Anyone up for some non-weapon magic items? Or at least Non-sharp pointy weapon ones? I have a few more weapons, though...
Flame Stars- these metal darts in the shape of stars (i.e. Shuriken), when thrown, burst into flame, causing an extra 4 points of damage in addition to their normal damage.
Whistling Stars- these weapons, similar to those above, make a shrieking noise when thrown properly (i.e. User is proficient). Their sharp points inflict 1d6 damage, with a 20% chance of striking a vital area if the user is specialized, doing 1d8 extra damage.
Bloodfang- this +3 Scimitar is dull on one side and has jagged teeth on the other, with a nicked and battered brass handguard that curves back over the hand. Any wounds made by this weapon draw blood with a disturbingly blackish appearance, making the victim believe they have been poisoned. This, however, is not the case...
BG and BG2 lack spears, a clubs, daggers (decent ones, there is one +4 with nothing else), a +4 (or +5) katana, Scimitars and ninja-to weapons.
The ToB special cespenar items wasn't take in account cos when you get those items the game is pratically ending.
Some Bard rings, monk specific items and class only usable items would fit well if added too.
If we don't take in account BG2, BG has a huge lack of items, but let's see what has been done in the enhanced edition and later if needed we complain.
Powers of the Staff of Rhiannon- At a cost of 1 charge- Aid, Cure Light Wounds, Detect Life, Detect Poison, Goodberry, Nectar, Slow Poison. 2 Charges- Cure Blindness, Cure Deafness, Cure Disease, Cure Serious Wounds, Death's Door, Remove Curse, Remove Paralysis, Venom Immunity. 3 Charges- Cure Critical Wounds, Neutralize Poison, Raise Dead. 4 Charges- Heal, Hero's Feast. 5 Charges-Holy Word, Regenerate, Reincarnate, Restoration, Resurrection, Restore Spirit.
And here's another one for you: The Sword of Pure Chaos (because there is already a Sword of Chaos in the game). This sword is a longsword when sheathed, but when drawn changes, color and shape constantly (every combat round, approx. every six seconds). Each round roll 4d12 and apply these changes: Shape Damage 1) Dagger 1) 1d3 2) Knife 2) 1d4 3) Katar (Punch Dagger) 3) 2d4 4) Jambiya (Arabian Dagger) 4) 1d6 5) Bastard Sword 5) 1d8 6) Khopesh Sword 6) 2d6 7) Long Sword 7) 1d10 8) Scimitar 8) 2d8 9) Short Sword 9) 2d10 10) Two-Handed Sword 10) 1d20 11) Gladius 11) 2d20 12) Rapier 12) 3d20
Color 1) Red- Bonus vs. Cold-using or dwelling creatures 2) Orange- Bonus vs. Arid or Desert-dwelling creatures 3) Yellow- Bonus vs. Natural Creatures 4) Green- Bonus vs. Water-dwelling creatures 5) Blue- Bonus vs. Cold-using or dwelling creatures 6) Indigo- Bonus vs. Magic-using creatures 7) Purple- Bonus vs. Shapechangers/Shapeshifters 8) Gray- Bonus vs. Extraplanar creatures 9) Black- Bonus vs. Good Creatures 10) White- Bonus vs. Evil Creatures 11) Pearly White- Bonus vs. Creatures of Darkness and/or Shadow 12) Roll twice and combine rolls
Interesting mechanics on the Pure Chaos thing. But keep it to being one handed.
Another thing you could do is make it a high plus weapon, and have it switch between many different weapon types to the point where only characters proficient in each of the transformations will be able to take full advantage of the weapon.
Mace, Club, Dagger, Flail, Long Sword, Short Sword, Bastard Sword, Scimitar, Morning Star, Axe, Katana... etc.
Amulet of Spell Neutrality, Amulet of Evil Spells, Amulet of Good Spells.
My idea for these amulets is that they give a bonus to the number of spells castable each day based on your reputation.
With a reputation of 10 the Amulet of Neutrality would grant 3 lvl3 spells. A reputation of 9 or 11 would give 2 lvl3 spells. A rep of 8 or 12, 1 lvl3 spell.
Amulet of Good spells works a little differently as it goes up... Now running around with a rep of 20 is easy to achieve so quite similar to the Amulet of Spell Neutrality. Wearing the Amulet of Good Spells with a Rep of 20 will give 3 bonus lvl 3 spells, Rep of 19, 2 bonus lvl 3 spells, Rep of 18, 1 bonus lvl 3 spell.
Amulet of Evil Spells... Running around with a rep of 1 is hard so the bonuses for this are much bigger... Perhaps the bonuses would be enough to MAKE you run around with a rep of 1 :P
Whilst wearing the Amulet of Evil Spells with a rep of 1 or 2 will grant the wearer 9 lvl 3 spells. With a rep of 3 or 4, 6 lvl 3 spells. With a rep of 5 or 6, 3 lvl 3 spells.
There could be lesser, greater and epic varietys using multiples of 3?
"With a reputation of 10 the Amulet of Neutrality would grant 3 lvl3 spells. A reputation of 9 or 11 would give 2 lvl3 spells. A rep of 8 or 12, 1 lvl3 spell." Well that would be quite hard to do - IE is an IE, even enhanced one. Devs have to allow such mechanism to work before anything like that could be accomplished. One way to deal with it is to write .bcs, make several copies of .itm with different stats and then switch between them according to current rep. But what I can tell - that solution sucks (that script would have to be run constantly which takes time and can cause sometimes serious slowdowns). And such items generally are considered epic in ADnD (generally... well apparently Edwin's wasn't).
I think Weimer has a bunch of these for BG2, right?
One of my all-time favorite weapons from a mod: the "Bonebreaker" quarterstaff in DSotSC which Slowed the target (or had a chance of doing so? I forget if it did so on every successful hit).
Gotta think some about what would be cool yet not unbalancing...
@Promilus Not a modder... Just a person with ideas. Can't remember any weapon or item which was effected by rep! Good to know that it may not be a possibility. May have to restrict to alignment... The evil amulet would have to only give 3 lvl 3 spells... But then 3 lvl3 spells now seem WAY to overpowered for BG1.
Imbued arrows +1 Unique arrows that allows you to combine an arrow with any scroll spell. To imbue an arrow, character must have at least 17 Intelligence ability. Arrows can not be shot by "proficient"level bow users.
The 18th has already caused monumental pain to many citizens of the Sword Coast. This weapon some how renders the time immaterium, making time appear to go slower for some and faster for others. The weapon yurns and begs for release. Pre-loading it appears to be an option denied. In fact the weapon has to have its main body tipped upwards so that downloading can occur... Many a warrior has died in the subsequent time elapse... Also many mages have speculated that release from the weapon will not occur at the right time, requiring (to much befudlement of the non-mage classes) a name change to 'The 21st' or to 'The Sometime in October'. Whatever, that the weapon was built and enhanced at all is seen as a boon to the many the noble and ignoble heros that weild it.
Crossbow +1
25% chance on succesful strike to hasten target 25% chance on succesful strike to slow target 20% chance on succesful strike to slow user 20% chance on succesful strike to hasten user 10% chance on succesful strike to cast timestop (effecting user)
@Moomintroll Yep... too overpowered... But the 18th of September will not come soooooner it definately feels like a timestop...
How about
The 18th
Crossbow +1
30% chance on succesful strike to hasten target 30% chance on succesful strike to slow target 30% chance on succesful strike to slow user 9% chance on succesful strike to hasten user 1% chance on succesful strike to cast timestop (effecting user)
The Greasy Pole was first used in the now long closed "Painted Lady" in Athkatla. It was common for ladies with a gift for the arts of magic to find themselves dancing there. The owner would point out that he could keep them safe, whilst they earnt monies from the leering crowds so they could leave Amn forever. This pole somehow picked up the residue from so many untrained mages that it has a continuous coating of grease upon it... It is probably the reason that it was thrown away into the detritus you found it in. You can use it as a weapon if you wish...
Magic Staff
Casts Grease 3 times a day
5% Chance of dropping the weapon on succesful strike in combat (slips out of hand)
If the 18th was a poor, rushed weapon. The 30th is a masterwork. The height of the weaponsmiths skill. Loading times have been reduced. Accuracy has been improved. The action and delivery, smooth. Although many could quarrel over the timings... You would not want a quarrel from this weapon!
In the great city of Myth Drannor before it's fall, these objects were quite common as toys for children of Mages. Children would be able to summon a lovable pet to play with, whilst unbeknowest to them, a wizard could keep an eye on the children playing. It is a simple toy... Perhaps you can find other uses for it...
Summons a loyal Squirrel 3 times a day. Can only be used by a Bard / Mage / Sorcerer
LOL... I think this squirrel could tempt enemies away from mages... or could ru around a map and get squished by traps... Whatever, the squirrel aint gonna be happy!
This tome is fascinated about how people learn from there mistakes, specifically how people do something incredibly stupid and amazingly don't do it again. The book has examples from Wizard Towers being built on sand to halflings giving ogres 'wedgies'. You sense this tome is magical as it causes a faint but strangely comforting buzz up through your fingers to the tips of your ears. Reading this book should increase your Intelligence...
-1 Intelligence. All the knowledge of a millenia of mistakes has been zapped into your head. Learning about somebody else doing something stupid does not neccersarily make you brainer... Your brain is slowed down thinking about what could happen...
+1 Charisma. You have some great stories to tell... Remember when that Gnome decided to replace that Dwarvens tobacco with blackpowder...
Added this just for completeness... Talked about in a great thread about Balduran...
Boxers of Baldurans
These underpants have seen some action in the last, oh so many years, since Baldurans disappearance. They are quite clearly stained in history. Balduran's odur cling to the garment with super hero manly potency. How his pants have come into your possesion is clearly to down to luck, however you are unsure if you should wash them, or keep them as found. The latter would be preferable if you wish some of Baldurans mystique to rub off on you...
You can brandish Baldurans Boxers at enemies...
Equip item to quick slot: Casts Horror as spell / unlimited uses each day
Here's a specific magic item for each of the specialist wizards (and usable only by wizards specializing in that school). It would need to be moderately powered to be worth keeping yet still maintain game balance.
Item: "Ring of the ________" +2 bonus to AC (caster level for stored spells: 9 or 10) Abjurer: Dispel Magic/Remove Magic and Protection from Normal Weapons 1/day Conjurer: Ghost Armor and Monster Summoning III 1/day Diviner: Clairvoyance and Oracle 1/day (or 2/day, since their spell selection is so limited) Enchanter: Dire Charm and Hold Monster 1/day Illusionist: Invisibility 10' Radius and Shadow Door 1/day Invoker: Melf's Minute Meteors and Sunfire 1/day Necromancer: Hold Undead and Animate Dead 1/day Transmuter: Slow and Stoneskin 1/day (Stoneskin as a 4th level spell is powerful enough)
Since BG:EE will have a higher level cap, the 3rd and 5th level spells shouldn't make it too overpowered. Maybe a special merchant or quest could make these available later in the game.
Not too overpowered. These rings are better than a ring of wizardry, but not too much. In essence they are 'keep you going a bit longer before you need to rest' items.
Role playing style! These make the specialist wizards USE the spells they should be most comfortable with.
- Ideas for improvement:
Can we have a wildmage ring too? Maybe cast chaos shield and greater chaos shield? (not sure what spell level greater chaos shield is...) Maybe a reckless dweomer spot?
Diviner ring is underpowered... Perhaps Clairvoyance should be unlimited on the ring?
@Anduin Thanks! Definitely a wild mage ring as well with Reckless Dweomer and Chaos Shield. Since they're 1st and 2nd level spells, maybe they could be 2/day. Improved Chaos Shield is 7th level and might be a bit overpowered for BG:EE even with the higher level cap.
With the Ring of the Diviner, unlimited Clairvoyance would make the wizard a walking crystal ball! :-) Don't crystal balls even have a limited number of uses/hours per day? Too bad True Strike isn't in the BG/SoA/ToB series. It would be a useful addition to the Diviner spell list.
@Mortianna Yes. Agree totally. Reckless and Chaos shield is enough for the wild mage. 2/day would be nice. Diviners are pretty sucky as they miss out on any real power spells... You avoid danger if your a diviner! Clairvoyance is a pretty useless spell to me (I only use it to get rid of the last wisps from fog of war after I have cleared a map, maybe I'm not using it right and it is useful!) so the chance to give the diviners a really cool ring is a plus to me. But yes, that would make it better than a crystal ball so perhaps 3/day?
Nice to see some rings on this thread. We now need some Bracers!
Thundilf the Barbarian from the north would awe his comrades and enemies by travelling in all weathers in nowt but a sturdy leather loin cloth and a pair of gold bracers. His adventuring days ended when breaking his leg falling into a crevasse whilst hunting White Dragons north of Icewind Dale. After ensconcing himself in an Inn in Neverwinter, he often tells tales of his past adventures by a warm fire, and passes on iron bracers with a sliver of his old golden bracers embedded into them, to those adventures who seem to need a little luck.
Comments
Flame Stars- these metal darts in the shape of stars (i.e. Shuriken), when thrown, burst into flame, causing an extra 4 points of damage in addition to their normal damage.
Whistling Stars- these weapons, similar to those above, make a shrieking noise when thrown properly (i.e. User is proficient). Their sharp points inflict 1d6 damage, with a 20% chance of striking a vital area if the user is specialized, doing 1d8 extra damage.
Bloodfang- this +3 Scimitar is dull on one side and has jagged teeth on the other, with a nicked and battered brass handguard that curves back over the hand. Any wounds made by this weapon draw blood with a disturbingly blackish appearance, making the victim believe they have been poisoned. This, however, is not the case...
The ToB special cespenar items wasn't take in account cos when you get those items the game is pratically ending.
Some Bard rings, monk specific items and class only usable items would fit well if added too.
If we don't take in account BG2, BG has a huge lack of items, but let's see what has been done in the enhanced edition and later if needed we complain.
And here's another one for you: The Sword of Pure Chaos (because there is already a Sword of Chaos in the game). This sword is a longsword when sheathed, but when drawn changes, color and shape constantly (every combat round, approx. every six seconds). Each round roll 4d12 and apply these changes:
Shape Damage
1) Dagger 1) 1d3
2) Knife 2) 1d4
3) Katar (Punch Dagger) 3) 2d4
4) Jambiya (Arabian Dagger) 4) 1d6
5) Bastard Sword 5) 1d8
6) Khopesh Sword 6) 2d6
7) Long Sword 7) 1d10
8) Scimitar 8) 2d8
9) Short Sword 9) 2d10
10) Two-Handed Sword 10) 1d20
11) Gladius 11) 2d20
12) Rapier 12) 3d20
Color
1) Red- Bonus vs. Cold-using or dwelling creatures
2) Orange- Bonus vs. Arid or Desert-dwelling creatures
3) Yellow- Bonus vs. Natural Creatures
4) Green- Bonus vs. Water-dwelling creatures
5) Blue- Bonus vs. Cold-using or dwelling creatures
6) Indigo- Bonus vs. Magic-using creatures
7) Purple- Bonus vs. Shapechangers/Shapeshifters
8) Gray- Bonus vs. Extraplanar creatures
9) Black- Bonus vs. Good Creatures
10) White- Bonus vs. Evil Creatures
11) Pearly White- Bonus vs. Creatures of Darkness and/or Shadow
12) Roll twice and combine rolls
Bonus
1) -3
2-3) -2
4-6) -1
7-9) +1
10-11) +2
12) +3
Another thing you could do is make it a high plus weapon, and have it switch between many different weapon types to the point where only characters proficient in each of the transformations will be able to take full advantage of the weapon.
Mace, Club, Dagger, Flail, Long Sword, Short Sword, Bastard Sword, Scimitar, Morning Star, Axe, Katana... etc.
Mages can´t use swords and everyone can use dagger.
My idea for these amulets is that they give a bonus to the number of spells castable each day based on your reputation.
With a reputation of 10 the Amulet of Neutrality would grant 3 lvl3 spells. A reputation of 9 or 11 would give 2 lvl3 spells. A rep of 8 or 12, 1 lvl3 spell.
Amulet of Good spells works a little differently as it goes up... Now running around with a rep of 20 is easy to achieve so quite similar to the Amulet of Spell Neutrality. Wearing the Amulet of Good Spells with a Rep of 20 will give 3 bonus lvl 3 spells, Rep of 19, 2 bonus lvl 3 spells, Rep of 18, 1 bonus lvl 3 spell.
Amulet of Evil Spells... Running around with a rep of 1 is hard so the bonuses for this are much bigger... Perhaps the bonuses would be enough to MAKE you run around with a rep of 1 :P
Whilst wearing the Amulet of Evil Spells with a rep of 1 or 2 will grant the wearer 9 lvl 3 spells. With a rep of 3 or 4, 6 lvl 3 spells. With a rep of 5 or 6, 3 lvl 3 spells.
There could be lesser, greater and epic varietys using multiples of 3?
What do you think?
Well that would be quite hard to do - IE is an IE, even enhanced one. Devs have to allow such mechanism to work before anything like that could be accomplished. One way to deal with it is to write .bcs, make several copies of .itm with different stats and then switch between them according to current rep. But what I can tell - that solution sucks (that script would have to be run constantly which takes time and can cause sometimes serious slowdowns). And such items generally are considered epic in ADnD (generally... well apparently Edwin's wasn't).
One of my all-time favorite weapons from a mod: the "Bonebreaker" quarterstaff in DSotSC which Slowed the target (or had a chance of doing so? I forget if it did so on every successful hit).
Gotta think some about what would be cool yet not unbalancing...
Unique arrows that allows you to combine an arrow with any scroll spell.
To imbue an arrow, character must have at least 17 Intelligence ability.
Arrows can not be shot by "proficient"level bow users.
http://forum.baldursgate.com/discussion/4579/an-idea-a-plea-and-a-request#latest
Support most welcome :P
The 18th has already caused monumental pain to many citizens of the Sword Coast. This weapon some how renders the time immaterium, making time appear to go slower for some and faster for others. The weapon yurns and begs for release. Pre-loading it appears to be an option denied. In fact the weapon has to have its main body tipped upwards so that downloading can occur... Many a warrior has died in the subsequent time elapse... Also many mages have speculated that release from the weapon will not occur at the right time, requiring (to much befudlement of the non-mage classes) a name change to 'The 21st' or to 'The Sometime in October'. Whatever, that the weapon was built and enhanced at all is seen as a boon to the many the noble and ignoble heros that weild it.
Crossbow +1
25% chance on succesful strike to hasten target
25% chance on succesful strike to slow target
20% chance on succesful strike to slow user
20% chance on succesful strike to hasten user
10% chance on succesful strike to cast timestop (effecting user)
How about
The 18th
Crossbow +1
30% chance on succesful strike to hasten target
30% chance on succesful strike to slow target
30% chance on succesful strike to slow user
9% chance on succesful strike to hasten user
1% chance on succesful strike to cast timestop (effecting user)
And I was like: "Whaaaat? Are you crazy? Murder! Death!! KILL!!!"
The Greasy Pole was first used in the now long closed "Painted Lady" in Athkatla. It was common for ladies with a gift for the arts of magic to find themselves dancing there. The owner would point out that he could keep them safe, whilst they earnt monies from the leering crowds so they could leave Amn forever. This pole somehow picked up the residue from so many untrained mages that it has a continuous coating of grease upon it... It is probably the reason that it was thrown away into the detritus you found it in. You can use it as a weapon if you wish...
Magic Staff
Casts Grease 3 times a day
5% Chance of dropping the weapon on succesful strike in combat (slips out of hand)
The 30th
If the 18th was a poor, rushed weapon. The 30th is a masterwork. The height of the weaponsmiths skill. Loading times have been reduced. Accuracy has been improved. The action and delivery, smooth. Although many could quarrel over the timings... You would not want a quarrel from this weapon!
Crossbow +2
Castes Haste on caster after a critical hit.
In the great city of Myth Drannor before it's fall, these objects were quite common as toys for children of Mages. Children would be able to summon a lovable pet to play with, whilst unbeknowest to them, a wizard could keep an eye on the children playing. It is a simple toy... Perhaps you can find other uses for it...
Summons a loyal Squirrel 3 times a day.
Can only be used by a Bard / Mage / Sorcerer
LOL... I think this squirrel could tempt enemies away from mages... or could ru around a map and get squished by traps... Whatever, the squirrel aint gonna be happy!
This tome is fascinated about how people learn from there mistakes, specifically how people do something incredibly stupid and amazingly don't do it again. The book has examples from Wizard Towers being built on sand to halflings giving ogres 'wedgies'. You sense this tome is magical as it causes a faint but strangely comforting buzz up through your fingers to the tips of your ears. Reading this book should increase your Intelligence...
-1 Intelligence. All the knowledge of a millenia of mistakes has been zapped into your head. Learning about somebody else doing something stupid does not neccersarily make you brainer... Your brain is slowed down thinking about what could happen...
+1 Charisma. You have some great stories to tell... Remember when that Gnome decided to replace that Dwarvens tobacco with blackpowder...
Boxers of Baldurans
These underpants have seen some action in the last, oh so many years, since Baldurans disappearance. They are quite clearly stained in history. Balduran's odur cling to the garment with super hero manly potency. How his pants have come into your possesion is clearly to down to luck, however you are unsure if you should wash them, or keep them as found. The latter would be preferable if you wish some of Baldurans mystique to rub off on you...
You can brandish Baldurans Boxers at enemies...
Equip item to quick slot: Casts Horror as spell / unlimited uses each day
Item: "Ring of the ________" +2 bonus to AC (caster level for stored spells: 9 or 10)
Abjurer: Dispel Magic/Remove Magic and Protection from Normal Weapons 1/day
Conjurer: Ghost Armor and Monster Summoning III 1/day
Diviner: Clairvoyance and Oracle 1/day (or 2/day, since their spell selection is so limited)
Enchanter: Dire Charm and Hold Monster 1/day
Illusionist: Invisibility 10' Radius and Shadow Door 1/day
Invoker: Melf's Minute Meteors and Sunfire 1/day
Necromancer: Hold Undead and Animate Dead 1/day
Transmuter: Slow and Stoneskin 1/day (Stoneskin as a 4th level spell is powerful enough)
Since BG:EE will have a higher level cap, the 3rd and 5th level spells shouldn't make it too overpowered. Maybe a special merchant or quest could make these available later in the game.
Thoughts?
- What I like:
Not too overpowered. These rings are better than a ring of wizardry, but not too much. In essence they are 'keep you going a bit longer before you need to rest' items.
Role playing style! These make the specialist wizards USE the spells they should be most comfortable with.
- Ideas for improvement:
Can we have a wildmage ring too? Maybe cast chaos shield and greater chaos shield? (not sure what spell level greater chaos shield is...) Maybe a reckless dweomer spot?
Diviner ring is underpowered... Perhaps Clairvoyance should be unlimited on the ring?
With the Ring of the Diviner, unlimited Clairvoyance would make the wizard a walking crystal ball! :-) Don't crystal balls even have a limited number of uses/hours per day? Too bad True Strike isn't in the BG/SoA/ToB series. It would be a useful addition to the Diviner spell list.
Diviners are pretty sucky as they miss out on any real power spells... You avoid danger if your a diviner! Clairvoyance is a pretty useless spell to me (I only use it to get rid of the last wisps from fog of war after I have cleared a map, maybe I'm not using it right and it is useful!) so the chance to give the diviners a really cool ring is a plus to me. But yes, that would make it better than a crystal ball so perhaps 3/day?
Nice to see some rings on this thread. We now need some Bracers!
Thundilf the Barbarian from the north would awe his comrades and enemies by travelling in all weathers in nowt but a sturdy leather loin cloth and a pair of gold bracers. His adventuring days ended when breaking his leg falling into a crevasse whilst hunting White Dragons north of Icewind Dale. After ensconcing himself in an Inn in Neverwinter, he often tells tales of his past adventures by a warm fire, and passes on iron bracers with a sliver of his old golden bracers embedded into them, to those adventures who seem to need a little luck.
5% resistance to cold damage.