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BG2EE 1.3 question and answer [RELEASE DATE: 12/16/14]

Cr4zyJCr4zyJ Member, Mobile Tester Posts: 208
The "Big Board" As of 12/12/14:

-Patch Status: 1.3 is available to beta test.
■Dee confirms here:

BG2EE V1.3, as well as android, linux and iPhone versions, will be released on the 16th.

- To find out how to be a beta tester: Click Here
- To download the full release notes/change log for BG2EE 1.3:

Click Here



Patch Release Status - v1.3 is available from the following:
Beamdog (No)
Steam (No)
Google Play (No)
App Store/iTunes (No)


Patch Distribution Summary:
■Final BG2ee 1.3 patch released/date? (12/16/14)
External beta testing in progress? (Yes)
External beta testing open/closed? (Open)
Android support? (Yes)
Linux support? (Yes)
iphone support? (Yes)
mac/linux support through Steam? (Yes)
Beta available through Steam? (Yes)
Beta available through app store? (No)
Beta available through play store? (No)
Include fixes/updates/features from BGee 1.3? (Yes+)
Include engine updates and fixes from IWD? (Yes)

Addtional languages supported?
Chinese (No) [Still work inprogress]
Russian (No)
German [text] (Yes)
Spainish [text] (Yes)

Will (insert significant bug) be addressed?:
Multiplayer stability addressed? (Yes)
"Watcher's Keep not showing up on the world map" addressed? (Yes)
"Adamantine Dust causing crashes on the Inventory screen" addressed? (Yes)
"Slayer Change crashing, becoming unusable after the first use, etc." Addressed? (Yes)
"Just...so many bugs with X NPC" addressed? (Yes)

Will (specific feature) be included?:
-Resizeable fonts (Yes)
-Updated Quickloot from IWD (Yes)
-Weapon imports now working with Malaaq in Irenicus's dungeon (Yes)
- Romances with Neera, Dorn, and Rasaad accounting for where you left off in BG:EE (as well as mod support for importing specific variables) Note: requires newly imported bg1 file/restart. (Yes)
- Wooden Stakes now stackable. (Yes)
- Pathfinding improvements. (Yes)
- HP visible on character portraits (Yes)

Additional Goodies:
-Ability score rolls being remembered if you return to the Abilities screen during character creation
- Modders will be able to port IWD spells to BG2ee 1.3

Android release information
The android, linux, and iPhone releases of bg2ee will coincide with the final release of the 1.3 patch on 12/16/14.

PLEASE LIMIT POSTS/MESSAGES TO RELEVANT QUESTION AND CONFIRMED ANSWERS ONLY.

DO NOT POST THOUGHTS, OPINIONS, JOKES, MEMES, COMPLAINING, COMMENTARY, FEATURE REQUESTS, BUG REPORTS, ect

DO NOT POST IN THIS THREAD ASKING TO BE IN THE BETA.
DO NOT POST ASKING FOR A RELEASE DATE (ill post it right up top as soon as i see it). Do these elsewhere.

Do Post: questions!!!!!?! Real answers!!!!!!

■ - recently updated
* - unanswered
× - not public info/to be determined...
? - unconfirmed
+ - and then some... BOOM!
Post edited by Cr4zyJ on
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Comments

  • AhmborAhmbor Member Posts: 21
    german language included?
  • Cr4zyJCr4zyJ Member, Mobile Tester Posts: 208
    Questions like this you can pm and ill add it to the big board

    @dee you are a gentleman and a scholar
  • FelspawnFelspawn Member Posts: 161
    Dee said:



    Will (specific feature) be included?

    Some general enhancements that have already been confirmed elsewhere:
    - Weapon imports working with Malaaq in Irenicus's dungeon
    - Romances with Neera, Dorn, and Rasaad accounting for where you left off in BG:EE (as well as mod support for importing specific variables)
    Will these necessitate a new playthrough or should it apply to an exisiting BG2EE game (after meeting the NPC but before romance starts)
  • DeeDee Member Posts: 10,447
    They'll need a new game, since they draw things from the import itself.
  • Cr4zyJCr4zyJ Member, Mobile Tester Posts: 208
    Can any devs comment on additional languages being supported (which), if resizeable fonts from bg1 are included and if steam will get mac support? Those are some unconfirmed/unanswered questions left on the board.
  • Cr4zyJCr4zyJ Member, Mobile Tester Posts: 208
    ...*checks self made stringent requirements*... Youre good to ask if it can be stickied!!
  • xpoyxpoy Member Posts: 3
    Will Chinese be added in this patch? I think the translator had finushed their work
  • JalilyJalily Member Posts: 4,681
    The Chinese translation is still in progress.
  • smeagolheartsmeagolheart Member Posts: 7,964
    What's the deal with Weapon imports now working with Malaaq in Irenicus's dungeon (Yes)?

    There will be other options than Sarevok's Sword as a reward for his quest or something ?
  • AedanAedan Member, Translator (NDA) Posts: 8,551
    edited November 2014
    Dee said:

    The Sword of Chaos is still available elsewhere in the dungeon, but not from Malaaq.

    May I ask the reason of this change?
    I thought that Malaaq was intended to give that sword.
  • AedanAedan Member, Translator (NDA) Posts: 8,551
    @Dee
    WOW! That is interesting.
    I definitely can see the Sword of Chaos into the Cambion's hands.
    Thanks for the reply :)
  • kinghunter74kinghunter74 Member Posts: 27


    15 were original game bugs. These bugs in the original game have no fix.

    Does this mean that there will be bugs in the game that will never ever be fixed?
  • DeeDee Member Posts: 10,447



    15 were original game bugs. These bugs in the original game have no fix.

    Does this mean that there will be bugs in the game that will never ever be fixed?

    It means that there are bugs from the original game that are only fixed in the Enhanced Edition. This patch adds 15 to that number.
  • ParysParys Member Posts: 205
    I've just read a post about updating quick loot feature to match its counterpart in IWDEE.
    But IWDEE quick loot is bugged in the same way as BG&BG2 QL.
    Is there any chance of getting the quick loot fixed in the upcoming patch?
  • DeeDee Member Posts: 10,447
    Parys said:

    I've just read a post about updating quick loot feature to match its counterpart in IWDEE.
    But IWDEE quick loot is bugged in the same way as BG&BG2 QL.
    Is there any chance of getting the quick loot fixed in the upcoming patch?

    You'll have to be more specific. What behavior are you looking to see fixed?
  • ParysParys Member Posts: 205
    Stockpilling or red tint for usable items issues
    and this one:
    [Known 9924] Quicklooting does not play specific sound while pick item up
  • DeeDee Member Posts: 10,447
    edited November 2014
    Yes to the first and third; the red tint is still an issue at the moment.
  • smeagolheartsmeagolheart Member Posts: 7,964
    Dee said:

    Aedan said:

    Dee said:

    The Sword of Chaos is still available elsewhere in the dungeon, but not from Malaaq.

    May I ask the reason of this change?
    I thought that Malaaq was intended to give that sword.
    It was behavior that was originally intended but never fully implemented due to code limitations, which was why the Sword of Chaos was given to Malaaq as a more sensible reward. We've fixed those limitations here, allowing us to properly implement the import; but the Sword of Chaos could never be imported (it doesn't exist anywhere in Baldur's Gate), and we want that weapon to still be available, so it's been moved to the Cambion instead.
    Thanks Dee for the explanation. Looking forward to the change, before when Malaaq talks about having something of yours it made little sense that he was referring to a sword that didn't exist in the previous game.
  • kinghunter74kinghunter74 Member Posts: 27
    Dee said:



    15 were original game bugs. These bugs in the original game have no fix.

    Does this mean that there will be bugs in the game that will never ever be fixed?
    It means that there are bugs from the original game that are only fixed in the Enhanced Edition. This patch adds 15 to that number.

    Thanks for the reply =D
    Another quick question, are there any new kits or classes being introduced in this patch? =P
  • Darigaaz87Darigaaz87 Member Posts: 135
    When are we going to see new patches for the first two games, maybe with the enhancements we saw in IWD:EE (like the new cleric kits)?
  • DoubledimasDoubledimas Member, Mobile Tester Posts: 1,286
    Dee said:



    15 were original game bugs. These bugs in the original game have no fix.

    Does this mean that there will be bugs in the game that will never ever be fixed?
    It means that there are bugs from the original game that are only fixed in the Enhanced Edition. This patch adds 15 to that number.
    Is it only 15 bugs from the original in total? Because looking at that post from CamDawg on the gog forums it seemed to me that, from a group of 25 bugs, 15 were original bugs and 10 were EE-related. So from those 413 bugs are only 15 original bugs or was CamDawg's post more of a distribution stating that the bugs original and EE-related are roughly spread along a 1,5:1 ratio?
  • SedSed Member Posts: 790
    edited November 2014
    Yep :)

    (as answer to the cleric kits)
    Post edited by Sed on
  • CamDawgCamDawg Member, Developer Posts: 3,438

    Is it only 15 bugs from the original in total? Because looking at that post from CamDawg on the gog forums it seemed to me that, from a group of 25 bugs, 15 were original bugs and 10 were EE-related. So from those 413 bugs are only 15 original bugs or was CamDawg's post more of a distribution stating that the bugs original and EE-related are roughly spread along a 1,5:1 ratio?

    It was a spot-check of 25, not of the whole pack.
This discussion has been closed.