'Story mode'?
egalor_original
Member Posts: 92
Announcement says: "A new "Story Mode" difficulty setting to allow players to experience all of the story with none of the Game Over screens"
Could someone please explain this feature for those intellectually challenged? I really can't get it.
Could someone please explain this feature for those intellectually challenged? I really can't get it.
3
This discussion has been closed.
Comments
I know that all those reloads where more than jarring in BG multiplayer.
It's not something that you select at the start of the game and are stuck with forevermore.
Still feels like cheating, though ... but I guess many keyboards, mouses and tablets will be saved from their untimely demise through this
Now, if it had been story mode for PST:EE, I could have understood it.
If you're on these forums, chances are Story Mode isn't for you, because you care about the challenge of the game and want to test yourself (at any level) against the game's challenges. For anyone playing the game for the first time, Story Mode is a good introduction to the world and the D&D rules, allowing you to get access to the parts that make Icewind Dale memorable without suffering through the harder fights.
And since it can be turned off at will, players can adjust how much it impacts their game. If it doesn't interest you, it's super easy to turn it off.
I don't really mind the feature, I'm all for options, but back in my day we used cheats for that purpose. Ctrl-Y and all that. What has gaming come to...
Edit: Having looked into it a bit more you may be able to, but to be honest adding a story mode is just an easier way to make the game accessible for a casual tablet player.
Don't confuse linearity with no-story (if you do so). The game is linear, like a book, and it has a clear plot and an end, and offers you no choices, like a book. To me, IWD is most immersive, because it's story has none of the weakness that games with many different paths and ends seem to have.
I'm not sure I'll like total invulnerability, but... well, it could be useful. And I could let my niece play with it: she's a sweet kid, but if she dies in games, she gets all frustrated and often cries.