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Why I am unhappy with Hexxat *spoiler*

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  • DJ_DodgyDJ_Dodgy Member Posts: 18
    I'd just like to say that I too was disappointed with Hexxat. I preferred the character of Clara and thought perhaps her stuttering would clear up during her questline.

    I fully understand why people like the new Hexxat, It's a cool plot twist and I'm sure her quests will be interesting.

    I think it would be great if the devs could give us an opportunity to save Clara.
  • AyiekieAyiekie Member Posts: 975
    Well, I do think it'd be cool to make Clara a full NPC (not least of which to help out the pure thief problem), I'd just be okay with it being a DLC. If not, ehh, people loved BG2 for many years despite the lack of a good thief and that evil charnames couldn't even get a full party. :)
  • AN_ALPACA_WADAFUKAN_ALPACA_WADAFUK Member Posts: 29
    edited November 2013
    I don't know anything about this character, is she really a half-dragon half vampire biker lesbian who'll turn you into a vampire? Someone c/d my lols
    e: and also black and a literal jungleperson
  • leeuxleeux Member Posts: 115
    edited November 2013
    @shawne,
    shawne said:

    @Leeux: Except that even if you never went into Dragomir's Tomb, Clara's character sheet clearly states that she's Neutral Evil. So you should have known the moment you recruited her that Hexxat (whoever she turned out to be) wouldn't fit a good party; why did you even bother going?

    Yeah, that's true... I can see your point. But, and we're moving into the RP aspect here and more to a subjective point of view, if you're playing a good sort you're kind of compelled to help her out... don't you? I mean, when you first met and the other NPC (I don't recall his name) introduces her to you, the story kind of forces you to take pity on her... and at that point you don't even had a chance to look at her stats.

    And I don't normally have problems in joining with some evil aligned NPCs, in fact I actually enjoy Viconia and Edwin in my parties. I don't think that alignment is what matters, is just the fact that in order to keep this particular NPC you have to accept the murder of one of your companions, in front of your face... and without fighting back... is a big leap, IMO. Again, subjective point of view and all that. I totally respect other's opinions on this, though.


    @Ayiekie,
    Ayiekie said:

    Well, I do think it'd be cool to make Clara a full NPC (not least of which to help out the pure thief problem), I'd just be okay with it being a DLC. If not, ehh, people loved BG2 for many years despite the lack of a good thief and that evil charnames couldn't even get a full party. :)

    I agree, I'd totally accept the DLC route... I'm OK with it. But that will be for the next playthrough though. I already accepted Clara's dead and will take the opportunity to try some other fan made NPCs for this game.

    EDIT: typos again!
    Post edited by leeux on
  • jankieljankiel Member Posts: 127
    Choice is allways good. Saving Clara and having a quest to restore her to her mental powers? Yes. I can see the shining knight and can hear the horn of Gondor. This I would like.
  • mylegbigmylegbig Member Posts: 292
    I didn't care for fake Hexxat, but having the option to choose her instead would certainly be interesting.
  • marcerormarceror Member Posts: 577
    The thing is, I'm pretty sure Clara was only a thief because H was controlling her. So if you remove that control you may have a pretty common person, not capable of being an adventurer.
  • mylegbigmylegbig Member Posts: 292
    Actually Hexxat mentions that Clara was prostitute/thief before the mind control.
  • deltagodeltago Member Posts: 7,811
    I like the idea of saving Clara. I enjoyed her quest to free Hexxat, but I was left dumbfounded when I couldn't save her. RP wise, I had to slaughter Hexxat as well, so I won't get to enjoy her until I start my second play through.

    However, I don't think everyone should be able to save her. There should be a variable that allows the party to act quickly to prevent her death, and if the party is unable to do it, Clara's demise is set. IMO, turn undead (either PC or NPC) should be able to save her.

    I am not a fan however of turning Clara good or neutral. She is evil, brainwashed evil, but still evil, maybe even worse than Hexxat. That'd troll people.
  • EmmiEmmi Member Posts: 77
    Its not unheard of though that you can turn the alignment of an NPC over the course of the game. I imagine this would be even easier with a confused girl who were under the influence of a vampire that is dead-dead now.

    Despite all the arguments against it, I still think a Clara NPC for the full game would be the greatest DLC idea ever. I'd buy it for sure and most likely love it.
  • WayniacWayniac Member Posts: 132
    Emmi said:

    Its not unheard of though that you can turn the alignment of an NPC over the course of the game. I imagine this would be even easier with a confused girl who were under the influence of a vampire that is dead-dead now.

    Especially since that vampire tried to kill her just before you stepped in and stopped it. That could easily be the beginning of Clara seeing things in a new light.
  • EmmiEmmi Member Posts: 77
    Wayniac said:

    Emmi said:

    Its not unheard of though that you can turn the alignment of an NPC over the course of the game. I imagine this would be even easier with a confused girl who were under the influence of a vampire that is dead-dead now.

    Especially since that vampire tried to kill her just before you stepped in and stopped it. That could easily be the beginning of Clara seeing things in a new light.

    Completely agree. It didn't sound like Clara was ready to die anyways since she begged Hexxat not to kill her. Something like "I've done as you commanded - please let me live!". Could be a major turning point for the character.
  • LiamEslerLiamEsler Member Posts: 1,859
    What I find interesting is that at no point did anyone actually get to know Clara. Clara is a mind-controlled automaton at this point, and any personality attributed to her isn't actually hers -- apart from the very end, arguably. That was Clara's voice, her portrait, and her skills, and little else.
  • KanaricKanaric Member Posts: 31
    Annoyed that Hexxat can't dual class despite the button being active. Unless it's bugged?
  • JalilyJalily Member Posts: 4,681
    Yes, it's a bug. The button shouldn't be clickable.
  • AyiekieAyiekie Member Posts: 975
    Ah, but we do know some things about her. We know she was an actress, that she was far from home, that she was down on her luck and forced into a bad situation (several of them, in fact), and that (in the game as it stands) she was cruelly killed for it.

    We know that in the face of death, she wanted to live.

    That, plus her voice and portrait, is enough for me to want to have the chance to save her and get to know the real Clara.

    (That being said, I'm so very glad that even if they don't ever expand the options for Clara, Beamdog included dialogue choices to make it clear my PC really did care if she lived or died, and didn't consider her a meaningless, nameless extra. And that my PC could take revenge for her.)
  • EmmiEmmi Member Posts: 77
    LiamEsler said:

    What I find interesting is that at no point did anyone actually get to know Clara. Clara is a mind-controlled automaton at this point, and any personality attributed to her isn't actually hers -- apart from the very end, arguably. That was Clara's voice, her portrait, and her skills, and little else.

    For one, I wasn't sure how strong Hexxat's influence on Clara actually was. I mean, sure, it obviously gave her a very strong drive and purpose, but after what Hexxat says about Clara before she started to influence her, she appeared lost in the first place, which would probably have made it easier to manipulate her.

    Also, that nobody got to know anything about her true character makes this even more interesting, imo. And it gives a potential developer of a Clara NPC DLC or a modder willing to take on this endeavour a LOT of freedom. Her story could include "L." somehow or go a completely different direction.
  • KanaricKanaric Member Posts: 31
    Jalily said:

    Yes, it's a bug. The button shouldn't be clickable.

    annoying, as far as an evil party i'd rather have jan jansen in it. Hexxat seems cool but single class thieves I never use.
  • shawneshawne Member Posts: 3,239
    Ayiekie said:

    Ah, but we do know some things about her. We know she was an actress, that she was far from home, that she was down on her luck and forced into a bad situation (several of them, in fact), and that (in the game as it stands) she was cruelly killed for it.

    True enough, but that's about the same amount of knowledge we have for most tertiary characters in the game - what makes Clara special that she should be saved over, say, Kryll? Maybe I'd rather recruit the sexy necromancer than help Dorn kill her?

    @LiamEsler is right: there's a lot of projection going into how people perceive Clara precisely because she's basically a robot; and if Beamdog went ahead and rewrote the story so you could save her, odds are those same people wouldn't be happy with how she was written because they imagined something different.
  • TvrtkoSvrdlarTvrtkoSvrdlar Member Posts: 353
    Hexxat is a poor man's Valen.

    Valen was/is about 10x more powerful, and her character leaves you with the feeling that you're traveling with a wild animal that could tear out your throat at any moment. Weimer did an amazing job with her. Hexxat, while not a bad companion, just doesn't have that same 'feel' to her - she's bland, monotonous, predictable, terribly tryhard, and, quite frankly, boring.

    I must say I was *VERY* disappointed when I realized I couldn't save Clara. I tend to roll with good parties most of the time, and as luck would have it, I went with an evil one for this playthrough, so an evil vampire ought to fit right in... but still, we should've been given a choice. I'd settle for Clara even if she had no quests.

    That being said, it would be amazing if the devs could expand Clara a bit. I'm not saying they need to sink an inordinate amount of time in developing her, as they've done that with Hexxat already, but just let us make the choice, and gives us Clara if we want her.

    Most of us have followed the developments on the forum for weeks, if not months, and I'm sure a lot of us have grown attached to Clara (just take a look at how many pages the old Hexxat info thread had/has). Devs, if you're reading, give us a choice! Let us choose between Clara/Hexxat at the pivotal moment in the tomb, even if it means opting for a barebones, quest-less Clara!

    I don't know, I just think there's something incredibly appealing about sheltering a unique character like Clara. I was expecting to help her with her quest, free her from whatever curse/spell she was suffering from (that much was obvious from the get-go), and be rewarded with a soft-spoken, emotionally conflicted character who, while maybe technically 'evil', was only like that due to the immense trauma she'd suffered.

    Instead, I'm forced to adopt a heartless, de-fanged, crippled version of Valen.

    If I wanted Valen, I'd install the real thing. So, thanks, but no thanks.

    Well, maybe for this one, single, evil-party run, but that's about it.

    Apart from that, I doubt I'll be picking up Hexxat ever again.

    Devs, be nice and gives us a choice, alright? :)

    Something like Samara/Morinth from ME2.
  • EmmiEmmi Member Posts: 77

    Something like Samara/Morinth from ME2.

    While I don't fully agree that Hexxat is nothing more than a "poor man's Valen" (I think she is quite interesting in her own right), I agree that at least having a barebone Clara would be the better choice. Still a bit of a shame not to use all the possibilities there, but better than nothing. But a Samara/Morinth situation would be perfect (well, without the whole "do her = die" thingy).
  • AyiekieAyiekie Member Posts: 975
    shawne said:


    True enough, but that's about the same amount of knowledge we have for most tertiary characters in the game - what makes Clara special that she should be saved over, say, Kryll? Maybe I'd rather recruit the sexy necromancer than help Dorn kill her?

    Your logic flaw here is in assuming that I wouldn't also welcome that kind of expansion on most minor characters. I would; I love finding out more about underdogs and tertiary characters.

    Though there is one difference - Clara isn't evil... or rather, to be more precise, in terms of her death and the last few days of her life she's an innocent victim. Kryll isn't. Also, it's possible to save Kryll (you could, for instance, just kill Dorn, and even charm Kryll if you want to talk to her); you can't really save Clara, she's doomed at the point she comes into the story (as it's highly unlikely Hexxat just goes "Eh, it was worth a try - you can go" if Clara can't find a sufficiently potent adventuring party).

    No matter what you do, there's no hope for Clara. But fighting against the impossible is what heroes do, damn it.
    shawne said:


    @LiamEsler is right: there's a lot of projection going into how people perceive Clara precisely because she's basically a robot; and if Beamdog went ahead and rewrote the story so you could save her, odds are those same people wouldn't be happy with how she was written because they imagined something different.

    Oh, let's be honest - the projection is because she's a cute girl. :)

    But don't get me wrong, I love the Hexxat story and twist, I'd just love to have the chance to give a happier ending to Clara's story, too. It's not a flaw in the story for me, just the desire for an additional, new story.

    And Beamdog should be happy in any case - there's a huge amount of fan passion for both Hexxat and Clara, as a casual glance through all the threads on the first page of this forum indicate. A lot of games would be happy to get the sort of intense fan interest for a character that either of these two ladies have received.
  • kamuizinkamuizin Member Posts: 3,704
    edited November 2013
    LiamEsler said:

    What I find interesting is that at no point did anyone actually get to know Clara. Clara is a mind-controlled automaton at this point, and any personality attributed to her isn't actually hers -- apart from the very end, arguably. That was Clara's voice, her portrait, and her skills, and little else.

    I know you devs didn't made Clara to become an full NPC or even to players aknowledge her too much @LiamEsler, but sometimes, what comes spontaneous is better than the planned content.

    People gave voice to an opinion here, in the begin i thougth @22longZ would be slaughtered with flames for the harsh words he aboarded the subject, but apparently it reflected the thought of so many people that the thread developed an loud voice of the customers.

    It's a funny surprise, what i can't say for sure is if this reaction comes from a disappointment with true Hexxat presentation and initial dialogues or from a vision of true potential in Clara that can become anything, she's like an fresh mod waiting to be finished, and in this forum something like that would naturally reflect in the expectatives and hopes of the community.

    Clara is the flag of the step before a new content, you devs could change the initial aboard to make clear that her quest is an evil one, but as i said, sometimes the unexpected surprise get better than the planned, so maybe... just maybe, an content for an Clara NPC surviving that encounter could become the most bright work made in this Enhanced Edition.

    This at least, is what i think :)!
  • SchneidendSchneidend Member Posts: 3,190
    Interesting, this could be a Morinth/Samara type of dynamic. I rather like it. Except, of course, Hexxat isn't nearly as despicable a person as Morinth. Hexxat kills to live. Morinth kills to get off.
  • AyiekieAyiekie Member Posts: 975
    edited November 2013
    Yeah, and Hexxat is a real, fully-fledged character that was intended to be a default playchoice, while Morinth... isn't.

    (I'm very tempted to work on a playable Clara mod/questline now, although my ideas for the character might be considered more gut-punching than what happened in the game!)
  • TvrtkoSvrdlarTvrtkoSvrdlar Member Posts: 353
    shawne said:

    @Ayiekie: Sounds more like a job for the modding community than the devs, though; all this talk of wanting to save a character whose storyline explicitly concludes with their death sounds exactly like the mod projects that resurrect Yoshimo after Spellhold.

    The time of monolithic, untouchable, tone-deaf game studios is over. We have two-way communication with the devs; we tell them what we'd like, and they do their best to deliver (within reason). And honestly, both their work and our enjoyment of it reach a higher level than if they'd just locked themselves in a room without talking to us for 12 months.

    Even large studios like Obsidian are talking to their buyers/backers while Eternity is being developed. People love giving input, and ignoring your customers is never a wise decision. Just read through all the replies - most people here would gladly shell out a few bucks for a Clara DLC. Hell, I'd be willing to as well, and I friggin *HATE* DLCs (thanks, EA)!

    My point is, this unprecedented amount of dialogue we have with the devs is a wonderful thing. You're still stuck in the old publisher-developer-consumer trifecta mode of thinking, where anything and everything the publisher decided was set in stone. Those days are gone.

    In this day and age, we can do better. Hell, we *should* do better! There's demand here, and the devs would be wise to capitalize on it - expand Clara, turn her into a mini-DLC, and make some nice change along the way. With today's mod tools, and the ungodly amount of practice the devs have racked up while working on BG2EE, I'm sure they could churn out the whole thing in a single weekend.

    They get paid, and we get another NPC.

    What's not to like? :)

  • WayniacWayniac Member Posts: 132
    I feel like a lot of negativity is floating around in this thread with all of the posts telling the devs that having an option would be better... etc.

    Although, I agree that having an option would be amazing, I would like to take this moment to reflect upon the work that has already been put forward. I think they did an incredible job enhancing BOTH BG1 and BG2 and the work that was done to include Hexxat as a party member is incredible. It is a hell of a great twist that I don't think anybody saw coming.

    And the talk that this has generated is also quite incredible. This game is ridiculously old, but the excitement generated from all of this is phenomenal.
  • MilkTeaMilkTea Member Posts: 4
    I actually was really pleased with the reveal. Up until that point, I was severely disappointed with Hexxat. I thought to myself "This is the new NPC? Really? Damn, that's really underwhelming."
    Then it happens and everything turns around "Oh, so THIS is Hexxat. Okay, that's cool."
    Clara just, well, lacked a personality of any sort. She was quite literally a mind-controlled robot of a person. She was effectively already dead.
  • EmmiEmmi Member Posts: 77
    It is not at all my intention to be negative toward the real Hexxat in any way, but rather to voice my opinion that Clara provides a very intriguing opportunity for a DLC character while also adding RP potential and satisfying the loyal customers.
  • LiamEslerLiamEsler Member Posts: 1,859
    We spend a *whole lot* of time on the forums, listening, engaging, and generally getting feedback. Every single post is read and considered, usually by multiple developers. Of course not every idea or piece of feedback is going to make its way into the game, but @TvrtkoSvrdlar is absolutely right: game developers these days have unprecedented communication with fans. And that is awesome.

    It's always difficult around any release -- there are always unanticipated bugs (and sometimes anticipated ones, too), and that sucks for everyone -- but through it all, we listen to *everything*. Everything gets considered, one way or another.

    We really appreciate every post and bug-report, particularly those with clear instructions on how to reproduce issues, and any feedback (positive or negative!) on content. :)
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