BG2:EE Needs to Add MORE NPCs!!! *SPOILERS*
Caldegan
Member Posts: 33
EDITED 9/6/13:
Okay, so I've been thinking about this ever since BG2 came out. I've installed many NPC mods to get the effect of having more possible joinable NPCs. But this never really amounted to the roleplaying experience I could get from Bioware's NPCs (i.e. very few NPC mods come with quests and good voice acting). I think in BG2:EE there needs to be MUCH more NPCs than there are in the current BG2 game.
In vanilla BG1 there is a grand total of 25 joinable NPCs:
But in BG2:
The number of wizards outweigh the number of thieves, but to me, this should not be. The Shadow Thieves play a huge role in your entire questline, but yet there are no standard thieves, with the exception being the Bounty Hunter Yoshimo. I understand that in Athkatla--with the ban on wizardry without license--magic is widely used, but the Shadow Thieves guild is immense, whereas the only spellcasters you'll find in any sort of, well, "gathering," is in Spellhold--the Cowled Wizards' asylum for deviant spellcasters.
Also, in BG2, you can't use Imoen until you get to Spellhold IIRC. So that one decent thief you can use is put on the back burner until mid-game. Don't get me wrong, I love the plot of this and how she is involved, but it puts hindrance on the thief class.
Next is Yoshimo. For one thing, his portrait, to me, is quite the Asian stereotype, and his dialogue is also very karate-movie-esque. This is just me being picky, though. This reason, along with the next, is why I think there need to be more NPCs, because some (like Yoshimo) are just poorly written. Also, you cannot use him as much as you'd like, because (spoiler alert):
The lack of NPCs compared to BG1 is not so much a mistake on Bioware's part as it is a time constraint in their project, but I think the stories of the NPCs should have intertwined more; with only 17 total NPCs, there is room to do this, I believe.
In regards to gameplay rather than roleplay, though, I'd love to see more thieves and clerics, as well at least one more kit for each subdivision of classes; I know, maybe this sounds like too much, but think about it because you have:
6 multi- and dual-classed characters (three of which are multi- and dual-classed thieves)
6 kitted characters
5 standard characters
So on that note, the NPC list should include at least a couple from this list:
Sorcerer (in the city of Athkatla, where magic is banned, an evil sorcerer NPC is quite feasible)
Monk (a very good class, and from what I've read and watched, a drastically underused one)
Barbarian (also a great class, and with so many wilderness areas available, it shouldn't be too difficult to find a barbaric dwarf or something)
Kensai (overly used class IMHO, but would be nice to find an NPC that can decently wield the katanas, wakazashi, and ninja-to we find in the game [ye know, the ones that are likely sold if a kensai is not in the party anyway])
Swashbuckler (a decent thief class, and could be found on the Githyanki island or in the Sahuagin area. Githyanki always reminded me of pirates, anyway.)
Assassin (I would propose to find this one in ToB, only because the assassin isn't IMO a great class until large levels)
Cavalier (with only one available paladin class in the NPC list, I think this would be a great addition. With the amount of demons and dragons you find in the game, a cavalier is almost a must, with his bonuses towards demonic and draconic creatures.)
Wizard Slayer (dwarves have an innate distaste for magic, thus why you cannot class a dwarf as a mage without a mod - maybe Korgan has a brother somewhere?)
Jester (mostly for comic relief. Remember the annoying spellcaster-turned-bard in the Mithrest Inn? Someone like him would be a comical addition)
and last but not least:
Wild Mage (okay, you guys have to agree with me on this. The Throne of Bhaal expansion adds an entirely new experience with magic; you meet many enemies who use wild magic in traps and in their spellbooks, especially in Watcher's Keep. Why not have an NPC? Neera in BG:EE is the only existing one right now as far as I know. It would be great to see an NPC who shares relations with the Zhentarim Xzar, is just as maniacal and, dare I say, wild.)
Okay, so I've made my rant that's been a decade in the making. Feel free to leave suggestions, IDEAS, and comments below! I'd love to hear what you guys think of this!
Okay, so I've been thinking about this ever since BG2 came out. I've installed many NPC mods to get the effect of having more possible joinable NPCs. But this never really amounted to the roleplaying experience I could get from Bioware's NPCs (i.e. very few NPC mods come with quests and good voice acting). I think in BG2:EE there needs to be MUCH more NPCs than there are in the current BG2 game.
In vanilla BG1 there is a grand total of 25 joinable NPCs:
Ajantis
Paladin
Alora
Thief
Branwen
Cleric
Coran
Fighter/Thief
Dynaheir
Invoker
Edwin
Conjurer
Eldoth
Bard
Faldorn
Druid
Garrick
Bard
Imoen
Thief
Jaheira
Fighter/Druid
Kagain
Fighter
Khalid
Fighter
Kivan
Ranger
Minsc
Ranger
Montaron
Fighter/Thief
Quayle
Safana
Thief
Shar-Teel
Fighter
Skie
Thief
Tiax
Cleric/Thief
Viconia
Cleric
Xan
Enchanter
Xzar
Necromancer
Yeslick
Fighter/Cleric
Paladin
Alora
Thief
Branwen
Cleric
Coran
Fighter/Thief
Dynaheir
Invoker
Edwin
Conjurer
Eldoth
Bard
Faldorn
Druid
Garrick
Bard
Imoen
Thief
Jaheira
Fighter/Druid
Kagain
Fighter
Khalid
Fighter
Kivan
Ranger
Minsc
Ranger
Montaron
Fighter/Thief
Quayle
Safana
Thief
Shar-Teel
Fighter
Skie
Thief
Tiax
Cleric/Thief
Viconia
Cleric
Xan
Enchanter
Xzar
Necromancer
Yeslick
Fighter/Cleric
But in BG2:
Aerie
Cleric/Mage
Anomen
Cleric/Fighter
Cernd
Shapeshifter
Edwin
Conjurer
Haer'Dalis
Blade
Imoen
Mage/Thief
Jaheira
Fighter/Druid
Jan
Illusionist/Thief
Keldorn
Inquisitor
Korgan
Berserker
Mazzy
Fighter
Minsc
Ranger
Nalia
Mage/Thief
Sarevok
Fighter
Valygar
Stalker
Viconia
Cleric
Yoshimo
Bounty Hunter
Cleric/Mage
Anomen
Cleric/Fighter
Cernd
Shapeshifter
Edwin
Conjurer
Haer'Dalis
Blade
Imoen
Mage/Thief
Jaheira
Fighter/Druid
Jan
Illusionist/Thief
Keldorn
Inquisitor
Korgan
Berserker
Mazzy
Fighter
Minsc
Ranger
Nalia
Mage/Thief
Sarevok
Fighter
Valygar
Stalker
Viconia
Cleric
Yoshimo
Bounty Hunter
The number of wizards outweigh the number of thieves, but to me, this should not be. The Shadow Thieves play a huge role in your entire questline, but yet there are no standard thieves, with the exception being the Bounty Hunter Yoshimo. I understand that in Athkatla--with the ban on wizardry without license--magic is widely used, but the Shadow Thieves guild is immense, whereas the only spellcasters you'll find in any sort of, well, "gathering," is in Spellhold--the Cowled Wizards' asylum for deviant spellcasters.
Also, in BG2, you can't use Imoen until you get to Spellhold IIRC. So that one decent thief you can use is put on the back burner until mid-game. Don't get me wrong, I love the plot of this and how she is involved, but it puts hindrance on the thief class.
Next is Yoshimo. For one thing, his portrait, to me, is quite the Asian stereotype, and his dialogue is also very karate-movie-esque. This is just me being picky, though. This reason, along with the next, is why I think there need to be more NPCs, because some (like Yoshimo) are just poorly written. Also, you cannot use him as much as you'd like, because (spoiler alert):
He betrays you to Irenicus when he gets put under a geas by Bodhi, consequentially ending in the untimely death of Yoshimo.
This is an amazing plot twist, in my opinion, but it still contributes to the loss of the available thieves.The lack of NPCs compared to BG1 is not so much a mistake on Bioware's part as it is a time constraint in their project, but I think the stories of the NPCs should have intertwined more; with only 17 total NPCs, there is room to do this, I believe.
In regards to gameplay rather than roleplay, though, I'd love to see more thieves and clerics, as well at least one more kit for each subdivision of classes; I know, maybe this sounds like too much, but think about it because you have:
6 multi- and dual-classed characters (three of which are multi- and dual-classed thieves)
6 kitted characters
5 standard characters
So on that note, the NPC list should include at least a couple from this list:
Sorcerer (in the city of Athkatla, where magic is banned, an evil sorcerer NPC is quite feasible)
Monk (a very good class, and from what I've read and watched, a drastically underused one)
Barbarian (also a great class, and with so many wilderness areas available, it shouldn't be too difficult to find a barbaric dwarf or something)
Kensai (overly used class IMHO, but would be nice to find an NPC that can decently wield the katanas, wakazashi, and ninja-to we find in the game [ye know, the ones that are likely sold if a kensai is not in the party anyway])
Swashbuckler (a decent thief class, and could be found on the Githyanki island or in the Sahuagin area. Githyanki always reminded me of pirates, anyway.)
Assassin (I would propose to find this one in ToB, only because the assassin isn't IMO a great class until large levels)
Cavalier (with only one available paladin class in the NPC list, I think this would be a great addition. With the amount of demons and dragons you find in the game, a cavalier is almost a must, with his bonuses towards demonic and draconic creatures.)
Wizard Slayer (dwarves have an innate distaste for magic, thus why you cannot class a dwarf as a mage without a mod - maybe Korgan has a brother somewhere?)
Jester (mostly for comic relief. Remember the annoying spellcaster-turned-bard in the Mithrest Inn? Someone like him would be a comical addition)
and last but not least:
Wild Mage (okay, you guys have to agree with me on this. The Throne of Bhaal expansion adds an entirely new experience with magic; you meet many enemies who use wild magic in traps and in their spellbooks, especially in Watcher's Keep. Why not have an NPC? Neera in BG:EE is the only existing one right now as far as I know. It would be great to see an NPC who shares relations with the Zhentarim Xzar, is just as maniacal and, dare I say, wild.)
Okay, so I've made my rant that's been a decade in the making. Feel free to leave suggestions, IDEAS, and comments below! I'd love to hear what you guys think of this!
Post edited by Caldegan on
1
Comments
Stable Performace - I have two NB , one work fine , another game broken ,
Better UI - After 15 years later , i think curret BG-EE UI is still has room to imrove ,
Multipaly - Basic function , it's enhanced version,
Better graphic effects - i am not engineer , but current PC's hardware , can't we get better spell ,water ,weather effects ?
I pre-order both of BG-EE , BG2-EE , i am think current BG-EE still can't meet above four basic points,
That's why it's better to get a good personality, an NPC with a soul and a heart. Even if it's only one well-written NPC, I'd take it instead of 3-4 inanimate characters.
So I see no problem here.
That's why I wouldn't mind if we had more npcs in BG2:EE with less banters.
"I'm tired!!"
...
AAAAAAAAAAAHHHHHHHHHHHHH!!!! Shut up Skie!!!!! !
I tend not to play evil, so although the thief problem doesn't affect me, I see what they are doing.
I don't care about new NPCs as much as I care about new content - whether that's more good quality dialogue, areas to explore or enemies to fight. NPCs can help deliver that, but they are only one route.
anyhow, i think with new NPC's number climbs up to 21. that is respectable especially since every one of them has about the same amount of content than all of the bg1 NPC's put together.
Contrast to BG1 where every single party member is either a cliché or a single personality trait stretched to its absolute limit, plus a random level 1 Mage spell as a special ability. Sure there's a little more variety from character to character, but they all end up either grating on your nerves or fading into the background.
they could still get stronghold but get treated as generic good/neutral/evil cleric currently is in-game.
That said, I agree with what everyone else has said regarding quality vs quantity. A side by side comparison of BG1 and BG2 is apples and oranges. So more NPCs would be wonderful, but it's hardly necessary.
Also, deducting both Yoshimo and Imoen from your count seems odd. The game leads you seamlessly from one to the other, with no gaps in between... 0.5 + 0.5 = 1, not 0.
Named Yeslick.
Also, I'm not saying that I think quantity > quality, I just think there needs to be more characters with more content, not just more characters. I'd like to see some of the NPCs' stories intertwine and connect together as well.