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Lets talk weapons... As this is an enhanced edition we need enhanced weapons...

AnduinAnduin Member Posts: 5,745
As this is an enhanced edition we need to enhance the weapons.

BG:EE Needs low powered... You can't just get out of candlekeep and pick up +5 Longsword of Doom

So what ideas do you have for low powered and interesting weapons?

I love a weapon with a bit of history too it... The more the better!

Let me start

Greased +1 Axe
Greased was recovered from the ancient ruins of the Farsea marshes. However marsh grass still seems to cling to its blade and when used in combat a little of the marshes power effects the surrounding area.

Cast grease spell on target with a succesful hit.

Big Bang +1 Club
Big Bang, was made to make a big bang. Was the favourite weapon of Gorf from Amn until he lost it...

Deafens target on succesful hit



  • Fake_SketchFake_Sketch Member Posts: 217
    We are getting new gear btw.

  • theJoshFrosttheJoshFrost Member Posts: 171
  • AnduinAnduin Member Posts: 5,745
    Didn't think of cursed items...

    Return to Sender +2 Crossbow

    The Iron throne carried these to Neverwinter past an annoying set of bandits in the Neverwinter wood, where the delivery was lost. On their next return. The bandits had mysteriosly disappeared along with the crossbows...

    Cursed... Bolts return and damage user.

  • AnduinAnduin Member Posts: 5,745
  • SilenceSilence Member Posts: 437
    edited August 2012
    I read this as "let's have talking weapons." Damn intelligent weapons

  • kiroskiros Member Posts: 119
    edited September 2012
    Tainted Long Sword +1
    "Years of rotting in the tepid sewers of Baldur's Gate have left this sword covered in a thick layer of grime."

    *Cursed Weapon
    *Delivers (X) amount of poison damage on strike
    *Diseases target on strike 15% chance (save vs spell)
    *50% chance of spell failure.


    Post edited by kiros on
  • SerenitySerenity Member Posts: 6
    So are not weapons really possible, or is this a mod idea? I thought this may fall under "new content". I
    always thought some weapons classes in BG2 (such as scimitars) lacked some decent mid- to early end-game choices. So much insane loot is in Watcher's Keep that you basically have to get the super items there to really progress.

  • AnduinAnduin Member Posts: 5,745
    @Serenity Just ideas for weapon. New weapons are to be included in BG:EE... But hey why not help with the idea process? These are low powered weaponry for BG1. By the time we get to the realms of Watchers Keep weaponry they should be +3 and thus rare. +1 weapons should be a little more common, a little more varied and possibly a little more useless! This is the idea behind this thread.

  • GriegGrieg Member Posts: 507
    There should be much more cursed ones too:] which looks the same as "normal" magic items:]
    & do you think that there should be some kind of change with wearing cursed items? I mean it shouldn't reveal all cards after just simple wearing it, maybe it should give you the message only when you try to put it off or something like that.

  • AnduinAnduin Member Posts: 5,745
    @grieg That would be cruel... But also hilarious!

  • How about an ogre slaying knife? It's got a +9 against ogres.

  • AnduinAnduin Member Posts: 5,745
    Ogre Toothpick +1 Dagger
    This dagger has been sharpened by the Ogre Mage Calgate to get difficult bits of Gnome removed from hard to reach places...

    +3 when versus Ogres.

  • SeriousMikeSeriousMike Member Posts: 38
    How about a Spear of Protection?

    Spear +1
    Wielder under the effects of Protection from Evil
    Not usable by evil characters.

    Should not be obtainable too early in the game though.

    Ghoul Claw
    Club +1
    +1 Slashing Damage
    Target is paralyzed for two rounds after a succesful hit (Saving Throw vs. Death +4 negates)
    Not usable by good characters.

    Found in the sewers of Baldur's Gate.

  • AnduinAnduin Member Posts: 5,745
    Vampire Arm
    Club -1

    This appears to be the arm of a vampire. It is unnatural and stiff... You can use it as a club, but would you want too...

    Casts vampiric touch on succesful strike.

  • kiroskiros Member Posts: 119
    edited September 2012
    Two handed sword +2

    "The very presence of this sword gives a feeling of dread and chaos, the hilt of this blade is adorned with a grinning skull."

    *5% chance to inflict death on strike (save vs death)
    *5% chance to inflict disease on strike (save vs spell)
    *5% chance to drain the target of 3 levels (save vs death)

    (Cursed weapon)
    (Wielder unable to be healed by magic or potions.)
    (Must be of Evil Alignment)

    Post edited by kiros on
  • AnduinAnduin Member Posts: 5,745
    Drizzt Bane

    The actions of Drizzt have brought him many enemies. This dagger was forged in the darkest of pits and sent to the surface to remove him from the planes for all eternity.

    +1 Dagger. Causes instant death after succesful hit on Drizzt.

  • kiroskiros Member Posts: 119
    Grieg said:

    Blunt weapon:
    Small gnome of doom (hold by feet)
    STR required: 20
    two-handed weapon

    You can give the gnome 2 swords, which will inflict extra slashing damage to everybody nearby (including bearer).

    hahaha I would love to see the description art on this one ;)

  • AnduinAnduin Member Posts: 5,745
    @Grieg Loike the idea! But surely you would not need strength 20 to swing a Gnome about? How about making it a weapon for Half-Orcs, they would have the height to give a proper up and under. Can I enquire if this can be used as a range weapon? (The Gnome could always walk back to be hurled again...)

  • GriegGrieg Member Posts: 507
    Nice idea but what will happen when he won't come back? Maybe he should be on the leash (long one)?
    I was thinking about his height and that's why he should be rather smaller gnome and for everybody.
    And good strength for proper gnome-bash and you know, you have to fight all combat using it.

  • BoasterBoaster Member Posts: 618
    edited September 2012
    If I may, I'll put in a few of my creations in here :)

    Halberd +1: 'Torch'
    Grants wearer infravision up to 120 ft
    33% chance: +1 Fire damage
    66% chance: +1 Fire damage

    Halberd +1: 'Blight'
    33% chance: Invoke Blindness for 18 seconds (3 rounds; save vs spells -1).

    Halberd +2: 'Shell'
    AC bonus: +1

    Halberd +2: 'Bonescraper'
    +3 THAC0 vs Undead.
    +3 damage vs Undead.

    Halberd +3: 'Quicksilver'
    +1 extra attacks / round.

    Halberd +4: 'Death Wish'
    Clarity while equipped (a la Potion of Clarity).
    Free Action while equipped.
    Immunity to Poison.
    Immunity to Petrification.
    1% chance to...
    ...reduce enemy life to 1% and also,
    replenish wielder life to 100% (no save).
    ...reduce wielder's life to 1% and also,
    replenish target life to 100% (no save).

    Halberd +5: 'The Hand of Murder'
    Known to be one of the most destructive weapons to ever come to the Sword Coast,
    the power of this weapon is nearly unmatched in it's ability to completely destroy the
    wielder's opponents. None know of its true origin, though some speculate it was a
    personal weapon of the Lord of Murder himself.

    66% chance: Ignore Enemy Physical Resistance (no save).
    10% chance: Vorpal Attack (no save).

    Flail +3: 'Ogre Beater'
    33% chance: Instantly slay Ogres, Half Ogres, Ogre Mages and Ogrillons.
    Death Wish is really nice, but it's risky!

  • kamuizinkamuizin Member Posts: 3,680
    edited September 2012
    I would like more cursed weapons that balance penalities with bonus in a way that we always think twice before use them but in the end we surrender cos they're too good to be wasted :)!

    An weapon with 5-10% chance for the wielder to be affected by a fear spell would be nice for example (we could name it Khalid's soul XD).

    Or a weapon with 8% chance of dimensional disrupt (i made this one XD, means that if you hit the % chance, the damage done with that attack will be randomly transfered to you, one of your party members, another enemy or NPC near.

    A weapon that use the elemental mind fight control of mages to simulate some situations would be awersome too, with an 15% chance of start a mind fight between the wielder and the person he hit, after 3 turns, whoever lose the fight stay stun for 2 - 4 more rounds.

    So... crazy ideas or nice ones?

  • kiroskiros Member Posts: 119
    edited September 2012
    Melvin's Mace of Magical Lethargy
    Mace +2

    "Known to many as Melvin the Hysterical, he traveled the roads of Faerun as a Jester seeking adventure.
    More often than not story's of Malvin's exploits would end in comical failure.
    He always blamed his Mace for his failures, although no one believed him."

    +4 THACO
    Grants +2 Strength

    *2% chance to inflict Panic on self (save vs spell)
    *2% chance to inflict Deafness on self (save vs spell)
    *2% chance to fall Unconscious (save vs spell)

    Post edited by kiros on
  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    yours are too OP for BG1
    and there are no disadvantages.

  • LadyRhianLadyRhian Member Posts: 14,694
    Icicle- made of clear glassteel, this dagger looks like its namesake, and, on a successful hit, causes an extra four points of cold damage. It is also +1 to hit. Against creatures vulnerable to cold (any creature which is fire-based, i.e. fire elementals, hellhounds, red dragons, etc.) the cold damage is doubled.

    Minimal: This dagger sppears as a straight blade rising from the mouth of a wingless dragon, which is the hilt. This +2 dagger can fire a magical bolt 3x a day, with the same chance to hit as a magic missile, for 12 damage. Like magic missile, the bolt is blocked by Minor Globe of Invulnerability and Stoneskin.

    Bloodfang- An Obsidian +2 Broadsword, the Obsidian having a rough, flaked appearance. Bloodfang can cast Charm Person, providing the sword has shed blood in the last 8 hours (made a successful attack that caused at least 1 hp of damage). It can cast this spell up to 3x a day, and each use must be "paid" for with a successful attack.

  • EdvinEdvin Member, Translator (NDA) Posts: 3,099
    Black Dead
    Long sword +2
    (Cursed weapon)

    "Black sword with evil aura. Anyone use it too long..."

    *5% chance to cast Finger of Death on enemy (save vs death)
    *5% chance to cast Finger of Death on user (save vs death)

    User is immune to Death Ward spell.

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