I am unsure if I have personally thanked you in any of the respective forums for your fine work over the years and just wanted to take this opportunity to do so. You should qualify for an honorary PHD in infinity engine by now.
in the OP you said - " This mod would work best with my Level 40/HLAs mod for BG:EE." what is this and where do i find it? I look forward to trying Dark Horizons thanks for the hard work
Great work on the mod. Maybe its under my nose, but I can't find the entrance to Section at Beregost. I looked in all of the houses around Thunderhammer but no luck. Please help. Thanks again.
The door doesn't appear until a couple of conditions are met. Are you past Chapter 3? In which case you would have the Najara fight near the entrance of the Friendly Arm in, which will spawn the Davenport encounter in AR2800. After dealing with Davenport, the door appears.
I'll see about getting back to working on part two of this mod. Now that idiotic, crash happy Fallout 3 has pissed me of for the last time. For now. Time to do something constructive with my free time.
Thanks for your effort to BG:EE-ize this mod, Solaufein! I'm looking forward to installing this mod along with SCS as soon as I get my hands on a new computer. I have a few questions before I do:
Have there been any compatibility issues with running the SCS mod concurrently with this Dark Horizon mod? Should this mod be installed before or after SCS is installed? And in addition to adding new battles/NPC's/content, does the Dark Horizon mod alter any of the original BG/BG:EE plotline/story?
@CoM_Solaufein I'm playing your mod right now and I'm really enjoying it. By the way, it works perfectly with SCS, in fact, it seems that SCS features are applied to DH enemies. Is that possible? (I installed SCS last with that in mind). I have a question though:
I've just finished Section Quest and my party's already hit the xp cap (still in chapter 4!), should I remove it? Because something tells me that I'm gonna be facing harder enemies as I go on.
Comments
I am unsure if I have personally thanked you in any of the respective forums for your fine work over the years and just wanted to take this opportunity to do so. You should qualify for an honorary PHD in infinity engine by now.
" This mod would work best with my Level 40/HLAs mod for BG:EE."
what is this and where do i find it? I look forward to trying Dark Horizons thanks for the hard work
That house right next to the Thunderhammer Smithy. There will be a Section guard in that house that you can eliminate.
Have there been any compatibility issues with running the SCS mod concurrently with this Dark Horizon mod?
Should this mod be installed before or after SCS is installed?
And in addition to adding new battles/NPC's/content, does the Dark Horizon mod alter any of the original BG/BG:EE plotline/story?
I would check the SCS readme to see when it should be installed.
Dark Horizons doesn't alter any of the plot. It adds its own quests, NPCs, characters, etc.
I've just finished Section Quest and my party's already hit the xp cap (still in chapter 4!), should I remove it? Because something tells me that I'm gonna be facing harder enemies as I go on.
Ohh, and what the hell does the ring of power?
Put the ring on and find out. That's Smeagol's ring right?