Skip to content

List of BG2EE Compatible Mods

17891012

Comments

  • Austin87Austin87 Member Posts: 280
    edited January 2021
    In the "BG1 NPCs in BG2" section, please update the list and add this mod, which adds all the NPCs from the BG1 to the BG2, as well as new quests and a new area of Athkatla: BG1 NPCs for SoA &ToB. It is now fully compatible with the EE version of the game.

    + also this mod adds new quests and a new area of Athkatla, so it should be duplicated in the quest mods section, please!
    Post edited by Austin87 on
  • BCaesarBCaesar Member Posts: 453
    It doesn't seem like this thread is being updated anymore.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    Not meaning to create a competition here, but if anyone's interested in an alternative mod list, I'm maintaining BGEE and BG2EE mod lists on the Polish site. The descriptions are in Polish, but you should be able to easily figure out where all the links lead. If not, I can provide a mini guide.

    BGEE Mod List
    BG2EE Mod List

    The one thing worth mentioning is color coding:
    - White -> mod is compatible with BGEE/BG2EE (but not natively compatible with EET)
    - Brown ->mod is compatible with BGEE and requires SoD (but is not natively compatible with EET)
    - Yellow -> mod is compatible with BGEE/BG2EE and EET

    It may be there are some mods slightly out of date or some new mods are missing, but in 90% the list is up to date.
    memoryWise_GrimwaldAtise
  • deratiseurderatiseur Member Posts: 227
    Todd is in english and can be installed in BG2EE/EET
  • McGollumMcGollum Member Posts: 22
    edited September 2021
    Thanks for the listing, a splendid overview!
    Post edited by McGollum on
  • LillohXaviLillohXavi Member Posts: 16
    Mods are confusing to me because I don't know in what order I should install these mods?
    How do I avoid conflicts?
  • Jarlaxle1Jarlaxle1 Member Posts: 3
    Hi at all,

    in the autumn I plan to make a new installation and I wonder if there are current versions of the two mods

    - Secret of Bonehill (SoB) and
    - Yasreana

    Does anybody know were to get this mods with a working link ?

    Thanks
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    This link is reported as broken, but it isn't. I just downloaded it myself to check.

    http://www.shsforums.net/files/file/1076-the-secret-of-bonehill/
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    I can't find a working link to Yasreana either. You might need to wait.

    I'd get Secret of Bonehill while you can if I were you.
  • Fishmalk_1Fishmalk_1 Member Posts: 57
    Yasraena can be found at http://downloads.chosenofmystra.net/bg2/.
  • Jarlaxle1Jarlaxle1 Member Posts: 3
    This link is reported as broken, but it isn't. I just downloaded it myself to check.

    http://www.shsforums.net/files/file/1076-the-secret-of-bonehill/

    are you sure that this is made for BG Enhanced Edition (EET) ?
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    edited August 2022
    It isn't EET compatible, but it might just be a bit buggy. I installed it manually at the beginning of the year with EE but not EET. It worked, but not perfectly. It is still being worked on apparently. Due to advice given to me I don't have it in my EET installation.
    Post edited by Wise_Grimwald on
  • skushaskusha Member Posts: 136
    @Jarlaxle1
    Yasraena for EET can be found here
  • RICK57205RICK57205 Member Posts: 1
    edited September 2022
    What is the installation sequence of BG2EE?
    Post edited by RICK57205 on
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    I am wondering if there is any chance of the "Imoen as Conjurer" mod being made compatible for EE/EET.

    I used it a lot when I used Tutu and I miss it.
  • inethineth Member Posts: 707
    I am wondering if there is any chance of the "Imoen as Conjurer" mod being made compatible for EE/EET.

    Does it simply assign the Conjurer kit to Imoen?
    If so, you can get the same result using the NPC_EE mod.

    Simply install that mod, and then when Imoen (or any other NPC) first joins your party, a screen pops up that lets you choose their class and kit.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    edited November 2022
    ineth wrote: »
    I am wondering if there is any chance of the "Imoen as Conjurer" mod being made compatible for EE/EET.

    Does it simply assign the Conjurer kit to Imoen?
    If so, you can get the same result using the NPC_EE mod.

    Simply install that mod, and then when Imoen (or any other NPC) first joins your party, a screen pops up that lets you choose their class and kit.

    No. It also has "effects" that give yhe correct number of spells for a specialist mage. These effects can then be copied using Keeper to another character so that you can create a Fighterdualled to Conjurer etc that has the correct number of spells, not just the same number as a fighter-mage.

    Certainly pre-EE if you used Shadowkeeper or Gatekeeper to change a Fighter-mage to a fighter-conjurer or fighter-illusionist, the number of spells wouldn't automatically be correct.

    I don't know whether this is true of EE.

    This is how the effects in the mod look in EEkeeper. I don't know whether it will work or not. The mod is not Weidu, just four cre files.

    lj5qardjt9w1.jpg
    Post edited by Wise_Grimwald on
  • GraionDilachGraionDilach Member Posts: 581
    edited November 2022
    I will never understand the community obsession with EEKeeper. It's a buggy software.

    Regardless, Dual-to-Kit exists.
  • masteralephmasteraleph Member Posts: 270
    I will never understand the community obsession with EEKeeper. It's a buggy software.

    Regardless, Dual-to-Kit exists.

    It allows the many folks with absolutely 0 coding knowledge or ability to relatively easily make changes to their characters?
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    I will never understand the community obsession with EEKeeper. It's a buggy software.

    Regardless, Dual-to-Kit exists.

    It allows the many folks with absolutely 0 coding knowledge or ability to relatively easily make changes to their characters?

    That's the reason! :)
  • gonadgoblingonadgoblin Member Posts: 3
    Would it be possible to get a new, updated list for 2023?
  • gorgonzolagorgonzola Member Posts: 3,864
    Would it be possible to get a new, updated list for 2023?

    Sadly the OP last activity on the forums is February 2020 so the Thread is not maintained and updated.
    Technically maybe there is a trick to do it, no one but the OP has the permission to modify his own messages so if it is possible that you or me or someone else post here the updated list (that is quite some work to do) that lot of effort would be lost for most of the readers as you have to scroll to the last page and probably few will do it.
    But I suppose that the moderators have rights to write into other people posts, when I was moderator in other forums I could do it so asking previously if they are OK it would be possible to post here the updated list and have a moderator add at the beginning of the first post of the thread something like:
    "THE FOLLOWING LIST IS OLD AND NOT UPDATED, TO GO TO THE UPDATED ONE CLICK HERE xxxxx"
    where xxxxx is the post of the tread with the new list.
    I am not willing to do all the work of converting all the no more working links and to search for all the new mods that are not included in the present list, but if you or someone else volunteers it would be great.




  • rossbach451rossbach451 Member Posts: 166
    I am having some trouble getting back some of the mods since I lost my hard drive. Many sites no longer function (at least I cant get back on spellhold studios), and I hesitate to admit this but I am confused sometimes as to what I am to actually download on github. Any advice or help would be great, thanks.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    I am having some trouble getting back some of the mods since I lost my hard drive. Many sites no longer function (at least I cant get back on spellhold studios), and I hesitate to admit this but I am confused sometimes as to what I am to actually download on github. Any advice or help would be great, thanks.

    You're not the only one confused. :(
  • GraionDilachGraionDilach Member Posts: 581
    edited July 2023
    I don't see what is confusing here.

    D6XESwj.png

    If a mod uses Releases, then the menu marked with the violet arrow exists and you just click there and download the zip which includes the mod's name (not the source codes).

    If a mod doesn't use Releases (which is a bad strategy), then you download it via the path marked by the green arrows and select Download Zip in the end.
  • rossbach451rossbach451 Member Posts: 166
    I don't see what is confusing here.

    D6XESwj.png

    If a mod uses Releases, then the menu marked with the violet arrow exists and you just click there and download the zip which includes the mod's name (not the source codes).

    If a mod doesn't use Releases (which is a bad strategy), then you download it via the path marked by the green arrows and select Download Zip in the end.[/qu


    Cool,thanks!
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    As with a lot of things, it's easy if you know how.
  • VWoodVWood Member Posts: 15
    Is there a place to find the Spellhold Studios mods? That site is down.

    Specifically I am looking for the Wizard Slayer Rebalancing mod.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    edited September 2023
    Is this of any use?

    https://github.com/SpellholdStudios/

    EDIT

    I don't think that it is. That is where most SHS mods are now available, but I couldn't find the mod that you are wanting. :(
    Post edited by Wise_Grimwald on
Sign In or Register to comment.