Rangers (and Magehunters) can't select Shieldfighting. If this is intentional (I hope not), at least the class description should reflect this. (Also got M&G installed, obviously.)
I want to give a shout-out to the changes you made: it's awesome to notice how much I'm debating different fighting styles, since they all have their benefits. YARAS is a cool system that really works well at higher levels. One small remark, though: I do think that the spear (with the functional item tweak) is slightly too powerful now, compared to the halberd.
Halberds do 1d10 damage, either piercing or slashing. Spears do 4d2 + 1 damage with your tweak AND a +1 to hit for being light weapons. (That's how it shows in the charactersheet. That's a VERY high minimum damage.) I don't think magical halberds are more powerful. See links below for comparison. (Granted, only for BGII+ ToB.) Fairly even, I'd say.
Hello,I've installed some component ( WPO-proficiency & weapon ) but it has messed the proficiency name and description in the character record and SK.
I'm wondering if you could tell me which file it has modified so I could correct it myself ( cannot find where to correct it in Near Infinity )
Hello,I've installed some component ( WPO-proficiency & weapon ) but it has messed the proficiency name and description in the character record and SK.
I'm wondering if you could tell me which file it has modified so I could correct it myself ( cannot find where to correct it in Near Infinity )
Did you install this in the middle of an existing game? Generally not a good idea.
Or did you perhaps install this on SoD without first installing Modmerge?
Yup, I installed it in the middle of an existing game :-s But, well, I couldn't find which string was messed up, even with the references ( it reference the older proficiency name, not the new one ), so I had to restore a backup, and now it should work fine, thanks for the help anyways !
Another report: Jan Janssen's armour gets considered as Studded Leather, meaning it changes his AC and lowers his DEX, which also means that he no longer meets the minimum required DEX for his gloves & goggles. Mind, I don't consider this very bothersome, but it does seem to be an unintended side-effect.
When reaching 9th lvl, my Barbarian Ranger lost his innate resistances. Skalds are not able to allocate 3 stars (with WPO installed) on longswords, spears, axes or flails.
I have an Elf Fighter/Mage with 17 strength. I just got the Hands of Takkok in the Low Lantern. They do not change my strength to 18/00. Is that to do with this mod?
Upon further experimentation, it seems like my F/M having any melee weapon equipped leads to a -1 strength penalty. Taking it off, I have 18 str. Taking it off and wearing hands of Takkok, I have 18/00. This also applies to Yeslick, any melee weapon gives him -1 str. This does not appear to apply to Ajantis, who has full strength when wielding a weapon, and gets the 18/00 correctly from the gauntlets. A bow does not apply a -1 str.
I also noticed that heavy armors have a Dexterity penalty but I remember that being part of the mod.
Comments
(Also got M&G installed, obviously.)
YARAS is a cool system that really works well at higher levels.
One small remark, though: I do think that the spear (with the functional item tweak) is slightly too powerful now, compared to the halberd.
I don't think magical halberds are more powerful. See links below for comparison. (Granted, only for BGII+ ToB.)
Fairly even, I'd say.
http://mikesrpgcenter.com/bgate2/weapons/spears.html
http://mikesrpgcenter.com/bgate2/weapons/halberds.html
I'm wondering if you could tell me which file it has modified so I could correct it myself ( cannot find where to correct it in Near Infinity )
But, well, I couldn't find which string was messed up, even with the references ( it reference the older proficiency name, not the new one ), so I had to restore a backup, and now it should work fine, thanks for the help anyways !
Skalds are not able to allocate 3 stars (with WPO installed) on longswords, spears, axes or flails.
I also noticed that heavy armors have a Dexterity penalty but I remember that being part of the mod.