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[MOD] -Scales of Balance- a post-hac tweak mod

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  • rkocourrkocour Member Posts: 34
    edited June 2017


    That's SUPER weird.

    Out of curiosity, what is your party makeup? Classes/kits/stats, etc?

    I first noticed it with a f/m/t. For my tests i've been just doing a half-elf f/m/t with ctrl+8 stats.

    I generally jump to imoen/gorion. Leave candlekeep. Skip cutscene. Then go hunt some diseased giberlings in lions way. I didn't notice it when killing bears or wolves so i may only be the giberlings that trigger.
  • KavrozKavroz Member Posts: 5
    Hi its me again.

    I found a typo i Dexterity desciption.
    It says:
    "13: -1 ranged thac0"

    And dexmod.2da actually gives you -1AC at 13 dex.

    And my thought about full strength from twoheanded weapon.
    When you have exceptional strength as warrior class and you are using onehanded weapon it takes you down to 17 not to flat 18.
    I think it should lower your strength to flat 18 so you have some use of that stat.
    Is there a way to do it? Or is that intended?

    I would also like to say that so far i enjoy your mod quite a lot.
    I brings some new aspects to the game.
    I really like how the new stat bonus distribution dosent make 18 in STR, CON, DEX the only good choice as other stats gives you qiute a lot now.
  • rkocourrkocour Member Posts: 34
    edited June 2017
    So in trying to hunt down this bug. I have my latest install that has it. I don't think this is Scales of Balance on it's own. It might not even be scales of balance at all. The bug does not happen with scales of balance on it's own. It doesn't happen with scales of balance + atweaks. It does happen with Scales of balance + atweaks+ EET_tweaks

    Edit:

    Just did an install of same mods without scales of balance. No bug. So something in scales in interacting strangely with atweaks and eet_tweaks.

    edit2:
    last test of the night. bug with
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.6.8
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.51
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #7 // Adjust XP for killing creatures: 1.3
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #11 // Adjust FPS and fix audio skipping in cutscenes: 1.3
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #12 // More bandit scalps: 1.3
    Post edited by rkocour on
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  • [Deleted User][Deleted User] Posts: 0
    edited June 2017
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    edited June 2017
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  • KavrozKavroz Member Posts: 5
    edited June 2017



    Did you Modmerge your SoD installation before installing SoD?

    You mean before installing EET right? Yes i did that.

    BTW I almost finished updating polish translation of your mod cause it was quite a few versions behind.

    Where can I send this to you?
  • AasimAasim Member Posts: 591


    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.6.8

    This one is causing this sound to play for me even w/o other mods and installed last. Will try to debug it since I want stat changes and don't want to go psychotic just yet...

  • AasimAasim Member Posts: 591
    Well, removing d5_stats.spl from eff fixes it, but it also kinda removes the whole component...
  • AasimAasim Member Posts: 591
    Maybe something to do with this?

    However, string doesn't get displayed nor does it have a sound attached....grr.
  • kjeronkjeron Member Posts: 2,368
    @Aasim @subtledoctor
    Might be "D5_STATS.SPL"'s casting sound(@0x10), its set to 'CAS_M05', likely leftover from whatever spell it was created from. "D5_STATX.SPL" also has the same casting sound set.
  • AasimAasim Member Posts: 591
    kjeron said:

    @Aasim @subtledoctor
    Might be "D5_STATS.SPL"'s casting sound(@0x10), its set to 'CAS_M05', likely leftover from whatever spell it was created from. "D5_STATX.SPL" also has the same casting sound set.

    Yup, that's it.
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  • rkocourrkocour Member Posts: 34
    oh thank god. Cheers @subtledoctor . And cheers @Aasim
  • cherryzerocherryzero Member Posts: 129
    Hi, I'm playing SoD with my own party and no other mods besides SoB and noticed two errors (or maybe one is working as intended).

    1. I have a half elf assassin who, with the nymphs cloak has a 20 charisma. I briefly had a luck bonus that just seemed to stop working.

    2. The same character chunked a shield bearing dwarf with a a backstab and got shield stunned for his efforts. Maybe this is working as intended but it seemed kind of strange to me to get stunned off a successful lethal backstab.

    Outside of those two minor issues I'm enjoying the mod immensely.
  • AasimAasim Member Posts: 591

    Hi, I'm playing SoD with my own party and no other mods besides SoB and noticed two errors (or maybe one is working as intended).

    1. I have a half elf assassin who, with the nymphs cloak has a 20 charisma. I briefly had a luck bonus that just seemed to stop working.

    I have the same issue. D5_stats doesn't get applied. Oddly enough, even when I do apply it via editor, still no bonuses.
  • AasimAasim Member Posts: 591
    CLABs are modified with d5stat1; and should be with d5_stat1 or something like that.
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  • AasimAasim Member Posts: 591
    edited June 2017
    I've made it work by simply replacing the spell names in clab files. (more accurately, I've copied the d5_stat1.spl to a new spell d5stat1.spl - the one that's in the clabs but doesn't do anyting)
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    edited June 2017
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    Post edited by [Deleted User] on
  • cherryzerocherryzero Member Posts: 129
    I downloaded the new version, reinstalled everything and it still did not change the missing luck bonus. I even started a new game and made a 19 charisma half elf just to make sure it wasn't my save game.

    Anyway, again, not game breaking or anything. But looks like it's still a bug.
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  • cherryzerocherryzero Member Posts: 129
    Hmmm... maybe it did work and I missed it. I'll check again when I get home, thanks.

    I'm running it in SoD on a PC. Clean install, no other mods.
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  • AasimAasim Member Posts: 591
    You can see the bonuses on character sheet. ie. save vs spells = 13 (-1) - that -1 should be luck
  • cherryzerocherryzero Member Posts: 129
    I loaded my game into ee keeper to check effects. I was wrong about my new toon, he did have the luck effect... but it didn't seem to take for my saved game... so I just recreated that toon with ee keeper and it's fine now.

    Thanks for the help.
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  • AasimAasim Member Posts: 591

    Aasim said:

    You can see the bonuses on character sheet. ie. save vs spells = 13 (-1) - that -1 should be luck

    That is actually a save bonus, not luck... this component separates the basic luck function from the save bonuses that are usually attached to it, and strings them out over various stat points. The save bonuses are visible but the luck bonus is not (because the character sheet doesn't display the luck stat).
    I meant to say that if this is working as it should, CHA bonuses (to saves) will be displayed on sheet, so the luck bonus will also be there.
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