Phase I: Performance Test
Dee
Member Posts: 10,447
We're happy to announce that as of today, Android Beta Testing Has Officially Begun!
We will start with a small number of Android users to install and play through our hardware test. The test goes through the entire Prologue for Baldur's Gate: Enhanced Edition. At the end of the prologue, the game will display a message and close by itself.
When we have enough successful tests with no critical issues, we'll move on to the next phase.
We will start with a small number of Android users to install and play through our hardware test. The test goes through the entire Prologue for Baldur's Gate: Enhanced Edition. At the end of the prologue, the game will display a message and close by itself.
Our testing program allows us to track crashes and other problems; there is no need to post issues here. Please submit all other feedback through TestFlight.Objectives for Testers
Move the screen around, zoom in and out, and take note of the frame rate, as well as any obvious graphical glitches. We're not looking for gameplay bugs; this build was created specifically for testing performance. You'll be limited to the Abdel pregenerated character. Talk to Gorion to complete the prologue and end the test.
Anything outside of the above parameters will display the following message and close the game: "You've wandered outside the bounds of the test. Please restart the test."
When we have enough successful tests with no critical issues, we'll move on to the next phase.
Successful Tests: 47/100
Post edited by Dee on
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If you're interested in participating in Android testing, follow the link below to sign up through TestFlight:Sign Up
Note that not everyone will be invited to test; due to the volume of likely applications we probably won't be able to respond to everyone.
Will be back later with more specific details. Sidenote if there is a way to give feedback from within the testflight app I don't see it.
-S
Edit: Just completed the prologue, no issues. Unlike previous builds where it said the hardware test was finished, this one just said "You've wandered outside the bounds of the test. Please restart the test."
The game is working awesomely on my tf300, but where exactly in testflight do we report? Cant seem to find it?
Otherwise: awesome work!
Installing the APK from the Testflight app is very hit and miss for me. Only one version has worked so far, all the others fail installation with the helpful error "Application not installed". However, I have a logcat dump from v2032 if that will help, just need to know where to post/send it.
I don't know how to feedback with the TestFlight app, there isn't any option to do it :S
Do we leave feedback here or in Testflight. Can't seem to find where to do that via Testflight.
D/AwesomePlayer(287): Use tunnel player only for AUDIO_STREAM_MUSIC
E/AwesomePlayer(287): LPAPlayer::Clip duration setting of less than 30sec not supported, defaulting to 60sec
E/AwesomePlayer(287): LPAPlayer::Clip duration setting of less than 30sec not supported, defaulting to 60sec
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x40078e80 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x42c73b50 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x43400088 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x46a7ae28 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x437c0d40 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x427d02f0 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x42268cc0 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x414c1c40 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x43400088 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x44cadf38 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x4af78e70 successful
I/OMXNodeInstance(287): OMX_FreeBuffer for buffer header 0x414d21f0 successful
I/dalvikvm(17901): Turning on JNI app bug workarounds for target SDK version 11...
D/Eas Debug(17915): Logging:
D/Eas Debug(17915): Logging:
I/System.out(17901): null 32768
I/System.out(17901): null 32768
I/dalvikvm(17970): Turning on JNI app bug workarounds for target SDK version 11...
I/dalvikvm(17985): Turning on JNI app bug workarounds for target SDK version 11...
D/dalvikvm(297): GC_EXPLICIT freed 40K, 78% free 2461K/11120K, paused 2ms+2ms, total 20ms
D/dalvikvm(297): GC_EXPLICIT freed <1K, 78% free 2461K/11120K, paused 2ms+1ms, total 16ms
D/dalvikvm(297): GC_EXPLICIT freed <1K, 78% free 2461K/11120K, paused 1ms+2ms, total 15ms
I/OdekakeDcfFile(299): Invalid content
E/MM_OSAL (287): ValidateAACFile failed
I/OdekakeDcfFile(299): Invalid content
D/QCUtilClass(287): extended extractor not needed, return default
I'm not super familiar with Android dev yet, so I'm unsure from the log if it's AAC files in the app package that cause this message or if it's something to do with the install dialog in Android.
The logcat line with the error code is "D/InstallAppProgress(16613): Installation error code: -22"
I can post the full log if you can let me know where/how.
The email says it's from noreply etc.. so I thought that line about replying with feedback above the line was just another oddity of Testflight. It turns out if you hit reply in your email client, it is actually an email address made up of a code value that their email system must process for the developer. Confusing, but at least now we know
It runs perfectly on my Asus Nexus 7 (Android 4.4.2).
What a wonderful feeling you get when you hear the famous narrator's voice from your tablet. It is so touching.
Right before today, I have never seen Gorion's death on tablet's screen. It was well worth the wait!
Thank you, Devs!
Yes everything is small, and I expected that. Aside from that it ran smoothly, zoom in/out worked great. Weather effects present as well as fog of war. Worked as well as Nexus 7 2013.
@Dee, as far as graphics go: I did somehow manage to remove the fog of war visibility, the darkened area rather than the unexplored area (since Candlekeep is already explored). By that, I mean there was no darkened area around the character, it was as light as the visible area, but otherwise operated as normal. The actual visible range by which NPCs would appear was also fine, it was just the darkened graphics/overlay. I have not yet been able to replicate it, but if/when I do I will e-mail feedback.
I have only one query - when I am in menu, all the options there are saying that I reached the border of the beta test and I can't get to the game to try it playing... Could anyone suggest me the navigation path in the menu which allows to get to the game?
Thx!
Launch the game and then select the following:
- Baldur's Gate.
- Single Player.
- New Game.
- Press 'Play' on the character named Abdel.
It should then start the prologue readout.