I see Rogue Rebalancing is written down as RR in the modlist. This is good enough for old diehard fans of the mod, but for new players the full name would give info on what the mod is when skimming the list.
Hi mlnevese, in the section "Banter" you could add the Ajantis BG1 Expansion Mod, that adds a friendship track with Ajantis. Languages are English, French, German, all language versions playable in BG:EE.
v7.6g - added bgee specific flag to area (per area water transparency) - fixed area editor resizing (again) - added use_lang flag to weidu parameters - fixed extracting tileset into bmp
v7.6f - fixed area editor window resizing - fixed many off by one errors in the area editor that may have caused memory corruption - you can change ambient radius via mousewheel in the ambient selection mode - shift click will relocate the ambient in ambient selection mode - spell assign key entry generator for BGEE - unused large files finder for BGEE - creature loader updates window before small inconsistency popup appears (otherwise it breaks the load)
v7.6e - don't corrupt area if it has map notes but no rest interruption header - item bam checker improvements - correctly allocate wed walls to wallgroup lists - auto correct missing tileset offset - some new flags in area and projectile (BGEE specific)
v7.6d - scanning of variables now handles scripting names in areas - updated resource checking - vef editor
V7.6b - ambush area reference checks (wmp) - fixed item description checker feedback - fixed several problems in the wed editor - added .glsl fileformat to the resource list (textfile) - fixed last opened bcs/baf logic
Can somebody give me a link to a site that explains how to install mods on MAC OSX. I get how to make the mods so they will work, but dont know how/where to put the mods within the BG2 folder. Thanks
I remember there being a mod that basically applied the reputation discount for lower alignments too, (it was role played that Infamous parties scare shopkeepers into granting lower prices) but does anyone know if it is compatible with BGEE?
I remember there being a mod that basically applied the reputation discount for lower alignments too, (it was role played that Infamous parties scare shopkeepers into granting lower prices) but does anyone know if it is compatible with BGEE?
I have a portrait pack that could go under the Portraits and Sounds section. It includes overrides for all BG1 NPCs, all non-NPC portraits besides those done by Jason Manley, as well as including several custom options for the player character.
The bits that mention NI are slightly out of date now Wisp has released an EE compatible version but it won't take a modder long to figure that there's one extra click in there now. The rest is all still accurate but could really benefit from an update to add the new DLTCEP functions.
@mlnevese Since the title says "modding tutorials" we probably should have a link to IESDP somewhere in here (http://gemrb.org/iesdp/main.htm). Maybe under "Modding resources"?
I forgot to add the link to "Saradas Magic 2" Now converted for BG2:EE and with new contents added. Can you add it to the list pliiiiiiiiiis (Imoen voice)
Nope. This thread has mods that are compatible with BG2EE as well. Either I purge all BG2 mods and move the thread to the BGEE section or I go on adding mods to the list that are compatible with both games and keep it in the general modding section.
Comments
in the section "Banter" you could add the Ajantis BG1 Expansion Mod, that adds a friendship track with Ajantis. Languages are English, French, German, all language versions playable in BG:EE.
Download link Ajantis BG1 Expansion
http://sourceforge.net/projects/gemrb/files/Utilities/DLTCEP 7.6g/
Changelog since 7.6a:
v7.6g
- added bgee specific flag to area (per area water transparency)
- fixed area editor resizing (again)
- added use_lang flag to weidu parameters
- fixed extracting tileset into bmp
v7.6f
- fixed area editor window resizing
- fixed many off by one errors in the area editor that may have caused memory corruption
- you can change ambient radius via mousewheel in the ambient selection mode
- shift click will relocate the ambient in ambient selection mode
- spell assign key entry generator for BGEE
- unused large files finder for BGEE
- creature loader updates window before small inconsistency popup appears (otherwise it breaks the load)
v7.6e
- don't corrupt area if it has map notes but no rest interruption header
- item bam checker improvements
- correctly allocate wed walls to wallgroup lists
- auto correct missing tileset offset
- some new flags in area and projectile (BGEE specific)
v7.6d
- scanning of variables now handles scripting names in areas
- updated resource checking
- vef editor
V7.6b
- ambush area reference checks (wmp)
- fixed item description checker feedback
- fixed several problems in the wed editor - added .glsl fileformat to the resource list (textfile)
- fixed last opened bcs/baf logic
@prophet1 Updated, thanks
http://forum.baldursgate.com/discussion/25118/ee-keeper-1-0-2-1-for-os-x-via-wineskin
The link to the thread is http://forum.baldursgate.com/discussion/16864/new-stylized-portrait-pack#latest
http://www.simpilot.net/~sc/dltcep/updates.htm
The bits that mention NI are slightly out of date now Wisp has released an EE compatible version but it won't take a modder long to figure that there's one extra click in there now. The rest is all still accurate but could really benefit from an update to add the new DLTCEP functions.
Now converted for BG2:EE and with new contents added. Can you add it to the list pliiiiiiiiiis (Imoen voice)
forum.baldursgate.com/discussion/25512/bg2-ee-soa-mod-saradas-magic-2-eng-v-1-2
@Saradas Added
reclutable = recruitable?