Lastly, I found an interesting old Teleport Spell mod on the internet. It works with updated WeiDU, which I provided along with a link to sorcerers.net here: Teleport Spell Mod
Baldur's Gate Mini Quests & Encounters BG1 Unfinished Business Dark Side of the Sword Coast (DSotSC) Dark Horizons Northern Tales of the Sword Coast The Vault
@JitterBug, that mod is for vanilla BG2, not BG:EE. It looks like it was last updated in 2010, so most likely will not work with the Enhanced Edition, but I didn't try it.
Maybe split the Kit section to make clear what is working with latest BG:EE version and what not. Mods that are confirmed to work: - Kit Revisions - Psionics Unleashed - Rogue Rebalancing
@mlnevese Might be bit nitpicking, but isn't time to split/move the BG:EE compatible mod list from "General modding" to "BG:EE mods", and seperate it from the "general toolkits" part?
Comments
More Style for Mages: Ranged Wizard's Staffs, Circlets, Robe Visual Tweaks
I also deleted my old Spontaneous Casting mod and replaced it with new:
Spontaneous Casting For Clerics and Druids
Another small mod I made is this:
[Override Mod] New BG:EE items available in shops
Lastly, I found an interesting old Teleport Spell mod on the internet. It works with updated WeiDU, which I provided along with a link to sorcerers.net here:
Teleport Spell Mod
[BG:EE GUI Mods] Grey GUI and GUI from BG2:EE
I had created two small GUI enhancement mods some time ago (Announcement)
1. Recolored toolbar buttons for BG:EE and BG2:EE
2. Lighting adjustments for BG:EE and BG2:EE (Requires BG:EE v1.2 or higher)
In AI section:
SwordSword Coast Stratagems is now available for BG:EE and BGII:EE ← (one Sword too many)
In GUI section:
Mod *Finished*] Recoloured BG:EE skin V1.1 ← (dangling angle bracket)
In Tools section:
BGEE Autoroller v2] ← (dangling angle bracket)
... and the obligatory thanks for keeping this super useful list up to date!
Do you have news about these mods for BGEE ?
Baldur's Gate Mini Quests & Encounters
BG1 Unfinished Business
Dark Side of the Sword Coast (DSotSC)
Dark Horizons
Northern Tales of the Sword Coast
The Vault
Thanks
And v13 Lure of Sirine's Call is BG:EE compatible, now, too!
Get it from the PPG download's page: http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=134&Itemid=94
The Lure of the Sirine's Cal is now BG:EE compatible, too!
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=134&Itemid=94
Any info on "G3: BG1 NPC Project" compatibility with BG:EE?
check out http://forum.baldursgate.com/discussion/32379/bg1npc-for-bgee-prerelease/p1
BG1NPC Project: http://forum.baldursgate.com/discussion/32379/bg1npc-for-bgee-prerelease/p1
Baldur's Gate Mini Quests & Encounters: http://www.gibberlings3.net/bgqe/
The Lure of the Sirine's Call: http://mods.pocketplane.net/bg1tutu/sirine_readme.html
Not sure if its been mentioned yet, but I don't see it on the list.
Can you put me on the list.
Under development:
Scales of Balance http://forum.baldursgate.com/discussion/33657/scales-of-balance-kit-rev-and-tweak-mod/p1
Finished:
Duskbalde Kit http://forum.baldursgate.com/discussion/29633/mod-duskblade-kit-v1-1-for-bg1-ee-and-bg2-ee/p1
Maybe split the Kit section to make clear what is working with latest BG:EE version and what not.
Mods that are confirmed to work:
- Kit Revisions
- Psionics Unleashed
- Rogue Rebalancing
Might be bit nitpicking, but isn't time to split/move the BG:EE compatible mod list from "General modding" to "BG:EE mods", and seperate it from the "general toolkits" part?