Only pick pockets, hide in shadows, and move silently really benefit from over 100 points.
This is right.
You also have to remember that there're a couple of items that give you a penalty to various thieving scores, including Elven Chainmails and Rugged Leathers.
For e.g., the Elven Chain imposes a 5% find traps and open locks penalty, as well as more severe hide/pickpocket penalties.
If you use, it (for e.g., the Aslyferund Elven Chainmail in ToB) it would be a good idea to get 105 in both find traps and open locks.
Yeah, I was going to go into an in depth explanation of why those three are the only ones but I got lazy. Now I am un-lazy'd (nice word, eh?) so here it goes:
In theory none of the thief skills would benefit from anything over 100 points. The reason that some do and others don't is because of penalties that are applied to the skills. Increasing your thief skills to over 100 is only useful to counteract the effects of any penalties that may be applied to them. The only three skills that are constantly getting huge penalties applied to them are the stealth skills and pick pockets. The stealth skills get huge penalties if you try to use them in brightly lighted or otherwise not-dark areas so it is a good idea to get at least ~150 in each before you can expect to succeed at stealth every single time. Pick pockets can get even bigger penalties because each store that can be stolen from applies a certain penalty to the skill. Bernard, for example, applies a massive 128 point penalty to your pick pockets to steal from him so you you need at least 228 to have the maximum 99% chance success rate for shoplifting from him. Even simply picking a pocket (as opposed to shoplifting from a store) can apply a sizable penalty to your skill. Though I am not 100% certain of the exact mechanic of the penalty for pick pocketing a character outside of a store I do have a theory as to how it works. Keep in mind that this is just a theory and should not be taken as hard fact, but I think that if you try to pick pocket from a thief or bard they will apply their own pick pocket skill as a penalty to yours. Assuming that I am correct about this, that means that trying to pick Renal Bloodscalp's pocket would apply a 100 point penalty to your skill since he has 100 in his own pick pockets skill. The other thief skills rarely, if ever, have a penalty applied to them, and even if they do it is usually a pretty small penalty and can usually be avoided by taking off your elven chain or hide armor while you are using them.
Another thing to keep in mind if you're playing a pure thief is not to go over 255. I'm not sure about the EE version but in previous versions you could actually decrease your skill when above 255 since the skill wrapped over back to 0.
Another thing to keep in mind if you're playing a pure thief is not to go over 255. I'm not sure about the EE version but in previous versions you could actually decrease your skill when above 255 since the skill wrapped over back to 0.
I believed that bug was fixed in the latest BG2:EE patch meaning you can now raise your skills as high as you want.
Edit: Come to think of it... That may actually have been fixed quite a while ago... I don't remember...
Another thing to keep in mind if you're playing a pure thief is not to go over 255. I'm not sure about the EE version but in previous versions you could actually decrease your skill when above 255 since the skill wrapped over back to 0.
I would hope at some point along the way they realized they now had the memory for more than 8 bits per thief skill..
of all the things that might make this game feel old, this has got to be it
What's difference between hide in shadows and move silently? Is it the same button?
Yea its the same button and there is no difference. The two values get averaged together when determining whether or not you successfully hide or stay hidden (along with any association penalties based on how dark/light the area you are doing it in is).
What's difference between hide in shadows and move silently? Is it the same button?
Yea its the same button and there is no difference. The two values get averaged together when determining whether or not you successfully hide or stay hidden.
So is it unrelevant to have 254 and 0 or 127 and 127?
What's difference between hide in shadows and move silently? Is it the same button?
Yea its the same button and there is no difference. The two values get averaged together when determining whether or not you successfully hide or stay hidden.
So is it unrelevant to have 254 and 0 or 127 and 127?
Just to note, even with 100 skill in "set trap" you still have a chance of failing. That's called critical failure and you'll know thats happened if your character gets hurt from it. Although, with 100 skill its very rare that you critically fail. You cannot fail from a percentage (no damage) at 100 skill.
Just to note, even with 100 skill in "set trap" you still have a chance of failing. That's called critical failure and you'll know thats happened if your character gets hurt from it. Although, with 100 skill its very rare that you critically fail. You cannot fail from a percentage (no damage) at 100 skill.
Yeah, I believe the maximum % effectiveness for all thief skills (except for open locks and find traps, which function differently) is 99%, meaning you will still fail at least 1% of the time no matter how high you raise your skills. Therefore, theoretically, it does no good to raise non penalized skills, such as set traps, to anything above 99. I think the vast majority of people still put 100 points into these skills either because they don't know about this or they know and don't care because they think an even 100 is much more aesthetically pleasing than 99.
@Jarrakul I see it happen all the time when picking pockets. When my thief's pick pockets are raised well above 100 and just picking the pockets of, say, a nobleman or an Amnish guard it still fails every once in a while. It is more easily noticeable in those cases because I usually try to empty the pockets of everyone in an area.
Just to note, even with 100 skill in "set trap" you still have a chance of failing. That's called critical failure and you'll know thats happened if your character gets hurt from it. Although, with 100 skill its very rare that you critically fail. You cannot fail from a percentage (no damage) at 100 skill.
Actually, regarding the Set Traps skill, 100 point in it guarantees it works in 100% cases. There's no 1% failture chance when your Set Traps skill is at 100.
It could very well be the case that there is no chance of failure but this is not something Troodon80 seems to address in his post (it seems to be more about skills wrapping around after 255).
It could very well be the case that there is no chance of failure but this is not something Troodon80 seems to address in his post (it seems to be more about skills wrapping around after 255).
Although I understand what you're saying, @Troodon80 is such a pro that if he saw something wrong in @Blackraven 's post, he would point that out.
Also, this is my view on the subject: 100 point in it guarantees it works in 100% cases. There's no 1% failture chance when your Set Traps skill is at 100
It could very well be the case that there is no chance of failure but this is not something Troodon80 seems to address in his post (it seems to be more about skills wrapping around after 255).
Although I understand what you're saying, Troodon80 is such a pro that if he something wrong in Blackraven 's post, he would point that out.
Sorry but you are drawing a conclusion from someones post that isn't explicably stated. Like I said it could very well be the case that there is no chance of critical failure, however If you are going to say something is confirmed by someone (particularly someone with developer status) then the post you link to should actually confirm it.
Not one of my Thieves in countless Thief playthroughs has ever failed to set a snare once they had a Set Traps skill of 100, so based on my experience I'd say there is no chance of failure.
But if others can confirm trap setting failures at 100 Set Traps, then maybe my Thieves have just been very lucky.
If it hasn't been luck, then maybe the EEs apply a different system. (My experience is mostly with the original games, though I've played Thieves in the EEs as well.) I understand that in the EEs thieving skills no longer wrap back to zero when you develop them beyond 255*, while in the original games they do. I also understand that HiS and MS do the same thing in the EEs whereas in the original games MS is better because it makes you remain hidden longer when leaving stealth after a failed attempt at hiding. Maybe the developers could confirm whether a 1% failure regardless of skill is another change to the thieving system introduced by the EE games?
Edit: * I'm sure I read this somewhere on the forums, but I can't find the source
Does stealing from shops count? In last two weeks I've robbed Athkatla's merchants from ridiculus amount of stuff (mostly magic scrolls and potions) and after drinking 3-4 Potions of Thievery not once have I failed.
Does stealing from shops count? In last two weeks I've robbed Athkatla's merchants from ridiculus amount of stuff (mostly magic scrolls and potions) and after drinking 3-4 Potions of Thievery not once have I failed.
For stealing, the shops all have a different treshold. If your Thief surpasses it, there is no risk of getting caught. You can steal anything from Bernard's shop at the Copper Coronet for example, as long as your pickpockets score is 225 or higher (he's one of the hardest targets).
Apparently it's not the same with pickpocketing NPCs: there the risk of getting caught does seem to exist (regardless of how high your pickpockets score is). I can't confirm this because I generally choose to not risk it in my no-reload runs.
@bengoshi I know it seems that people like Gate70, Troodon80, and I know everything there is to know about the game, but that is not always the case. Hidden game mechanics like this are sometimes something we are unsure about. Troodon80 is incredibly knowledgeable about programming and general BG stuff, but I don't think he has ever really been rooting around in the core game program to the extent that he would know for certain there is not a 1% failure rate. I could be wrong of course (and I will ask him as soon as I am done here) but it is never a good idea to assume things about the operation of another's mind like that, even if you know them really well.
@CamDawg, on the other hand, would probably know for certain and I would not question anything that he would say.
It could very well be the case that there is no chance of failure but this is not something Troodon80 seems to address in his post (it seems to be more about skills wrapping around after 255).
Quite right, it wasn't really the point to my post.
Although I understand what you're saying, @Troodon80 is such a pro that if he saw something wrong in @Blackraven 's post, he would point that out.
I'm not a pro. I'd just like to point that out. I just have a knack for the technical.
That said, after asking someone much more knowledgeable, he said that Luck has something to do with it. So in the case of Set Traps—if you are fatigued and have 100 points in Set Traps, you are not guaranteed to succeed. I do not know if this also applies to other thief skills.
I am a little confused, some are saying find traps benefits from having over 100% and some are saying it does not. I know it used to. Anyone know for sure?
Comments
You also have to remember that there're a couple of items that give you a penalty to various thieving scores, including Elven Chainmails and Rugged Leathers.
For e.g., the Elven Chain imposes a 5% find traps and open locks penalty, as well as more severe hide/pickpocket penalties.
If you use, it (for e.g., the Aslyferund Elven Chainmail in ToB) it would be a good idea to get 105 in both find traps and open locks.
In theory none of the thief skills would benefit from anything over 100 points. The reason that some do and others don't is because of penalties that are applied to the skills. Increasing your thief skills to over 100 is only useful to counteract the effects of any penalties that may be applied to them. The only three skills that are constantly getting huge penalties applied to them are the stealth skills and pick pockets. The stealth skills get huge penalties if you try to use them in brightly lighted or otherwise not-dark areas so it is a good idea to get at least ~150 in each before you can expect to succeed at stealth every single time. Pick pockets can get even bigger penalties because each store that can be stolen from applies a certain penalty to the skill. Bernard, for example, applies a massive 128 point penalty to your pick pockets to steal from him so you you need at least 228 to have the maximum 99% chance success rate for shoplifting from him. Even simply picking a pocket (as opposed to shoplifting from a store) can apply a sizable penalty to your skill. Though I am not 100% certain of the exact mechanic of the penalty for pick pocketing a character outside of a store I do have a theory as to how it works. Keep in mind that this is just a theory and should not be taken as hard fact, but I think that if you try to pick pocket from a thief or bard they will apply their own pick pocket skill as a penalty to yours. Assuming that I am correct about this, that means that trying to pick Renal Bloodscalp's pocket would apply a 100 point penalty to your skill since he has 100 in his own pick pockets skill. The other thief skills rarely, if ever, have a penalty applied to them, and even if they do it is usually a pretty small penalty and can usually be avoided by taking off your elven chain or hide armor while you are using them.
Edit: Come to think of it... That may actually have been fixed quite a while ago... I don't remember...
of all the things that might make this game feel old, this has got to be it
Famous last words.
http://forum.baldursgate.com/discussion/comment/370098/#Comment_370098
http://forum.baldursgate.com/discussion/comment/436805/#Comment_436805 (from 2012)
http://forum.baldursgate.com/discussion/comment/106545/#Comment_106545 (from 2013)
http://forum.baldursgate.com/discussion/comment/526285/#Comment_526285 this is the latest post on this subject (2014) by @Blackraven that @Troodon80 has confirmed
Also, this is my view on the subject: 100 point in it guarantees it works in 100% cases. There's no 1% failture chance when your Set Traps skill is at 100
But if others can confirm trap setting failures at 100 Set Traps, then maybe my Thieves have just been very lucky.
If it hasn't been luck, then maybe the EEs apply a different system. (My experience is mostly with the original games, though I've played Thieves in the EEs as well.) I understand that in the EEs thieving skills no longer wrap back to zero when you develop them beyond 255*, while in the original games they do. I also understand that HiS and MS do the same thing in the EEs whereas in the original games MS is better because it makes you remain hidden longer when leaving stealth after a failed attempt at hiding. Maybe the developers could confirm whether a 1% failure regardless of skill is another change to the thieving system introduced by the EE games?
Edit:
* I'm sure I read this somewhere on the forums, but I can't find the source
Apparently it's not the same with pickpocketing NPCs: there the risk of getting caught does seem to exist (regardless of how high your pickpockets score is). I can't confirm this because I generally choose to not risk it in my no-reload runs.
@CamDawg, on the other hand, would probably know for certain and I would not question anything that he would say.
That said, after asking someone much more knowledgeable, he said that Luck has something to do with it. So in the case of Set Traps—if you are fatigued and have 100 points in Set Traps, you are not guaranteed to succeed. I do not know if this also applies to other thief skills.