I think that came from some mis-read Victorian text, or something. I'm not quite sure, but swear I recall having read somewhere that that whole claim was a load of palookie. Like Vikings being unwashed and smelly, or ALF being an enjoyable show to film.
yeh, ive heard this too, by and large I try not to put to much stock in these kind a things one way or another. Regardless of factual merit its still probably were the concept for D&D came from.
Another thing I have always wondered is who is this "Mr. F" that those two idiots outside the Copper Coronet talk about? You know, that guy who attacks you for being in his way and the dwarf that he has with him.
Could be Fael. They could be there to clear up loose ends.
I've always wondered what they had planned if Imoen was killed off. Was it the same game basically, only she's dead once you get to spellhold? Would she still have even been a Bhaalspawn or did they add that?
If you play as an elf at the beginning of BG, doesn't that make you little more than a child? And does that then imply Aerire and Viconia are paedophiles for romancing you?
In my original, unmodded game from when BGII first game out, there was a mysterious potion on a shelf either in the Temple of Helm or Lathandar, in the Temple District. I can't remember the exact text but it was supposed to only work on Ogre Magi (you couldn't drink it yourself). I've no idea what it was used for and it's disappeared in the EE. If I had to guess it may have been something to do with the Gong quest, since an Ogre Mage appears in that, but was cut to save time.
That is relevant to a mini quest involving Mazzy where she fights a big ogre in the Copper Coronet. The potion you find is the same one the shady dealer offers to sell you to drug the big oaf(without Mazzy's knowledge)
Err... I feel I havve a lot to say here that will dispel your confusion. First, Bhaalspawn are nothing but a subtype of tiefling, beings with infused evil in their blood, given that they are descended not only from an evil god, but one who has a hold in the abyss, Bhaalspawn fit squarely into the aforementioned definition. Tieflings are incredibly varied - most look like their ephemeral progenitors safe for one or two signs of their taint, although this is not always the case - in the case of Bhaalspawn, for instance, their taint manifests as being able to call upon his dead power much like a Cleric would from their god, which explains why good bhaalspawn such as Imoen are able to call upon healing and buffing disciplines and evil ones from paths of sinistry. Outwardly, they look exactly like their mortal progenitor - that is, their mother, which means a bhaalspawn born from a half-elf will be a half-elf, a half-orc a half-orc, etc. It is likely that Bhaal did not even assume any remotely normal form to sire his children, but his avatar, the slayer... which makes the implications of the siring act... unpleasant.
On gods, they are beings of pure faith, if they don't get enough, they will diminish and perish, which is what happened with Amaunator and the Mulhorandi Pantheon, who lost too many of their followers and found themselves incapable of maintaining their grandness - the more powerful a god is, the more sensitive to faith alterations they are - if a demigod loses all his followers, he might simply become a mortal, now if a greater goddess loses about 50% of hers, she will be incapable of coping with the loss and her form will be permanently severed, rendering her a dead power wandering the remnants of her plane in the astral sea, no longer capable of giving or receiving any further help. Aumanator got around the death of his followers by turning into his aspect of Lathander... although he was... changed due to how he was now perceived (Lathander is, if you're remotely familiar with Faerûnian faith, the greatest nutjob of the good pantheon, best described as 'oblivious', 'capricious' and 'reckless'); the Mulhorandi pantheon, save for Bast who had long strayed from their wing and became Sharess, had no such luck, and once most of their followers were spirited away from their dominion, they vanished due to the extreme trauma of losing so much faith. Make no mistake though, placing faith on some 'new deity' will not automatically birth a god, although it is likely that once it becomes a suitable form a true deity will spawn an aspect to harvest its newfound faith (say, once a' new god 'of toilets and plumbery becomes sufficiently worshipped, a real god might take this worship under their wing and create an aspect to harvest the faith - likely gods to pick such would be Garl Glittergold (plumbing is technology), Sune (toilets can be considered aesthetically pleasing) or Ghaunadur (slime is fetid, as is the thing that flows through the plumbing- sewage).
Clerics' weapon proficiencies seems to be based on medieval "warrior priests" who used cudgels and warhammers - but you are also right that it seems to be slightly overblown. Odo of Bayeux for instance, was brother to William the conqueror and a priest. He was at the battle of Hastings and is depicted as armed with a cudgel in the tapestry depicting the battle. What he *actually* did during the battle is unclear, it seems far fetched that he waded into battle bashing in faces, but the tapestry seems to depict him as a morale-booster, in a "come on guys, kick their asses in the name of God"-kind of way.
Clerics aren't prohibited from inflicting all sorts of blunt damage on an enemy that can very well result in their death, or break their bones, damage their organs, rupture the skin.
They get all sorts of buff spells to enhance their STR.
Having a rock hurtling at someone at incredible speed will still mess them up
So they're still causing a world of pain on their enemies. Prohibiting bladed weapons because they make people bleed seems silly when a well placed blow to the face with a magical war hammer wielded by a divinely buffed up guy will rip off jaws and cause blood to spurt everywhere.
What were the illithid up to in Athkatla with this whole "Hidden" and "enlightened ones" and "Lady Jysstev" and "the Tumb" stuff? Also, why were they being led by an alhoon? I thought that illithid absolutely hated the alhoons.
Why does Bodhi have a cold when you first meet her? ;-)
Is Viconia really guilty of the murder that she's accused of in BG1?
More details on Shar-Teel's childhood and upbringing by Angelo.
What's the story behind the minotaur-led party that you briefly come across in the room full of myconids in the sewers under the Copper Coronet (presumably another loose end like the Guarded Compound)
Who was behind the creation of the Ice Island?
More details on the backstory behind the Harrower - did the heroic female paladin manage to take the evil vampire queen down with her?
Who was that little old guy that you meet early in BG1 who basically predicts your final battle with Sarevok and gives you a protection from magic scroll?
Who the hell leaves something like the Mace of Disruption just lying around in some random drawer??
What's the story behind the minotaur-led party that you briefly come across in the room full of myconids in the sewers under the Copper Coronet (presumably another loose end like the Guarded Compound)
Oh yeah! That was what I was forgot to ask! I am so absent minded sometimes...
I've always wondered what they had planned if Imoen was killed off. Was it the same game basically, only she's dead once you get to spellhold? Would she still have even been a Bhaalspawn or did they add that?
I imagine it would be the same game, just with slightly more incentive to want Irenicus and Bodhi dead(as if you need any)
Honestly it would make the final confrontation with Bodhi more climactic. It is kinda meh. Up the difficulty and the drama.
Who, in all the Hells, thinks it's a good idea to build a city over so many liches' lairs?! Honestly, there might as well be an entrance to a 56-layer dungeon in the middle of Athkatla. Just, you know, stick it in the middle of the city. Right underneath Borinall's house. Also, whose bright idea was it to not seal the old tombs off?! Ward the graveyard district, dude. Ward it. "Well, gee, the people pulling the strings behind the city sure are dropping like flies!" Well, yeah, that's because some bootylicious elf vampire decided to set up shop in some crypts you guys left wide open. >:| Might as well put a sign on it. "UNDEAD GO HERE. No Rogues (except Bards)!".
I've always wondered what they had planned if Imoen was killed off. Was it the same game basically, only she's dead once you get to spellhold? Would she still have even been a Bhaalspawn or did they add that?
I imagine it would be the same game, just with slightly more incentive to want Irenicus and Bodhi dead(as if you need any)
Honestly it would make the final confrontation with Bodhi more climactic. It is kinda meh. Up the difficulty and the drama.
Maybe. The reason I always wondered about the Bhaalspawn thing in particular is that in BG2 suddenly they act as though Imoen was raised by Gorion too (without stating it I don't think) and that 'you must have suspected'. But there was no indication of it in BG1, even Gorion had no idea unless he was just a jerk. It all felt very retconny.
Hmm, I see lots of questions being asked but not a lot of answers being given... Where are all the people who know the answers and why are they not saying anything? I want to know this stuff!
Comments
What I want too know, is where all the khopeshes are. Those things are neat.
First, Bhaalspawn are nothing but a subtype of tiefling, beings with infused evil in their blood, given that they are descended not only from an evil god, but one who has a hold in the abyss, Bhaalspawn fit squarely into the aforementioned definition. Tieflings are incredibly varied - most look like their ephemeral progenitors safe for one or two signs of their taint, although this is not always the case - in the case of Bhaalspawn, for instance, their taint manifests as being able to call upon his dead power much like a Cleric would from their god, which explains why good bhaalspawn such as Imoen are able to call upon healing and buffing disciplines and evil ones from paths of sinistry. Outwardly, they look exactly like their mortal progenitor - that is, their mother, which means a bhaalspawn born from a half-elf will be a half-elf, a half-orc a half-orc, etc.
It is likely that Bhaal did not even assume any remotely normal form to sire his children, but his avatar, the slayer... which makes the implications of the siring act... unpleasant.
On gods, they are beings of pure faith, if they don't get enough, they will diminish and perish, which is what happened with Amaunator and the Mulhorandi Pantheon, who lost too many of their followers and found themselves incapable of maintaining their grandness - the more powerful a god is, the more sensitive to faith alterations they are - if a demigod loses all his followers, he might simply become a mortal, now if a greater goddess loses about 50% of hers, she will be incapable of coping with the loss and her form will be permanently severed, rendering her a dead power wandering the remnants of her plane in the astral sea, no longer capable of giving or receiving any further help. Aumanator got around the death of his followers by turning into his aspect of Lathander... although he was... changed due to how he was now perceived (Lathander is, if you're remotely familiar with Faerûnian faith, the greatest nutjob of the good pantheon, best described as 'oblivious', 'capricious' and 'reckless'); the Mulhorandi pantheon, save for Bast who had long strayed from their wing and became Sharess, had no such luck, and once most of their followers were spirited away from their dominion, they vanished due to the extreme trauma of losing so much faith. Make no mistake though, placing faith on some 'new deity' will not automatically birth a god, although it is likely that once it becomes a suitable form a true deity will spawn an aspect to harvest its newfound faith (say, once a' new god 'of toilets and plumbery becomes sufficiently worshipped, a real god might take this worship under their wing and create an aspect to harvest the faith - likely gods to pick such would be Garl Glittergold (plumbing is technology), Sune (toilets can be considered aesthetically pleasing) or Ghaunadur (slime is fetid, as is the thing that flows through the plumbing- sewage).
Clerics aren't prohibited from inflicting all sorts of blunt damage on an enemy that can very well result in their death, or break their bones, damage their organs, rupture the skin.
They get all sorts of buff spells to enhance their STR.
Having a rock hurtling at someone at incredible speed will still mess them up
So they're still causing a world of pain on their enemies. Prohibiting bladed weapons because they make people bleed seems silly when a well placed blow to the face with a magical war hammer wielded by a divinely buffed up guy will rip off jaws and cause blood to spurt everywhere.
Is Viconia really guilty of the murder that she's accused of in BG1?
More details on Shar-Teel's childhood and upbringing by Angelo.
What's the story behind the minotaur-led party that you briefly come across in the room full of myconids in the sewers under the Copper Coronet (presumably another loose end like the Guarded Compound)
Who was behind the creation of the Ice Island?
More details on the backstory behind the Harrower - did the heroic female paladin manage to take the evil vampire queen down with her?
Who was that little old guy that you meet early in BG1 who basically predicts your final battle with Sarevok and gives you a protection from magic scroll?
Who the hell leaves something like the Mace of Disruption just lying around in some random drawer??
Honestly it would make the final confrontation with Bodhi more climactic. It is kinda meh. Up the difficulty and the drama.
Who, in all the Hells, thinks it's a good idea to build a city over so many liches' lairs?! Honestly, there might as well be an entrance to a 56-layer dungeon in the middle of Athkatla. Just, you know, stick it in the middle of the city. Right underneath Borinall's house.
Also, whose bright idea was it to not seal the old tombs off?! Ward the graveyard district, dude. Ward it. "Well, gee, the people pulling the strings behind the city sure are dropping like flies!" Well, yeah, that's because some bootylicious elf vampire decided to set up shop in some crypts you guys left wide open. >:| Might as well put a sign on it. "UNDEAD GO HERE. No Rogues (except Bards)!".
With a stripper factory inside.
And a beer volcano.
Go home Crevs, you're drunk.
That was a joke.