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New Expansion Pack [Baldur's Gate Path of the Lost Odyssey]

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  • WithinAmnesiaWithinAmnesia Member Posts: 961
    edited May 2014
    [I Accidentally quoted Myself from the First Comment while Trying to Update my First Comment; and that is why 'This' is here.]

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    With the Best of Intentions:

    Within Amnesia

    "Spite and Assumption Only Lead to Paths of Self-Inflicted Blight and Destruction" -Within Amnesia 2013.


  • WithinAmnesiaWithinAmnesia Member Posts: 961
    edited May 2014
    @Troodon80

    Hmmn, I have now (as I say This) Read your post three times now, more carefully than the last.

    *... I'm trying to find words for my opinion and or statement but I'm more or less 'blocked'.*

    I suppose I should ask, what it is that I'm, trying to say? Is it about how I wish to 'produce' content? Or is it about a 'plan'? I'm trying to find an answer for you in a convenient way but, I'm just letting myself 'think out loud' for better communication. Okay! NO more 'Beating around the Bush!' *Thinks...*

    Okay First Off[!]
    What is the purpose of this 'thread?'
    I don't have a definitive answer; on one hand It is a 'Hey look what I got Planned!' and on the other it is a Progress Report Thread. I feel that there is a 'Contradiction' in the way that I'm conducting 'my' thread.
    -I'm Saying that I will do this, this, that and the next thing; yes that is good and fine. Yet I cannot 'Fairly', 'Justly' nor 'Honestly' get people exited for new content in a quick matter. Although I'm Giving Progress Reports... Hmmn. I feel that I have lead people here Initially to believe that I'm 100% Ready for all of the steps here, when I'm Not.

    Hmmn, What should I do?
    Should I write a list of my limitations and where I plan to acquire new skills to suit my ambitions? A Self Evaluation 'Report' or Something Else? Either Way I Should Inform the People here on this thread of my limitations and that I must Acquire New Skills for myself in order to get rid of my 'Unknowns'; or should I do Something Else?

    It seems you have Wisdom in you words; (What Should I do? Tell my Strengths, Weakness) [Too Cheesy; needs something better [I almost deleted that bracketed part, but I kept it for more, 'transparent' communications]. [Rather] Should I Tell my Skills and Abilities and or where / what I Plan to Achieve in? I need to Learn some more 3D Modeling [Blender] and I need to Learn a whole 'ca rp ton' of Tools and Abilities in order to delver my promised content.

    I feel that I should 'cut' or 'hide' some of my ambitions to the community until I can Delver them, but then again if I'm 'True to Claim' then It won't matter when I announce my 'Claims'; they will be achieved 'sometime'. Hmm, this is a price of ambition and honestly I suppose; the Unknown. Oh Well, no time to dwell on negative things if I'm going to create something. Anyway, basically I'm wondering if I should 'denounce' my abilities and shed light on my abilities and plans to get new abilities to the community in the hope of 'dispelling' illusions.

    I Must Learn my Friend, and a great deal of it. I hope this 'Thread' to be a long term announcement 'vehicle' for I have a LONG journey ahead of me before I can start producing this 'Expansion' pack. how Long, I do Not know but I won't give up.

    [I think that I 'Repeated' some of my Points.. hmmn.]

    So What Advice would you Give? Should I say my limitations and ambitions or should I do something else?

    Take Care Friend. Best of Luck. Thank You for your Personal Input it is Invaluable.

    Edit: Speaking of Limitations and Abilities; How did you achieve your 'Snazy' Blue 'Point Boxes' and 'Arrows'? I'm Very Curious and my Current Ability 'Set' is without that understanding. Do you Care to Teach or is that 'Unpalatable'?

    Extra: [As I reflect now, I agree about] that earlier statement about 'Death' was somewhat a 'Dark Twist' in the 'Grand Scheme of Things' eh? Hmmn. Dark.

    Post edited by WithinAmnesia on
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Troodon80 said:

    (like adding a zoom feature as per the Enhanced Editions)

    Or un-hardcoding a great part of the game's engine, but for that you'll have to learn C... And the EEs have many un-hardcoded features, so it will be hard to compete with them (unless you go and un-hardcode party size and etc).

    Also... @Troodon80‌: Is there a difference between < em > and < i >? And between < b > and < strong > (not in the code, in how they look/behave).
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    edited May 2014
    Hey Friends What would you like to see in a New Expansion?

    Currently I'm Thinking and Working on some Early Bronze Items Quest Chain and Ankheg Quest and a bunch detailing the new areas.

    Bronze Item Quest:

    [Dwarfs: 'Entrepreneur' and 'Prospector']
    Basically Clear out an open Pit Mine [With Minor Tunnels] that some Rich Desert Entrepreneur Started but abandoned after Monsters [Mostly Gnolls] invaded the Operation and Internal Financial Problems.
    Then For the Tin Mine it is Located in The Wood of Sharp Teeth. Abandoned by Humans from Wood Elves and Monsters. Monsters kept maintenance up for a base. The Elves work a deal with Dwarves and Friends to Rid of the Monsters [Orcs] for the Monsters are for some reason trying to dam the River... Druid/Thief anyone?

    Quest Happens Before and After Nashkel Mines.

    Ankheq Quest:

    'The Nature Warden Officer that Warns the Party to not kill too many Ankhegs' wants the Party to track down and kill a Foreign Raiding Poaching Party that are killing the Ankhegs for profit via selling their Ankheg products in far away markets. Party is Tipped off to new areas and hunts down the Poachers and in the Confrontation with the Poachers they learn of the Ankheg Lair with the Matriarch. The Party Finds the 'Support' Caravan after the Conflict with the Poachers [A Very Tough Fight; Strategy, Not Over Powered Stats.] Depending on how well the Party Negotiates with the Caravan Trades People: The Party Can have Access to their Trade Skills; or Not. More on how they come into play but, then I could be dropping spoilers.

    I Wanted the Quests not too, too far from the 'General Path' [If there is a 'General Path'] of the Game's Progression so new player can 'Blunder' into them Naturally without having to Resort to Crawling through the Forums and Guides Tracking Down where the Content is.

    I must 'Flesh Out' some more Ideas. So No More Content as of now. [Not that I'm Lacking Content.]

    There is Way more to Come but for now, What do think of these Quests?
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    @‌Troodon80

    Hmmn, Thanks. I have about 'Ten' [Twenty] Minutes before I have to go to 'work'; so Unfortunately I must reserve my 'Full' reply [In-depth points and reflection until I Can get off of work (Around 5 hours from now).]

    Although I can tell you what I plan for next Week.

    Last Night when I was taking a Shower [Oo La La :P] I was thinking of what other people in my position would have first focused on; then it dawned on me. Most people Work with their Strengths first then their weaknesses. I Have a 'Rare' [Not Really, more like Uncommon] Talent of Drawing. So I then made a plan that Next Week I will be Producing 'Tangible' Content in the terms of Concept ART. Now We Both Win [not that any one was losing]. I Produce Art, Give Ideas Around then and they help me Plan and elaborate on my / community Ideas and Concepts.

    So on Monday Friends I will be Drawing. this will include some Areas, Items and maybe even character Sketches. Don't Worry I'm Actually Quite Descent at Drawing. [I should Scan my older works some time... ]

    So I Must Go Now, I will reply to your Comment Troodon80 in about 5 or 6 hours. Although now I can Say that if you have any Ambitions throw them at me; and yes I Greatly Like your Idea of Housing [I use the Friendly Arm House, the One with the Flame Dance Ring Quest after the quest giver leaves by the Gate in Vanilla Baldur's Gate]. I Feel that myself and the vast majority would love a 'Housing' upgrade / option; such and option would be an excellent Addition.

    Okay I must Leave Now [*Gets the Crowbar*]. I will get back to you later today.

    Take Care Friend.
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    I currently have no ambitions (aside from possibly helping with the housing option), but if you wish for help with 3D models then I am prepared to help in any way I can. I have created a number of basic items from Baldur's Gate over the last year, such as the gatehouse from Durlag's Tower (shown to the right), as well as houses, sections of walls, lamp posts, and bonfires that look somewhat similar to those found in the game. If you should want these items then I can upload at a later date using the OBJ format. You should be able to import them into Blender rather easily.
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    @Troodon80‌
    Sounds Great; Odd.. I was recently thinking of a 'Revamped' Durlag's Tower Cut scene. Well Just keep them handy, I might have 'a request' later. [I wonder if all the " '_' "'s Are giving a perception of myself as as a 'Prissy' person. I JUST started doing that realizing that I mostly talk to metaphors and sayings. Oh Well, Internet...] I'm Kind of Tired after Work so I don't know how 'High Quality' my Writing will be.

    Anyways I Should Read your formatting suggestion link and reply to your full comment (Like I said) but I'm just 'Out of Batteries'; and I feel that my Reply would be 'Subpar'. [Uhhhg..]

    Anyway I got Some Random things to Say / Announce.

    How do I ... I should just read the formatting page..
    [Next!]
    Oh when I was Walking to Work I Was thinking about your comment and there was a question of how much content I have 'Built Up'. Well I remember playing Baldur's Gate When I was Nine in Grade 5. Since then I have Always wanted to Create 'the game', more than I wanted to play the game. [I'm Going to Dodge the 'I'm X Years Old and on the Internet; I'm Amazing' Stereotype here.] In the Early 2000's I Made some Concept Art and Laminated [On my Last Day of Elementary School I do believe.] an Armoured Figure wearing 'Baldur's Gate II Style' Equipment. No It was in Grade 6 or 7 I believe; on the last day before Summer Break that I got my 'Drawing' Laminated. I Was either 10 or 11 Years Old When I Did that; I still have it on my Fridge in another Home. Since then I have Been Causally Producing Concept, Ideas and Drawings for 'Baldur's Gate Type' Content; 'As it Stands Now' Most of my Work is Quite 'Scattered Around'. [God that Sounds, 'Prissy'; Eh.]

    Hmmn, I will Just Give some Screen Shots of the 'Surviving' or rather Accessible Work. [My Old Laptop Died and I need to extract the Hard Where Files.]

    Wait a Minute... I Found Some Old 'Scans' of Drawings that I Saved Over to an External Hard Drive Before my Computer Died.

    Here are some Drawings of Baldur's Gate Related Content that I made When I was Either 14 or 15 in Grade 9 or 10. [I should Right Number Smaller than 10 in Letters, ya, ya`what ever[s].]

    Okay Hold the Files I will be Back.. Later.

  • WithinAmnesiaWithinAmnesia Member Posts: 961
    @Troodon80‌

    Okay I'm Back.

    Here are the Scans that I had 'Promised' but / although I got, 'distracted'. [I will Answer Your Comment, Later I Suppose. I'm Just so Tired.

    I Think a Zip File Would be Better but eh, 'Screw It'; Extra Work 'En' All'. I Like the 'Block of Pictures' better anyway.

    Being that I was Mostly 14 and 15 Years of Age When I Drew most of these [Pictures / Drawings]; since then I have Become a [Far] Better Artist [I Made a decent Picture Book in 2013]. Oddly Without Training nor much Practice; as I grew, so did 'It'.
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    Items are easily doable. Regarding the images, I mean. When scanned, you just need to trace over them with the appropriate colours so as to get them in the same style as the others in-game. If I were you, I would do that sooner rather than later. Perhaps release an item pack mod as a demonstration that you are in this for the long haul (not all the items you want to make, but rather a selection of perhaps 15 or so, a combination of armour, swords, maces, axes, and flails). Then focus on the areas and the bulk of the mod.
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    @Troodon80‌

    I think that is a Good Idea, Although I plan on making custom BAM files for each of the Custom Items.
    The New Armour Types need new BAMs and I plan on using Blender for their design, not just paint them as a lot of items are done in that style in Baldur's Gate II. I Prefer the 3D Modeled Images in Baldur's Gate I over the Painted Images in Baldur's Gate II. Although I first need to learn Blender for the Item... wait a second. I have one custom BAM that I made around two years ago. Hold on, Hold on *Searching for Files*

    Here we are, the Unfinished Item Icons for a Throwing Axe Project of mine back in 2012.

    I guess [for now] I could Edit some Existing BAMs to make the 'closely related' looking Items, e.g. Bronze Items.

    So What did You think?

  • WithinAmnesiaWithinAmnesia Member Posts: 961
    edited May 2014
    Troodon80 said:

    Items are easily doable. Regarding the images, I mean. When scanned, you just need to trace over them with the appropriate colours so as to get them in the same style as the others in-game. If I were you, I would do that sooner rather than later. Perhaps release an item pack mod as a demonstration that you are in this for the long haul (not all the items you want to make, but rather a selection of perhaps 15 or so, a combination of armour, swords, maces, axes, and flails). Then focus on the areas and the bulk of the mod.

    Could you not just Edit their line Colour Hue? No? [I did that 'Hue Strategy' for some parts of the Custom Axe above.]

    Edit: Here is the 'Finished' Small Frame of the Throwing Axe, Note the 'Point' on the Axe Head. [I found the File on / in a Text Document about new Items.]
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    @WithinAmnesia, I meant more with regards to how they will appear in the description. Rendering the actual items would be best for the inventory icons, yes.

    Here's a basic comparison (I haven't it into BAM format, it's just a copy/paste comparison) of the items as they will appear from your drawings above; just taking a single flail:
    image

    To the left is an image from in-game. A Mace +1. An unedited (aside from flipping and rotating the image) version of your drawing appears in the middle while an image consisting of two layers (a light layer and a darker layer, using an alpha mask for both) appears on the right. If the one on the right is any indication, then you will indeed be able to simply adjust the hue. Some may need more editing, however. I have to say, they blend in better with the other items in-game much better than I thought they would at first glance.
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    Oh Here is that " 'Finished' Small Frame of the Throwing Axe, Note the 'Point' on the Axe Head." from my above comment that I could not add the BAM File to due to me needing to go to work.
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    edited May 2014
    Troodon80 said:

    @WithinAmnesia, I meant more with regards to how they will appear in the description. Rendering the actual items would be best for the inventory icons, yes.

    Here's a basic comparison (I haven't it into BAM format, it's just a copy/paste comparison) of the items as they will appear from your drawings above; just taking a single flail:
    image

    To the left is an image from in-game. A Mace +1. An unedited (aside from flipping and rotating the image) version of your drawing appears in the middle while an image consisting of two layers (a light layer and a darker layer, using an alpha mask for both) appears on the right. If the one on the right is any indication, then you will indeed be able to simply adjust the hue. Some may need more editing, however. I have to say, they blend in better with the other items in-game much better than I thought they would at first glance.

    Good News for you! I can Draw Better than I could have 'Back Then' in 2010. For Example Here is a Page from a Picture Book [Below] that I did as a class Project while I was in Grade 12.

    Also, I think that the Original Item Description Artist(s) in Baldur's Gate drew 'Its' / Their Pictures much[, much] bigger than My Own. For Example, That Single Two Handed Sword on Drawing 47 could be hidden by 12 Sugar Cubes.

    I feel that the Original 'Item Description Drawings' in many cases would require much more than 12 Sugar Cubes to hide them. For Example Look at Moonblade's Item 'Drawing' in It's Personal Description. [Game Banshee Image Attached.] Also I wish to Draw my own Unique Item 'Close Ups' for their own [Every Custom] Unique [Item] Descriptions.

    Also Here is [Again] Drawing47 with 'Valtearia'. [For Easy Comparison with 'Moonblade'.]

    Also: I Plan to Draw in a Much Larger Scale for their [Custom Item] 'Close Ups' with an Addition [First] Concept Art Piece as a Guide for the Custom 3F Model.

    So Once Again Here are the [My Current (3:58 PM 25/05/2014)] Drawing Plans:

    Find [With Permission (Most likely a 'Not Now' Option)] or Create [A Very Much 'Now' Option] New Item [Draw g] Concepts on Paper; Drawing:
    -An 'Overview' of the Item [As with 'Valtearia the Two Handed Sword]. Use: 3D Modelling Reference for Inventory BAMs + Extra Concept Art.
    -A 'Close Up' of the Item [Akin to the Moonblade Picture Below]. Use: Item Description 'Drawings'.

    Extra: Also I might draw the [Saccus] Copper Mine Top Level Map Overview Concept. [Think [I'm Thinking, but open for Suggestions; E.G. Naskel Mine Original (at least I think that it is 'THE' Original) Concept Art (It Looks Like Old 'Trench Mining' Technique) [Below]]] Ancient Mining Techniques used in the 'Real World'.]

    Note: I Plan on having ALL New Items with their Own Custom BAM files and 'Description Close Up Drawings' [In this new 'Expansion']; Although 'Special' Cases may appear: e.g Icingdeath and Twinkle.
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    edited May 2014
    Here are the 'Original' (At Least I 'Think' that they are Original) Nashkel Mines Concept Art. It looks like the Original Concept Art' was / were Inspired by Trench Mining. [Roman Trench Mining Image Also Attached: Look for the 'Trench Mining Area'.]
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    I Forgot to Attach the Files.

    *Here They Are*
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Troodon80‌: you are willing to create 3D renders to make areas or such? That's nice! You're great man!
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    Last night a Drew a Quick Rough Unrefined Sketch of the Saccus Copper Mines: Fully Operational.
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    edited May 2014
    Here is the 'Final' Form [Meaning when you first enter the Area it is Overrun by 'Monsters' and it is in ruins and also less developed] of the (Renamed) Saccus Copper Mine[s].

    Note: this is 'C' Grade work from myself. I Spent only around 45 minutes to a bit over an Hour on this Piece. The above PumA in Paris Picture took from 2 to 4 Hours to Fully Polish.

    As with the date of the Work; I did this Last Night. I Hope you Enjoy my 'C' Grade Work. Take Care Friends.

    Also: @Troodon80‌ You might Enjoy this.

    Edit: I Forgot to attach the file... WHY can one NOT be allowed to edit a new image onto a comment? Hmmn Look below for the file. Erg.
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    edited May 2014
    Here is the (Renamed) Saccus Copper Mine Below the Gnoll Stronghold. Also I plan on adding an Auxiliary 'After Area Development' Frontier Town named: Saccus beside this Copper Mine with it Own Area.

    Planned (25/05/2014) In Game Area Progression:

    Ruined Abandoned Version [Infested with 'Monsters'].
    V
    Developed + Rebuilt Area Version. [The Image File Below is the 'Not Set in Stone' Developed + Rebuilt Area Version; and not the first Version that the party will first encounter with all the 'Monsters' Infesting it [While In Ruins].

    Edit: I Wonder if the Player's Party could get a Free Room for Life in the 'Saccus Keep' (Not Original Lore Name) for 'Liberating' the Area. I Would Also Like to Champion Other 'Housing' Options for more, Diversity than Dank Castle Walls, Even as Cool as they are.

    Also: The 'Developed Mine Area Version' is 'Unlocked' 'Later' in The Game and is Not Available 'Right Away', so that [Not the only one; Hopefully] 'Housing' Option would be around when the player clears the Bandit Camp I suppose? [Or when they [It] first enters Baldur's Gate [Naturally]?]

    Extra: Area Features Can be Resized if Need Be. [For Area Size Restrictions or for Relative Object / Building Size Comparison Reasons.]

    Take Care Friends. Also Remember this is 'C' Grade Work of mine, it took 45 minutes to 'a little over' an Hour to Create; So Expect Better Quality Images to Come [In the Near Future].
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    edited May 2014
    Extra: Here is the 'Better Contrast Version' of the Above File. [Saccus Copper Mines: Area 'Fully' Developed (+ Rebuilt)]

    Edit: Although if it was truly 'Fully' Developed, the Bridge would work, would it not? Also I plan to add more Buildings on 'the top' along side 'the keep'; along with 'on the bottom' near 'The Slanted Tavern' and other misc. sections [To Create more of an Operational 'Frontier' Mine Feel. So the Area Drawing is not 100% accurate.

    Take Care Folks!
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    Also I plan on an 'Outfitting' Option for some 'Monsters' Related to the Copper Mine.
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    edited May 2014
    I have Added new Details for a New NPC Duo:
    -Axagar Iron Fist: Chaotic Neutral, Mountain Dwarf, Barbarian / Battlerager [With Rage Variant: Whirling Frenzy]. Special: Bottomless Mug: [Permanent Quick Slot Item] Axagar is near always drunk as a result; 'Rooster the Soberer' is used by Goras to dispel Drunkenness and Battlerage Special Ability: Killing Rage. [Activates When Party is Attacked; Deactivates when Combat is Over or Dispelled by 'Rooster the Soberer'.]

    -Goras 'Rooster' Thundertoes: Chaotic Good, Lightfoot Halfling, [Halfling] Opportunist [Yes it is an Official Class]. Special: [Permanent Quick Slot Item] 'Rooster the Soberer' is a Magical Small Club used by Goras to dispel Drunkenness and Battlerage Special Ability: Killing Rage.

    Both NPCs have very 'Colourful' Banter at each other's 'Demons' and Short Comings.
    Quest: Find Goras's Magical Crystal Eye [Some "One-Eyed Bastard" Stole it from Goras.]

    I was Also thinking of a 'Hardcore Mode' for replayability where 7 or 9 NPCs can be Acquired at one time.

    Extra: Here is a File with some 'Exotic' Class Options that I Narrowed down from a Larger List.
    [Extra] Note: These 'Exotic' NPC Classes are not going to be the Only NPC Classes in the New 'Expansion'; e.g. Druid / Thief. Although the Fighter / Mage may be Replaced with a Spellsword or something like that.

    Okay well take care and bye bye for now Friends. So What do you think?]

    Also: @Troodon80‌ you might like this / have some opinions on the matter.

    Edit: Also I was thinking of Adding 21+ New NPCs of 'More or Less' equal 'Good, Neutral and Evil' Division(s) [Unlike a certain 'Dark Side' Mod *Cough* Good Bias *Cough* :P [7 Good, 7 Neutral, 7 Evil [Antipaladin] Planned New NPCs (Without or Including Allowed Preexisting Mods [Jet'Laya]].

    Extra: For Your Convenience: Here is the Below File Quoted:

    "Exotic NPC Class Elimination Round Three!

    Must Have Exotic NPC Classes:

    -Halfing Opportunist
    -Samurai
    -Swashbuckler / Pirate
    -Half-Giant / Ogre Racial Class
    -Psion
    -Cloistered Cleric / Librarian
    -Antipaladin / Paladin of Slaughter
    -Warmage / Battle Sorcerer / Spellsword
    -Battle Dancer / Duelist

    Valued Exotic Additions:
    -Hexblade / Duskblade
    -Wu Jen
    -Savage Bard / Barbarian [Possible Variant?]
    -Divine Bard
    -Brawler
    -Shaman
    -Spell Thief
    -Soul Knife
    -Gladiator
    -Necromancer / Dread Necromancer
    -Arcane Trister / Archer"
  • Troodon80Troodon80 Member, Developer Posts: 4,110

    I was Also thinking of a 'Hardcore Mode' for replayability where 7 or 9 NPCs can be Acquired at one time.

    I think this is beyond the capabilities of the game engine, although certain NPCs could be set to command rather than actually join the party properly.
  • WithinAmnesiaWithinAmnesia Member Posts: 961
    Troodon80 said:

    I was Also thinking of a 'Hardcore Mode' for replayability where 7 or 9 NPCs can be Acquired at one time.

    I think this is beyond the capabilities of the game engine, although certain NPCs could be set to command rather than actually join the party properly.
    I Suppose that One Could 'Rotate' NPCs in a party; but it would require still some work. I was thinking of the 'Hard Core' Mode as an Additional Feature that would most likely be not included the the First Edition of the 'Expansion'. It could however be in a later Edition as a 'Patch' or Optional Feature.

    For the First Edition I Hope to include:
    New Quests
    New Areas
    New NPCs
    New Items and Possibly Spells.
    Also New Sounds and Animations + New Monsters could be a possibility.

    Also as an 'Extra' Feature [Not in First Edition]: 'Horde Mode' Mini Game / Feature with different [Waves of] Adversaries; maybe even some bosses. [Also something with Surviving would be neat; with some permanent Reward or something.] Just my 'Long Viewed' thoughts.

    But all of 'this' is 'Extra Additional Stuff' and out of my Current 'Doable Area'.

    What do you think? [Take Care Friends.]
  • Baldurs_GateBaldurs_Gate Member Posts: 23
    Cool-Beans, Cool-Beans. Why the capitals? Bye.
  • WithinAmnesiaWithinAmnesia Member Posts: 961

    Cool-Beans, Cool-Beans. Why the capitals? Bye.

    Thanks. It is Just my Style. Take Care.

  • WithinAmnesiaWithinAmnesia Member Posts: 961
    Why all the Likes and things?
    @BaldursGate‌
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