My dragon disciple is level 9, meaning it is doing 4d8 damage when it attacks with its breath attack. But when I right-click on the ability it still says it does 3d8 damage (it doesn't change with level).
Talking to Tenya in the BG entrance bridge area without first talking to the fishermen results in an inconsistent journal entry for "The Fishermen and the Priestess" quest: - The journal entry suggests I've spoken to the fishermen and agreed to help them (never happened) - The journal entry was added to the "Done Quests" tab, although I never had this quest at all prior to this moment.
Shouldn't it say: "A Thief combination cannot use thieving skills wearing any armour other than leather armours"?
http://steamcommunity.com/sharedfiles/filedetails/?id=193777057 This implies you can put more then 2 points in to any one proficiency, however this doesn't appear to be true during character creation (I can only put a maximum 2 points in to any proficiency). Perhaps add an extra paragraph below the first one pointing out this exception?
The Dark Moon Monk class description should be updated so Advantages include the ability to put points in the thieving skill Detect Illusions, as this is currently not mentioned anywhere.
Heal Medium Wounds layout I feel should be updated to match that of Heal Light Wounds. I also feel as though the first sentence for Cure Medium Wounds makes more sense then the first sentence used for Cure Light Wounds.
Haven't yet unlocked Heal Major Wounds (Or whatever name it will use), so no comment on its description.
Sarevok's journal has entries from 1370, which is odd since the game takes place in 1368. Sorry if this is what the deleted user brought up on page 3, but all I know about that is that something was intentionally anachronistic
Speak to the guy multiple times, eventually this will occur and can re-occur by simply repeatedly talking to the guy to cycle through his conversations again until the problem occurs again.
Your youth was shaped by two major influences: your foster father Gorion and a group of monks in the service of Bahamut who spent several years within Candlekeep. While Gorion worked to grow your intelligence and kindness, these seemingly strange monks fostered your wisdom and discipline. After they left, you adopted their ways as your own and can now rightfully call yourself a monk.
The 'l' in 'several' word isn't displayed.
As far as my concern goes the story goes like this: group of monks serving the Dragon-god Bahamut enters Candlekeep. They teach the rules of *Dragon's Deity* (I still think that human deities fit the Baldur's Gate better) dogma. And then, out of nowhere our character is apprentice of Dark Moon OR Sun Soul - which monastic traditions and fighting techniques are totally different. Why Bahamut? Wouldn't be simpler for worshipers of Selûne to come to Candlekeep? The goddess is related to Sun Soul and to Dark Moon as well - her sister is Shar. It would be easier to imagine that one of the worshipers was an saboteur and taught a CHARNAME opposite way of life, and one night murdered the rest of the group with the help of our character. It would give a proof that our character is evil indeed, otherwise - explain why he became a Sun Soul.
The Gatewarden in 'Return to Candlekeep' misses an 'l' from the word 'will'. An impressive linguistic feat. This is the one who talks to you when you reach a few levels up the keep.
In string 23474 (The text of the recipes and ruminations of Dradeel) at the point where it talks about the lycanthropy on the island one of the sentences is as follows:
"The exotic origin of the original stock suggest a unique enchantment, not unlike that of the more widely know vampiric afflictions."
I believe the word "know" should be changed to "known" for this sentence to be correct.
The Half-Orc bonuses to thief skills are not listed on their racial traits at character creation in BG:EE (it should state that they receive: +10% Open Locks, +5% Find Traps, +15% Pick Pockets, +10% Move Silently, +5% Hide in Shadows). The skill bonuses are being applied correctly, they are just not mentioned.
EDIT: To clarify, the skill bonuses are listed on the race page in BG2:EE, but not in BG:EE
On tutorial, Imoen says use 'Hint' button on the bottom left of the screen to see objects to interact, while the button is on the bottom right. Plz fix.
Speaking of which, I wonder what is the final test the teacher (of tutorial) says..? Characters moved to the other floors automatically and then nothing happens
On tutorial, Imoen says use 'Hint' button on the bottom left of the screen to see objects to interact, while the button is on the bottom right. Plz fix.
If it's original dialog then they likely can't touch the dialog due to legal/contractual reasons, which makes it awkward when they refer to the UI which has since been updated significantly rendering their dialog out of date/inaccurate.
I don't think they can modify the dialog at all for the original characters either, but they can likely re-organize the existing pieces of dialog to occur at different times/fix bugs related to when dialog triggers.
Comments
- The journal entry suggests I've spoken to the fishermen and agreed to help them (never happened)
- The journal entry was added to the "Done Quests" tab, although I never had this quest at all prior to this moment.
Attaching 2 screenshots for clarity.
"A Thief combination cannot use thieving skills wearing other than leather armours"
Shouldn't it say:
"A Thief combination cannot use thieving skills wearing any armour other than leather armours"?
http://steamcommunity.com/sharedfiles/filedetails/?id=193777057
This implies you can put more then 2 points in to any one proficiency, however this doesn't appear to be true during character creation (I can only put a maximum 2 points in to any proficiency). Perhaps add an extra paragraph below the first one pointing out this exception?
The Dark Moon Monk class description should be updated so Advantages include the ability to put points in the thieving skill Detect Illusions, as this is currently not mentioned anywhere.
"They do seem take a touch too much pleasure from their positions, but I'd sooner have them than not."
Should be:
"They do seem to take a touch too much pleasure from their positions, but I'd sooner have them than not."
Eldroth! I thought I'd never see you again. Who are you? What are you doing here?
Last part is odd, yes?
Since according to the Oxford dictionary rarebit is some kind of melted cheese dish I'm guessing that should read rabbit.
Heal Light Wounds contains 2 paragraphs: http://steamcommunity.com/sharedfiles/filedetails/?id=195862594
Heal Light Wounds contains 1 paragraph: http://steamcommunity.com/sharedfiles/filedetails/?id=195862528
Heal Medium Wounds layout I feel should be updated to match that of Heal Light Wounds. I also feel as though the first sentence for Cure Medium Wounds makes more sense then the first sentence used for Cure Light Wounds.
Haven't yet unlocked Heal Major Wounds (Or whatever name it will use), so no comment on its description.
"I have worked long and hard to gain their trust, but if I they are to be ready for duty at the mine I will have to placate these beasts with meat!"
Save Game: http://www.mediafire.com/download/4kui6pde94k0xa3/Broken_Conversation.7z
Speak to the guy multiple times, eventually this will occur and can re-occur by simply repeatedly talking to the guy to cycle through his conversations again until the problem occurs again.
As far as my concern goes the story goes like this: group of monks serving the Dragon-god Bahamut enters Candlekeep. They teach the rules of *Dragon's Deity* (I still think that human deities fit the Baldur's Gate better) dogma. And then, out of nowhere our character is apprentice of Dark Moon OR Sun Soul - which monastic traditions and fighting techniques are totally different. Why Bahamut? Wouldn't be simpler for worshipers of Selûne to come to Candlekeep? The goddess is related to Sun Soul and to Dark Moon as well - her sister is Shar. It would be easier to imagine that one of the worshipers was an saboteur and taught a CHARNAME opposite way of life, and one night murdered the rest of the group with the help of our character. It would give a proof that our character is evil indeed, otherwise - explain why he became a Sun Soul.
In the Character Record screen for multi-class characters, both classes show up as class1/class2
i.e Jaheira
This is the one who talks to you when you reach a few levels up the keep.
Amnian soldier: I'm sorry for my mood. All the guard are still missing commander Brage.
No valid replies or links
Edit: playing latest iPad release
Here's an image of it: http://steamcommunity.com/sharedfiles/filedetails/?id=196367658
"The exotic origin of the original stock suggest a unique enchantment, not unlike that of the more widely know vampiric afflictions."
I believe the word "know" should be changed to "known" for this sentence to be correct.
EDIT: To clarify, the skill bonuses are listed on the race page in BG2:EE, but not in BG:EE
Speaking of which, I wonder what is the final test the teacher (of tutorial) says..? Characters moved to the other floors automatically and then nothing happens
I don't think they can modify the dialog at all for the original characters either, but they can likely re-organize the existing pieces of dialog to occur at different times/fix bugs related to when dialog triggers.