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[GUI Mod] Archaic GUI for BG:EE

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  • ArchaicArchaic Member Posts: 924
    edited May 2013
    @Samus - Glad to hear you like it. Also, wanted to say welcome to the thread. First time I recall seeing you here. ☻
    Post edited by Archaic on
  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • FrecheFreche Member Posts: 473
    This might not have to do with the GUI but I'll put hit here in case it is.
    Lower the divider line a little bit in the quest journal. So there is a little bit more space between the context text and the next title.
  • ArchaicArchaic Member Posts: 924
    @Freche - I agree with you. I'll see what I can do to adjust the default settings.
  • ArchaicArchaic Member Posts: 924
    I'm working on multiplayer compatibility for the next release.
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,606
    Looking great.
  • ammadeusammadeus Member Posts: 2
    Great looking addon, any chance of supporting 2560x1440 in the future?
  • ArchaicArchaic Member Posts: 924
    edited May 2013
    Hello @ammadeus. Welcome to the thread. 2560x1440 was originally planned to be supported in BETA 6.0. However, after further testing I found that the Infinity Engine GUI doesn't support resolutions over 1920 horizontal. I will continue to look into a work around. Thanks for the feedback.

    Note: I assume you're referring to non-scaled settings, correct?
  • ArchaicArchaic Member Posts: 924
    @CoM_Solaufein - Thank you. I'm looking forward to the next release. ☻
  • ammadeusammadeus Member Posts: 2
    Yup, the non-scaled settings :)
    Anyway, your GUI looks great, keep on the good work!
  • ArchaicArchaic Member Posts: 924
    I've got the main dialog GUI windows done for multiplayer. Now I'm working on the store screens. I should have a fully compatible multiplayer GUI for the next release.
  • ArchaicArchaic Member Posts: 924
    AG Chat Dialog for Multiplayer:
  • ArchaicArchaic Member Posts: 924
    @lunar - Thanks for testing it out and give some great feedback. Would you please use spoiler tags or thumbnails with your large images? ☻
  • AK47AK47 Member Posts: 28
    Archaic, just to congrat you for this beautiful work. This is by far the most interresting mod for BGEE !
    Will the studio help you to display portrait in other screen like inventories, or enlarge them ( like iwd2 style) ? That would be a must !
    Special reward for the all the work to mod all the ingame screens, believe me it is really a incredible achievment ! You really catch the BG series spirit.
  • IecerintIecerint Member Posts: 431
    edited May 2013
    @lunar @Archaic Yeah, I think that's the same as the behavior I posted several pages back on the iPad 4.

    I think you'll also find that mage paper-dolls are in greyscale (or at least Baeloth and Edwin were).

    There was some discussion about scaling issues being at work.

    EDIT: Come to think of it, it's a bit odd that the overlap issue would come into play only now but not earlier if scaling was responsible for the current symptoms....
    Post edited by Iecerint on
  • ArchaicArchaic Member Posts: 924
    @AK47 - Thank you. Larger portraits are not possible.

    @lecerint - Part of the issue has to due with the larger screens that I've designed and the other part is scaling on the iPad.
  • lunarlunar Member Posts: 3,460
    edited May 2013
    @Archaic Heh, glad to be of help, and to be able to play this wonderful mod. Spoiler tags are done.

    Btw, I have come to a realisation, we HAVE to have the custom fonts installed right? I used bigger fonts, by dropping them in the portraits folder. Later, I wanted to see how it would look with regular shaped fonts, and deleted the 3 arcfont. files. This led to a crash at every try. It then dawned on me to put the 'default' arcfont. files into portraits folder, and it works. Without the 'default' fonts, the mod won't work, and crash at every try to load or start a game. Maybe I was being thick, but I did not know that. (It was after a long shift at work so I might have been less than brilliant, but now I know. ^^ Is it specified in any part of read me, just to make it clear?

    @Iecerint Tried with a male human mage and elven male mage in the black pits, their inventory paperdolls look normal. Equipped traveler's robe and they still look fine. I've yet to find out if the bug you are having is due to Ipad4, or spesific to those npcs or higher level robe animations. Will chase.
  • IecerintIecerint Member Posts: 431
    @lunar Both of them have Robes of the Evil Archmagi.
  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    been a while since an update here. i can't wait until your next release though. beamdog should hire you to do the bg2ee gui :)
  • EudaemoniumEudaemonium Member Posts: 3,199
    I think we can all agree that you deserve a break!

    Looking forward to the update alongside the new patch, though!
  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    the update is appreciated. i tend to just hate being a little in the dark. i am waiting for the next update too so i can get them both then.
  • ArchaicArchaic Member Posts: 924
    edited May 2013
    A thumbs up by @Etamin and I know I must be doing something right! Those are hard to come by...ha. ☻
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