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[MOD] -Scales of Balance- a post-hac tweak mod

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Comments

  • EtaminEtamin Member Posts: 789
    edited October 22
  • ALIENALIEN Member Posts: 987
    @Etamin If you still have the installation, use https://github.com/InfinityMods/WeiDU-FileChangelog tool and when it ask aboout filename, enter: X#SHDR6B.CRE then post results.

  • EtaminEtamin Member Posts: 789
    @ALIEN Thanks, but i just reinstalled all BG games preparing for final EET installation. I'm just waiting for SoB update and had to figure out mods order. I will just hope updating NPCProject to version 24 will fix collision with SoB.

  • EtaminEtamin Member Posts: 789
    I just played a little bit with your mod and noticed few bugs:
    1) Intelligence doesn’t affect number of spells for mages. Without your mod they start with 2 spells, from which they can memorize 1. With mod it’s always 4 spells from which they can memorize 3.
    2) High charisma gives 1 less bonus spell for sorcerer. With charisma 10 I can cast spells 3 times, with 18 I can cast 4 times (according to readme should be 5).
    3) Warriors, rogues and clerics start with 5 proficiency points. According to readme they should start with 4.
    4) Wearing armor doesn’t change track0. Khalid has 16 dex, so he has base AC 7 and track0 20. With splintmail armor he should get -4 dex penalty and lose 1 track0 point.

    Few suggestions:
    1) Would be great if weapons descriptions could reflect changes made by this mod (damage tweaks, AC bonus, new category combinations etc).
    2) If you install Yet Another Revised Armor System, classes descriptions are missleading concerning armor restrictions. For instance mages and rogues can wear now any armor, but druids and monks keep theirs restrictions. Would be great if after installing this component, descriptions would also change.

  • ArthasArthas Member Posts: 1,091
    So you are telling the revised stat bonus is broken? I tried it and I didn't realize these issues. But I use only that component

  • EtaminEtamin Member Posts: 789
    edited October 27
    Arthas wrote: »
    So you are telling the revised stat bonus is broken? I tried it and I didn't realize these issues. But I use only that component

    I noticed only problem with bonus spells. Also i'm not sure how constitution should work. In tra file are 3 descriptions. I got this one in-game:

    Bonuses:
    15: +1 hit point per level
    16: +2 hit points per level
    17: +3 hit points per level (warriors only)
    18: +4 hit points per level (warriors only)
    19+: +5 hit points per level (warriors only) and regeneration

    But there's also this (third is very similar):

    Bonuses:
    12: warriors gain +1 hit point per level
    14: +1 hit point per level (warriors +2)
    16: +2 hit points per level (warriors +3)
    18: +3 hit points per level (warriors +4)
    19: slow regeneration (2 hp per hour)
    20: +4 hp/level (warriors +5), regen 1 hp/turn
    21: +4 hp/level (warriors +5), regen 2 hp/turn
    22: +5 hp/level (warriors +6), regen 1 hp/2 rounds
    23: +5 hp/level (warriors +6), regen 1 hp/round
    24: +6 hp/level (warriors +7), regen 2 hp/round
    25: +6 hp/level (warriors +8), regen 1 hp/second

    Readme doesn't have constitution description, so i can't compare them.

    StummvonBordwehr
  • subtledoctorsubtledoctor Member Posts: 11,400
    Revised star bonuses doesn’t touch CON - the Revised Hit Dice components do. There are several variants of the hit dice component, I believe both of the above descriptions are covered.

    I think I’ll just remove the bonus spell slots for INT and CHA. Too much trouble to maintain the sane thing in two places. You should install that from Tome & Blood v0.8 instead.

  • EtaminEtamin Member Posts: 789
    Revised star bonuses doesn’t touch CON - the Revised Hit Dice components do. There are several variants of the hit dice component, I believe both of the above descriptions are covered.

    I think I’ll just remove the bonus spell slots for INT and CHA. Too much trouble to maintain the sane thing in two places. You should install that from Tome & Blood v0.8 instead.

    I didn't install Revised Hit Dice, cause i had similar component from Tweaks Anthology. I just did it now. And there's something wrong. When you install RHD constitution description change for this:

    Bonuses:
    12: 2/3 minimum on hp rolls
    14: +1 hit point per level
    16: +2 hit points per level
    17: max hit points on rolls
    18: +3 hp/level (warriors only)
    19: slow regeneration (2 hp per hour)
    20: +3 hp/level (warriors +4), regen 1 hp/turn
    21: +3 hp/level (warriors +4), regen 2 hp/turn
    22: +4 hp/level (warriors +5), regen 1 hp/2 rounds
    23: +4 hp/level (warriors +5), regen 1 hp/round
    24: +5 hp/level (warriors +6), regen 2 hp/round
    25: +5 hp/level (warriors +6), regen 1 hp/second

    (Which by the way wasn't translated properly, so here is fixed polish translation: https://filebin.net/w593jyi6x9v6nmke)

    Yet, when i set CON for 18 i get 18 hp as warrior and 10 as mage (when CON is at 10 it's 15 for warrior and 8 for mage). In both situation it's 4 hp too much. Should it be like that?

  • ArthasArthas Member Posts: 1,091
    Subtledoctor don't give up on the revised stat component because I like it very much

  • subtledoctorsubtledoctor Member Posts: 11,400
    Arthas wrote: »
    Subtledoctor don't give up on the revised stat component because I like it very much

    Nothing will change. You’ll just get the extra spells from TnB, and the rest of the bonuses from SoB. They work together.

  • ArthasArthas Member Posts: 1,091
    I never used TnB but hopefully it is compatible with BG classical edition. I find your stat revised feature one of your best well-thought ideas out there

    Thanks for your work

    StummvonBordwehr
  • subtledoctorsubtledoctor Member Posts: 11,400
    Arthas wrote: »
    I never used TnB but hopefully it is compatible with BG classical edition. I find your stat revised feature one of your best well-thought ideas out there

    Thanks for your work

    The SoB bonus spells are not compatible with the pre-EE engine...? So there is no change there. (In fact the entire revised stats component is incompatible with classic BG2.)

    The TnB bonus spells are literally the same code as the SoB bonus spells. I took it from TnB and dropped it into SoB. Of course in a different mod, cutting and pasting code opens the door to bugs. Which evidently there are. But it doesn’t make sense to try to handle bugs in the same code in two different places. So it will be 1) bonus spells for INT/CHA from TnB; and 2) other stat bonuses from SoB.

    StummvonBordwehr
  • ArthasArthas Member Posts: 1,091
    edited October 28
    Sorry Subtledoctor,
    but I do not understand.

    1) When I extract Scales of Balance into my classical BG2 folder, I'm getting asked to install Stats bonus overhaul, so why are you saying "In fact the entire revised stats component is incompatible with classic BG2"?

    2) Are you actually saying that it's the spells addition that is incompatible for BG:classical edition? If that's what you meant, why is that so?

    3) The readme says: Scales of Balance is designed to work with any Infinity Engine game on a variant of the BG2 engine that someone might purchase and play today, in 2014. At the moment, that includes TOB, TuTu, BGT, BG:EE, BG2:EE, and IWD:EE.
    Please, do not leave classical players "behind".

    Post edited by Arthas on
  • EtaminEtamin Member Posts: 789
    What with other bonuses from intelligance and charisma? Will you keep them? Also i would prefer fixing those extra spells bonus rather than removing it. I don't plan to use TnB.

    StummvonBordwehr
  • subtledoctorsubtledoctor Member Posts: 11,400
    All of this stuff relies on opcodes that are not present in the old engine. It will crash the game. Nothing I can do about it.

    It’s called the old engine because it is old and busted. It just can’t do this the kind of stuff.

    StummvonBordwehrThacoBell
  • DymeDefDymeDef Member Posts: 62
    Etamin wrote: »
    What with other bonuses from intelligance and charisma? Will you keep them? Also i would prefer fixing those extra spells bonus rather than removing it. I don't plan to use TnB.

    Yes but doing twice the work and having to also do the detective work to figure out why those parts aren't working in SoB but are in TnB is a lot of extra work. And I'd imagine SubtleDoctor has enough on his plate to deal with something that quite honestly can be fixed by users quite easily, install only a single component from another mod that has it working.

    Im sure Subtle would "prefer" we just used TnBs component that he has working than ask him to fix a rather redundant component in SoB. Hes not asking you to install all of TnB, only a single component. If you cant be arsed to do that then no offense but you clearly are being entitled.

    subtledoctor
  • ArthasArthas Member Posts: 1,091
    All of this stuff relies on opcodes that are not present in the old engine. It will crash the game. Nothing I can do about it.

    It’s called the old engine because it is old and busted. It just can’t do this the kind of stuff.

    if that's the case, make that component unavailable for classical edition. Otherwise people gets confused

    And if possible do not split the components around

    Just make the stat revised bonus available from one single source, be it Scales of Balance or TnB

  • subtledoctorsubtledoctor Member Posts: 11,400
    edited October 28
    Etamin wrote: »
    I don't plan to use TnB.

    Why not? Who cares what the name of the mod is? The mod component does what it does, wherever it is. It's silly to refuse to use one or another because you don't like the name of it, or something. If a component does what you want in the game... that should be the end of the calculus.
    Arthas wrote: »
    if that's the case, make that component unavailable for classical edition. Otherwise people gets confused

    I thought it already is. The readme says:
    Component 200 (for EE 1.4+):

    Stat Bonus Overhaul (SBO)

    StummvonBordwehrThacoBell
  • ArthasArthas Member Posts: 1,091
    edited October 28
    I didn't read that in the readme. But... I can say you that when trying to install it on classical BG, the component appears amongst the ones that can be installed.

  • subtledoctorsubtledoctor Member Posts: 11,400
    edited October 28
    Arthas wrote: »
    I didn't read that in the readme. But... I can say you that when trying to install it on classical BG, the component appears amongst the ones that can be installed.

    Fair enough, that can be fixed. Stepping back, long story short, I get that sometimes people want to play on the old game, but in that is in that case you really need to use the old mods. If you want the new mods, you need the game they were designed for. May as well ask the maker of a Skywind mod to support the original Morrowind game.

    (I am planning to make one little nod to the old engine (a final nod, probably), making the Faiths & Powers cleric kits available there and compatible with the DR sphere system. So you'll be able to use FnP kits with DR spheres in classic BG2, and DR kits with FnP spheres in the EEs.)

    StummvonBordwehr
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,074
    @subtledoctor I believe @Etamin don't plan tu use TnB because it was not translated to Polish. I think he stated that he plans to install only mods that were translated to Polish and because of that he needed to gave up couple of great mods (like IR and SR).

    Etamin
  • subtledoctorsubtledoctor Member Posts: 11,400
    Cahir wrote: »
    @subtledoctor I believe @Etamin don't plan tu use TnB because it was not translated to Polish. I think he stated that he plans to install only mods that were translated to Polish and because of that he needed to gave up couple of great mods (like IR and SR).

    Ah! That makes sense. Well, the bonus spells will be here until I get around to changing things, which may be a while. But I won't be putting effort into it. If the mod is working, but not working precisely accoprding to the readme... well, that's a pretty low priority for my time.

  • ArthasArthas Member Posts: 1,091
    edited November 13
    From ToB topic: (see here: https://forums.beamdog.com/discussion/comment/1104816/#Comment_1104816)
    Arthas wrote: »
    Got it. Please merge both.

    Uh, no?

    They are different mods. They do different things. One is focused on arcane spellcasters, the other is focused on more fundamental game tweaks. They were created and published by two different modders.

    I'm referring to the component Stat bonus overhaul, not the "mods" themselves.

    What I mean is that for example, in Scales of Balance it is written that if you get int. 13 you get a bonus spell slots, but I don't think this actually happens.
    That's what I would like to see "merged"

    All in all, I will just install both components and be done with it.

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