I have a half elf assassin who... chunked a shield bearing dwarf with a a backstab and got shield stunned for his efforts. Maybe this is working as intended but it seemed kind of strange to me to get stunned off a successful lethal backstab.
I think it might be reasonable to give thieves blanket immunity to the shield bash. Thoughts?
Actually that does seem pretty reasonable. They're not going to win a straight up fight with a shield bearing fighter of equal level anyway and getting stunned off a successful backstab seems kind of silly.
Readme says: "Two-handed swords and bastard swords are combined into a "greatswords" proficiency"
But bastard swords are actually using Longsword proficiency instead. At least in EET.
Also is it posible for you too update description of all items that are affected by this change? Cause right know item descriprion is still using old names of proficiencies. So in description it says that bastard swords are using bastard sword proficiency when it actually is using longsword and should use greatsword
If you install both SoB & M&G, the weapon proficiencies cap stack, right? So M&G gives Blades the option to Specialise, i.e. two pips and SoB adds the option for a third, correct?
I tried making an Elven Ranger with 14 INT and I couldn't put 2 points in Spears during character creation. Or does 14+ mean "everything above 14", instead of "14 and higher"?
Hello! I'm using Stat Bonus Overhaul (SoB 5.6) and I may have found a bug.
I made a dragon disciple that seemed to be 1 spell/level short. To test this I rolled up 4 high INT characters and leveled them to lvl 2, a mage generalist, a specialist, a sorcerer and a DD. Only the DD didn't get the effect "Spell: Wizard spell slot modifier [42]".
My installation is BWS + EET, with a lot of mods. I can't say 100% that nothing else isn't interfering.
I think sorcerers are not supposed to get bonus spells from INT - They already have a gazillion spell slots, and their spells don't come from intelligence or study.
If anything, there is a bug if sorcerers are getting INT-based bonus spells. I can remedy that
I agree that spell slots from INT doesn't make much sense for sorcerers, BUT: if only mages get the bonus, then sorcerers will actually have one spell fewer per level than a specialist by the end of the game.
Maybe not a huge problem. Especially not with my munchkinized setup.
With the YARAS (or whatever the acronym is; it's the armour revamp system) installed I have this problem:
My Skald has the Toughness feat and the Barbarian Ranger has innate Toughness, but both only show the 10% damage resistance on the charactersheet, not the total of innate + armour. Characters with no innate Toughness, just show the armour values. Do they stack and simply do not show on the sheet?
Great, thanks! If I can help you by providing more details, please ask. My questions aren't meant as negative critique, but as bugreports. I really appreciate what you're doing.
Oh, because the readme said they were limited to Studded Leather. On a sidenote: do you have an ETA on an updated release, or should I just start my playthrough?
Comments
Readme says:
"Two-handed swords and bastard swords are combined into a "greatswords" proficiency"
But bastard swords are actually using Longsword proficiency instead. At least in EET.
Also is it posible for you too update description of all items that are affected by this change?
Cause right know item descriprion is still using old names of proficiencies. So in description it says that bastard swords are using bastard sword proficiency when it actually is using longsword and should use greatsword
I made a dragon disciple that seemed to be 1 spell/level short.
To test this I rolled up 4 high INT characters and leveled them to lvl 2, a mage generalist, a specialist, a sorcerer and a DD.
Only the DD didn't get the effect "Spell: Wizard spell slot modifier [42]".
My installation is BWS + EET, with a lot of mods. I can't say 100% that nothing else isn't interfering.
if only mages get the bonus, then sorcerers will actually have one spell fewer per level than a specialist by the end of the game.
Maybe not a huge problem. Especially not with my munchkinized setup.
My Skald has the Toughness feat and the Barbarian Ranger has innate Toughness, but both only show the 10% damage resistance on the charactersheet, not the total of innate + armour.
Characters with no innate Toughness, just show the armour values.
Do they stack and simply do not show on the sheet?
On a sidenote: do you have an ETA on an updated release, or should I just start my playthrough?