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The Road to v1.3 (BG:EE), Phase IV

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  • DeeDee Member Posts: 10,447
    edited August 2014
    @elminster‌ Are you using a retina display? Also, are you in full screen or windowed mode, and do you have Scale UI turned on or off?
  • elminsterelminster Member, Developer Posts: 16,317
    edited August 2014
    I'm on a macbook air mid 2011 (13 inch). From the looks of things I don't have retina display. I'm also not hooked up to any external monitor (I'm just using my macbook's screen).

    Its fullscreen mode. Scaled UI is on.
  • elminsterelminster Member, Developer Posts: 16,317
    For what its worth here is my baldur.ini
  • AdulAdul Member Posts: 2,002
    @Dee This is a minor thing and I'm not quite sure whether it's intentional or a bug, but I find it somewhat inconsistent that sorcerers get the green overlays on spell scrolls. To me, the green overlay says that I can learn a spell with the selected character, but as we know sorcerers cannot learn spells from spell scrolls.
  • AdulAdul Member Posts: 2,002
    Adul said:

    Since the last update to the beta it seem to be more difficult to leave each map (by clicking on the edge of an area) with a party of characters. I believe something has been changed recently that made it worse. Let me explain.

    Expected behavior: when you click on the edge of an area, your party walks over to the point you clicked, and as long as they're not too far apart from each other, the travel map opens up as soon as the first character touches the edge of the area.

    Perceived behavior: when you click on the edge of an area, your party walks over to the point you clicked, and as long as they're not too far apart from each other, the travel map only opens when your commanding character touches the edge of the area.

    This little change makes the whole party frequently bunch up at the edge of areas, unable to move forward for several seconds before your commanding character finally finds their way over to the edge of the area.

    This looks like it's fixed now. Woohoo!
  • SilverstarSilverstar Member Posts: 2,207
    Dee said:

    If you feel like add your eyes to the collection, I'm sure no one will think less of you for it.

    Why are you carrying that scalpel?

    ...

    Stay the hell away from my eyes!

    We need KidCarnival in here.
  • griever0483griever0483 Member Posts: 129
    Current Behaviour : in game text is aligned with the NPC name

    Expect Behaviour : in game text is aligned ON THE RIGHT of the NPC name
  • ChowChow Member Posts: 1,192
    Wait, did the patch just come out? After months of waiting, it happened just on those few days when my computer is completely wrecked?

    My usual luck.
  • kaguanakaguana Member Posts: 1,328
    @Chow no it isn't out it just update to the beta
  • kaguanakaguana Member Posts: 1,328
    Hey we like getting update no matter if it just a beta to test or a patchy patch, beside when the patch will be out @Dee will announce it in a new big shiny thread, you know that ;)
  • hook71hook71 Member, Developer Posts: 582
    Dee said:

    @elminster‌ Are you using a retina display? Also, are you in full screen or windowed mode, and do you have Scale UI turned on or off?

    I get that problem as well on my MacBook Pro (non-retina 1680x1050). Only seem to get the problem with the settings: Full Screen, Scaled UI on, and sizes 115 and 130.
  • aarionnaarionn Member Posts: 94
    Hi all,

    just quick question.

    Will I be able to resume my savegame in beta once patch is released? I am tired of waiting... and would like to play over the weekend as my wife is away . yay :)
  • DeeDee Member Posts: 10,447
    Okay, in full-screen with UI Scaling on I get the issue too. We'll need to look into that.

    Let us know if you find anything else!
  • DeeDee Member Posts: 10,447
    aarionn said:

    Hi all,

    just quick question.

    Will I be able to resume my savegame in beta once patch is released? I am tired of waiting... and would like to play over the weekend as my wife is away . yay :)

    Yes, at this point the beta is what the patch will be in terms of content fixes; if you start a new game in the beta, when the patch is released you'll be able to continue it there with no problems.

    The same is true for starting in 1.2, but if you have access to the beta and want to take advantage of the changes immediately you're safe to do just that.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    aarionn said:

    Hi all,

    just quick question.

    Will I be able to resume my savegame in beta once patch is released? I am tired of waiting... and would like to play over the weekend as my wife is away . yay :)

    Yes, no stuff related with saved games will be touched this patch.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Dee said:

    elminster‌ Are you using a retina display? Also, are you in full screen or windowed mode, and do you have Scale UI turned on or off?

    I have the font size set at 115, full screen mode with non-scaled UI. MacBook late 2006, 1280x800, and this does not happen.
  • elminsterelminster Member, Developer Posts: 16,317
    edited August 2014
    CrevsDaak said:

    Dee said:

    elminster‌ Are you using a retina display? Also, are you in full screen or windowed mode, and do you have Scale UI turned on or off?

    I have the font size set at 115, full screen mode with non-scaled UI. MacBook late 2006, 1280x800, and this does not happen.
    What happens to the font when you scale the UI? (like I wrote about it wasn't an issue when I turned off scaling)
  • kaguanakaguana Member Posts: 1,328
    Dee said:

    Okay, in full-screen with UI Scaling on I get the issue too. We'll need to look into that. Let us know if you find anything else!

    I try it as well on my laptop windows 7 sys in a full screen with UI Scaling on I get that issue as well but only at the default font size 130, with the others it doesn't happen and it doesn't happen in a window mode as well, not with any font size.
  • AdulAdul Member Posts: 2,002
    @Dee I've noticed two text display issues.

    Issue 1: the text in the screenshots below is always displayed at a very small size regardless of the font size setting. It also spans outside of the left edge of the map, so the first few words are always cut off.
    imageimage


    Issue 2: answers 6, 7, and 9 in the dialog window have a different indent value than the other answers. (I've only tested it up to 9 answers, additional answers might be misplaced as well.)
    imageimage
  • GreenWarlockGreenWarlock Member Posts: 1,354
    Playing through again on the Mac App store, which is an old beta, I have notice two missing items - the belt ogre no longer has Unshey's belt, and Joseph's ring is missing on the 3rd level of the Nashkel mines. I'm hoping these are long-since fixed, but reporting as regressions to 1.2 just in case.
  • DeeDee Member Posts: 10,447
    @GreenWarlock‌ I'm not sure how they were missing in that update, but they're there now; I make a point of picking those items up when I play through for testing.
  • kaguanakaguana Member Posts: 1,328
    kaguana said:

    Dee said:

    Okay, in full-screen with UI Scaling on I get the issue too. We'll need to look into that. Let us know if you find anything else!

    I try it as well on my laptop windows 7 sys in a full screen with UI Scaling on I get that issue as well but only at the default font size 130, with the others it doesn't happen and it doesn't happen in a window mode as well, not with any font size.
    A bit of a change it does happen in window mod but with the font size lower then 130 both sizes, not include 130, while the higher font sizes don't have this problem. When I remove the UI Scaling it solve the problem only for the 115 font size but not to the lowest one.
  • ZaramMaldovarZaramMaldovar Member Posts: 2,309
    Again I ask, since I can't find a post where somebody answered my question.
    Is this and old problem, or a new problem the beta is having, or a Windows 8 problem. Because I have a Windows 7 computer, and this never happened to me.
  • DeeDee Member Posts: 10,447
    It has to do with the new way fonts are handled in the combat log during dialogue; the speaker's name uses a different font than the body text, which messes with the margins a bit when the sizes don't match.

    It shouldn't be too much of a headache to fix if it can be fixed, but we won't know more until the programmers get back into the office on Monday. So for now, be satisfied knowing that the issue's been reported, and if it can be fixed, it will be.
  • ZaramMaldovarZaramMaldovar Member Posts: 2,309
    Well thanks for clearing that up I guess, I might wait to install the new patch until after I am done playing my current game. If it comes out before that.
  • dreamriderdreamrider Member Posts: 417
    The latest PATCH (to the beta) is already out (since Friday, work hours).

    The RELEASE of VERSION 1.3 is still some time away, depending on how many beta testers concur that the 1.3 unique bugs (that weren't there in 1.2) are all squashed (again).

    ...but if you have access to the beta, you might as well DL and play with it. 1.3 functionality will be whatever the functionality of the latest patched beta is at the time of release. All major functions are stable NOW in the beta, with bug squashing going on for the occasional visual or audio glitch, some font issues (seems to be focused on for Apple devices).
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