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BGII:EE Compatible Mod List

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  • shawneshawne Member Posts: 3,239
    You'll have to reinstall the Tweak Pack and RR after Ninde, since those mods can affect her content too.
  • IsayaIsaya Member, Translator (NDA) Posts: 752
    @Foggy, @Cuv mentionned in this thread that they intend to stop copying files and patch instead. So the long time requirement to install Ascension first may become a thing of the past. So let's wait and see.
  • FuineFuine Member Posts: 40
    Which mod was giving multi class fighters weapon grand mastery?
  • So_LoWSo_LoW Member Posts: 62
    @Fuine

    I think it was BG2Tweak Pack in Rule Changes section.
  • Edwin_OdesseironEdwin_Odesseiron Member Posts: 226
    Ninde is now downloadable for the Enhanced Edition? Why didn't anyone tell me! (Yes, that lovely Necromancer wench is pleasing.)
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Isaya said:

    @Foggy, @Cuv mentionned in this thread that they intend to stop copying files and patch instead. So the long time requirement to install Ascension first may become a thing of the past. So let's wait and see.

    This would make my week
  • roachtbproachtbp Member Posts: 42
    Just curious - is there a mod that eliminates mirroring (weapons switching hands as you turn around) in BG1:EE and BG2:EE yet??

    While mirroring in no way effects gameplay, it breaks immersion and looks ridiculous. I absolutely hate it.

    It's just plain lazy that the original developers used mirroring for the sprites in BG2, when they didn't use it for the BG1 sprites (BG1 sprites were given separate animations for facing both right and left). Why get lazy when developing sprites for the sequel of a game that received universal praise??? BG1 was a masterpiece. And then you slack on making sprites for the sequel? I just don't get it.

    And now this laziness effects BG1:EE because the BG2 sprites had to be used in BG1:EE for technical reasons (no dual wielding animations in BG1, loss of original artwork, etc.). Ugh...

    I've never used a mod before, but mirroring bothers me so much that if a mod ever did come out that fixed it, I'd download and install it ASAP.
  • PerkyguyPerkyguy Member Posts: 18
    edited December 2013
    Taken from the SCS2 readme:
    " Rogue Rebalancing and aTweaks are designed with SCS II specifically in mind, and should definitely be installed after SCS II"
    And RR readme:
    "Sword Coast Stratagems (v14) [link] - fully compatible if installed before Rogue Rebalancing"

    You might want to update your listed load order
  • AlexDeLargeAlexDeLarge Member Posts: 273
    edited December 2013
    Hey guys, so i'm debating whether to start a new game with SCS2 installed, can anyone tell me, is this mod bug free or should i wait for a few more patches?
  • PerkyguyPerkyguy Member Posts: 18
    SCS2 is one of the most polished mods ive seen. Its perfectly safe
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    I don't see IWDification on the list.
    @CamDawg is it compatible with BG2:EE?
  • mysticexarchmysticexarch Member Posts: 12
    Some of these mods need to be taken off the list. "I shall never forget" "tales of the deep gardens" and "dungeon be gone" are the ones I know of that are definitely NOT Enhanced edition compatible yet. When you attempt to install, they ask that you place the file in the "infinity engine" folder. With the enhanced edition through steam, there is no such folder. The directory for mods is "C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate II Enhanced Edition".
  • AsherDantaisAsherDantais Member Posts: 9
    I have Dungeon B gone installed just fine, and it never asked me for that. I simply installed it in the game folder like all the others.
  • mlnevesemlnevese Member, Moderator Posts: 10,214

    Some of these mods need to be taken off the list. "I shall never forget" "tales of the deep gardens" and "dungeon be gone" are the ones I know of that are definitely NOT Enhanced edition compatible yet. When you attempt to install, they ask that you place the file in the "infinity engine" folder. With the enhanced edition through steam, there is no such folder. The directory for mods is "C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate II Enhanced Edition".

    @mysticexarch They are compatible. They are just informing you that they were not uncompressed in the correct folder. Make sure that they are uncompressed in the same folder where your chitin.key is.
  • kaldgordkaldgord Member Posts: 29
    I've tried to install again the Kindrek mod. I have used the link provided here for the EE version, but he has no voice acting whatsoever, and his portrait look wrongly smaller thant the portrait borders.
    Any clues ?
  • CamDawgCamDawg Member, Developer Posts: 3,439

    I don't see IWDification on the list.
    @CamDawg is it compatible with BG2:EE?

    I believe it should be--I actually did a lot of development on the EE betas.
  • LaynaLayna Member Posts: 3
    edited December 2013
    Tsujatha romance mod is unplayable from the get go; as soon as he finishes his recruitment speech the game freezes and kicks you out. I've tried force joining him (that brought on other issues), I've tried summoning him, I've tried everything I can think of, and I either get an npc that nonstop spams emotes trying to talk to you; to do his intro... Or I get a freeze. He is not conflicting with anything, and I made sure he was last in install order just in case.
    Post edited by Layna on
  • FuineFuine Member Posts: 40
    Hi all,
    Is there any mods compatible with BG2:EE that allows you to take kits for multiclass characters like "Multiclassed Multikit Builder"?
    http://www.shsforums.net/topic/45258-multiclassed-multikit-builder-mod-experimental/page-10
  • kaldgordkaldgord Member Posts: 29
    Any ideas on what's wrong with Kindrek and his voice acting ? He has no voice, and the portrait always appears too small.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    CamDawg said:

    I don't see IWDification on the list.
    @CamDawg is it compatible with BG2:EE?

    I believe it should be--I actually did a lot of development on the EE betas.
    I'm using it on BG2:EE, working perfectly so far ;)
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    mlnevese said:

    Some of these mods need to be taken off the list. "I shall never forget" "tales of the deep gardens" and "dungeon be gone" are the ones I know of that are definitely NOT Enhanced edition compatible yet. When you attempt to install, they ask that you place the file in the "infinity engine" folder. With the enhanced edition through steam, there is no such folder. The directory for mods is "C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate II Enhanced Edition".

    @mysticexarch They are compatible. They are just informing you that they were not uncompressed in the correct folder. Make sure that they are uncompressed in the same folder where your chitin.key is.
    d'oh XD
    no wonder
  • squidddsquiddd Member Posts: 7
    Hello, I hope some one can help me. I try to install back to Brynnlaw mod. According to readme file, I put everything extracted under /Applications/BaldursGateIIEnhancedEdition.app/. Is this the correct path?
    Or is it /Applications/BaldursGateIIEnhancedEdition.app/Contents/Resources/?
    Anyway, at first the install report permission denied, so I followed the readme, performed chmod +x and chmod 755 for those separate files. Then I get this:

    matoMacBook-Pro:~ XXX$ /Applications/BaldursGateIIEnhancedEdition.app/Contents/Resources/Setup-BackBrynnlaw.command ; exit;
    -bash: /Applications/BaldursGateIIEnhancedEdition.app/Contents/Resources/Setup-BackBrynnlaw.command: /bin/sh^M: bad interpreter: No such file or directory
    logout

    Can some one tell me where did I do wrong?
    I have played original BG2 more than twenty times on windows, so now play it without any mod is really painful…
  • SabranSabran Member Posts: 1
    edited December 2013
    Potential bug report:

    Ninde in Bg2EE

    I've just finished the Bodhi abduction scene, where Ninde says that the Baahlspawn disgusts her and that they'll "talk once they're out".

    I've been out for a while now, and she has not initiated a talk. Manually advancing time does not help. The hunting party has not yet happened. I have EEkeeper, and from what i can see all of the variables -SEEM- correct.

    LK#NindeLovetalk is 30.
    The party is Athkatla.
    The party has encountered Drizzt after escaping the Underdark.
    LK#NindeRomanceActive is 2.
    LK#Ninde_Enounter is 2, but i manually changed it to 0.

    The messenger (when doing this) spawns for a second and does the dialogue, but the dialogue quits by itself, the npc disappears and nothing happens.

    Any advice?
  • doshidaniadoshidania Member Posts: 46
    So has anyone else encountered the issue on the Tsujatha mod where when you pick him up at the sphere and the min he tries to join your group the whole game freezes? Any ideas? I really want to try out the mod.
  • LaynaLayna Member Posts: 3
    edited December 2013
    I have the same issue, and I saw someone else post the same thing. Apparently none of the mod's authors have noticed that it's not working correctly yet.
    Post edited by Layna on
  • AcridSyphilisAcridSyphilis Member Posts: 129
    squiddd said:

    Hello, I hope some one can help me. I try to install back to Brynnlaw mod. According to readme file, I put everything extracted under /Applications/BaldursGateIIEnhancedEdition.app/. Is this the correct path?
    Or is it /Applications/BaldursGateIIEnhancedEdition.app/Contents/Resources/?
    Anyway, at first the install report permission denied, so I followed the readme, performed chmod +x and chmod 755 for those separate files. Then I get this:

    matoMacBook-Pro:~ XXX$ /Applications/BaldursGateIIEnhancedEdition.app/Contents/Resources/Setup-BackBrynnlaw.command ; exit;
    -bash: /Applications/BaldursGateIIEnhancedEdition.app/Contents/Resources/Setup-BackBrynnlaw.command: /bin/sh^M: bad interpreter: No such file or directory
    logout

    Can some one tell me where did I do wrong?
    I have played original BG2 more than twenty times on windows, so now play it without any mod is really painful…

    Install in the resource folder. Also if you don't have it, get the BG mac installer and the newest version of weidu in that folder too. I don't have that mod, but I have a couple others on it.

    image
  • mysticexarchmysticexarch Member Posts: 12
    mlnevese said:

    Some of these mods need to be taken off the list. "I shall never forget" "tales of the deep gardens" and "dungeon be gone" are the ones I know of that are definitely NOT Enhanced edition compatible yet. When you attempt to install, they ask that you place the file in the "infinity engine" folder. With the enhanced edition through steam, there is no such folder. The directory for mods is "C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate II Enhanced Edition".

    @mysticexarch They are compatible. They are just informing you that they were not uncompressed in the correct folder. Make sure that they are uncompressed in the same folder where your chitin.key is.
    Hold up. Can someone please explain what chitin.key is and where it is located? Also, by uncompressed do you mean unzipped?
  • ErgErg Member Posts: 1,756

    Can someone please explain what chitin.key is and where it is located?

    @mysticexarch

    It's just a binary file containing a list of game resources. It is required for the game to work (with and without mods).

    What makes this file relevant is that it is always present in the main directory of every Infinity Engine game (and even a few non Infinity Engine ones) on every OS.

    Unlike other game files, it has never been renamed to something else (unlike baldur.exe for instance) and it has never been moved somewhere else (unlike dialog.tlk for instance). So it represents the more reliable way of find out which folder is the main one, i.e. the folder where mods need to be installed.

    Doesn't matter if you have the Beamdog version, or the Steam one, or the Mac one, or the GOG one, or if it isn't BG at all, but Planescape Torment for instance, in all this situations the mods have to be installed in the folder where chitin.key is.

    [spoiler=Examples]Some examples of location where chitin.key is on my laptop (in your case the actual path may be different):

    1) C:\Program Files (x86)\Baldur's Gate Enhanced Edition\Data\00766
    2) C:\GOG Games\BG1Tutu
    3) C:\GOG Games\Planescape Torment

    [/spoiler]

    Also, by uncompressed do you mean unzipped?

    Yes.
  • egonegon Member Posts: 94
    I'm having a problem with the mods. My anti-virus program says that they're not safe and keeps removing them as soon as I unpack them. Has anyone else had this problem?
  • roshanroshan Member Posts: 29
    CamDawg said:

    I don't see IWDification on the list.
    @CamDawg is it compatible with BG2:EE?

    I believe it should be--I actually did a lot of development on the EE betas.
    Can you check if the Sunscorch spell works properly? I'm playing vanilla BG2 with SCS, BG2tweaks and some quest mods. The spell just forces the target to save or blinds them. It doesn't play the spell effect or apply any damage. Strangely, when I cast it at someone who resists it due to magic resistance, it plays the spell effect.
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