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List of BG2EE Compatible Mods

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  • Austin87Austin87 Member Posts: 235
    edited January 2021
    In the "BG1 NPCs in BG2" section, please update the list and add this mod, which adds all the NPCs from the BG1 to the BG2, as well as new quests and a new area of Athkatla: BG1 NPCs for SoA &ToB. It is now fully compatible with the EE version of the game.

    + also this mod adds new quests and a new area of Athkatla, so it should be duplicated in the quest mods section, please!
    Post edited by Austin87 on
  • BCaesarBCaesar Member Posts: 396
    It doesn't seem like this thread is being updated anymore.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,805
    Not meaning to create a competition here, but if anyone's interested in an alternative mod list, I'm maintaining BGEE and BG2EE mod lists on the Polish site. The descriptions are in Polish, but you should be able to easily figure out where all the links lead. If not, I can provide a mini guide.

    BGEE Mod List
    BG2EE Mod List

    The one thing worth mentioning is color coding:
    - White -> mod is compatible with BGEE/BG2EE (but not natively compatible with EET)
    - Brown ->mod is compatible with BGEE and requires SoD (but is not natively compatible with EET)
    - Yellow -> mod is compatible with BGEE/BG2EE and EET

    It may be there are some mods slightly out of date or some new mods are missing, but in 90% the list is up to date.
    memoryWise_GrimwaldAtise
  • deratiseurderatiseur Member Posts: 173
    Todd is in english and can be installed in BG2EE/EET
  • McGollumMcGollum Member Posts: 22
    edited September 2021
    Thanks for the listing, a splendid overview!
    Post edited by McGollum on
  • LillohXaviLillohXavi Member Posts: 16
    Mods are confusing to me because I don't know in what order I should install these mods?
    How do I avoid conflicts?
  • Jarlaxle1Jarlaxle1 Member Posts: 3
    Hi at all,

    in the autumn I plan to make a new installation and I wonder if there are current versions of the two mods

    - Secret of Bonehill (SoB) and
    - Yasreana

    Does anybody know were to get this mods with a working link ?

    Thanks
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,521
    This link is reported as broken, but it isn't. I just downloaded it myself to check.

    http://www.shsforums.net/files/file/1076-the-secret-of-bonehill/
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,521
    I can't find a working link to Yasreana either. You might need to wait.

    I'd get Secret of Bonehill while you can if I were you.
  • Fishmalk_1Fishmalk_1 Member Posts: 43
    Yasraena can be found at http://downloads.chosenofmystra.net/bg2/.
  • Jarlaxle1Jarlaxle1 Member Posts: 3
    This link is reported as broken, but it isn't. I just downloaded it myself to check.

    http://www.shsforums.net/files/file/1076-the-secret-of-bonehill/

    are you sure that this is made for BG Enhanced Edition (EET) ?
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,521
    edited August 2022
    It isn't EET compatible, but it might just be a bit buggy. I installed it manually at the beginning of the year with EE but not EET. It worked, but not perfectly. It is still being worked on apparently. Due to advice given to me I don't have it in my EET installation.
    Post edited by Wise_Grimwald on
  • skushaskusha Member Posts: 125
    @Jarlaxle1
    Yasraena for EET can be found here
  • RICK57205RICK57205 Member Posts: 1
    edited September 2022
    What is the installation sequence of BG2EE?
    Post edited by RICK57205 on
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,521
    I am wondering if there is any chance of the "Imoen as Conjurer" mod being made compatible for EE/EET.

    I used it a lot when I used Tutu and I miss it.
  • inethineth Member Posts: 665
    I am wondering if there is any chance of the "Imoen as Conjurer" mod being made compatible for EE/EET.

    Does it simply assign the Conjurer kit to Imoen?
    If so, you can get the same result using the NPC_EE mod.

    Simply install that mod, and then when Imoen (or any other NPC) first joins your party, a screen pops up that lets you choose their class and kit.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,521
    edited November 2022
    ineth wrote: »
    I am wondering if there is any chance of the "Imoen as Conjurer" mod being made compatible for EE/EET.

    Does it simply assign the Conjurer kit to Imoen?
    If so, you can get the same result using the NPC_EE mod.

    Simply install that mod, and then when Imoen (or any other NPC) first joins your party, a screen pops up that lets you choose their class and kit.

    No. It also has "effects" that give yhe correct number of spells for a specialist mage. These effects can then be copied using Keeper to another character so that you can create a Fighterdualled to Conjurer etc that has the correct number of spells, not just the same number as a fighter-mage.

    Certainly pre-EE if you used Shadowkeeper or Gatekeeper to change a Fighter-mage to a fighter-conjurer or fighter-illusionist, the number of spells wouldn't automatically be correct.

    I don't know whether this is true of EE.

    This is how the effects in the mod look in EEkeeper. I don't know whether it will work or not. The mod is not Weidu, just four cre files.

    lj5qardjt9w1.jpg
    Post edited by Wise_Grimwald on
  • GraionDilachGraionDilach Member Posts: 422
    edited November 2022
    I will never understand the community obsession with EEKeeper. It's a buggy software.

    Regardless, Dual-to-Kit exists.
  • masteralephmasteraleph Member Posts: 227
    I will never understand the community obsession with EEKeeper. It's a buggy software.

    Regardless, Dual-to-Kit exists.

    It allows the many folks with absolutely 0 coding knowledge or ability to relatively easily make changes to their characters?
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,521
    I will never understand the community obsession with EEKeeper. It's a buggy software.

    Regardless, Dual-to-Kit exists.

    It allows the many folks with absolutely 0 coding knowledge or ability to relatively easily make changes to their characters?

    That's the reason! :)
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