Loving the new renderer. Not too sure if its just a placebo but the animations seem to be more fluid, such as falling down/getting up which happened alot during a fireball/stinking cloud/web battle in durlags tower. Which on my laptop being extended to a 1080p display didnt even slightly lower the framerate.
Other cosmetic choice appreciated like inventory items, ui(transparency yay) menu screens etc. at the moment the only thing ice noticed is going into the multiplayer menu shifts the usually centred menu to the top left corner. A bit odd but that was also in 1080p havent checked on laptop native screen.
Ill start a new game tomorrow. Thinking shadow dancer
Oh, I see that alt+F4 is working again. It was missed.
Other positives : Spell icons look very smooth in both scaled and non-scaled settings. Inventory icons much improved. Scaling now should satisfy both those who like it big, and those who like it slick. Journal handling improved, although sorting by date is still missing. Fonts much better.
Cons: black bars I mentioned previously(contrary to poster who replied to me, I dont think it looks better). Initial screen now looks too iPad-ish(never liked vanilla mix-up of 3 pictures, but these flashing pictures are worse, would prefer Archaic's approach - big BG skull, big BP skull, small tutorial and titles bars).
Judging by the number of views this thread has so far, I'm sure most of us won't end up participating. But that's cool, it's nice to see things moving along, and those screenshots sure can get us excited.
Actually, I don't mean to be an ass-kisser, but this whole Road to v1.2 is sort of a genius move on their part. They're giving the community something to do (other than fiddle their thumbs and ask "are we there yet?" every couple of hours) and at the same addressing all those complaints about a lack of disclosure/transparency/whatever.
So far the feedback has been overwhelmingly positive, which is great. I know there are at least sixty of you that haven't gotten a response from me, and that's mainly because I've been busy sifting through all of your information. I do feel bad that I can't respond to everyone all at once, but as you can probably imagine this is a pretty busy process.
We've got a pretty good spread so far, but I know people are eager to get in and play around, so I'll do my best to get as many copies out to people as I can reasonably manage.
Meanwhile, you may have noticed that the current tally in the first post of this thread remains 4/50. If you'd like to see that number go up, here's what I need:
If you're experiencing performance issues of any kind, let me know as soon as possible. I can't help you if I don't know what the problem is.
If you're not experiencing issues of any kind, shoot me a quick email (or post here) describing your experience so far. (If you've already sent me such an email, or if you've posted your thoughts in this thread already, then that's fine; I haven't had a chance to go through everything yet, but it's on my to-do list.)
Things are going a lot faster than I think any of us expected to; it's really wonderful to see such strong support from our players, and we're determined to make good on that confidence.
I think it's also thanks to the replayability of the game. Most of us have definitely played this game before and might continue playing a few more times still. Which is cool because the game's not DoTA or LoL or whatever but a single-player RPG where the experience is (usually) worse once you know the what's going to happen next. I guess having a wide selection of races/classes/allies to choose from always helps.
Try going into Graphics Options and turning off "Scale User Interface".
I know that but you could do it in previous version also so what's the difference? I don't like GUI with disabled scaling because it's too small for me then. Why can't you make GUI in HD with orginal BG1 proportions used for side bars?
It runs fine on my Intel HD 4000 now. No flickering launch screen and missing text (when launched full screen), performance seems great. Had to wait a year for it, but you guys finally supplied me with a properly functioning game (no hard feelings, I'm just really happy you've gotten your act together and BG:EE is shaping up to be the game it deserves to be. Looking forward to BG2:EE now).
I found 1 bug, with the record and inventory screen and pausing: -when visiting the record or inventory screen from an unpaused game, the game will pause (intended). If you then click through to any of the other screens (e.g. spells, options), the game will unpause in the background (unintended for any but the main screen and maybe the map) -when visiting the record screen (but not the inventory) from a paused game, the same will happen when visiting another screen (not the inventory, though going first to record, then inventory, then another screen still triggers the bug) (unintended)
Not heard anything back, unfortunately. But, to anyone who suffered with the stuttering audio/video with the movies, has that been resolved? How are they looking?
I saw a comment regarding the movies and pixelation, and I can only agree that when you run fullscreen on bigger monitors it a little too close and pixelated. Would have preferred it to be zoomed out a bit.
Sadly I can't partecipate on this, my pc is dying. HD slutter, gpu crash, motherboard power goes on and off. I hope it will still live another month to test out multiplayer stuff.
Not heard anything back, unfortunately. But, to anyone who suffered with the stuttering audio/video with the movies, has that been resolved? How are they looking?
I can't speak for anyone else but i'm on a mac with an intel card. The movies don't stutter.
First impression very good whit graphic improvement and bugfix, and the compatibility whit my notebook hw is perfect now!!! Good work!
One little bug: the multiplayer screen whit the scaled ui is moved on the left and not correctly centered.... While whit the unscale graphic option the multipleyer menù is moved on the up-left side of the screen.
Has any french player been able to test the beta ? There were several problems with the keyboard shortcuts due to the french "AZERTY" keyboard setup, and I'm wondering if these have been fixed.
Oh, just remembered: despite what I wrote in the e.mail, I do have a very small bug. When I go back to the game after minimizing it (I play on full screen), I can't scroll the screen with the mouse in south and east directions. I have to enter some other screen (inventory, spells...) and then it works again.
Edit: should I send this in e-mail too, so you will know what hardwares i use?
Oh, just remembered: despite what I wrote in the e.mail, I do have a very small bug. When I go back to the game after minimizing it (I play on full screen), I can't scroll the screen with the mouse in south and east directions. I have to enter some other screen (inventory, spells...) and then it works again.
This actually happened to me but I forgot about it until you mentioned it. I'm hoping it's a small issue that's been done away with by the new renderer, patch or whatever.
Is there a particular configuration which you do not want to know any further? :P Because I got one that is pretty standard and I do not want to flood your mail box -_- Win7 home premium sp1 x64 // Intel r Core tm i5-2500k cpu 3.30ghz// nvidia geforce gtx 560 ti
Comments
Since I also sometimes play on my laptop, which has different hardware requirements, can I "enter" twice?
Other cosmetic choice appreciated like inventory items, ui(transparency yay) menu screens etc. at the moment the only thing ice noticed is going into the multiplayer menu shifts the usually centred menu to the top left corner. A bit odd but that was also in 1080p havent checked on laptop native screen.
Ill start a new game tomorrow. Thinking shadow dancer
Other positives : Spell icons look very smooth in both scaled and non-scaled settings. Inventory icons much improved. Scaling now should satisfy both those who like it big, and those who like it slick. Journal handling improved, although sorting by date is still missing. Fonts much better.
Cons: black bars I mentioned previously(contrary to poster who replied to me, I dont think it looks better). Initial screen now looks too iPad-ish(never liked vanilla mix-up of 3 pictures, but these flashing pictures are worse, would prefer Archaic's approach - big BG skull, big BP skull, small tutorial and titles bars).
Actually, I don't mean to be an ass-kisser, but this whole Road to v1.2 is sort of a genius move on their part. They're giving the community something to do (other than fiddle their thumbs and ask "are we there yet?" every couple of hours) and at the same addressing all those complaints about a lack of disclosure/transparency/whatever.
We've got a pretty good spread so far, but I know people are eager to get in and play around, so I'll do my best to get as many copies out to people as I can reasonably manage.
Meanwhile, you may have noticed that the current tally in the first post of this thread remains 4/50. If you'd like to see that number go up, here's what I need:
If you're experiencing performance issues of any kind, let me know as soon as possible. I can't help you if I don't know what the problem is.
If you're not experiencing issues of any kind, shoot me a quick email (or post here) describing your experience so far. (If you've already sent me such an email, or if you've posted your thoughts in this thread already, then that's fine; I haven't had a chance to go through everything yet, but it's on my to-do list.)
Things are going a lot faster than I think any of us expected to; it's really wonderful to see such strong support from our players, and we're determined to make good on that confidence.
The game runs great and looks even better, though I personally prefer the old UI. So my only complaints are a matter of taste.
I found 1 bug, with the record and inventory screen and pausing:
-when visiting the record or inventory screen from an unpaused game, the game will pause (intended). If you then click through to any of the other screens (e.g. spells, options), the game will unpause in the background (unintended for any but the main screen and maybe the map)
-when visiting the record screen (but not the inventory) from a paused game, the same will happen when visiting another screen (not the inventory, though going first to record, then inventory, then another screen still triggers the bug) (unintended)
EDIT: Email sent
Good work!
One little bug: the multiplayer screen whit the scaled ui is moved on the left and not correctly centered....
While whit the unscale graphic option the multipleyer menù is moved on the up-left side of the screen.
There were several problems with the keyboard shortcuts due to the french "AZERTY" keyboard setup, and I'm wondering if these have been fixed.
However I'm interested to hear if the new renderer fixes the problems associated with the Hardware Cursor disappearing when picking up equipment.
Edit: should I send this in e-mail too, so you will know what hardwares i use?