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Please Report BG:EE Game Text Errors Here

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  • CatnoseCatnose Member Posts: 16
    In the tutorial, I was asked to hit someone with my staff. But I didn't have a staff, I had a sword. Perhaps he should just say "weapon"?
  • elminsterelminster Member, Developer Posts: 16,317
    My dragon disciple is level 9, meaning it is doing 4d8 damage when it attacks with its breath attack. But when I right-click on the ability it still says it does 3d8 damage (it doesn't change with level).
  • prophet1prophet1 Member Posts: 172
    Talking to Tenya in the BG entrance bridge area without first talking to the fishermen results in an inconsistent journal entry for "The Fishermen and the Priestess" quest:
    - The journal entry suggests I've spoken to the fishermen and agreed to help them (never happened)
    - The journal entry was added to the "Done Quests" tab, although I never had this quest at all prior to this moment.

    Attaching 2 screenshots for clarity.
  • FranpaFranpa Member Posts: 637
    edited November 2013
    Image: http://steamcommunity.com/sharedfiles/filedetails/?id=194042403
    "A Thief combination cannot use thieving skills wearing other than leather armours"

    Shouldn't it say:
    "A Thief combination cannot use thieving skills wearing any armour other than leather armours"?

    http://steamcommunity.com/sharedfiles/filedetails/?id=193777057
    This implies you can put more then 2 points in to any one proficiency, however this doesn't appear to be true during character creation (I can only put a maximum 2 points in to any proficiency). Perhaps add an extra paragraph below the first one pointing out this exception?

    Post edited by Franpa on
  • SertoriusSertorius Member Posts: 172
    @Jalily

    The Dark Moon Monk class description should be updated so Advantages include the ability to put points in the thieving skill Detect Illusions, as this is currently not mentioned anywhere.
  • TinesthiaTinesthia Member Posts: 5
    edited November 2013
    I lied, the item wasn't identified. Sorry. Can delete <--
  • FranpaFranpa Member Posts: 637
    Image (1920x1080: http://cloud.steampowered.com/ugc/902139413388018894/A79C890900107D8329580AE145CCF301077E7654/

    "They do seem take a touch too much pleasure from their positions, but I'd sooner have them than not."

    Should be:

    "They do seem to take a touch too much pleasure from their positions, but I'd sooner have them than not."
  • Dark_NeuronDark_Neuron Member Posts: 58
    When Eldroth talked to Skie for the first time she said:
    Eldroth! I thought I'd never see you again. Who are you? What are you doing here?

    Last part is odd, yes?
  • SertoriusSertorius Member Posts: 172
    edited November 2013
    Not really, the first part is addressed to Eldoth whom she knows, the last is addressed at you whom she doesn't know.
  • MessiMessi Member Posts: 738
    edited November 2013
    image

    Since according to the Oxford dictionary rarebit is some kind of melted cheese dish I'm guessing that should read rabbit.
  • JalilyJalily Member Posts: 4,681
    It's written the way he pronounces it.
  • MessiMessi Member Posts: 738
    Jalily said:

    It's written the way he pronounces it.

    Of course. :)
  • FranpaFranpa Member Posts: 637
    edited November 2013
    Formatting inconsistency in spell description:

    Heal Light Wounds contains 2 paragraphs: http://steamcommunity.com/sharedfiles/filedetails/?id=195862594
    Heal Light Wounds contains 1 paragraph: http://steamcommunity.com/sharedfiles/filedetails/?id=195862528

    Heal Medium Wounds layout I feel should be updated to match that of Heal Light Wounds. I also feel as though the first sentence for Cure Medium Wounds makes more sense then the first sentence used for Cure Light Wounds.

    Haven't yet unlocked Heal Major Wounds (Or whatever name it will use), so no comment on its description.
  • FranpaFranpa Member Posts: 637
    Image (1920x1080): http://cloud-2.steampowered.com/ugc/902139413461087763/2F03F2A370BBE0367D2422815731A808F1B4AB7E/

    "I have worked long and hard to gain their trust, but if I they are to be ready for duty at the mine I will have to placate these beasts with meat!"
  • nemiafalanemiafala Member Posts: 18
    Sarevok's journal has entries from 1370, which is odd since the game takes place in 1368. Sorry if this is what the deleted user brought up on page 3, but all I know about that is that something was intentionally anachronistic
  • FranpaFranpa Member Posts: 637
    edited November 2013
    Image: http://steamcommunity.com/profiles/76561197997621198/screenshot/901013786441917979
    Save Game: http://www.mediafire.com/download/4kui6pde94k0xa3/Broken_Conversation.7z

    Speak to the guy multiple times, eventually this will occur and can re-occur by simply repeatedly talking to the guy to cycle through his conversations again until the problem occurs again.
  • KozaroKozaro Member Posts: 71
    edited November 2013

    Your youth was shaped by two major influences: your foster father Gorion and a group of monks in the service of Bahamut who spent several years within Candlekeep. While Gorion worked to grow your intelligence and kindness, these seemingly strange monks fostered your wisdom and discipline. After they left, you adopted their ways as your own and can now rightfully call yourself a monk.

    The 'l' in 'several' word isn't displayed.

    As far as my concern goes the story goes like this: group of monks serving the Dragon-god Bahamut enters Candlekeep. They teach the rules of *Dragon's Deity* (I still think that human deities fit the Baldur's Gate better) dogma. And then, out of nowhere our character is apprentice of Dark Moon OR Sun Soul - which monastic traditions and fighting techniques are totally different. Why Bahamut? Wouldn't be simpler for worshipers of Selûne to come to Candlekeep? The goddess is related to Sun Soul and to Dark Moon as well - her sister is Shar. It would be easier to imagine that one of the worshipers was an saboteur and taught a CHARNAME opposite way of life, and one night murdered the rest of the group with the help of our character. It would give a proof that our character is evil indeed, otherwise - explain why he became a Sun Soul.
  • mysticspheremysticsphere Member Posts: 38
    the tooltip for Slayer Change has the description for Barksin when you right click it.
  • ItomonItomon Member Posts: 187
    Sertorius said:

    Not really, the first part is addressed to Eldoth whom she knows, the last is addressed at you whom she doesn't know.

    Maybe it should be written like this: "Eldoth! I thought I'd never see you again. ...Who are you? What are you doing here?"
  • uberduberdaduberduberdad Member Posts: 53
    Not sure if this is a "Game text" error or if it has been reported before. But here goes.

    In the Character Record screen for multi-class characters, both classes show up as class1/class2
    i.e Jaheira
  • moody_magemoody_mage Member Posts: 2,054
    The Gatewarden in 'Return to Candlekeep' misses an 'l' from the word 'will'. An impressive linguistic feat.
    This is the one who talks to you when you reach a few levels up the keep.

  • SedSed Member Posts: 790
    edited December 2013
    Found a missing text string from the soldiers in the nashkel barracks after clearing the mines and turning Brage to the temple.

    Amnian soldier: I'm sorry for my mood. All the guard are still missing commander Brage.

    No valid replies or links

    Edit: playing latest iPad release
  • FranpaFranpa Member Posts: 637
    Sed said:

    Found a missing text string from the soldiers in the nashkel barracks after clearing the mines and turning Brage to the temple.

    Amnian soldier: I'm sorry for my mood. All the guard are still missing commander Brage.

    No valid replies or links

    Edit: playing latest iPad release

    Already reported, though for the PC version. It isn't surprising it affects multiple platforms.

    Here's an image of it: http://steamcommunity.com/sharedfiles/filedetails/?id=196367658
  • TressetTresset Member, Moderator Posts: 8,268
    In string 23474 (The text of the recipes and ruminations of Dradeel) at the point where it talks about the lycanthropy on the island one of the sentences is as follows:

    "The exotic origin of the original stock suggest a unique enchantment, not unlike that of the more widely know vampiric afflictions."

    I believe the word "know" should be changed to "known" for this sentence to be correct.
  • DargnonDargnon Member Posts: 31
    Wudei in Undercity is using the text that belongs to Seniyad the druid, see picture
  • SmilerSmiler Member Posts: 13
    edited February 2014
    The Half-Orc bonuses to thief skills are not listed on their racial traits at character creation in BG:EE (it should state that they receive: +10% Open Locks, +5% Find Traps, +15% Pick Pockets, +10% Move Silently, +5% Hide in Shadows). The skill bonuses are being applied correctly, they are just not mentioned.

    EDIT: To clarify, the skill bonuses are listed on the race page in BG2:EE, but not in BG:EE
  • beobeo Member Posts: 144
    edited February 2014
    Franpa said:

    Sed said:

    Found a missing text string from the soldiers in the nashkel barracks after clearing the mines and turning Brage to the temple.

    Amnian soldier: I'm sorry for my mood. All the guard are still missing commander Brage.

    No valid replies or links

    Edit: playing latest iPad release

    Already reported, though for the PC version. It isn't surprising it affects multiple platforms.

    Here's an image of it: http://steamcommunity.com/sharedfiles/filedetails/?id=196367658
    This still hasn't been fixed, afaik (v1.2).
  • FranpaFranpa Member Posts: 637
    I don't think there's been a patch since I reported it.
  • LuxuryDJLuxuryDJ Member Posts: 1
    On tutorial, Imoen says use 'Hint' button on the bottom left of the screen to see objects to interact, while the button is on the bottom right. Plz fix.

    Speaking of which, I wonder what is the final test the teacher (of tutorial) says..? Characters moved to the other floors automatically and then nothing happens :(
  • FranpaFranpa Member Posts: 637
    edited February 2014
    LuxuryDJ said:

    On tutorial, Imoen says use 'Hint' button on the bottom left of the screen to see objects to interact, while the button is on the bottom right. Plz fix.

    If it's original dialog then they likely can't touch the dialog due to legal/contractual reasons, which makes it awkward when they refer to the UI which has since been updated significantly rendering their dialog out of date/inaccurate.

    I don't think they can modify the dialog at all for the original characters either, but they can likely re-organize the existing pieces of dialog to occur at different times/fix bugs related to when dialog triggers.
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