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Dark Dreams of Furiae - a new module for NWN:EE! Buy now
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  • AerakarAerakar Member Posts: 748
    Maybe demon years are the inverse of dog years and that much faster.

    Balrog99StummvonBordwehr
  • ShadowBlazeShadowBlaze Member Posts: 39
    edited June 16
    Hmm, I don't know if anyone has mentioned this. In BGEE, in Neera's quest, you find the body of a woman named Rilsa and have the option of burying her.

    But, the same option is not provided for Gorion in BGEE. You just let your father figure rot for days in the middle of the wild area and some poor chap from Candlekeep has to clean up after you.

    Post edited by ShadowBlaze on
    amberCoffeeCatWise_GrimwaldArvia
  • amberCoffeeCatamberCoffeeCat Member Posts: 77
    edited June 15
    Yup. The original devs did not think of something similar to the Rilsa* option. Maybe they were thinking along the lines "you shouldn't go back there anyway, since Sarverok's hunting for you"?
    * also, by the way, it's Neera's quest, not Rasaad's.

    But BG1NPC mod addresses the issue of Gorion's burial, for anyone interested.

    Post edited by amberCoffeeCat on
    AerakarWise_GrimwaldShadowBlazeArvia
  • jmerryjmerry Member Posts: 1,887
    That mention of Rilsa ... just thought of something.

    When you go back to the ranger, you can report what you did about the goblins. There's supposed to be a dialogue option for "I killed the troublemakers, the others won't cause trouble", but it's bugged. The trigger condition is off by one so if you kill the hostile goblins in the cave and leave the others alone, you get the "I exterminated them all" option instead. Oops.

    (This is as of game version 2.5. I don't think this was updated in 2.6, but I don't actually know yet.)

    Arvia
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,161
    Yup. The original devs did not think of something similar to the Rilsa* option. Maybe they were thinking along the lines "you shouldn't go back there anyway, since Sarverok's hunting for you"?
    * also, by the way, it's Neera's quest, not Rasaad's.

    But BG1NPC mod addresses the issue of Gorion's burial, for anyone interested.

    With that mod there are a variety of ways of handling it. :)

  • AerakarAerakar Member Posts: 748
    Does this mummy transformation work with the Rod of Resurrection also?

  • jmerryjmerry Member Posts: 1,887
    No. It's specifically the cleric spell, and the rod doesn't cast that.

    Aerakar
  • argent77argent77 Member Posts: 3,093
    edited June 16
    argent77 wrote: »
    Did you know that Mummies undergo an unusual transformation when you cast the level 7 priest spell "Resurrection" on them?

    Btw, that effect was already available in the original BG2 game. I wonder if it was meant as some kind of easter egg by the Bioware developers?

    Aerakarsemiticgoddess
  • GwendolyneGwendolyne Member Posts: 439
    I have always been wondering why no modder has ever tried to use this feature, before I did... ;)

  • lroumenlroumen Member Posts: 2,350
  • amberCoffeeCatamberCoffeeCat Member Posts: 77
    lroumen wrote: »
    Is this for real? o.O

    My thoughts exactly. ~10 years (for me) of periodically replaying Baldur's Gate wasn't enough to ever think of casting THAT spell on a 'living' enemy.

  • Wise_GrimwaldWise_Grimwald Member Posts: 3,161
    edited July 16
    Mordaine is an Invoker and an elf. An illegal combination.

    I feel that the Devs missed a trick in the training room. They could have had one of them having a strength spell memorised so that Charname could open some of the chests in the inn that a mage or cleric cannot open.

    They could also have had some illusional scrolls that disappear upon leaving the training room (nothing too powerful), but which you have a chance to memorise whilst in there.

    Ideas for part of a mod perhaps alongside giving the assassins there +1 armour. It would make investigating Candlekeep worthwhile.

    Post edited by Wise_Grimwald on
    JuliusBorisovBalrog99Grond0Aerakar
  • Balrog99Balrog99 Member Posts: 7,001
    Mordaine is an Invoker and an elf. An illegal combination.

    I feel that the Devs missed a trick in the training room. They could have had one of them having a strength spell memorised so that Charname could open some of the chests in the inn that a mage or cleric cannot open.

    They could also have had some illusional scrolls that disappear upon leaving the training room (nothing too powerful), but which you have a chance to memorise whilst in there.

    Ideas for part of a mod perhaps alongside giving the assassins there +1 armour. It would make investigating Candlekeep worthwhile.

    Yeah, right now only thief types or barbarians using rage can get the sweet loot in Candlekeep. It would be nice to have other options.

  • Wise_GrimwaldWise_Grimwald Member Posts: 3,161
    There is a potion of clarity plus minor treasure available to fighters with over 18 strength. The item worth 1000gp is indeed only available to thieves and barbarians plus rage. My suggestion of having a mage casting strength would not, I believe, make the gem worth 1000gp available. I think that having that gem unavailable was deliberate, but the potion, perhaps not. IMO having extra items available if you use your brains is a good thing.

    Balrog99AerakarStummvonBordwehr
  • jmerryjmerry Member Posts: 1,887
    jmerry wrote: »
    No. It's specifically the cleric spell, and the rod doesn't cast that.
    Addendum: as of 2.6, the rod does cast cleric Resurrection. Part of the general update to raise/resurrection effects.

    Another thing, new in 2.6 and not mentioned in the patch notes? A Shapeshifter's greater werewolf form now grants regeneration. 1 hit point every two seconds (3 per round), as long as you're transformed.
    At least, it does in BG2EE. BGEE still has a non-regenerating version, not that it matters without modding or cheating your way past the level cap.

    AerakarChronicler
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