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why can't I play properly with a group

I just failed another no reload attempt with a "group" (minsc+sorc charname).
i died miserably in the main tent in the bandit camp.
It's a shame because i had some good fun so far.

But in the end i always end up dying in the hardest fights, unless i use the usual solo no reload tactics (=getting immune to everything), which kind of defeats the point of playing with several characters.

Is there any good tip you can share to make a successful group no reload run? or do I have to accept that groups are unsuitable for no-reload gameplay.

Thanks in advance
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Comments

  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @mumumomo: We might need more information to respond intelligently. How exactly did this character die?

    One of the things I learned in Sil's playthrough is that a properly prepared party can bounce back from almost any setback, no matter how catastrophic or ridiculous. This might not apply so much for BG1, since I'm very unfamiliar with it, but I think a good strategy for tackling group no-reload runs is to make redundant characters and to develop escape options in case things go wrong. The idea is that your party members should be able to fill in for each other if one of them should falter during combat. The party may be weaker because of all the redundancies, but it is also more resilient, because the loss of a party member does not ruin the functioning of the group as a whole.

    But this wouldn't apply so well for a Minsc+sorcerer group, since neither can fill in for the other, and Minsc has no ability to rescue your sorcerer if something goes wrong, since Minsc has no spells. And I'm not sure how many escape options you can actually get in BG1, where invisibility and dispelling options are relatively expensive. @Blackraven probably has more ideas for BG1.
  • BlackravenBlackraven Member Posts: 3,486
    edited March 2015
    Thanks @semiticgod for mentioning me. @mumumomo: I hear you. Unfortunately I mostly solo and my performances with parties have been less than stellar (too much multi-tasking for my taste), so maybe I shouldn't be giving you any recommendations. I think semiticgod's advice is sound though: forming a party with characters that can step in for one another has worked really well for him in his 'Spiders' run. You might want to check that out.

    Still, other strategies that I've (seen) used successfully include the following:
    - Doing the difficult parts with one character (keeping the others out of sight or invisible) as if you were soloing. You'd probably want to use a character with a class you have affinity with. I'm a Thief man, so in parties I've often used my buffed Thieves - be they Charname or NPCs - to tackle Tazok's Tent (opening with a backstab to insta-kill Venkt), Cloudwulfe & co at the Iron Throne, and even Sarevok and his cronies.
    - Using a rearguard Charname (mage, bard, druid or ranged fighter or thief), and have a couple of NPCs do the dirty work. If you play a wizard or bard you might want to include another such caster, because arcane casters sometimes draw aggro, at least in SCS, when you don't want that to happen to Charname.
    I personally have difficulty with this strategy because I don't like using NPCs as puppets and seeing one die feels to me like defeat. After a few NPC deaths I start to view the no-reload run as a failure, and I either start playing recklessly or I simply abandon the run.

    You could also reconsider carefully your party composition. In the case of your Sorcerer duo run it could be argued that Kagain with his Dwarven saves, a pair of Gauntlets of Dex, high HPs and weapon (high)mastery (to compensate for his lower STR) would have made a better frontliner than Minsc.

    Be generous with consumables, and allow recharges if you want to. Tazok's Tent becomes a lot easier for your Sorc if s/he uses two charges of the Wand of Monster Summoning.

    The conclusion cannot be that no-reload doesn't lend itself to party play. If you look at the Bioware forums, the majority of the no-reload trilogy successes have been accomplished with parties.
    Thinking about it, I might try a new run with Ocker my Dwarven Skald and field general. It's as challenging for me as it seems to be for you.
  • hisplshispls Member Posts: 166
    Party is a party, not PC + 1. Particularly not PC +1 unless both are multiclassed enough to have versatility.

    Semiticgod posed a very logical philosophy for a party and you can read his results with that strategy on here... which speak for themselves.

    With only 2 characters you have the worst of both worlds. halving XP and items/equipment AND still not enough versatility to handle situations that don't go precisely as planned.

    Personally I don't like watching NPCs turn grey, but every temple will raise dead for you and the ONLY thing that will end a no-reload run is Charname's death, so you certainly only have to really "worry" about one character surviving any given fight. Furthermore, there's plenty of NPCs in each game so if one gets chunked it's sad, but you can generally fill their slot easily enough if you need a particular skillset.

    Let me ask you this, where was Dynaheir when all this was happening?
  • SionIVSionIV Member Posts: 2,689
    edited March 2015
    You want to play it safe and use potions and buff up your team. Remember the game isn't over if your NPCs die, but it is if CHARNAME dies. So in other words always keep your CHARNAME at the back and be ready to retreat if needed.
  • mumumomomumumomo Member Posts: 635
    Dynaheir died in a previous fight...
    i guess i get the point : i need at least a party of 4 to cover all bases and to charname immune to everything.
  • BelanosBelanos Member Posts: 968
    mumumomo said:

    Dynaheir died in a previous fight...

    You do realize that you can revive dead teammates by bringing them to a temple and selecting the Raise Dead option there right? Or by having a high enough level Cleric in your party. You can still play a no reload game without losing all your party members.

  • dunbardunbar Member Posts: 1,603
    I find the best way to keep a party intact is to never use everyone at the same time, I send out a scout to assess the situation and then dispatch a suitable 'special forces' unit (sometimes only one character) to deal with the problem, safe in the knowledge that they can retreat under covering fire to the main party for healing/running away.
  • wubblewubble Member Posts: 3,156
    Belanos said:

    mumumomo said:

    Dynaheir died in a previous fight...

    You do realize that you can revive dead teammates by bringing them to a temple and selecting the Raise Dead option there right? Or by having a high enough level Cleric in your party. You can still play a no reload game without losing all your party members.

    maybe she was chunked?
  • SionIVSionIV Member Posts: 2,689
    1.) Get a full plate
    2.) Get gauntlets of dexterity
    3.) Pick up Kagain
    4.) Throw Kagain at problem
    5.) Profit
  • [Deleted User][Deleted User] Posts: 0
    edited March 2015
    The user and all related content has been deleted.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @subtledoctor: You actually get about four times as much XP, not six, because of how much XP in BG2 (not sure about BG1) comes in the form of quest XP, which doesn't increase for solo characters.

    After playing IWD on various difficulty levels, I've found it extremely difficult to believe that Insane is really the easier difficulty level. I initially thought this was true after having tried Insane, but after returning to lower difficulties, I realized that the extra XP was simply not worth it. Having one or two extra levels is helpful, but the great danger of IWD by far, throughout the game, is raw enemy damage. Insane mode more than doubles the challenge, but does not double the party's power.
  • BlackravenBlackraven Member Posts: 3,486
    mumumomo said:

    i need at least a party of 4 to cover all bases and to charname immune to everything.

    No you don't.

    A no-reload game can be done with any number of characters, whatever their classes or kits. A duo run can actually be very efficient, because both your characters will still be relatively far ahead in XP for most of the game until somewhere in ToB.
    I agree with @hispls that some versatility would make things easier, but again: it's not required. It's perfectly doable to complete the game without 'covering all bases' (by which I suppose you mean fighting, thieving, arcane magic and divine magic), or with only one base covered, as you well know as a fervent solo player.

    And even if you do want everything covered, you can suffice with two or three characters.
    For BG1 a Charname Fighter/Thief, Viconia and Edwin cover all bases, and so do a Charname Fighter/Mage and Tiax. Or if you want to go good-aligned: Branwen/Yeslick and a Thief/Mage cover all bases.
    In BG2 the same Fighter/Thief charname could team up with Aerie (who greatly benefits from being part of a small party), and the Thief/Mage with Jaheira. The Fighter/Mage might want to work with two more characters, such as Anomen or Viconia for divine magic and Nalia, Jan or Imoen for some thieving and more arcane magic. These are all powerful combos, that should breeze through the game.

    Maybe you should start with a versatile duo or trio run. The contrast with solo wouldn't be as big as the contrast between solo and a full party.
  • SionIVSionIV Member Posts: 2,689
    edited March 2015
    Would just like to mention that it only requires one stun, hold, fear, petrification, finger of death, disintegrate, level drain or intelligence drain, backstab, etc, to end your run.

    So you do want to make sure your CHARNAME is protected against anything that can end your run. It depends on who you fight what you'll buff up with, but never give the enemy a chance to land anything deadly on you.
  • mumumomomumumomo Member Posts: 635
    @Sion, that's exactly my thought.
    The issue in BGEE is that avoidance (invis, sanctuary, HIS) remains the easiest way to get immune to threats and this a lot harder with a group.
    In BG2EE it's probably less of an issue with spell casters having all kind of protective spells
  • SionIVSionIV Member Posts: 2,689
    edited March 2015
    mumumomo said:

    @Sion, that's exactly my thought.
    The issue in BGEE is that avoidance (invis, sanctuary, HIS) remains the easiest way to get immune to threats and this a lot harder with a group.
    In BG2EE it's probably less of an issue with spell casters having all kind of protective spells

    I don't understand this? It's much easier with a group than it is solo. The best buffs you can get come from clerics, so if you don't play a cleric yourself you'll still get them from your team.

    You also have the options to just stay way back with your CHARNAME and let Kagain and your team sort out the enemies while you're at a safe distance. To be able to target you the enemy need to be in range, from experience you'll figure out the range and then when an enemy is moving towards your character, you'll know to move further back.

    A very clever idea you can use is have an arcane caster next to you with an invisibility spell memorized or on scroll, and if your CHARNAME get stunned, feared or targeted, you can take the NPC and use his invisibility spell on your CHARNAME and the enemy won't be able to attack you.

    No-reload with a group is very easy compared to solo.
  • mumumomomumumomo Member Posts: 635
    really i have to disagree there.
    solo is much easier, at least for me.
    you have more experience and more importantly you have all limited charges item for you.

    more items for key fights + easy avoidance for the others makes bgee a very easy experience to solo no reload.

    The extra experience makes you reach hla levels very early in soa. From there the game is a walk in the park.

    Anyway i guess it's probably linked to personal experience and i have been playing solo no reload for a very long time.
  • SionIVSionIV Member Posts: 2,689
    edited March 2015
    mumumomo said:

    really i have to disagree there.
    solo is much easier, at least for me.
    you have more experience and more importantly you have all limited charges item for you.

    more items for key fights + easy avoidance for the others makes bgee a very easy experience to solo no reload.

    The extra experience makes you reach hla levels very early in soa. From there the game is a walk in the park.

    Anyway i guess it's probably linked to personal experience and i have been playing solo no reload for a very long time.

    You'll have the same items as if you were solo, you just have several options who uses them and can use several at once instead of having to wait.

    The experience might seem like a big thing, but when you start getting levels we're talking about level 7 or 10, and the difference isn't that big. Once you reach level 20+ it's almost none existing.

    It might have something to do with personal experience. I've done solo no-reloads and with party for a very long time now, and i don't remember the last time I've failed a no-reload with a party. It's so simple when you can send in Kagain + Khalid or Korgan + Keldorn and they can pretty much solo the game on their own.

    I guess that is the thing that makes it so easy with a party for me. You can throw powerful NPC's at the enemy and if they end up dying, you can resurrect them and send them to fight the next opponent.

    Kagain can solo BG1
    Korgan can solo BG2

    Throw in other NPC's and it'll just get easier and easier.

    Anyway, this is my opinion and we'll have to agree to disagree :smile:
  • BlackravenBlackraven Member Posts: 3,486
    mumumomo said:

    really i have to disagree there.
    solo is much easier, at least for me.
    you have more experience and more importantly you have all limited charges item for you.

    more items for key fights + easy avoidance for the others makes bgee a very easy experience to solo no reload.

    The extra experience makes you reach hla levels very early in soa. From there the game is a walk in the park.

    Anyway i guess it's probably linked to personal experience and i have been playing solo no reload for a very long time.

    Well if you don't apply any restrictions as to NPC deaths, a party is easier. Having party members is like having permanent summons that can do all kinds of helpful things: drawing aggro, dealing damage, dispelling nasty status effects, summoning more summons, removing traps, etc etc.
    Maybe the safest way to play a party would be to start out solo or with a small party in order to advance fast in XP, and then gradually increase party size (in late BG1 and in ToB).
  • mumumomomumumomo Member Posts: 635
    edited March 2015
    I guess I see the point of using the party as beefed up summons. i just need to accept the fact that charname should stay in the back and watch the show.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @mumumomo: Well, Charname doesn't need to hang back entirely. You just need to maintain a safe distance from risky situations. I've been playing a cleric/mage in my no-reload party run, and she's been actively involved in every encounter. I just keep her in a position from which she can run away in case things go awry.
  • mumumomomumumomo Member Posts: 635
    edited March 2015
    I started a new run with my sorcerer, with a no-reload/no-raise policy.

    I avoided jaheira/imoen and khalid for RP reasons.
    Therefore my first NPC was Minsc. Minsc rage is actually very good for some fights against lone casters (mulahey, bassilus, sirens, ...)

    Dynaheir died in the gnoll map due to poor AI and bad luck (rushing bare hand to one xvart and getting 1-shotted)
    Xan died in the ambush in mulahey's lair.
    (these 2 were quite handy since I would have dismissed them anyway)
    Minsc had a very close call against greywolf and went running away with morale failure while i had to kite greywolf to death with CHARNAME (using an oil of speed)
    Then Ajantis joined in to clear the ankheg nest and died doing so.

    In Cloakwood, they hired Coran who has been with them since then. He is a real beast with a bow.

    In the mines, they hired Yeslick. I thought would be my group until the end of the game. But I let Yeslick die by being careless in some fight in BG.

    This 3-man team (sorc, minsc, coran) is very effective:
    they now all have permanent free action (2 rings + spiders bane), which makes wonder with web (like blackraven said, they are like permanent spiders on steroids for my sorc)
    Also, using a wand of fire + arrows of detonation, they can clear any room almost instantly.

    Feels quite good now, playing as a group (even if it is very sloooooooow)

    Thanks for the help to all of you.
  • Max_DamageMax_Damage Member Posts: 48
    To play party, use autopause on spell cast, target dead, enemy sighted and pause OFTEN. I mean you should pause like 3 times in 1 second to make sure your party does everything required and works at 100% at all times (you dont have idling time, your characters kite etc)
  • hisplshispls Member Posts: 166
    Obviously this "no raise dead NPCs" is some sort of gaming challenge but I'd like to throw it out for the record that resurrecting characters is totally fair game in AD&D cannon and pretty much to be expected for a lower level party in P&P games.
  • mumumomomumumomo Member Posts: 635
    If i remember correctly though, in PnP there is some penalty associated to being raised, while in bg it just costs you some money
  • atcDaveatcDave Member Posts: 2,154
    Yes, it cost a point of constitution.
  • dunbardunbar Member Posts: 1,603
    Agreed, although in our group it was purely a mechanic to give the dead character's player something to do for the rest of the afternoon/evening other than serve drinks - something that's not necessary in the context of a single player BG game.
  • mumumomomumumomo Member Posts: 635
    I failed again.

    I went to Durlag tower with Coran/Minsc and my sorc.
    The first floor was easy enough and I know it rather well.
    On the second floor, Coran died in the stair room (ambush by 3 skellied with stinking cloud).
    From then, I tried to get back but the door was closed so i had to push forward, with no theif to deal with the traps. I was not too much worried since i gave minsc 100% resist to lightning and 50% to fire with potions and items.

    Yet he died on a trap casting 4 fireballs in a row. The sorc nearly died too but i managed to push it out of the way.

    I still had hopes for my sorc to survive but not i did not know level 3 well enough.
    A multiple arrows trap nearly killed him despite having stoneskin on.
    Later on he was poisonned by the air creature (wyvern type) and died in seconds before I could use an antidote.
  • hisplshispls Member Posts: 166
    mumumomo said:

    Durlag tower.......no theif

    Yeah, let us know how that pans out for you. The tower is really "high level" fare anyway, and IMO that + the related dagger quest are far harder than the final battle in BG1. Perhaps some power-gamer types will chime in here, but even the hardcore walkthroughs I see here seem to avoid the lower levels of the tower.

    The worst part is that many (all?) of the traps in the tower aren't just one shot deals but will trigger any time you touch them until they are disarmed. This is why Gandalf brought a burglar along to reclaim the ancient Dwarven city.

    Furthermore, you don't even have a priest to summon undead meat-shields.

    Also IMO if your sorcerer is in melee range of anything you're doing it very wrong. He should be in the far back row and/or invisible unless needed.

    I still maintain the whole point of a party is diversity and redundancy (and fun banter into BG2).

    Of course if you believe you can solo the tower with your sorcerer just leave your friends at the front door and give it a whirl. I'd be very interested to see how to do that dungeon with no thief.
  • [Deleted User][Deleted User] Posts: 0
    edited March 2015
    The user and all related content has been deleted.
  • hisplshispls Member Posts: 166


    To be honest, a 3-man group might be the most difficult way to play. You don't have the advantage of being way higher level than whatever you're facing, and you don't have the tactical advantages of using a proper squad.

    This rings very true, particularly if one isn't custom creating 3 multiclass characters for the specific purpose of complimenting each other.
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