Interestingly, such BAM appears normally in game, only in NI, it cannot open. I use 1024 blocks to render high definition backgroungs. Above 1024 the bam is broken in game visually:
Would it be possible (after the fix) to use BAMs bigger than 1024 pixels? That would be huge help.
Interestingly, such BAM appears normally in game, only in NI, it cannot open. I use 1024 blocks to render high definition backgroungs. Above 1024 the bam is broken in game visually:
Would it be possible (after the fix) to use BAMs bigger than 1024 pixels? That would be huge help.
Yes, BAM V2 officially supports frame sizes up to 65535 pixels per dimension. I messed up PVRZ generation when I tried to add code that should reduce potential glitches around edges of logical texture blocks.
The game's BAM V2 importer seems to be more robust than NI's version. However, it could introduce glitches on the top-left borders under certain conditions because of the slight texture shift I mentioned in my previous comment.
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Would it be possible (after the fix) to use BAMs bigger than 1024 pixels? That would be huge help.
Yes, BAM V2 officially supports frame sizes up to 65535 pixels per dimension. I messed up PVRZ generation when I tried to add code that should reduce potential glitches around edges of logical texture blocks.
The game's BAM V2 importer seems to be more robust than NI's version. However, it could introduce glitches on the top-left borders under certain conditions because of the slight texture shift I mentioned in my previous comment.