I want to thank you for SoB, as it appears it will become permanent part of my BG playthroughs.
However I have run into a wierd bug - it seems proficiencies are nor applied for shapeshifter. I cannot provide my weidu file at the moment (workplace) but I did not install any other mod that modifies proficiencies. Although I did skip Druid component ( I opt for symbolic paws from scs). Funny fact is that I quickly checked and trueclass druids receive their proficiences properly.
I've run into a strange problem but since I'm not such a talented or precautious modder with pre-2005 games, it's more likely to be my fault than yours. (Probably some foul interaction between SoB, Item Revisions and Kit Revisions, even though they've played nicely until now)
I can't dual class. Whether it's Shar-Teel (F->T), Xzar (M->C), Imoen (T->M) or myself (F->M), it's an instant CTD and it's 100% related to the Weapon Proficiency Tweaks. If I uninstall it, dual-class, then reinstall it (and muck around with my companions profs, since they get a bit squiffy if I do this), I can play along as a normal dual class and it gives no problems.
Of all things, though, it gives an Assertion Error (An Assertion failed in CRuleTables.cpp at line number 5655).
Thanks for help! I decided that playing a different type of shapeshifting would be refreshing. I have a question though, is there a way to get stats of shapeshifts from your mod?
Yep, I'm using a BGT installation and I've tried every combination of dual classing with both the PC and various NPCs. It's more an irritation than anything, since I can work around it, but I was wondering what was causing it because I've reinstalled my installation a few times (due to other conflicts) and I've always ended up with this issue.
I tried with kits and trueclass and I didn't notice an abundance of innates. The thing is, I had the same error when I was using Tutu, but I can't remember if it appeared in the standard BG2. Maybe it's just time for me to suck it up, buy the EE's, and relearn how to mod Baldur's Gate.
While taking 2 rounds to shoot a crossbow is PnP-friendly, I think it would be incredibly irritating in-game. I'm fine with taking bows down a bit, since with GM you can still feel like Legolas, while melee weapons definitely need an upgrade in the early game.
Hello I'm interested in trying this mod out, but I'm having some technical difficulties. I'm pretty amateur at this stuff, could you please tell me what do you mean when you say "The mod archive should be extracted into your game folder from the archive (or just unzipped and then copied there)." What is the "mod archive"? I open up your folder and I see a bunch of files such as a folder for SoB, file called .gitignore, readme.exe and a few others, but I'm not sure where they are supposed to go. Help?
You want the setup exe in the same place where the Baldur's Gate exe is. All the folders should be beside each other (portraits, save, SoB). When you double click on the exe, if it's in the right place, a black console window will pop up and you can just go through the options.
The "archive" is the .rar file (maybe it's 7zip, I didn't pay attention).
(I'm really pleased it isn't my game or some random combination of mods I have, even if that means more frustrating work for you)
My first idea for the song would be to summon wild animals, gradually increasing in power, but I'm not sure how easy that would be to code since, once again, we're dealing with a spell that several mods edit to be more powerful and it would be the only Bard song that would need to be sung for a few moments before battle to be effective, unless it could be coded for the animals to exist only when the Bard sings.
Leading an army of rabid rabbits sounds like a Monty Python skit. I like it! If the innate is usable multiple times a day (maybe like the Paladin's anti evil abilities; 1/day/lvl), then the Meistersinger could be the king of conjuring, with more powerful summons (due to bard casting) and eventually druidic summons. The kit link you showed has a few neat abilities, but I'm not sure how well they'll transfer (Song of Companionship and shapeshifting).
I have some issues installing all components of IWD:EE 1.4 It will not install:
Component 1: Enchantment Standardization Component 7: Modifications to the Proficiency System
Something about: Error: Failure("CDVEX.CRE read out of bounds")
Maybe I mixed something up. I will do some test.
Edit: Somehow my installation got scrambeled - I had mod installed during patching, but the last time patching just cleard the mods and reinstall fixed everthing. Not sure what happend. I will reinstall IWD and see if it fixes the issues.
The Purifier is hilariously overpowered "disadvantage: cant shapeshift into animal forms" yeah but he can shapeshift into a goddamn fire elemental You could give him weakness to cold damage or somesuch.
Comments
I want to thank you for SoB, as it appears it will become permanent part of my BG playthroughs.
However I have run into a wierd bug - it seems proficiencies are nor applied for shapeshifter. I cannot provide my weidu file at the moment (workplace) but I did not install any other mod that modifies proficiencies. Although I did skip Druid component ( I opt for symbolic paws from scs). Funny fact is that I quickly checked and trueclass druids receive their proficiences properly.
Thanks for help,
Buli.
I can't dual class. Whether it's Shar-Teel (F->T), Xzar (M->C), Imoen (T->M) or myself (F->M), it's an instant CTD and it's 100% related to the Weapon Proficiency Tweaks. If I uninstall it, dual-class, then reinstall it (and muck around with my companions profs, since they get a bit squiffy if I do this), I can play along as a normal dual class and it gives no problems.
Of all things, though, it gives an Assertion Error (An Assertion failed in CRuleTables.cpp at line number 5655).
I decided that playing a different type of shapeshifting would be refreshing.
I have a question though, is there a way to get stats of shapeshifts from your mod?
While taking 2 rounds to shoot a crossbow is PnP-friendly, I think it would be incredibly irritating in-game. I'm fine with taking bows down a bit, since with GM you can still feel like Legolas, while melee weapons definitely need an upgrade in the early game.
That fancy new ini file sounds fantastic, btw.
What is the "mod archive"? I open up your folder and I see a bunch of files such as a folder for SoB, file called .gitignore, readme.exe and a few others, but I'm not sure where they are supposed to go.
Help?
The "archive" is the .rar file (maybe it's 7zip, I didn't pay attention).
My first idea for the song would be to summon wild animals, gradually increasing in power, but I'm not sure how easy that would be to code since, once again, we're dealing with a spell that several mods edit to be more powerful and it would be the only Bard song that would need to be sung for a few moments before battle to be effective, unless it could be coded for the animals to exist only when the Bard sings.
If the innate is usable multiple times a day (maybe like the Paladin's anti evil abilities; 1/day/lvl), then the Meistersinger could be the king of conjuring, with more powerful summons (due to bard casting) and eventually druidic summons. The kit link you showed has a few neat abilities, but I'm not sure how well they'll transfer (Song of Companionship and shapeshifting).
It will not install:
Component 1: Enchantment Standardization
Component 7: Modifications to the Proficiency System
Something about:
Error: Failure("CDVEX.CRE read out of bounds")
Maybe I mixed something up. I will do some test.
Edit: Somehow my installation got scrambeled - I had mod installed during patching, but the last time patching just cleard the mods and reinstall fixed everthing. Not sure what happend. I will reinstall IWD and see if it fixes the issues.
But 2.6 somehow did not install:
13: Rouge Class Tweaks -> Error: Unix.Unix_error(20, "stat", "SoB/thief/scoutttrack.txt (maybe a typo? 3t ?)
27: Add the Purifier druid kit -> Error: Not_found
Hope that helps. Thanks for all the great work again.
You could give him weakness to cold damage or somesuch.