Hi, is there a way to make a cheat to have the Adoy Belt of Neera quest again? I have lost it equiping it to Dynaheir before letting her go away with it... I want to generate it again with Clua Console. Thanks!
Hi, is there a way to make a cheat to have the Adoy Belt of Neera quest again? I have lost it equiping it to Dynaheir before letting her go away with it... I want to generate it again with Clua Console. Thanks!
I remember a while back someone saying you have to keep the one from the ambush site because there is no CLUA code for it. I may be wrong, @elminster or somebody more knowledgeable might be able to tell you the answer
and is there a way to re-spawn Kivan to have him once more and without quest limitations?
And I'm searching and can't seem to find how to activate cheats, with Baldur Gate Enhanced Edition... Could someone post me the adress to find it on this page please thanks!
I already asked this question in the BG2:EE Compatible Mod List thread, but wanted to post this in the BG1:EE Mod threat as well:
Is there a mod that eliminates mirroring (weapons switching hands as you turn around) in BG1:EE and BG2:EE yet??
While mirroring in no way effects gameplay, it breaks immersion and looks ridiculous. I absolutely hate it.
It's just plain lazy that the original developers used mirroring for the sprites in BG2, when they didn't use it for the sprites in BG1 (BG1 sprites were given separate animations for facing both right and left). Why get lazy when developing sprites for the sequel of a game that received universal praise??? BG1 was a masterpiece. And then you slack on making sprites for the sequel? I just don't get it.
And now this laziness effects BG1:EE because the BG2 sprites had to be used in BG1:EE for technical reasons (no dual wielding animations in BG1, loss of original artwork, etc.). Ugh...
I've never used a mod before, but mirroring bothers me so much that if a mod ever did come out that fixed it, I'd download and install it ASAP.
Somebody know how to assign a character amimation to a new class/kit? I created a sorcerer kit, but for this, and only for this, i want thats look as a monk. (Which file must i change, 2da, ids, etc.)
You mention that all kits stop working after the 1.2 change, is this still true or has it been seen to work now? Just wondering cus' it looks like some of the kits mod have been updated after the 1.2 patch.
@JosefineS The authors have not contacted me and I couldn't test them yet. If anyone has tested and can confirm any of them is working, I'll update the list.
I just installed BGEE but I am having some problems with mods. I think it has to do with the dialog.tlk because all lines of text added by mods just shows up as invalid followed by numbers. See the attachment, which is the BP Series AI installed by itself. It happens with the other mods I have as well, which are: BPSeries Party AI Goes WeiDu! SwordSword Coast Stratagems is now available for BG:EE and BGII:EE Deidre and Joluv in BG:EE More Style for Mages: Ranged Wizard's Staffs, Circlets, Robe Visual Tweaks, for BG:EE Rayban's for a new Drow BG2 Tweak Pack
Comments
Now you can create a "Crevs' huge array of chaotic and mad ideas" category :P
Updated http://forum.baldursgate.com/discussion/26619/mod-pink-lingerie-pack-v1-3 to v1.3
C:CreateItem("Nebelt01")
http://forum.baldursgate.com/discussion/26958
and is there a way to re-spawn Kivan to have him once more and without quest limitations?
And I'm searching and can't seem to find how to activate cheats, with Baldur Gate Enhanced Edition... Could someone post me the adress to find it on this page please thanks!
Is there a mod that eliminates mirroring (weapons switching hands as you turn around) in BG1:EE and BG2:EE yet??
While mirroring in no way effects gameplay, it breaks immersion and looks ridiculous. I absolutely hate it.
It's just plain lazy that the original developers used mirroring for the sprites in BG2, when they didn't use it for the sprites in BG1 (BG1 sprites were given separate animations for facing both right and left). Why get lazy when developing sprites for the sequel of a game that received universal praise??? BG1 was a masterpiece. And then you slack on making sprites for the sequel? I just don't get it.
And now this laziness effects BG1:EE because the BG2 sprites had to be used in BG1:EE for technical reasons (no dual wielding animations in BG1, loss of original artwork, etc.). Ugh...
I've never used a mod before, but mirroring bothers me so much that if a mod ever did come out that fixed it, I'd download and install it ASAP.
Also you can change the name of the older one to: More Style for Mages: Ranged Wizard's Staffs, Circlets, Robe Visual Tweaks, for BG:EE
Thanks.
http://www.shsforums.net/files/file/615-npc-damage/
I created a sorcerer kit, but for this, and only for this, i want thats look as a monk.
(Which file must i change, 2da, ids, etc.)
thanks!!!.
You mention that all kits stop working after the 1.2 change, is this still true or has it been seen to work now? Just wondering cus' it looks like some of the kits mod have been updated after the 1.2 patch.
Merry Xmas!
http://forum.baldursgate.com/discussion/28623/mod-soa-tob-saradas-revisioned-shapeshifter-v-1-0#latest
and thank you for keeping this going!
hopefully one day all of the old mods will be updated to join all the new ones also
@Saradas I'll add this tomorrow as well
@Saradas Mod added, thanks
http://forum.baldursgate.com/discussion/29837/gui-icon-mod#latest
http://forum.baldursgate.com/discussion/22536/npc-modding-tutorial
NPC creation tutorial.
BPSeries Party AI Goes WeiDu!
SwordSword Coast Stratagems is now available for BG:EE and BGII:EE
Deidre and Joluv in BG:EE
More Style for Mages: Ranged Wizard's Staffs, Circlets, Robe Visual Tweaks, for BG:EE
Rayban's for a new Drow
BG2 Tweak Pack