'Divinity: Original Sin 2, along with letting you fight hordes of monsters, villains and innocent NPCs, will allow you to get in brawls with your own dear allies. The brand of co-op here has a competitive streak running through it, inspiring betrayal and the murder of one-time companions.
Unexpectedly, after two days of hands-on time with the game, I found that I’d been in more PvP battles than any other kind, not because there’s so much PvP – that really depends on who you’re playing with – but because I kept being drawn back to the arena.
Allies can transform into enemies anywhere, even in the middle of another battle, but in the town that Larian had created for the demo there was also a tournament organiser – a gateway to a more curated PvP battlefield, an arena designed specifically for players to duke it out inside.
I spent a lot of time in that dark, crumbling structure, surrounded by monolithic rocks and skeletons. It, like the rest of the demo, is a prototype, and perhaps even more experimental, as Larian weren’t sure if this kind of PvP would work at first. Yet it does, even in its barebones state. "
"Rather than streamline combat, in the pejorative sense, it makes turn-based fighting faster paced without sacrificing tactical complexity. Important decisions are still a dime a dozen, and with the addition of skill crafting, which allows you to combine spells to make new ones, like horrible invisible spiders or a gruesome downpour of blood there’s a hard-to-fathom number ways to approach a fight.
CEO and creative director Swen Vincke explained that, through spells and skills, they’ve been trying to open up more ways for players to manipulate the pen-and-paper-style ruleset. The team is putting together new spells and, perhaps more importantly, more spell combinations so that players will be able to employ them, both in and out of combat, to leverage more control over the environment."
I remain somewhat skeptical. I wasn't pleased with the way combat felt in the game's original release--it felt slow, in a way that turn-based combat really shouldn't, and more often than not my turns felt unsatisfying.
The mechanics are interesting, but there are better ways to handle turn-based combat without it feeling dull.
DOS combat system is slow but consistent and I think it makes for it. Did you you play Transistor game? I has somewhat similar but quite original turn-based combat. It's something in between of real-time and turn-based.
My problem with D:OS is that too frequently, the animations for a creature's turn are slow and lack motivation--so that when it gets to be my turn, it's not obvious, and when it's an enemy's turn, I have to wait longer.
Mechanics are one thing; the actual experience of the thing is another, and that's where I think Divinity falls short.
Excellent! The original ran pretty poorly on my laptop, but WL2 runs great, and that's the same engine, more or less.looking forward to finally giving this game a good try.
I had the same with PoE. The larger the area the worse the performance. My biggest gripe with DOS was the loading times. They were horrendous. Like 10 minutes just to load from the main menu. Hopefully that's not an issue anymore. According to Steam I still have almost 2 hours of downloading to go, so won't get to play tonight. Gotta be up for work in about 7 hours from now...
Excellent! The original ran pretty poorly on my laptop, but WL2 runs great, and that's the same engine, more or less.looking forward to finally giving this game a good try.
WL2 now runs on Unity 5.21 while DOS runs on Larian's custom engine.
I had a chance to poke around for a few minutes this morning. It runs really well on my laptop, so far. Loading times seem to be fixed, and everything is really smooth. Granted, I've only played up until the first fight near the temple, but so far, so good!
Having had a bit more time to play, I can say the game now runs nearly flawlessly for me. I am enjoying the EE much more than I did the vanilla version. Load times are vastly improved for me which makes a huge difference in my enjoyment. I'm only in the first city and my quest log is out of control already! I love that there's so much to do and see! Combat is difficult, but fun. Thumbs up!
Comments
Anyways I'm looking for something to tide me over until Whitcher 3 expansion gets released, that's in 2 and half weeks. So is D:OS worth buying?
'Divinity: Original Sin 2, along with letting you fight hordes of monsters, villains and innocent NPCs, will allow you to get in brawls with your own dear allies. The brand of co-op here has a competitive streak running through it, inspiring betrayal and the murder of one-time companions.
Unexpectedly, after two days of hands-on time with the game, I found that I’d been in more PvP battles than any other kind, not because there’s so much PvP – that really depends on who you’re playing with – but because I kept being drawn back to the arena.
Allies can transform into enemies anywhere, even in the middle of another battle, but in the town that Larian had created for the demo there was also a tournament organiser – a gateway to a more curated PvP battlefield, an arena designed specifically for players to duke it out inside.
I spent a lot of time in that dark, crumbling structure, surrounded by monolithic rocks and skeletons. It, like the rest of the demo, is a prototype, and perhaps even more experimental, as Larian weren’t sure if this kind of PvP would work at first. Yet it does, even in its barebones state. "
"Rather than streamline combat, in the pejorative sense, it makes turn-based fighting faster paced without sacrificing tactical complexity. Important decisions are still a dime a dozen, and with the addition of skill crafting, which allows you to combine spells to make new ones, like horrible invisible spiders or a gruesome downpour of blood there’s a hard-to-fathom number ways to approach a fight.
CEO and creative director Swen Vincke explained that, through spells and skills, they’ve been trying to open up more ways for players to manipulate the pen-and-paper-style ruleset. The team is putting together new spells and, perhaps more importantly, more spell combinations so that players will be able to employ them, both in and out of combat, to leverage more control over the environment."
This is a new trailer with the focus on the game's combat system.
https://youtu.be/wyPnPsGuiOM
The mechanics are interesting, but there are better ways to handle turn-based combat without it feeling dull.
Did you you play Transistor game? I has somewhat similar but quite original turn-based combat. It's something in between of real-time and turn-based.
My problem with D:OS is that too frequently, the animations for a creature's turn are slow and lack motivation--so that when it gets to be my turn, it's not obvious, and when it's an enemy's turn, I have to wait longer.
Mechanics are one thing; the actual experience of the thing is another, and that's where I think Divinity falls short.
https://www.youtube.com/watch?v=tEn0B31burc
Rub it in more why don't ya?
Maybe this time I can get past the "Character Creation" boss!
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=572102
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=572102
Or you can read the exact same thing because @brus posted it a couple of comments up.
According to Steam I still have almost 2 hours of downloading to go, so won't get to play tonight. Gotta be up for work in about 7 hours from now...
I'm only in the first city and my quest log is out of control already! I love that there's so much to do and see! Combat is difficult, but fun. Thumbs up!