Stating interest in a mod update is great and every modder likes to read it.
Complaining that the work the modder does in his/her free time voluntarily without getting paid is taking "too long" is very inappropriate and sad.
Chill Winston. I don't think they're complaining so much as joking around. We're all just looking forward to it is all. And we all appreciate the effort involved.
Or perhaps some people just have a different sense of humour? Also, it's not "justification after the fact", but a comment that you shouldn't take these sorts of random comments so seriously. There is no need to get angry about these sorts of comments or blow them out of proportion.
Were they a bit insensitive? Possibly, but the question that should be asked is what the intent was. Given the nature of the conversation before hand, I suspect it was simply a humorous attempt to inquire about the status of the mod, or a comment on how dead this topic has been the last week or two (desert = dead place? That's how i interpreted it).
If we were all adults here, I would hope that we could discuss this calmly WITHOUT the passive aggressive comments. This is a small enough community as it is. We don't need to potentially alienate people or newcomers who are following the forum.
At the end of the day, it is up to AstroBryGuy as the modder on how to deal with these sorts of comments. If he (assuming he, but one never knows) is offended, then he can tell them. WE, however, risk blowing the nature of these comments out of proportion by intervening out of what is potentially misplaced and misguided anger or frustration.
This sort of attitude has made Nexus Mods a very toxic website for a lot of people, and I would hate to see the same thing here.
Especially over something so stupid as a bloody GIF.
Point blank: stop justifying bad behavior. AstroBryGuy has already indicated quite clearly that he didn't find it funny. Nor do many others. If you can't see why a modder might find it insulting for someone to post a gif like that, then it's obvious you need to step on the other side of the spectrum and try that out sometime.
So I've run into a problem with the Shadow Druids and the quest in the Cloakwood where you are supposed to rescue the Druidess who disappeared. I get to the fourth map, and Beador is there lying on the ground surrounded by Druids. None of them talk to me and no event triggers. I kill the druids and still nothing from Beador (when I click to talk to him, my character walks up to him, but nothing happens). Any ideas?
Mostly done. Need to button up a couple things, update the README, and then it will be ready.
Have there been any updates since then? Are there any things the community could assist with? (Proofreading documentation, checking various interactions in-game, etc...)
I have a short question, hope it is OK to ask it here.
Just installed the BG1 NPC Mod (my first mod to be installed). How do I see that the installation worked, before I start a new game? Is it possible to check? I am using MacOS.
You could open the file weidu.log with a text editor and see whether it lists the BG1NPC Project as installed. The weidu.log should be in your main game folder. Also, you could check the SETUP-BG1NPC.DEBUG whether it says "successfully installed" at the end or lists any errors during install.
The first clear indication of the NPC Project working as intended is right after you left Candlekeep. If you have Imoen in the party, and go loot Gorion, there should be new dialogue. If that's working properly (no wrong SOD strings and what not), then it's likely that the mod as a whole is working properly.
Mostly done. Need to button up a couple things, update the README, and then it will be ready.
Have there been any updates since then? Are there any things the community could assist with? (Proofreading documentation, checking various interactions in-game, etc...)
Updating the documentation today. There were some components moved around - and a few moved to Tweaks Anthology. I need to do a full revision of the variable documentation (for modders), but that will be a future release. It won’t hold up v24. But I do want to get the README updated for users to install.
Sorry for the delays. My work has been 12-14 hour days for about 3 months. Not much time for modding (nor do you want the code I write at 1am after 3-4 hours of sleep the previous night, or Yeslick might summon a pit fiend when you ask him about his family ?). Should have it ready soon.
Updating the documentation today. There were some components moved around - and a few moved to Tweaks Anthology. I need to do a full revision of the variable documentation (for modders), but that will be a future release. It won’t hold up v24. But I do want to get the README updated for users to install.
Sorry for the delays. My work has been 12-14 hour days for about 3 months. Not much time for modding (nor do you want the code I write at 1am after 3-4 hours of sleep the previous night, or Yeslick might summon a pit fiend when you ask him about his family ?). Should have it ready soon.
Components moved to tweaks - interesting. I have not been using that mod so far so will have to check it out.
Thanks so much for getting this out. I am useless for anything else if I have to work those kind of hours so can totally understand the struggle. I'm sure there are many in the community who appreciate your effort as much as I do.
I would like to first and foremost thank the creator of this excellent mod.
Is it possible to use this mod with the latest 2.5.x release of the game on the Steam platform? I tried to find this answer on the forum, but could no where get a definitive guide. Some people say to not install the Cloakwood area and some other areas.
Can anybody please provide a very quick guide on how to do this if it is at all possible?
@georgelappies You can install and run the mod fine with a few exceptions. Don't install the component to open cloakwood early, that seems to prevent the mine itself from opening up later when it should. Kivan, Kagain, and Branwen might have some funky stuff happening as the latest patch incorporated their unfinished content into the game. So use those three characters cautiously.
Comments
Complaining that the work the modder does in his/her free time voluntarily without getting paid is taking "too long" is very inappropriate and sad.
In the meantime, I'll enjoy me some RimWorld 1.0.
Doesn't mean jokes will not be made, however.
Were they a bit insensitive? Possibly, but the question that should be asked is what the intent was. Given the nature of the conversation before hand, I suspect it was simply a humorous attempt to inquire about the status of the mod, or a comment on how dead this topic has been the last week or two (desert = dead place? That's how i interpreted it).
If we were all adults here, I would hope that we could discuss this calmly WITHOUT the passive aggressive comments. This is a small enough community as it is. We don't need to potentially alienate people or newcomers who are following the forum.
At the end of the day, it is up to AstroBryGuy as the modder on how to deal with these sorts of comments. If he (assuming he, but one never knows) is offended, then he can tell them. WE, however, risk blowing the nature of these comments out of proportion by intervening out of what is potentially misplaced and misguided anger or frustration.
This sort of attitude has made Nexus Mods a very toxic website for a lot of people, and I would hate to see the same thing here.
Especially over something so stupid as a bloody GIF.
Just installed the BG1 NPC Mod (my first mod to be installed). How do I see that the installation worked, before I start a new game? Is it possible to check? I am using MacOS.
Thanks in advance!
Also, you could check the SETUP-BG1NPC.DEBUG whether it says "successfully installed" at the end or lists any errors during install.
Now I am waiting for new dialogues!
Sorry for the delays. My work has been 12-14 hour days for about 3 months. Not much time for modding (nor do you want the code I write at 1am after 3-4 hours of sleep the previous night, or Yeslick might summon a pit fiend when you ask him about his family ?). Should have it ready soon.
Thanks so much for getting this out. I am useless for anything else if I have to work those kind of hours so can totally understand the struggle. I'm sure there are many in the community who appreciate your effort as much as I do.
I'm very grateful for your work and efforts on this project, and I totally understand that Real Life gets in the way of things.
If there's anything we can help with to ease the load, let us know!
Curious question is this mod compatible with Unfinished Business, specifically the Kivan and Tazok portion?
I would like to first and foremost thank the creator of this excellent mod.
Is it possible to use this mod with the latest 2.5.x release of the game on the Steam platform? I tried to find this answer on the forum, but could no where get a definitive guide. Some people say to not install the Cloakwood area and some other areas.
Can anybody please provide a very quick guide on how to do this if it is at all possible?
http://gibberlings3.net/forums/index.php?app=downloads&showcat=11