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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"

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  • Alesia_BHAlesia_BH Member Posts: 786
    Hi all. It's good to see the thread thriving! I just thought I'd comment on this.
    Ygramul said:


    I thought the FixPack made the Ring of Free Action protect against Stun and that the FixPack was incorporated into EE. Is that not true?

    Free Action Protects Against stun is a non-core Fixpack component filed under Optional But Cool. EE did not integrate the Optional But Cool components.

    If you want Free Action to protect against stun in an EE install, you need to add the Fixpack. You can skip the core components, since they're already present: skip right to the Optional But Cool stuff. Another option is the PnP Free Action mod available at Spellhold Studios. Be advised that PnP Free Action will also allow Free Action to be used in conjunction with movement rate bonuses. It will also add extraneous immunities to Arbane. My preferred option is the Fixpack's Free Action Protects Against Stun.

    Good hunting everyone!

    Best,

    A.


  • YgramulYgramul Member Posts: 1,060
    Alesia_BH said:


    Free Action Protects Against stun is a non-core Fixpack component filed under Optional But Cool. EE did not integrate the Optional But Cool components.

    If you want Free Action to protect against stun in an EE install, you need to add the Fixpack. You can skip the core components, since they're already present: skip right to the Optional But Cool stuff. Another option is the PnP Free Action mod available at Spellhold Studios. Be advised that PnP Free Action will also allow Free Action to be used in conjunction with movement rate bonuses. It will also add extraneous immunities to Arbane. My preferred option is the Fixpack's Free Action Protects Against Stun.

    Thanks, @Alesia_BH

    At the risk of being an idiot: I remember actually trying to load FixPack with EE+SCS+Tweaks and failing once. Is FixPack actually compatible with EE? (Someone once said no, I think. -- Also, I use a Mac.)


    Related note: In EEKeeper, I checked, there are multiple Rings of Free Action. Do any of them reliably give Prot from Stun?

    How about EEKeepering both the "correct" ring and the "correct" Priest spell Free Action to protect from Stun? Would that work?
    (I think it the default setup is fair in that Stun is an all too easy game ender.)
  • GemHoundGemHound Member Posts: 801
    @semiticgod That is a known problem with polymorph self and shapechange. If you polymorph right before it forces you to polymorph into a humanoid again you will gain near-permanent access to that one shape you polymorphed to(until polymorph self/shapechange is cast again). But only that one shape.

    Another such problem is dispelling the slayer weapon or tanking it with mirror image which gives permanent access to slayer, one could kill the charname but keeps the immunities while the other loses the immunities but keeps everything else.
  • BillyYankBillyYank Member Posts: 2,768

    The Alliance


    A no-reload 4-character modded IWD run

    Kresselack's Tomb part 1

    As the companions stepped through the entrance, they could see that this tomb was indeed far more grand than any of the others in the Vale. There weren't any defenders within the entrance chamber, but through a door was a much larger room guarded by many skeletal undead.


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    Two passages led off from the large room, as well as two locked doors and a large double door that led deeper into the tomb. Gudrun decided to clear the lesser passages before moving on. The party fell into their familiar routine, with Darien scouting for traps and enemies and Gudrun leading them into combat.


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    They collected enough loot that Gudrun needed to use one of the tombs as a cache.


    Don't you just love the inventory management minigame?
    Neither do I.
    I want my bag of holding.
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    Next they tackled the doorways. The door to the East was locked, but the key was behind the door to the West, guarded by a wight.


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    Dum dum duuuuuuum...
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    The party now moved to the huge doors at the back of the large chamber. Gudrun used a symbol of Myrkul found in one of the tombs as a key. Behind the doors, a creature calling itself Mytos, a bonedancer of Myrkul ordered the party to leave, but Gudrun was adamant about investigating the tomb. Mytos retreated and sent temple guardians to attack the group.

    Once these had been beaten, Darien scouted forward to find Mytos. He remained hidden while the others moved up and attacked. Mytos was able to cast a spell but it only affected Darien, and because he was hidden, the monster didn't even know he was there. Once Mytos was dead, Gudrun stood guard over Darien until the spell wore off.


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    The group now had three passageways to explore, they picked the left one first. Down the left corridor was an area that just screamed "trap!" They dealt with the skeleton archer guards from a distance. Then after a heated discussion, it was decided that Darien would search the chamber at the end of the hallway while the others waited beyond the last of the obvious alcove doors. Gudrun had wanted to go, but Darien had argued that he was the most likely to avoid a trap and that she was better able to affect a rescue.

    Darien didn't find any obvious triggers, but the instant he touched the sarcophagus, the alcoves sprung open to reveal more skeletons. He quickly downed his potion of invisibility, just as the more insidious feature of the trap activated. A sleep spell blanketed the chamber and Darien fell unconsious. The mindless guardians walked right by him as they converged on Gudrun. She and the others smashed them one by one, destroying the last one as Darien woke up.


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    Back in the central room, the party explored the center passage, where they found a shrine to Myrkul guarded by a shadowy undead and a few skeletons.


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    With their spells used up and their inventories full, the companions called it a day and went back to town to rest and replenish.


    Identification time
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    They rested a full day so Dunathain could identify all their treasure. Gudrun donned gauntlets of weapons skill. Darien equipped a longsword +1, short bow +1 and a ring of shadows. They sold off a magic warhammer and another magic shortbow, replenished their potions and headed back to the tomb.

    The right passageway was a narrow switchback guarded by traps and skeleton archers.


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    In a secret chamber, they killed their first mummy.


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    The final door was guarded by two temple guardians. With those taken care of, the group cached their treasure in the mummy's tomb and prepared to enter the second level of the complex.


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    Want:
    Bag of Holding: 10,200GP at Orrick's

    Significant gear:
    Gudrun: Mace +1
    Darien: Leather +1, Shortbow +1, Longsword +1, Ring of shadows
    Celebrian: Sling +1
    Dunathain: Robe of cold resistance


    Gudrun - Undead Hunter lv 4 - 40 hp - 1 death
    Darien - Swashbuckler lv 5 - 35 hp
    Celebrian - Avenger lv 5 - 35 hp sp 5/5/2
    Dunathain - Wild Mage lv 4 - 22 hp sp 4/3 - 1 death

    Total raise cost - 500 gp

    MVP - Darien - Scouting and trap finding.
    To be continued...
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    With the Flail of Ages in hand, or at least 2/3 or 2/5 of it, I can slay Trolls in the Druid Grove without summoning the Efreeti every time. Then I decide to just walk past all of the Trolls, because I don't feel like fighting them.

    I only fuss with Dalok. Since the spider shapeshift from Polymorph Self poisons without a saving throw, even druids can't escape it. Dalok is powerless. When I get boxed in, I use Horror to decrease the enemy pressure.
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    I only wanted Gnasher, so I run away after Dalok goes down. Cernd kills Faldorn, I get another lump of money from Trademeet, and I buy the Robe of Vecna for Molly. Next up, the Unseeing Eye quest, or at least part of it.

    Turns out Gauths can see through invisibility. Somehow.
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    It doesn't follow me, so at least there's that.

    Out of curiosity, I check the trigger that spawns in Vampiric Mists near Gaal. Turns out there's a spot you can walk around, and avoid the whole thing. This is why I like CTRL-R.
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    Then I walk over a trap and die.
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    My buffs were useless; it was Prismatic Spray. Iron Golem form can let you survive traps, but it's too big to actually walk over many of them.

    I decide to reload. I'm not yet tired of exploiting this trick. This time, I drink two Potions of Invulnerability to give Molly negative saves.
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    Notice that it forces a save vs. wands, not a save vs. spell. Certain solo runs could fail due to this difference.

    The Potion of Invulnerability also let Molly survive the next Gauth that sees her, plus the petrification trap nearby. Note that you can walk around the petrification trap by edging around the north side. There are a lot of triggers and traps in BG2 that you can walk around.

    There's actually only one reason I came here. I reduced Molly's DEX to 7 so I could use Limited Wish for Shapechange without drinking a Potion of Insight, but it's very bad for my AC when I'm trying to use spells. I grab the Gauntlets of Dexterity and slip away.
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    I'm about ready to side with Bodhi, but I want to finish the Mae'Var questline first. This means I have to kill Rayic Gethras. I pounce on him in spider form and poison him twice before his buffs trigger.

    I spend the next few rounds trying to break through his Stoneskins in Iron Golem form, to keep myself safe from his Fire Shield, but the poison ends up killing him.
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    Despite our equipment, Molly gets badly torn up by Mae'Var's goons, losing several potions in the process.
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    But they can't backstab her in Iron Golem form, so Molly can just chunk them one by one. Finally, Mae'Var's defenses run out, and Molly charms him with the Nymph Cloak. Things are looking bad for Mae'Var.
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    He Breaches himself and then is chunked in a single blow.

    Next, I go to the Windspear Hills. Molly's THAC0 appears too low to hit the Ruhk Transmuter reliably, even in Iron Golem form with its 24 STR. Meanwhile, the rakshasa easily hits Molly.
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    I realize I have no chance against the rakshasa. Even with immunity to its many spells, I can't go toe to toe with it and survive. Besides, I don't actually need the Ring of Fire Resistance in the first place, since Iron Golem form has a base 125%.

    I trigger the spawn point for the undead room and decide to leave when I see it.
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    I know Daystar can take down a whole pack of vampires, but to get Daystar in my installs, you have to fight a Lich, and with a base save vs. spell of 1, it shouldn't be possible for a Lich to die to Daystar itself. I can tank its spells okay, but not its summons, and last I checked, I couldn't leave the Daystar Lich's room until the Lich was dead.
  • GemHoundGemHound Member Posts: 801
    So next round.

    2 - Male
    0 - Pick - Elf
    0 - Multiclass
    5 - Cleric/Illusionist

    6 - Chaotic Neutral
    0 - NO Rerolls, I can only modify what it gives me at the start.
    1 - Male1(I'll just do whatever fits)

    Name: Ipapos

    Party(1d29):
    4 - Branwen
    13 - Jahiera
    8 - Edwin
    1 - Ajantis
    12 - Imoen

    Lucked out on the first roll:
    Str 10
    Dex 16 - apparently 16 is the minimum?
    Con 11
    Int 18
    Wis 17
    Cha 10
    Total 82 points
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  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @GemHound: I wasn't aware people had heard of the trick. It was news to me. I only heard of the pre-EE trick where you prolonged the shapeshifts by killing the character. I did a similar stress test using a solo Fighter/Mage/Cleric in Iron Golem form in vanilla.
  • GemHoundGemHound Member Posts: 801
    @semiticgod Ya, its a specific to the EEs problem, I do not know why though, I'll go check the bug reports section as I remember seeing it there.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I'd prefer it remain in the game. Little tricks like this don't feel as legitimate or okay to use if they get fixed. If I knew there was already an update that prevented this from happening, I might not have started this run, which I'm so far enjoying, because it would seem like I'm breaking a rule rather than exploiting something.

    "Cheese" feels okay for me to use, but it feels weird for me to use a "cheat."
  • GemHoundGemHound Member Posts: 801
    @semiticgod odd, I knew about it yet I can't seem to find it anywhere at this time...
  • YgramulYgramul Member Posts: 1,060
    Proudly reporting that I made it to the point of having my own Simulacrum.

    I think it is actually powerful enough to solo BG1.

    If only I could send it back in time to prevent Sarevok from killing Gorion in the first place.


    Wait!!
    What if Sarevok *WAS* my Simulacrum -- perhaps I have caused a temporal loop of inescapable consequences in my arrogance.

    Oh, why wouldn't I listen to my future self warning me about that!
  • GemHoundGemHound Member Posts: 801
    edited October 2015
    Ipapos - Cleric/Illusionist
    There is still the odd Phoenix Guard roaming around Nashkel now, but the party decided to leave Nashkel, to avoid further explosions. The first person we encountered was a swordsman named Greywolf, who was put to sleep and commanded to unconciousness while Ajantis and Jaheira smashed his imobile form.
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    Then the party moved into the Cloudpeaks, and had a few difficult fights, the most difficult was Zal, since he always hit his target... always. sleep and command was used liberally in this engagement. We also killed Sendai's hunting squads, and gave Rufie back to the devil Albert.
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    We then returned to Nashkel, and then went back further into the Cloudpeaks. We ran into some Gnolls, who challenged Ajantis to a fight, Ajantis easily killed their leader and the others fled. Then we saved a dryad's tree from two lumberjacks, and retrieved a child's cat from the bottom of a waterfall. Then another gnoll ran up to the party and we killed it as well, only it had a decent halberd.
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    The next thing the party did was go to the destination, the Gnoll Stronghold. We killed the hill giants on the bridge, and then Ajantis threw on the hill giant's gloves. Ajantis proceeded to wade through the Xvarts to the South of the Stronghold and then we turned North and assaulted the stronghold itself. Edwin fell before the real fighting began, and Branwen fell near the end.
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    Character - Level
    Ajantis - 3
    Jaheira - 2,2
    Imoen - 4
    Branwen - 3
    Ipapos - 2,2
    Edwina - 2
  • Alesia_BHAlesia_BH Member Posts: 786
    edited October 2015
    Ygramul said:


    Thanks, @Alesia_BH

    I remember actually trying to load FixPack with EE+SCS+Tweaks and failing once. Is FixPack actually compatible with EE? (Someone once said no, I think. -- Also, I use a Mac.)

    I have successfully installed Free Action Protects Against Stun in EE on a Mac. I can't comment on other components.

    I've also used PnP Free Action from Spellhold Studies in EE on a Mac. If you can't get Free Action Protects Against stun working, you may want to try that approach. Consider reverting Arbane if you install PnP Free Action.

    Presumably it's possible to revert to the pre-Fixpack files, although I haven't tried that. It could provide a simple, easily implemented, though less consistent solution.

    Good hunting!

    Best,

    A.
    Post edited by Alesia_BH on
  • YgramulYgramul Member Posts: 1,060
    edited October 2015
    So.... HLAs.

    I just discovered that which probably was obvious to all the experts here: they are game breakingly powerful.

    Below are screenshots from Twisted Rune:
    - In Summary: Aerie's Deva single handedly (i) instakills the Ubervampire; (ii) kills the fighter Revanek during Layenne's Time Stop just standing there with Globe of Blades active; (iii) kills the Elder Orb by beating it over the head (with some spell-peel-off help from the party).
    Layenne got beat up by a Zaaman Rul (Flamestrike can hit through his Globe of Invulnerability).
    The Lich got peeled off and beaten by the rest of the party (wherein I discover the almighty TIME STOP + Improved Alacrity combo for myself).

    Imoen was close to death, but her contingency->Imp. Inv. kept her alive as she was running around Feared like a headless chicken.



    ** I am beginning to see why SCS makes changes to these encounters. (My install only employs AI improvements, but does not upgrade the opponents.)



    After kicking righteous the booty with the Twisted Rune, I have decided NOT to use HLAs in the rest of SoA. Even the Dragons (Fire & Shadow) were no match with some (obviously justified) preparation without HLAs.
    Even Irenicus (first form).


    Irenicus as Slayer is different story altogether, which I shall post when I have the time...


  • GemHoundGemHound Member Posts: 801
    So Ipapos died to an Ettercap in the Cloakwood ehh just in time to upgrade to SCS. :)
  • recklessheartrecklessheart Member Posts: 692
    Hey everybody! Great to see you're still going strong, despite the many Bhaalspawn that you have now lost to the perils of Baldur's Gate :wink:

    My own RP-orientated run for BG1EE is concluded, and we're moving onto BG2EE soon enough. Hope you enjoy it if you are inclined to check in on the thread. :smiley:

    https://forums.beamdog.com/discussion/44302/maliel-the-bhaalspawn-recklessheart#latest
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    Meidao is very beautiful! The portrait is superb!

    As for the MM "thick", it is a bug that happened after the last BG2EE patch, check https://forums.beamdog.com/discussion/37859/11061-melfs-minute-meteors-and-energy-blades-apr
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