PST:EE console, commands and codes how-to
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Cutters,
We've decided to share a console how-to for PST:EE with you.
You should go to your %user%\documents\Planescape Torment - Enhanced Edition\ folder.
CTRL-Y will kill any creature currently under the mouse.
CTRL-J will cause the party to jump to the current cursor location.
CTRL-Z with mouse over TNO will summon a full party (may create duplicates)
CTRL-SHIFT-Z with mouse over a character will give that character all spells
Adds the amount of gold specified by the int parameter to the party.
4.2. C:CreateItem("< string >")
Creates the item specified by < string >.
4.3. C:CreateCreature("< string >")
Creates the creature specified by < string >.
4.4. C:ExploreArea()
Removes the fog of war from the current area.
4.5. C:SetCurrentXP("< int >")
Sets the XP of the selected character to < int >.
4.6. Alignment-related Commands
TNO Only (Cannot change Alignment of NPC Party Members)
The Variables are "LAW" and "GOOD"
The break point numbers are 15 (> 14) and -21 (< -20).
Numbers can go above or below those break point numbers (you can have -100 Good or +80 Law).
Alignment change is instant. Setting Alignment Variable to 15 immediately changes the alignment of TNO.
C:SetGlobal apparently does NOT update all appropriate code to recognize the variable change till AFTER a Save/Reload.
To pick up C:SetGlobal changes to Alignment properly in ALL code you MUST run C:Eval("ChangeAlignment(Protagonist,LAWFUL_GOOD)") where "LAWFUL_GOOD" is the Alignment to switch to.
4.6.1. C:SetGlobal("LAW","GLOBAL",15) - Set Alignment to Lawful
4.6.2. C:SetGlobal("LAW","GLOBAL",-21) - Set Alignment to Chaotic
4.6.3. C:SetGlobal("GOOD","GLOBAL",15) - Set Alignment to Good
4.6.4. C:SetGlobal("GOOD","GLOBAL",-21) - Set Alignment to Evil
After any of the above commands you must run:
C:Eval("ChangeAlignment(Protagonist,ALIGNMENT)") where ALIGNMENT is the current alignment (Such as CHAOTIC_NEUTRAL or LAWFUL_EVIL) of TNO.
4.6.5. Using C:GetGlobal will show the current value, such as C:GetGlobal("LAW","GLOBAL")
Examples:
To Set TNO's Alignment to Lawful Good
C:SetGlobal("LAW","GLOBAL",15)
C:SetGlobal("GOOD","GLOBAL",15)
C:Eval("ChangeAlignment(Protagonist,LAWFUL_GOOD)")
To Set TNO's Alignment to Lawful Evil
C:SetGlobal("LAW","GLOBAL",15)
C:SetGlobal("GOOD","GLOBAL",-21)
C:Eval("ChangeAlignment(Protagonist,LAWFUL_EVIL)")
To Set TNO's Alignment to Chaotic Good
C:SetGlobal("LAW","GLOBAL",-21)
C:SetGlobal("GOOD","GLOBAL",15)
C:Eval("ChangeAlignment(Protagonist,CHAOTIC_GOOD)")
To Set TNO's Alignment to Chaotic Evil
C:SetGlobal("LAW","GLOBAL",-21)
C:SetGlobal("GOOD","GLOBAL",-21)
C:Eval("ChangeAlignment(Protagonist,CHAOTIC_EVIL)")
4.7. Faction-related Commands
For the Nameless One
TNO's faction is controlled by global variables, since TNO can be a member of more than one faction at the same time:
C:SetGlobal("Join_","GLOBAL",) ← Sets the global variable that means "TNO is currently a member of this faction".
List of joinable factions and their variables:
C:SetGlobal("Join_Anarchists","GLOBAL",1)
C:SetGlobal("Join_Dustmen","GLOBAL",1)
C:SetGlobal("Join_Godsmen","GLOBAL",6)
C:SetGlobal("Join_Sensates","GLOBAL",1)
C:SetGlobal("Join_Chaosmen","GLOBAL",1)
For party members
The faction of all other party members is controlled by the faction field in their creature files:
C:Eval('ChangeFaction(,)') ← Changes the target's faction stored in their creature file to the faction specified by the faction number if the target is in the current area. Numbers can be looked up in FACTION.ids, but seem to be hardcoded.
Examples:
C:Eval('ChangeFaction("Dakkon",2)') - Changes Dak'kon to Dustmen
C:Eval('ChangeFaction("Annah",0)') - Removes Annah's Indep faction, making her have no faction
4.8. If you're looking for the item code, use NearInfinity, or check this thread by @Fred57.
We've decided to share a console how-to for PST:EE with you.
1. Enable the console in PST:EE.
For this, please, follow the instuctions provided for BGEE/SoD/BG2EE in version 2.0 and later by @elminster having the following in mind (PST:EE-specific):You should go to your %user%\documents\Planescape Torment - Enhanced Edition\ folder.
2. Press - to access the console in game.
3. Use these handy Control Keys:
CTRL-SPACE will allow you to access the debug console which has convenient buttons for jumping to areas, spawning a cheat weapon (the "God Axe"), etc.CTRL-Y will kill any creature currently under the mouse.
CTRL-J will cause the party to jump to the current cursor location.
CTRL-Z with mouse over TNO will summon a full party (may create duplicates)
CTRL-SHIFT-Z with mouse over a character will give that character all spells
4. Use these handy Commands:
4.1. C:AddGold(< int >)Adds the amount of gold specified by the int parameter to the party.
4.2. C:CreateItem("< string >")
Creates the item specified by < string >.
4.3. C:CreateCreature("< string >")
Creates the creature specified by < string >.
4.4. C:ExploreArea()
Removes the fog of war from the current area.
4.5. C:SetCurrentXP("< int >")
Sets the XP of the selected character to < int >.
4.6. Alignment-related Commands
TNO Only (Cannot change Alignment of NPC Party Members)
The Variables are "LAW" and "GOOD"
The break point numbers are 15 (> 14) and -21 (< -20).
Numbers can go above or below those break point numbers (you can have -100 Good or +80 Law).
Alignment change is instant. Setting Alignment Variable to 15 immediately changes the alignment of TNO.
C:SetGlobal apparently does NOT update all appropriate code to recognize the variable change till AFTER a Save/Reload.
To pick up C:SetGlobal changes to Alignment properly in ALL code you MUST run C:Eval("ChangeAlignment(Protagonist,LAWFUL_GOOD)") where "LAWFUL_GOOD" is the Alignment to switch to.
4.6.1. C:SetGlobal("LAW","GLOBAL",15) - Set Alignment to Lawful
4.6.2. C:SetGlobal("LAW","GLOBAL",-21) - Set Alignment to Chaotic
4.6.3. C:SetGlobal("GOOD","GLOBAL",15) - Set Alignment to Good
4.6.4. C:SetGlobal("GOOD","GLOBAL",-21) - Set Alignment to Evil
After any of the above commands you must run:
C:Eval("ChangeAlignment(Protagonist,ALIGNMENT)") where ALIGNMENT is the current alignment (Such as CHAOTIC_NEUTRAL or LAWFUL_EVIL) of TNO.
4.6.5. Using C:GetGlobal will show the current value, such as C:GetGlobal("LAW","GLOBAL")
Examples:
To Set TNO's Alignment to Lawful Good
C:SetGlobal("LAW","GLOBAL",15)
C:SetGlobal("GOOD","GLOBAL",15)
C:Eval("ChangeAlignment(Protagonist,LAWFUL_GOOD)")
To Set TNO's Alignment to Lawful Evil
C:SetGlobal("LAW","GLOBAL",15)
C:SetGlobal("GOOD","GLOBAL",-21)
C:Eval("ChangeAlignment(Protagonist,LAWFUL_EVIL)")
To Set TNO's Alignment to Chaotic Good
C:SetGlobal("LAW","GLOBAL",-21)
C:SetGlobal("GOOD","GLOBAL",15)
C:Eval("ChangeAlignment(Protagonist,CHAOTIC_GOOD)")
To Set TNO's Alignment to Chaotic Evil
C:SetGlobal("LAW","GLOBAL",-21)
C:SetGlobal("GOOD","GLOBAL",-21)
C:Eval("ChangeAlignment(Protagonist,CHAOTIC_EVIL)")
4.7. Faction-related Commands
For the Nameless One
TNO's faction is controlled by global variables, since TNO can be a member of more than one faction at the same time:
C:SetGlobal("Join_","GLOBAL",) ← Sets the global variable that means "TNO is currently a member of this faction".
List of joinable factions and their variables:
C:SetGlobal("Join_Anarchists","GLOBAL",1)
C:SetGlobal("Join_Dustmen","GLOBAL",1)
C:SetGlobal("Join_Godsmen","GLOBAL",6)
C:SetGlobal("Join_Sensates","GLOBAL",1)
C:SetGlobal("Join_Chaosmen","GLOBAL",1)
For party members
The faction of all other party members is controlled by the faction field in their creature files:
C:Eval('ChangeFaction(,)') ← Changes the target's faction stored in their creature file to the faction specified by the faction number if the target is in the current area. Numbers can be looked up in FACTION.ids, but seem to be hardcoded.
Examples:
C:Eval('ChangeFaction("Dakkon",2)') - Changes Dak'kon to Dustmen
C:Eval('ChangeFaction("Annah",0)') - Removes Annah's Indep faction, making her have no faction
4.8. If you're looking for the item code, use NearInfinity, or check this thread by @Fred57.
23
Comments
if you press CTRL + T you can advance the Time by one hour
https://forums.beamdog.com/discussion/comment/867284/#Comment_867284
https://forums.beamdog.com/discussion/comment/867899/#Comment_867899
https://forums.beamdog.com/discussion/comment/868070/#Comment_868070
https://forums.beamdog.com/discussion/30593/new-versions-of-nearinfinity-available/p1
For example, to increase STR by one point, place mouse cursor over the character who should receive the stat increase and enter:
C:Eval('ChangeStat(Myself,STR,1,ADD)')
The following stats are supported: STR, STREXTRA, INT, WIS, DEX, CON and CHR. Change "ADD" to "SET" if you want to set the target stat of the character instead.
To use with C:CreateCreature ?
Specifically for the Black Abisai?
1. the AddSpell cheat command works
2. C:SetGlobal("LADY","GLOBAL",0)
3. one of the black abishai: ABISAB
C:CreateItem("INTEST",1)
All you should need to do is copy and paste the line below into you baldur.lau (located in your ..\Documents\Planescape Torment - Enhanced Edition folder), Make sure you don't have the game running while you do this.
SetPrivateProfileString('Program Options','Debug Mode','1')
CTRL-Space are the correct keys.
Good luck
Gus
Do you have any mods running?
Whilst that info is coming, you could try the following:
1. Rename your baldur.lua to baldur.lua.bak
2. Start the game. This will rewrite baldur.lua.
3. Close the game down.
4. Edit baldur.lau and add the line:
SetPrivateProfileString('Program Options','Debug Mode','1')
6. Save and exit your text editor.
7. Restart the game and try CTRL-Space (together). Just pressing Space will pause the game so it may be a finger fault...
If this doesn't work, could you start a new game and try again to remove doubt that it isn't a corrupt saved game?
Gus
Version is 3.1.3.0
I'll give the rename a try and let you know. I appreciate the assistance
I have uploaded a copy of mine if you want to have a try. Copy it into your ..\Documents\Planescape Torment - Enhanced Edition folder, rename your current baldur.lua then rename baldur.txt to baldur.lua.
It should work as I have my graphics backend set to DirectX.
Gus
Edit: I am sure that you have the concept correct but just in case... when pressing the keys to bring up the console, try pressing CTRL first, hold it pressed down, then press space.
I used the console command
C:GetGlobal("LAW","GLOBAL")
to see how lawful my TNO was and it returned 34
Then I tried to raise that value with
C:SetGlobal("LAW","GLOBAL",40)
to 40 - but the query still returned that the value remained 34 (and when speaking to Vhailor the bonus was still +2).
So I reloaded and tried it again and after the command used
C:Eval("ChangeAlignment(Protagonist,LAWFUL_GOOD)")
as described in the first post of this thread.
But my TNO still has only a lawfulness of 34 and the bonus remains +2 when trying again.
The console is working as I could successfully raise the XP of TNO’s companions to be closer to his own.
So what am I doing wrong?
"C:SetGlobal apparently does NOT update all appropriate code to recognize the variable change till AFTER a Save/Reload."
I'm running the UB mod and I ran into problems joining AND leaving the Anarchists. It was something about Bedai-Lihn not being able to leave the Lower Ward properly, and then Scofflaw Penn refused to acknowledge "the city must burn" to join. So I forced joining the Anarchists via the console, but missed the "Kill Vorten" quest from Leena, failing to accept the quest even though I'd forced a join.
Basically, I'm wanting to get Ebb Creakknees' additional script in Curst Gone later, but without getting the quest and telling Corvus about the cell, that's not going to happen.
I understand if I'm just going to have to replay things later to get those options properly, but I was wondering. Thanks.
IDK if that's the case, but I've struggled a little with it with IWD.