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Baldur's Gate Series, and Icewind Dale Series Minimal Reload Challenge (Spoiler Warning!)

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  • SapphireIce101SapphireIce101 Member Posts: 866
    edited November 2013
    Alright, I've started BG2EE.

    image
    Weapon Proficiencies: *Dart *Quarterstaff
    Known Spells:
    1st level: Identify, Magic Missile, Protection from Petrification, Shield, and Sleep.
    2nd level: Horror, Melf's Acid Arrow, Mirror Image, Strength
    3rd Level: Melf's Minute Meteors, Minor Spell Deflection, Wraithform
    4th level: Stoneskin, Minor Globe of Invulnerability
    Mods:
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v7
    ~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v3
    ~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v3
    ~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v12
    ~ARATH/ARATH.TP2~ #0 #0 // Arath NPC for BGII: SoA & ToB: v3
    ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: V14
    ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: V14
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: V4.2
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #8 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 20 Minutes: V4.2
    ~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v3.3
    ~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.2
    ~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 2.2
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: 2.1
    ~CORAN/SETUP-CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v3
    ~CORAN/SETUP-CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v3
    ~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: 1
    ~BRANWEN/SETUP-BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v2
    ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v23
    ~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v23
    ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v23
    ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v23
    ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v23
    ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v23
    ~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v23
    ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v23
    ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v23
    ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v23
    ~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher: v23
    ~SETUP-UB.TP2~ #0 #12 // Item Restorations: v23
    ~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v23
    ~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v23
    ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v23
    ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v23
    ~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v23
    ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v23
    ~SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v23
    ~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v3
    ~ADRIAN/SETUP-ADRIAN.TP2~ #0 #0 // Adrian for BGII: v2.1
    ~ADRIAN/SETUP-ADRIAN.TP2~ #0 #3 // Crossmod Content: v2.1
    ~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.03
    ~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.03
    ~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.03
    ~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.03
    ~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.03
    ~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.03
    ~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.03
    ~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.03
    ~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v8
    ~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v8
    ~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v8
    ~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat: v8
    ~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword: v8
    ~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian: v8
    ~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey: v8
    ~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye: v8
    ~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos: v8
    ~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v8
    ~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan: v8
    ~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian: v8
    ~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey: v8
    ~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v8
    ~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v8
    ~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat: v8
    ~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat: v8
    ~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content): v8
    ~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd): v8
    ~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones: v8
    ~RE/SETUP-RE.TP2~ #0 #51 // Valygar Romance ToB, by Kulyok: v8
    ~RE/SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v8
    ~RE/SETUP-RE.TP2~ #0 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v8
    ~HAERDALISROMANCE/HAERDALISROMANCE.TP2~ #0 #0 // Haer'Dalis Romance (SoA & ToB): v2
    ~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1.2
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2351 // Alter Multiclass Restrictions -> Allow non-humans acces to all multiclass combinations: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v14
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v14
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2050 // Allow individual versions of Spell Immunity to be placed into Contingencies and Spell Triggers: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4172 // Increase the price asked by Gaelan Bayle -> Gaelan wants 80,000 gold pieces: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4216 // Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5030 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6021 // Add high-level abilities (HLAs) to spellcasters -> Only selected spellcasters in Throne of Bhaal and Shadows of Amn get HLAs: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6042 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6511 // Improved fiends -> Fiends have normal hit points: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6521 // Smarter genies -> Genies have normal hit points: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6531 // Smarter celestials -> Celestials have normal hit points: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6541 // Smarter dragons -> Dragons have normal hit points: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6552 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic removes defences and prevents casting but does not block harmful spells (original game behaviour): v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6562 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8141 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v27
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v27
    ~BPSERIES/SETUP-BPSERIES.TP2~ #0 #0 // Detectable Stats v3.1 (required for BPSeriesScript Component): v0.3103
    ~BPSERIES/SETUP-BPSERIES.TP2~ #0 #10 // Innate Spell Fixer: v0.3103
    ~BPSERIES/SETUP-BPSERIES.TP2~ #0 #100 // BP-Series Party AI for BG:EE,BG2:EE and BG2:ToB: v0.3103



    Difficulty: Should be on Normal, or Core Rules.

    Notes: I'm planning on getting Dorn, Viconia, Hexxat, Cernd, and Korgan for a party.
  • WanderonWanderon Member Posts: 1,418
    Deadenders Update:

    The party met with Bhodi and told her to FO& die to which she replied " I already did!" and scuttled off like a wounded lizard. We wandered around the graveyard taking in the sights cleared the spider nest but left the southern passage alone - and have a clue for the man in red to follow up on later.

    We then played Health Department and sanitized the Copper Coronet and slaughtered the slavers rewarding Bragdok for his prowess by replacing his +1 longsword with Sword of Roses (+3) and we upgraded Sirilune with the Mauler +2.

    Golinda FINALLY got Lilacor after much struggle with the mechanics which will never be found in the dictionary under "intuitive" - why this could not have been done with four little containers to put the proper items in is beyond me. So now she has Lilacor, Chaos, and FoA +3, so maybe we will let Annoyman carry the flail for a while.

    I am REALLY liking the Thief Controlled script that I can swap back and forth between find traps and stealth - and the Controlled Bard is working for me also.

    Now that we have turned over the Copper Coronet to it's new owners we will likely make the table next to the bar our stash (IIRC you can lose stuff from there if you leave them before the slaves take over).

    We may hit the Bridge District tomorrow and we might be tempted to see Mages Gone Wild during that and eventually swap out Nalia for a while.

    Bragdok gained a thief level (pumped Hide and MS - 90/100 I think) and Robin a Jester level (added Bastard Sword).
  • WanderonWanderon Member Posts: 1,418
    Brief update on Deadenders:

    Annoymans quest started which sent us to the govt district where we saved Viccy and set her aside and sent Jan to jail (then paid his fine and sent him home too). Took the Val quest from Cowled Wizards and talked Annoyman into being honorable (so far).

    Headed for the bridge where we took out the Red mans buddies and turned his prisoner loose then unveiled the tanner and watched Neeras performance and agreed to visit her in the forest later before heading back to graveyard to give the boy his bear.

    Got the discount news from Gaelan and told him we weren't ready yet.

    Think we may take a side trip to Watchers Keep and loot the first level - I really want that potion bag.
  • SapphireIce101SapphireIce101 Member Posts: 866
    Alright, I didn't pre-write this down, but...

    Got out of Chateau Irenicus.

    Picked up Korgan, and got his book.

    Picked up Dorn, and
    crashed the wedding. (Not level 12 yet to continue with Dorn's quest.)


    Picked up Viconia.

    Picked up Cernd, and did his stuff.

    Picked up Hexxat, watched
    Faxxat die.
    continued on with Hexxat for a week, and moved on with her quest.

    Before moving on with Hexxat's quest though, Kalyinara murdered Valygar, and has plans to take the Planar Sphere as her own.

    Current Party:
    Kalyinara - Dragon Disciple - 10
    Korgan - Berserker - 12
    Dorn: Blackguard - 10
    Cernd - Shapeshifter - 11
    Viconia - Cleric - 10
    Hexxat - Thief - 11

    Reloads: 0

    Reputation: 5

    Notes: I think I should EEKeeper Hexxat into a Shadowdancer or Assassin. *shrug*
  • SapphireIce101SapphireIce101 Member Posts: 866
    Okay, Finished off Dorn's quest, now he serves a new master.

    Also, Got Hexxat's quest done..? I think.

    That's really all I have to report.
  • WanderonWanderon Member Posts: 1,418
    Chronic restart attack - I just love creating characters and parties LOL

    Spent a couple hours this morning fiddling with the 75 or so characters in my character file (copied over from BGEE) looking for the right bunch to throw in with the Dwarf Beserker I rolled a 95 for a few days ago.

    As we finished Nalia's Keep I am fairly well satisfied - heavy on melee - light on magelings and only one priest (which is a change for me as I usually run with two or at least 1.5. As I write this I'm already thinking about an even more melee oriented party and may fiddle with that when I get done posting these for your perusal...

    Twohand Torgas - LG-M Dwarf Lvl 9 Beserker (18-52/17/19/16/9/16) Flail***, Short sword *, TWS***

    Babydoll - CN-F HO Lvl 8 Barbarian (19/18/19/16/8/7) Two hand sword**, Axe**,SWS**

    Buulo the Bear NG-M HE Ranger/cleric 8/8 (18-00/18/18/8/18/12) Hammer**, Mace**. Sling**, TWS** (should have gone 1 in sling and 3 in TWS - he hasn't used the sling yet)

    Lian Longshot -CN- M Elf Lvl 8/9 F/T (18-99/19/18/11/8/13) Longbow**, Longsword**, SWS**

    Vigor Octavi -CN- M Human Lvl11 Skald (18/18/16/18/10/13) Longbow*,Shortbow*, Katana*, 2H-sword*

    Dungeon B Gone out of Chez Irenicus - circus, picked up Nalia, poison man, Xzar, numerous bandit encounters then Nalias Keep.

    After finishing the troll trio in the dungeon I was having some trouble with golems so grabbed the flail head and went to make the flail before finishing - had left one head in the forge room earlier - Nalia pitched Twohand to be master of keep and he said yes and when we went to forge - all the stuff we left there was gone (Keep reset due to new master) - went back to a save - grabbed flail head - turned her down - made the flail - then told her yes - went back to golems - they were gone as well as stuff in the other two unopened containers...sigh - so lost axe and elven bow - will decide tomorrow whether to reload again and finish the golems before giving Nalia the yes! LOL
  • SapphireIce101SapphireIce101 Member Posts: 866
    Tiny update!

    Kalyinara took over the Planar Sphere. She now has three apprentices that will make her the "Dagger of Kalyinara".

    Also, Kalyinara and Hexxat did some more treasure hunting, killing most of the ghosts in their path.

    One more thing, I think Kalyin and Hexxat are getting cozy with each other. :D
  • CharlestonianTemplarCharlestonianTemplar Member Posts: 855
    edited December 2013
    Key Event: Garrick, loyal follower of Balian of Candlekeep in Beregost.

    Much has happened since had a chance to sit w/quill in hand. Balian led us back into the mines where we overcame scores of Kobolds thru 2 more levels of dungeon before we found the evil behind the iron crisis emanating from the mines. It was a Half-Orc named Mulahay. In a pitched battle we killed him while Balian fought of scores of Kobolds and a half-dozen skeletons, but shortly after killing Mulahay, Balian & the rest of us fell. The gods must have been smiling on us b/c Amnish soldiers ventured deeper into the mines when the kobold activity decreased & they found us. The people of Amn were so thankful to Balian that, in concert w/Nalin they had him – all of us – raised. Afterward, Balian led us back to mop up the mines (i.e. fight the battle we lost again. Dy had fallen earlier & in our need for extra ‘manpower’ I added a new Mage, the enchanter, Xan).

    image
    SO CLOSE...YET SO FAR...DARN IT!

    Balian, a magnet for assassin’s it seems, met yet another as our group approached the Nashkel Inn after finishing up @ the mines. The assassin was more than we could manage in our weakened state after battle in the mines & we were barely able to lay a ‘glove’ on this one in support of Balian. The assassin started hurling Melf’s Minute Meteors @ us & we fell one after another. Balian charged & tried to land a blow but he fell. Once again, Amn raised its favorite hero Balian, feeling embarrassed that an assassin attacked him on the open on the streets of Nashkel. (In the reload battle, Balian & Jaheira were the only survivors & while waiting for Jaheira to ‘get over ‘blindness, the Amnish Guard killed Nimbul. Balian raised Xan hoping that he could ‘write’ an Identify we’d found but he failed).

    With just Jaheira & Xan, Balian headed to Beregost, to try & find a way to get the enchanted items he garnered from the Nashkel Mines identified so he could use the gold to raise the rest of us. In the end, he wound up having to sell Gauntlets of Ogre Power to do so, having to remain satisfied w/his 18/20 strength. But before he did that he led Jaheira & Xan to corner Tranzig. Jaheira cast Bless on all of us, Armor of Faith on herself & Chromatic Orb @ Tranzig while Xan cast Protection from Evil on himself, 2 Chromatic Orbs & Melf’s Acid Arrow @ Tranzig but he was tough enough to last thru them, especially since Balian had fallen to a Sleep spell. (In the reload, Balian sold the Gauntlets of Ogre Power, used the gold to raise all of the party. The hero was Xan w/Moonblade landing several vicious blows that allowed Khalid to finish Tranzig off).

    Treasure of note: Bracers of Archery (Khalid); Short Bow +1 & Short Sword +1 (Imoen); Bracers of Defense AC6 (Xan); Wand & Potion not identified yet

    Current Disposition: Resting @ the Red Sheaf

    Next Steps: Balian has not indicated his next moves

    Level Up: Xan to Theurgist (Mage-Enchanter/4)

    Current Party: (Reputation: 12 - Average)
    Balian: Ftr/4 w/S/Mail, L/Shield, B/Sword**, B/Axe/T/Axe* (Flail*, 2H/Sword*, SSS*)
    Khalid: Rgr-Arch/3, S/Leather, L/Bow*** wBr of Arch, B/Sword* (2WS**, SWS*)
    Jaheira: Ftr/Drd-Agr/2/2, C/Mail wMShld, Slg*, Q/Staff*, Scm* (Club*)
    Imoen: Thf-Sbk/4, S/Leather, S/Bow+1*, S/Swd+1*, Dgr*
    Garrick: Bard/3, C/Mail, Hvy C/bow of Acc*, S/Swd*
    Xan: Mage/4 w/Br of Def AC6, Moonblade*, (Slg*)

    Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

    Reloads: 3 (Kobolds/Skeletons after killing Mulahay); Nimbul; Tranzig
  • I really stretched the limits of the plausible in carrying Balian forward after we were all decimated in the mines, then by Nimbul, & finally by Tranzig. I might cash this one in but for now I'm planning to play on. I'm playing a mixed party of Knights of the Round Table & Robin Hood & His Merry Men in the Gladiators of Thay & am thinking it might be fun to start a new party w/a similar party. There I go thinking again. CT
  • SapphireIce101SapphireIce101 Member Posts: 866
    Not really a detailed update, but yeah...

    Completed the Dungeon Crawl mod, ending with the deaths of the Dungeon Inc. crew.

    Got the Dagger of Kalyinara, and made apprentices make a Scroll of Horrid Wilting, need to see if any progress was made on that.

    Cleared out Windspear Hills.
  • CharlestonianTemplarCharlestonianTemplar Member Posts: 855
    edited December 2013
    Hi all, Been away from the boards here trying to win my way thru the BGII/TOB EE Gladiators of Thay.

    Was doin' real good, then hit a rough patch with some vampires, finally won there, then ran off about four one & done's before taking a whoopin' from some Clay Golems. Won their but with some technical glitches and am helpin' an acquaintance from another forum to recreate the disconnect so he can work w/the developers on a fix. This guy helped them test the Beta software so he goes straight to the developers. Pretty cool that I might have discovered a problem in the software or code or whatever. Hope I can help. Btw, whooped the lich one a done too.

    Anyway, given up Balian as my last couple of survivals weren't really credible. I could get away w/one favor where the town of Nashkel found our bodies & 'pitched in' to raise their hero's but not twice. Too much cheese to give 'em more than one mulligan.

    So, now torn between what to do about another PC. I have visions of playing some characters from literature, e.g. Arthur, Galahad, Lancelot, Ivanhoe, Robin Hood, Merlin, even Friar Tuck.

    Arthur would be a Paladin,; Lancelot a 'fallen Paladin, Lawful Good Wizard Slayer (as his fall came die to witchcraft; Galahad would be a Cavalier; Ivanhoe a fighter, Merlin a Sorcerer & Friar Tuck a Gnomish Fighter/Cleric. Been thinking about it for three days but haven't made progress. I lean toward Ivanhoe or Galahad.

    Oh well, I'm babblin'. CT

  • CharlestonianTemplarCharlestonianTemplar Member Posts: 855
    edited December 2013
    Okay folks, if you'll help me, I'll appreciate it.

    I have decided to play Ivanhoe as my PC. You probably had to read it in high school. It's a great story incorporating not only Ivanhoe, but Richard the Lionheart, Robin Hood, Friar Tuck & a Knight Templar (although, he's the bad guy - for some reason they always are in the movie - makes me sad since I think the original Knights Templar were good at heart).

    So I need help deciding which route to go. I have three ways I can go w/this.

    What I want help with is which Medium portrait to use. Below is the Small portrait which is taken of the protagonist in a 1982 version of Ivanhoe that was made for TV (note the hair - definitely 80s).

    image

    Here's where you come in. I can use THIS Medium portrait (below) drawn from a cover of the book from an earlier edition. If you like this one give me a 'LIKE' below.

    image

    I'm going to put the other below. If you like that one better put a "LIKE' there.

    If you don't give a rip, that'll be fine too. CT
  • image

    If you like this one give me a 'LIKE' here. The good thing about this one is it's the same actor/outfit used in the Small portrait.

    Thanks for your help. CT
  • I said I could go three ways. I guess, I meant I could use the first set of armor for BGI & the second for BGII (when the PC would be assumed to have acquired some wealth and stature from BGI/TotSC.
  • WanderonWanderon Member Posts: 1,418
    I'm sure you will find it hard to believe but I have been working on a new party and after creating and fiddling with a half dozen concepts over the past week or two I think I have one I might like to play for a while - no telling how long a while of course but here we go...

    Two PCs

    Dark Eagle - M NG Elf Stalker 18-91/19/17/12/14/8
    long sword** short sword** scimitar* TWS***

    and his sidekick:

    Bogati Bigstick M CN Half-orc F/T 19/18/19/16/9/6
    Staff** Club* THW* TWS** (I'm seeing staff mace/club here at some point)

    Current companions - Jahiera, Minsc, Aerie and I expect to run a few different NPCs in the final slot as we encounter them.

    Dungeon B Gone to Waukeen and cleared the Circus now out slumming.

  • CharlestonianTemplarCharlestonianTemplar Member Posts: 855
    edited December 2013
    Wanderon said:



    ...Current companions - Jahiera, Minsc, Aerie and I expect to run a few different NPCs in the final slot as we encounter them....

    Nice PCs, notably the Elf Stalker w/LSwd (Elven bonus). This is BGII but I'd probably give him a LBow for the elven bonus also, although I know many don't think ranged weapons important in BGII. Either way, Elven Stalker should be a power class/race combo.

    Immy's out I guess but that's no prob w/the Half-Orc thief.

    I always feel beholden to the 'story-line' NPCs so I'm completely hamstrung in BGI. I like BGII b/c I get a couple of slots (except when Immy are Yoshi are both present). Wish I could take 8 in a party - can't even make up my mind betw/Keldorn, Anomen, Valygar...but almost always take Nalia.

    Good luck. Will follow your posts. CT
  • WanderonWanderon Member Posts: 1,418
    Well this is turning out somewhat interesting!

    As a stalker I thought perhaps we would get a start on Umar Hills right off so we didn't even enter the Copper Coronet and headed off to the Gov't district - I had not necessarily planned to take Viccy but everyone except Aerie was for it so we brought her into the fold after freeing her (and being warned about using magic in the process).

    Accepted the Valygar quest and headed for the docks and after finding the link to Umar Hills we were interrupted by the Harper and then Xzar quest. Then we stopped in the tavern for a little R&R before heading for the hills and Jahiera's old friend Ployer was there - a quest I had entirely forgotten about and it will be our next endeavor no doubt.

    Meanwhile Minsc has taken Aerie as his witch and Dark Eagle is torn between Jahiera (who is making love talk) and Viccy (who so far is not) so things are off to a fine start!

    Current Levels: Everyone except Jahiera and Bogati is level 8 ( 8/8 for Aerie) - Jahiera is 7/9 and Bogati is 7/8.
  • image

    Okay, so here's another picture of Ivanhoe. Trying to figure out what kind of sword you think that is in his hand. I won't say anything to preclude biasing the results. Note the tip of the shield on his left side.


    CT
  • WanderonWanderon Member Posts: 1,418
    @CharlestonianTemplar

    Re: Longbow for Dark Eagle - I am sort of planning to use his elf bonus for long (or short) bow but I'm using it to avoid using up a weapon pip on it - noticed on one of my earlier characters that an elf with 19 dex and free bonus doesn't need any more than that to be very effective when the bow is called for and that's extra pips to use on something else. Dark Eagle currently for instance has a Thac0 of 9 with a regular composite longbow and normal arrows (level 8).

    As for the sword I have no idea what the real name/size of the sword might be but based on BG standards it looks like a long sword to me (too long for a short sword and not long enough for a bastard).
  • WanderonWanderon Member Posts: 1,418
    Dark Eagle update:

    Both Aerie and Jahiera continue to make love talk to Dark Eagle (in spite of Aerie agreeing to be Minscs bit... errr witch) and so far he is more or less stringing them both along. Nothing from Viccy yet on that front.

    Took care of Ployer and headed for Umar Hills where we eventually took care of the small quests and cleared out the shades (leaving the dragon until later) altho our first encounter with the shade lord led to a reload (our first and only so far). I had forgotten how annoying the navigation in the shade dungeon was but now we have our little cabin in the woods and have returned to town.

    We took out Valygars over zealous friends but left approaching him in his cabin until later. Let Mazzy go home but we are seriously considering adding her - perhaps swapping Mazzy and Nalia for Minsc and Aerie we have plenty of priest power with Jahiera and Viccy but could use some additional mage power and Nalia could supply that while Mazzy has some more useful options than Minsc idiotic rage ability which is as likely to devastate the party as the enemy.
  • Those romance mods are a trip. The last time I played through seriously, I had the romance w/Jaheira goin' great and then somewhere I stepped in it and that was that. Had it all the way through the time she had to depart or something on 'Harper business' but I recall it stopped after that. Oh well, don't want the wife gettin' jealous over a fantasy woman, I guess. lol
  • WanderonWanderon Member Posts: 1,418
    Seems like I heard BG2EE did some "fixing" on the standard romances making them less likely to suffer from the numerous glitches reported in the original (unmodded) game but I am not certain about that. Even if they did it's likely Dork Eagle will be forced to make a choice at some point altho dropping Aerie from the group even for a little while will likely resolve hers (stopping her love talks) and thus far Viccy has not started any (maybe she doesn't like elves?)
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Wanderon Viconia will only romance Half-elf and humans.
  • WanderonWanderon Member Posts: 1,418
    CrevsDaak said:

    @Wanderon Viconia will only romance Half-elf and humans.

    In that case I guess I will either continue with Jahiera or maybe try Neera? Does she have any idiosyncrasies about what race she will hook up with?

  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Wanderon
    I really don't know about Neera, since I still with the vanilla BG2, and I think Jaheira romances elves, half-elves and humans, someone romanced some of the shorties, but I can't remember.
    I am sure Jaheira does and it is most probably that Neera does romance Elves too. In BG:EE Neera flirted Elves a lot, well, comparing with other BG1 NPCs...
  • SapphireIce101SapphireIce101 Member Posts: 866
    @Wanderon - Neera doesn't care what race you are, just as long as you're a male. I think Aerie romances the little people. :)
  • WanderonWanderon Member Posts: 1,418
    Only gnomes for Aerie's shorty tastes as I recall... ;-)
  • My new PC, Ivanhoe of Candlekeep. My last PC got thru the assassins Tarnish, Karlat & Neira, killed Silke, rescued Dynahier & made it thru the Nashkel Mines before falling in battle against the half-orc, Mulahay.

    For me, that was great but I hope to do better this time.

    This PC is based upon Wilfred of Ivanhoe, from the novel, Ivanhoe. I love that novel b/c it incorporates the historical figures King Richard the Lion heart w/ the legendary Robin Hood & his Merry Men & a great protagonist. It is historical in that it teaches the reader a little something about English medieval history also, especially about the dislike between Saxons and Normans.

    I’ve tried to make this PC similar to the character Ivanhoe. I went thru the whole book last night using Alt/F to find the kinds of weapons, i.e., Sword (I chose Bastard based on a pic I have), Axe, and Spear, that Ivanhoe uses during the story. I used medium & small pictures from a 1982 TV miniseries & chose colors from those same TV stills.

    So here he is. I rolled six or seven times to get the stats I have for him & set the minimum stats cheat @ 13. I used that # b/c I was reading thru the old TSR Deities & Demigods Manual in the section about Arthurian Heroes. There it said, an Arthurian Knight of Quality would never have ability scores less than 13 & would average 15-16. I think of Ivanhoe as that type hero. As a twist to the biography, I’ll draw loosely from the novel and it will read…

    Ivanhoe was raised in the hallowed halls of knowledge called Candlekeep on the Sword Coast overlooking the Sea of Swords. He spent most of his 20 years of life within this keep's austere walls, under the tutelage of the sage Gorion, a minor nobleman w/o ties to either Amn or Baldur’s Gate. Being secluded as he was, he knew little of the prejudice that persist between the peoples of The Kingdom of Amn and those of Baldur’s Gate. Ivanhoe trained as a knight by the Watchers of Candlekeep & studied prophesy under its learned monks. Gorion raised Balian on tales of heroes & monsters, lovers & infidels, battles & tragedies. However, one story was always left untold: that of his true heritage.

    image

    Key Event: Gorion urges Ivanhoe to hurriedly prepare for a journey, but will not say to where

    Treasure of Note: 199 GPs (120 GPs from Gorion and 79 GPs earned)

    image

    Current Disposition: Preparing to purchase supplies and say good-byes to those in Candlekeep

    Next Steps: Go to Gorion

    Level Up: None

    Current Party: (Reputation: 11 - Average)
    Ivanhoe: Ftr/1

    Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

    Reloads: 0
  • image
    TARNESH WINS!!!

    Oh well, that was quick.

    Darn sleep spell gets us nearly every time. As a fighter and a Thief, Imoen and I are lucky to avoid the spell. If we can, we can win but 9 times in 10.

    I had high hopes for Ivanhoe. I had enough $ to raise him once and assume that Khalid and Jaheira heard the commotion & used it to raise Ivanhoe but then I lost the next battle too. Survived the Sleep spell and killed Tarnesh the 3rd time w/the Bastard sword. Oh well. Need a new PC.

    Darn, darn, darn, darn!!!

    CT
  • WanderonWanderon Member Posts: 1,418
    Update on Dark Eagle:

    Paid our magic tax, cleared the Copper Coronet and slavers, got a request from Quayle to visit the playhouse (which we ignored for now), and went to see Nalia at the keep where we swapped her in and Aerie out.

    Cleared the Keep - reloaded twice - once for golems and once for Umberhulk - managed to get all the prizes from the golems but left the big one grunting at us from the doorway as we waved and ran off.
    Pathfinding was very annoying in the keep with those narrow corridors.

    Returned to Umar Hills to visit our cabin stash and did the mithral quest and now we are considering what to do next. I would kind of like to go to Trademeet and grab Mazzy but I'd pretty much have to give up Minsc for her and he is doing nicely with Lilacor so we will think about it.

    Current levels:

    Dark Eagle - Stalker 9 Blade of Roses +3/Arbane SS +2 (Thac0 4/7) (Nights Gift AC -3)

    Bogati Bigstick F 8/T 11 Staff spear +2 (Thac0 7) (AC-0 Orc-hide?)

    Minsc Ranger 9 Lilacor +3 (Thac0 5) (AC-2)

    Jahiera F 8/Druid 11 Arlas Dragonbane +3 (Thac0 7) (AC-4)

    Viconia Cleric 10 Sling+2 (Thac0 9) (AC-3)

    Nalia T 4/Mage 9 (Thaco 16) (AC-1)



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