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[obsolete] Big World Setup (BWS): Mod Manager for Baldur's Gate / Enhanced Edition (Trilogy)

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  • BrecherBrecher Member Posts: 48
    I am trying to adapt BWS locally to my needs.
    How do I edit mods permanently? Lets say i want to change the filename or the filesize. I tried via Options -> Administration -> Manage mods and via directly editing the \BiG World Setup\Config\BG2EE\Mod.ini file.
    But everytime when i restart BWS my changes are lost.

    Help is appreciated. Thanks!
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    Brecher said:

    I am trying to adapt BWS locally to my needs.
    How do I edit mods permanently? Lets say i want to change the filename or the filesize. I tried via Options -> Administration -> Manage mods and via directly editing the \BiG World Setup\Config\BG2EE\Mod.ini file.
    But everytime when i restart BWS my changes are lost.

    Help is appreciated. Thanks!

    I think that those menues on the GUI were never really working.
    If you want to change the filename or the filesize of a mod for your local copy, you directly change the files without using the GUI. Look for your mod in BiG World Setup\Config\Global\Mod.ini and change things there. Make sure that you start the tool from the *BWS without update*. Do not use the *my last selection* or what it's called.
  • MirandelMirandel Member Posts: 526

    Mirandel said:

    For NPC mods the install order is the same in BWS for BG2EE and EET (the BG2 part of EET). Mods are just added or skipped depending on game selection.
    Things are slightly different for some BG1 mods and some tweak mods, but if you convert a BG2EE NPC mod yourself it would go where it would be in BG2EE. It only matters for mods that have dependencies (e.g. crossmod contents or worldmap entries) anyway. NPC mods without dependencies can go just about anywhere.

    They do, unfortunately (they are part of BG2EE crossmod). But thank you! It's really good to know the right installation order.

    And speaking of tweak mods - since you make manual installation, you might know what to do in such cases. Here, from "select.txt":


    ANN;RR is SCS aware; should it move down?
    STD;RR;0;09;1111;
    STD;RR;1;12;1111;
    STD;RR;2;12;1111;
    STD;RR;3;09;1111;
    STD;RR;4;12;1111;
    STD;RR;5;12;1111;
    STD;RR;6;09;1111;
    STD;RR;7;09;1111;
    STD;RR;8;09;1111;
    STD;WSR;100;09;1111;
    ANN;Revised Specialists
    STD;TomeAndBlood;0;09;0000;
    ANN;Revised Dragon Disciples - EE only
    STD;TomeAndBlood;1;09;0000;
    ANN;Sorcerer: Magus - EE only
    STD;TomeAndBlood;2;12;0000;

    ...

    STD;stratagems;8150;08;0011;
    STD;stratagems;8160;08;0011;
    STD;stratagems;8170;08;0011;
    STD;stratagems;8180;08;0011;
    STD;stratagems;8190;08;0011;

    ....

    STD;WSR;200;09;1111;
    MUC;WSR;Init;09;1111;
    MUC;WSR;301;09;0000;
    MUC;WSR;302;09;1111;
    STD;WSR;999;09;1111;
    MUC;RR;Init;09;1111;
    MUC;RR;9;09;1111;
    MUC;RR;10;09;0000;
    STD;RR;11;08;0011;
    STD;RR;12;08;0011;
    STD;RR;999;09;1111;
    STD;aTweaks;100;09;1111;


    So, according to the list, you are supposed to install RR and WSR both before and after Stratagems. How do you deal with it at the manual installation?
    You install per component.
    When you call the setup-xxxmod.exe and the mod's tp2 menu opens you only install those components due in that step. E.g. STD;stratagems;8150;08;0011 means SCS component 8150 (the rest are BWS commands without interest here). If you want to know plain language, you find that in BWS/Config/Global/strategems.ini @8150=Slightly Improved Watcher's Keep.
    You do all the components in this step, skip the rest and go to the next mod.
    Some time later SCS may come again. You (n)o change all components already installed and install those due in this step. The MUC entries are multiple choice e.g.
    MUC;WSR;301;09;0000;
    MUC;WSR;302;09;1111; this choice is default in BWS, of course you may select different but in this case read the readme carefully, sometimes a different choice may lead to incompatibility.

    Yes, sounds cumbersome - but even in a large installs there are just a handful of mods that require such treatment.
    Sounds like a nightmare. With BWS installation takes some hours (with selection and checking everything), but this method aims at days or even weeks.

    Still, many thanks for clarification. Clean no-errors installation worth any effort, of course. Even if you are looking at 40+ mods manually handled.
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    Mirandel said:

    Mirandel said:

    For NPC mods the install order is the same in BWS for BG2EE and EET (the BG2 part of EET). Mods are just added or skipped depending on game selection.
    Things are slightly different for some BG1 mods and some tweak mods, but if you convert a BG2EE NPC mod yourself it would go where it would be in BG2EE. It only matters for mods that have dependencies (e.g. crossmod contents or worldmap entries) anyway. NPC mods without dependencies can go just about anywhere.

    They do, unfortunately (they are part of BG2EE crossmod). But thank you! It's really good to know the right installation order.

    And speaking of tweak mods - since you make manual installation, you might know what to do in such cases. Here, from "select.txt":


    ANN;RR is SCS aware; should it move down?
    STD;RR;0;09;1111;
    STD;RR;1;12;1111;
    STD;RR;2;12;1111;
    STD;RR;3;09;1111;
    STD;RR;4;12;1111;
    STD;RR;5;12;1111;
    STD;RR;6;09;1111;
    STD;RR;7;09;1111;
    STD;RR;8;09;1111;
    STD;WSR;100;09;1111;
    ANN;Revised Specialists
    STD;TomeAndBlood;0;09;0000;
    ANN;Revised Dragon Disciples - EE only
    STD;TomeAndBlood;1;09;0000;
    ANN;Sorcerer: Magus - EE only
    STD;TomeAndBlood;2;12;0000;

    ...

    STD;stratagems;8150;08;0011;
    STD;stratagems;8160;08;0011;
    STD;stratagems;8170;08;0011;
    STD;stratagems;8180;08;0011;
    STD;stratagems;8190;08;0011;

    ....

    STD;WSR;200;09;1111;
    MUC;WSR;Init;09;1111;
    MUC;WSR;301;09;0000;
    MUC;WSR;302;09;1111;
    STD;WSR;999;09;1111;
    MUC;RR;Init;09;1111;
    MUC;RR;9;09;1111;
    MUC;RR;10;09;0000;
    STD;RR;11;08;0011;
    STD;RR;12;08;0011;
    STD;RR;999;09;1111;
    STD;aTweaks;100;09;1111;


    So, according to the list, you are supposed to install RR and WSR both before and after Stratagems. How do you deal with it at the manual installation?
    You install per component.
    When you call the setup-xxxmod.exe and the mod's tp2 menu opens you only install those components due in that step. E.g. STD;stratagems;8150;08;0011 means SCS component 8150 (the rest are BWS commands without interest here). If you want to know plain language, you find that in BWS/Config/Global/strategems.ini @8150=Slightly Improved Watcher's Keep.
    You do all the components in this step, skip the rest and go to the next mod.
    Some time later SCS may come again. You (n)o change all components already installed and install those due in this step. The MUC entries are multiple choice e.g.
    MUC;WSR;301;09;0000;
    MUC;WSR;302;09;1111; this choice is default in BWS, of course you may select different but in this case read the readme carefully, sometimes a different choice may lead to incompatibility.

    Yes, sounds cumbersome - but even in a large installs there are just a handful of mods that require such treatment.
    Sounds like a nightmare. With BWS installation takes some hours (with selection and checking everything), but this method aims at days or even weeks.

    Still, many thanks for clarification. Clean no-errors installation worth any effort, of course. Even if you are looking at 40+ mods manually handled.
    Days or weeks is exaggerated. Even with BWS the essence of a stable and working install is the proper preparation. The majority of mods - once you have the sequence - is just starting the setup. Only few of them need special handling (patching or install per component). A manual install done carefully can be just as fast as starting with BWS and failing a couple of times. Of course, a BWS install that succeeds is the most comfortable thing.
    Even with the current shape of BWS, I still use it for the initial preparation like downloading mods, patching and unpacking them. Once that is done, the rest is pretty straight forward. And if you made a mistake, you can easily revert it without having to start completely anew.
    There are pros and cons for both methods.
  • hackinslashhackinslash Member Posts: 46
    There is someone new helping with BWS right now and bugs/conflicts have been sorted once errors and problems have been posted in the BWS or EET forums. There's still a couple of manual inputs required with the Fixpack but even that has been slightly updated/fixes removed recently.

    The only Mod I know that'll take a long time to install is SCS and I generally pause before install this mod and do this one manually and resume my BWS after. I was getting the 'Out of Memory' error whwen trying to install Smarter Priests on the Tactics install. I have found it'll install fine if you choose Option 3 for that selection.

  • BrecherBrecher Member Posts: 48


    I think that those menues on the GUI were never really working.
    If you want to change the filename or the filesize of a mod for your local copy, you directly change the files without using the GUI. Look for your mod in BiG World Setup\Config\Global\Mod.ini and change things there. Make sure that you start the tool from the *BWS without update*. Do not use the *my last selection* or what it's called.

    Thanks! It works when i change individual mod.ini files in BiG World Setup\Config\Global\ folder.

  • tesla21tesla21 Member Posts: 3
    edited July 2017
    ##### BGT Music #####
    The mod was not found.
    After the mod is present, the install may be started another time.
    Enter [r]etry, [c]ontinue or [e]xit.


    I am getting this error during the BWS installation for several mods, is it ok to just continue without them?

    I saw it for several item patches and for BGT music and BGT GUI. Why are they not being found/how can I fix that?

    Finished the installation but I am not sure BGT got installed, I see a bgt file but no executable and I see the most mods did apply to both bg1 and bgII but BG I is still using it's old menu so doesn't look like it worked with BGT, and BG II executables lead me directly to BG II.
    Post edited by tesla21 on
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    edited July 2017
    tesla21 said:

    ##### BGT Music #####
    The mod was not found.
    After the mod is present, the install may be started another time.
    Enter [r]etry, [c]ontinue or [e]xit.


    I am getting this error during the BWS installation for several mods, is it ok to just continue without them?

    I saw it for several item patches and for BGT music and BGT GUI. Why are they not being found/how can I fix that?

    Finished the installation but I am not sure BGT got installed, I see a bgt file but no executable and I see the most mods did apply to both bg1 and bgII but BG I is still using it's old menu so doesn't look like it worked with BGT, and BG II executables lead me directly to BG II.

    To see if BGT got installed you would need to post your Weidu.log from the BG2 folder.
    Also, to start BGT you use the bgmain.exe in the BG2 folder. BGT makes no changes whatsoever on BG1, it just uses it to copy and transfer resources into BG2.
    When you run bgmain.exe you should get a BG2 menu that lets you chose to start a BG1 game.

    And just to make sure BGT is for the OLD GAME BEFORE EE, it does not work with BGEE and BG2EE!!!
    For those games you need to use EET instead of BGT.
  • tesla21tesla21 Member Posts: 3
    edited July 2017
    @PaulaMigrate
    I ran the bgmain.exe and it leads me to Shadow of Ann/Throne of baal so I guess it didn't work. I have the old BG1 and II from GOG not the EEs.

    This is my Weidu log:
    "// Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-WEIDU.TP2~ #0 #0 // 24200
    ~SETUP-BWS.TP2~ #0 #0 // 20161130 - Updated by agb1 (installation started 15/07/2017)
    ~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v16.7z
    ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.07
    // Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible
    "

    I chose the "recommended" pack on install.

    Also I downloaded BWS from the link in the OP but ran the no update BWS. When I try to run the "Start BiG World Setup - Update If Needed.vbs" It gives me this error:
    "80070002 "the system cannot find the file specified.
    Could that have to do with anything?

    edit: Also tried running the no update BWS after install and I get this message before it just closes:
    "Improperly formatted mod ini file (missing Name):

    C:\....\Config\BWP\Mod.ini at line 1347

    Went there and this is what I have under 1347


    [BWQuest]
    Name=Black Rose Part I: Market Prices
    Rev=1
    Type=S,T,E
    Link=http://baldur.cob-bg.pl/bg2-mody?pg=3
    Down=http://baldur.cob-bg.pl/download/bg2/quests/MarketPrices.zip
    Save=MarketPrices.zip
    Size=4494724
    Tra=EN:0,FR:1,GE:2,CZ:3,IT:4,PO:5,RU:6,SP:7
    Wiki=Black_Rose_Part_I:_Market_Price
    Post edited by tesla21 on
  • tesla21tesla21 Member Posts: 3
    edited July 2017
    Just deleted everything...

    Ok so first is of all I want to solve this I guess:





    It's in spanish but it translates to "the system cannot find the file specified".

    This happens whenever I try to run the: "Start BiG World Setup - Update If Needed.vbs" executable. But the no update one runs perfectly fine.

    It's driving me crazy how I can't find anyone with this problem besides that one comment on page 3 of this thread that got ignored :s so no info at all to figure out what is going on and any modding forum relate to BG will take days before you see a reply show up :s:s:s
    Post edited by tesla21 on
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    edited July 2017
    tesla21 said:

    Just deleted everything...

    Ok so first is of all I want to solve this I guess:





    It's in spanish but it translates to "the system cannot find the file specified".

    This happens whenever I try to run the: "Start BiG World Setup - Update If Needed.vbs" executable. But the no update one runs perfectly fine.

    It's driving me crazy how I can't find anyone with this problem besides that one comment on page 3 of this thread that got ignored :s so no info at all to figure out what is going on and any modding forum relate to BG will take days before you see a reply show up :s:s:s

    I did a lot of BGT installs way back then and also used BWS for it, but my knowledge is rusted. I don't even know if the beamdog versions of the old game are useable here.
    Maybe this forum here is not the best place to ask about old game (or even new EET). The best help for BGT installs can probably be found on http://www.shsforums.net/. Not sure however if you get answers from the BGT enthusiasts when you mention beamdog there.

    Another option for a BGT install may be with the BWP, I used it long time ago as well. It needs more manual work at the beginning but always worked for me.
    http://www.shsforums.net/topic/59000-bwpv16/?view=findpost&p=591078

    BWP is only updated around once a year but on the other hand, BGT modding has become pretty stagnant, There is an awful lot of good old stuff there anyway, so that's not so important.
  • RaduzielRaduziel Member Posts: 4,714
    edited July 2017
    How do I know that I can safely install a mod after BWS?

    Because there are many mods that I like that's not listed there and I would like to play EET.

    Speaking about EET: what's the rule to know which mod to install in BGEE before EET? And in BG2EE?

    I ask this because last time I used EET-BWS a ended up without several kit mods that I like (they won't show up at character creation screen and many won't show up even in EEKeeper).

    Here follows the mod list that I intend to use:

    [spoiler]
    BG1:

    Bardic Wonders (kit and merchant only)

    BG1 Mini Quests and Encounters

    BG1 NPC Project

    Club of Pain

    Convenient Ammunition

    Lure of the Sirine's Call

    Staff of Whitering

    Thalantyr Item Upgrade

    Unfinished Business
    BG2:

    Adalon's Blood

    Almateria's Restoration Project

    Ascension

    Assassinations

    Back To Brynlaw

    Druid Grove Makeover

    Expanded Thief Stronghold

    Eilistraee's Song

    Haer'Dalis Sword

    I Shall Never Forget

    Keeping Yoshimo

    NPC Stronghold

    Quest Pack

    Solaufein NPC

    Tales of Anegh

    Unfinished Business

    Wilson Chronicle
    Common to Both:

    Artaport Portrait Pack

    B_Spells (IWDEE spells only)

    Bearwalker (Ranger Kit)

    CDTweaks (weapon animations, shields/helmets coloring, remove XP cap only, every "P&P" component)

    Divine Remix (kits only)

    DR8 Hotfix (for Divine Remix)

    Faerunian Monastic Orders

    FG Cleric Kits

    Hivemaster

    Lost Druid

    Might & Guile (kits and psionic only)

    More Style For Mages

    NPC_EE (allows NPCs to change class and choose kit)

    Palemaster (kit)

    Rogue Rebalancing (merchants, item and thieving potions effects to P&P only)

    SCS (better general AI, improved Ulcaster and better cries for help only)

    Shadow Magic (wizard kit and items only)

    Songs and Silence (kits and allow rogues to allocate three pips in TWF)

    TeamBG's Weapon Pack

    Tome & Blood (Revised Specialists only)

    True Beserker for Minsc

    Undead Predator

    Undead Redeemer

    Unnoficial Item Pack

    Warlock (kit)

    Wild Made Additions

    Wizard Slayer Rebalancing
    [/spoiler]

    Thanks.
    Post edited by Raduziel on
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    Raduziel said:

    How do I know that I can safely install a mod after BWS?

    Because there are many mods that I like that's not listed there and I would like to play EET.

    Speaking about EET: what's the rule to know which mod to install in BGEE before EET? And in BG2EE?

    I ask this because last time I used EET-BWS a ended up without several kit mods that I like (they won't show up at character creation screen and many won't show up even in EEKeeper).

    Here follows the mod list that I intend to use:

    [spoiler]

    BG1:

    Unfinished Business

    BG1 NPC Project

    Lure of the Sirine's Call

    Thalantyr Item Upgrade

    Club of Pain

    Staff of Whitering

    Bardic Wonders (kit and merchant only)

    BG1 Mini Quests and Encounters

    Convenient Ammunition
    BG2:

    Almateria's Restoration Project

    Assassinations

    Back To Brynlaw

    Druid Grove Makeover

    Expanded Thief Stronghold

    Eilistraee's Song

    Haer'Dalis Sword

    I Shall Never Forget

    Quest Pack

    Wilson Chronicle

    NPC Stronghold

    Unfinished Business

    Tales of Anegh
    Common to Both:


    Rogue Rebalancing (merchants, item and thieving potions effects to P&P only)

    Wizard Slayer Rebalancing

    Songs and Silence (kits and allow rogues to allocate three pips in TWF)

    Divine Remix (kits only)

    DR8 Hotfix (for Divine Remix)

    FG Cleric Kits

    Warlock (kit)

    Wild Made Additions

    True Beserker for Minsc

    Artaport Portrait Pack

    Bearwalker (Ranger Kit)

    Faerunian Monastic Orders

    Hivemaster

    Lost Druid

    Might & Guile (kits and psionic only)

    More Style For Mages

    NPC_EE (allows NPCs to change class and choose kit)

    Palemaster (kit)

    Shadow Magic (wizard kit and items only)

    SCS (better general AI, improved Ulcaster and better cries for help only)

    CDTweaks (weapon animations, shields/helmets coloring, remove XP cap only, every "P&P" component)

    Unnoficial Item Pack

    TeamBG's Weapon Pack

    Undead Predator

    Undead Redeemer

    B_Spells (IWDEE spells only)

    Tome & Blood (Revised Specialists only)
    [/spoiler]

    Thanks.
    The information in this post should help
    http://gibberlings3.net/forums/index.php?showtopic=27741#entry240673

    I'm not sure what happens with kit mods not on the list and installed on top of EET. Most of the other mods are on the lists.
  • hackinslashhackinslash Member Posts: 46
    Here's a reply to your question re: kit mods. http://gibberlings3.net/forums/index.php?showtopic=27751&p=254700

    You can select your mods in BWS and up the top think it's options -> sort in install order. That way you'll see when/where BWS will install mods and might give you an idea on where it'll need to go.
  • gabrielemgabrielem Member Posts: 2
    I may have spotted a couple of new mod version issues, with BWS.
    -Summary-
    These selected mods are missing from the downloads folder (includes archives with unexpected size, which are probably old versions):

    Enhanced Edition Trilogy (pre-release)
    Eilistraee's Song

    Finished.
    The following mod(s) could not be downloaded:

    Eilistraee's Song: The Mod itself ()
    http://www.shsforums.net/files/download/938-eilistraees-song/

    The installation should be able to run properly.
    Missing mods, which were needed, can ruin the installation.
    Check if you need the mods, which you could not downloaded.
    For safety reasons, the mods will be removed from the install-list and will be ignored from now on.
    Enter [r]emove missing mods or [e]xit.
    [e]
    I have both files in the downloads directory. the EET pre-release downloaded correctly, but will not be recognized, while I had to add Eilistraee's Song manually, through the "[p]rovide" and "[s]elect" options.

    The Eilistraee's song file then just gets excluded (I get the chance to either exclude it or quit the program).

    Is there a way to get the second mod (Eilistraee) recognized anyway? Could I manually modify some BWS parameters/inis?
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    gabrielem said:

    I may have spotted a couple of new mod version issues, with BWS.

    -Summary-
    These selected mods are missing from the downloads folder (includes archives with unexpected size, which are probably old versions):

    Enhanced Edition Trilogy (pre-release)
    Eilistraee's Song

    Finished.
    The following mod(s) could not be downloaded:

    Eilistraee's Song: The Mod itself ()
    http://www.shsforums.net/files/download/938-eilistraees-song/

    The installation should be able to run properly.
    Missing mods, which were needed, can ruin the installation.
    Check if you need the mods, which you could not downloaded.
    For safety reasons, the mods will be removed from the install-list and will be ignored from now on.
    Enter [r]emove missing mods or [e]xit.
    [e]
    I have both files in the downloads directory. the EET pre-release downloaded correctly, but will not be recognized, while I had to add Eilistraee's Song manually, through the "[p]rovide" and "[s]elect" options.

    The Eilistraee's song file then just gets excluded (I get the chance to either exclude it or quit the program).

    Is there a way to get the second mod (Eilistraee) recognized anyway? Could I manually modify some BWS parameters/inis?

    There was an error in Eilistraee that was corrected just half an hour ago, should work now.
    http://www.shsforums.net/topic/56670-big-world-setup-an-attempt-to-update-the-program/page-211#entry595886
  • gabrielemgabrielem Member Posts: 2
    Aaaaaaand another problem. It seems the EET master file is not recognized properly or something like that.
    Checking Enhanced Edition Trilogy (pre-release) ...
    The extraction of the following mod(s) failed:
    Enhanced Edition Trilogy (pre-release): The Mod itself (EET-master.zip) ٍ
    Cannot proceed installation without this essential mod.

    Some files were not extracted. Do you want the BWS to run an integrity test on
    those files first, provide the files yourself (see remarks) or just continue?
    Enter [t]est, [p]rovide or [c]ontinue.
    [t]
    All files seem to be intact.
    Enter [p]rovide or [c]ontinue.
    [p]
    Enter [d]ownload, [e]xtract, skip [o]ne or [a]ll missing files.
    [e]
    Please press [c]ontinue after the extractions are finished.
    [c]
    The extraction of the following mod(s) failed:
    Enhanced Edition Trilogy (pre-release): The Mod itself (EET-master.zip) ٍ
    Cannot proceed installation without this essential mod.

    Please extract the files that are marked as essential first.
    Aborting the installation.
    I tried to manually extract it, when asked to, but it didn't change a thing (where should I extract it?).
    There was a "_Depend_SetModState" error, but I was unable to copy it in time.
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    gabrielem said:

    Aaaaaaand another problem. It seems the EET master file is not recognized properly or something like that.

    Checking Enhanced Edition Trilogy (pre-release) ...
    The extraction of the following mod(s) failed:
    Enhanced Edition Trilogy (pre-release): The Mod itself (EET-master.zip) ٍ
    Cannot proceed installation without this essential mod.

    Some files were not extracted. Do you want the BWS to run an integrity test on
    those files first, provide the files yourself (see remarks) or just continue?
    Enter [t]est, [p]rovide or [c]ontinue.
    [t]
    All files seem to be intact.
    Enter [p]rovide or [c]ontinue.
    [p]
    Enter [d]ownload, [e]xtract, skip [o]ne or [a]ll missing files.
    [e]
    Please press [c]ontinue after the extractions are finished.
    [c]
    The extraction of the following mod(s) failed:
    Enhanced Edition Trilogy (pre-release): The Mod itself (EET-master.zip) ٍ
    Cannot proceed installation without this essential mod.

    Please extract the files that are marked as essential first.
    Aborting the installation.
    I tried to manually extract it, when asked to, but it didn't change a thing (where should I extract it?).
    There was a "_Depend_SetModState" error, but I was unable to copy it in time.

    Extract the EET-Master.zip to somewhere outside the game directory. Go into the EET-master folder and just copy the setup-EET.exe and the EET folder to your BG2EE directory.
  • RaduzielRaduziel Member Posts: 4,714
    edited July 2017
    NPC Kitpak is listed but none of its components can be installed (and they are not present in any other mod, like giving the Deathbringer kit to Sarevok). The log says that "this component is not available for Tutu".

    Took me one hour to realize that the installation process has stopped because of this.

    ---

    And again, most of the kits I've installed over EET doesn't show up at character creation.

    Bardic Wonders, Faerunian Monastic Orders, FG Cleric Kits, Hivemaster and the Lost Druid are examples. Every single one of them installed 100% successfully, but I can only access through EEKeeper.
    Post edited by Raduziel on
  • WizardShotTheFoodWizardShotTheFood Member Posts: 4
    Why, precisely, are you saying that UAC should be disabled for BigWorldSetup to work? The only reason I can think of is already covered by your "don't install the games inside one of the Program Files folders" requirement.
  • PaulaMigratePaulaMigrate Member Posts: 1,201

    Why, precisely, are you saying that UAC should be disabled for BigWorldSetup to work? The only reason I can think of is already covered by your "don't install the games inside one of the Program Files folders" requirement.

    This is right for most private computers where you are your own administrator and maybe sole user. But UAC may be applied for other parts of a computer as well if so configured by an administrator (e.g. you use a company pc). If it's not for your case, just ignore it.
  • ALIENALIEN Member Posts: 1,271

    Why, precisely, are you saying that UAC should be disabled for BigWorldSetup to work? The only reason I can think of is already covered by your "don't install the games inside one of the Program Files folders" requirement.

    Because of the BWFixpack, .vbs exeution, patch.exe utility, overwriting files and various NSIS operations. Tip: UAC is not security feature and doesn't prevent you from anything ;)
  • blackstaffMcCoyblackstaffMcCoy Member Posts: 21
    Hello,

    I'm sorry if this is a silly question but does this program install the mods for us or do we download the mods ourselves and select the ones that we have to install them using this program?
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    edited July 2017

    Hello,

    I'm sorry if this is a silly question but does this program install the mods for us or do we download the mods ourselves and select the ones that we have to install them using this program?

    The first page of this topic explains it all
    Features:
    - downloading mods (please see remarks!)
    - easy mod installation for BGT and EET
    - correct install order of mods/components (BiG World Project)
    - handle mod and components conflicts
    - easy backup creation/restoring
    - ability to add you own mods
  • blackstaffMcCoyblackstaffMcCoy Member Posts: 21
    @PaulaMigrate Thanks for the quick answer! I read that part. Twice :D I just wasn't sure I was reading it correctly... kinda blows my mind that this can do that!
  • PaulaMigratePaulaMigrate Member Posts: 1,201

    @PaulaMigrate Thanks for the quick answer! I read that part. Twice :D I just wasn't sure I was reading it correctly... kinda blows my mind that this can do that!

    You do your selection first, afterwards the tool shows you possible conflicts or dependencies which you can correct.
    Once you are happy with your choices, it offers you to make a backup of your games before anything is changed.
    Then it will download your mods and (just in case) report if a mod cannot be downloaded, which allows you to provide that mod yourself if you can or skip it.
    Afterwards all the mods will be unpacked from the zip or rar archives. BWS will patch and fix mods with help of fixpack and areapatcher, this is for mods with known issues that have not yet been corrected in the mod itself.
    After all of that comes the install.
  • blackstaffMcCoyblackstaffMcCoy Member Posts: 21
    Got it. Thank you for your help :smile:
  • blackstaffMcCoyblackstaffMcCoy Member Posts: 21
    Another question, for the downloads in the "Directories" portion of the Interface on step 3, do I use the BG2 folder and just another folder altogether?
  • PaulaMigratePaulaMigrate Member Posts: 1,201

    Another question, for the downloads in the "Directories" portion of the Interface on step 3, do I use the BG2 folder and just another folder altogether?

    Do NOT use the game folder for any BWS stuff, do not put the BWS itself there nor the downloads. Best make an own directory for the downloads because if you use BWS another time, you can use those files again and the tool will only download new or updated files. BWS extracts the mods into the game directory in one of its steps.
  • blackstaffMcCoyblackstaffMcCoy Member Posts: 21
    edited July 2017
    Okay. First thank you for being so helpful and patient. Second I had two unsuccessful tries last night. I don't know what happened with the first one but the second one says: "The following mods could not be downloaded:" and lists a lot of mods that were not downloaded.

    Near the bottom it says "The following mods could not be installed because of missing dependence:" then lists 4 mods Check the Bodies cutscene improvement IWD Item Pack Fix Candlekeep Chores Check the Bodies - Fast Forward


    Any suggestions would be very much appreciated :smiley:
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