooltips easier to read | Adjusted the color of tooltips from what original PST had makes them easier to read |
Option to cycle through spell descriptions | Feature not present in original PST |
Option to make cursors larger (option not available on Windows 7 and Windows 8) | Feature not present in original PST (useful for HD displays) |
Option to apply sprite outlines and highlight the selected sprite | Makes sprites easier to see and interact with |
Optional grayscale on pause | Makes viewing sprites in combat easier |
Able to zoom out to gain a wider view of the game | Zooming was not present in original PST |
Heal on rest option | Makes resting more convenient |
Max HP on level up | Makes game easier for players more focused on story |
Option to set language from within game | Feature not present in original PST |
Option to read descriptions for special abilities | There was no way in original PST to read character abilities like Morte's Litany of Curses (taunt), so Chris Avellone wrote new lines to describe these abilities |
Quick item and spell descriptions | Players can now read quick item, spell, and special ability descriptions directly from the main UI |
"Affected by" section added to character record | We show the specific spells cast on the character in addition to any original information supplied by the game |
Fixed technical issues with plots | Based off of extensive testing, many technical issues in PST plots have been fixed |
In-game help | The original PST interface was not clearly explained to the player. Now we have a series of help cards |
More user interface feedback | Primarily with stores, but across the board, more details have been exposed to the UI to help players understand how the interface works |
Option to see walkable areas in area map | Not present in original PST (helps with obscure areas) |
Object highlight mode | Easier to see obscure locations in the game world by highlighting interactable objects |
Journal / quest log highlights unread entries | Easier to track which plots are active |
Option to search the journal and quest text | Easier to find information related to obscure plots |
Cloud saves (Steam-only) | Steam players can use the same save games on different desktops |
Keyboard navigation of the UI without overriding user hotkeys | Original PST had inconsistent keyboard navigation |
Aspect ratio support from 5:4 to 21:9 | The original PST was 4:3, and with mods could go to 16:9 |
Cheat commands and debug console | Feature not present in original PST |
Steam Achievements | Added achievements to PST:EE on Steam |
Steam trading cards | Added trading cards to PST:EE on Steam |
Comments
Is it possible to import the italian complete fantranslation (supported by the most important mods of the original game like Qwinn's PST Fixpack)? Will it require a skilled modder?
Thank you!!!
Been hoping for this since they started enhancing the infinity engine games... did not really expect to come true, but here it is.
Now, get to work on IWD2EE already!
j/k! First have a celebratory beer, THEN get to work on IWD2EE!
I've already posted this in the Romanian part of the forum.
Alright - correction: I will gladly do my best to help with the translation, for free.
Edit: Just bought it on GOG, who had a good deal on pre-order for those who own the original already!
RELEASE DATE: APRIL 11TH, 2017
Nowadays 4K/UHD is becoming a standard and it isn't anything extraordinary to support 4K - it would be a big disappointment if the game lack 4K support.
I am not too proud to admit when you've done an excellent job announcing the game so close to its release. You, you're alright Beamdog.
xoxo.
Edit: Pre-ordered
I was just looking for my very old CD copy.
first they released the appetizers, baldur's gate and icewind dale, to get us in the mood.
and now, the most important game of the infinity engine series is here for the grand finale ... time to kick some back!
I don't think I've even played it to the first boss.
Definitely picking this up.
GOG.com's version of the original Planescape:Torment comes with this in PDF form. I wouldn't be surprised if it comes with the Enhanced Edition if you get it through GOG. I'll know in a few days when it releases (I pre-ordered).
Got to say, the updated visuals look amazing, and I'm really looking forward to picking up and finally progressing on one of the all time classics that I just never managed to get into. Partly the old UI was just a little too zoomed-in for me, so I never felt like I could see a satisfying amount of game to interact with, and partly always picking a bad time to start, so I have played the opening dozens of times, but never got further - and playing that one dungeon over and over gets old fast.
This time, I am confident that I will proceed!
(As long as it is eventually released to the Mac App Store)