What's your most disappointing enhancement in bg:ee
ajwz
Member Posts: 4,122
http://forum.baldursgate.com/discussion/18035/what-is-your-favourite-enhancement-in-baldurs-gate-ee
The tone of these forums is far too happy and positive.
What is an enhancement of enhanced edition in bg:ee which you didn't like or that disappointed you?
For me, I'd say I didn't like how *all* of the new content (except the black pits) is linked with having one or more of the new characters in your party.
The tone of these forums is far too happy and positive.
What is an enhancement of enhanced edition in bg:ee which you didn't like or that disappointed you?
For me, I'd say I didn't like how *all* of the new content (except the black pits) is linked with having one or more of the new characters in your party.
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Comments
I've been very vocal before about not liking Rasaad being a monk instead of a cleric, and Neera being a wild mage instead of a sorceress. (I think a sorceress raised by mages would fit her story and character just as well - she casts magic by instinct instead of by books and carefully-studied symbols and spells, like Qara in NWN2.)
I've had to SK Rasaad into a cleric in my game to make him playable. I've left Neera as a wild mage for now, because I want to see if she really will start causing party wipes, as I fear. When I went back and forth with some people about the issue before, my opponents in the debate encouraged me to actually try it instead of just assuming it would be a disaster. So far, wild surges haven't been a problem. (knock on wood)
P.S. - I'm a little worried that a topic like this might turn into a flame war, because somebody will post a "least favorite" feature that is somebody else's favorite, and then that person will defend their feature, possibly criticizing the person who posted not liking it, and before you know it, people are heatedly fighting about stuff. But I don't know, maybe a tone of constructive criticism will prevail.
And this happen in BG2 too, one of the rings of wizardry (the really good one) is linked to a NPC quest, if you don't have her in your party you can't have it.
Please: Never again tie areas to party members. You can tie quests within areas to character members, but don't lock out key items such as Elven Chain Mail and Girdle of Hill Giant Strength because we don't take we don't like the characters, or simply don't want to take them on some run.
Otherwise, carry on! I like reading these threads; there are always things to improve upon.
If other NPC's had specific quests and locked content, I wouldn't mind so much, but they don't. As such, the choice makes the new NPC's more important from a particular perspective.
Anyway, that's my least favorite enhancement. And hardly that big a deal, as not taking Dorn or Rasaad has no impact on the BG experience.
I am also unexcited about Rasaad mostly becuase the class just doesn't seem to work well in the low levels of BG1 but my opinion may also be clouded becuase I have never liked the monk class in any of the IE or D&D based games it was implemented in.
A barbarian would have been nice - maybe a halfling.
I will like the new chapter opening movie clips better when they start working correctly altho I miss the danger implied by the sneaky kobolds in the original Nashkel one.
Overall I am extremely satisfied with whats been done and look forward to seeing some DLC and other goodies down the road!
Also disappointed in the breaking of weidu (and therefore mods) without work arounds that should be unnecessary and as others said the requirements of taking along NPCs in order to see the new areas.
All small in comparison to: the enhanced multiplayer that's been stated. I've beaten the game 3x in the original and 2x now in EE. I've done most of the content and am fairly pleased. However I've never, and I mean never, had an enjoyable multiplayer experience.
I'm still thinking positive and have nothing against the developers though. Just anxious. :P
I was really looking forward to a seriously overhauled UI, and instead I got a...blurry mess that doesn't take advantage of my screen resolution. I bought the game largely based on the assumption that I would have a significantly refined UI that would make the game more enjoyable to play, and BG:EE did not deliver.
Luckily, the UI can now be modded, and we have some great UI overhauls in the pipeline, but it was still difficult to get over.
And it's something that, for me at least, has even greater implications towards the future, as I have absolutely no intention of purchasing BG2:EE if "Ascension" isn't either integrated into the game or adapted quickly. Other mods I can take or leave - that's the one I won't compromise on.
(Important note: I haven't seen the other new areas yet.)
Also the loot from the quests. Neera is the exception - Stone Skin isn't unique to this quest (the amulet is, but that's minor loot) and due to her quest triggering very early. Rasaad and Dorn both have items not related to their class in any way stuck in their quest line, including the irony of Dorn's quest having one of the better bastard swords; Ajantis proficiency, and Ajantis leaving the party if Dorn joins. I don't play good and rarely have Ajantis in my parties, so it's not bothering me personally, but seriously, what the hell?
Neera's issue is the joining sequence and being an immersion breaker by giving me the choice "roleplay or gem bag". It's great there are containers in BGEE, but they shouldn't be in a NPC's possession.
Things that have not been mentioned yet:
How Dorn's romance was handled - absolutely no restrictions whatsoever. It seems lazy and a way too easy "solution" to make him a one size fits all deal; while his alignment and story is a complete mismatch for good aligned parties. I really hope this will be handled better in BG2EE.
Supposedly neutral Neera's first appearance giving evil parties no option to do the "evil" thing. I wish this had been handled like Garrick and Silke, where it is possible to side with Silke.
Boxers of Baldurans
These underpants have seen some action in the last, oh so many years, since Baldurans disappearance. They are quite clearly stained in history. Balduran's odur cling to the garment with super hero manly potency. How his pants have come into your possesion is clearly down to luck, however you are unsure if you should wash them, or keep them as found. The latter would be preferable if you wish some of Baldurans mystique to rub off on you...
You can brandish Baldurans Boxers at enemies...
Equip item to helmet slot: Casts Horror as spell / unlimited uses each day
I can understand the need to check own morale failure when first placing them on your head... But surely they need to be effected by blindness or as if effected by a stinking cloud centred on wearer are more problematic....
Adventure Y... I am sure it is about pants...
This rumour about it being something to do with the bridge where Bhaal died, I think, is a red herring... Knowing Bhaal, the herring has been stabbed and left to rot in its own blood... But still...
EDIT: I realise that not having adventure Y now is not the same as being disappointed... It was however the biggest disappointment for me in the last patch... We all have a bit of noober inside us all...
How about now...
How about now...
Now?
Now?
*kerplunk*
Critical hit Anduin damages Noober 38 hp
Noober dies
1xp
About the morale check, I see it as a viable alternative to fail the check, then turn into a zombie and be immune to Stinking Cloud, while also permanently emitting the spell. It would officially be labeled "cursed", but be a potentially useful effect for solo runs. Much like cursed claw is often used, it would have some inconvenient side effects (can't walk in formation without killing NPCs), but nothing that could not be turned into an advantage.
But I was expecting much more by way of banters. I'm disappointed by the lack of 1) a greatly increased occurrence of the existing banters, and 2) creation of new ones between existing NPCs and new NPCs. And I don't mean just text. I was really hoping for new professionally voiced banters for the old NPCs--if not by the original voice actors then by pros who can sound just like them (although the original actors would obviously be best).
I understand that the contract prohibited significant changes to the existing NPCs. But increased and new dialogue and interactions between NPCs is probably the single best thing that could have been done to revitalize this game, given that it could not be re-rendered in HD.
After I finish this run, I doubt I will play with the new npc's again, for exactly this reason. They could at least banter with each other - while the devs had all three of those voice actors "in pocket", would it have really been so hard to put in a couple or three voiced banters between and/or among the three of them?