Sorcerer or Dragon Disciple?
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- Sorcerer or Dragon Disciple?93 votes
- Sorcerer47.31%
- Dragon Disciple52.69%
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Losing a spell per level is quite significant. From the damage point of view, if those were damage spells, it outweighs what the dragon disciple brings to the table.
However, for RP reasons, the dragon disciple can be far cooler.
Especially once you get Glitterdust (which is very effective outside of Heart of Winter), Slow, and Invisibility 10 radius (which lets you rest with safety and not have to worry about how many spells you have left).
The Dragon Disciple is more than just a Sorcerer that breathes fire.
It's like saying "The mage is all about spell variety, why would I want to specialize?"
Only in this case, the Dragon Disciple actually gets class features.
It's convenient but not even a decent advantage at best.
Of course neither are the DD's advantages remotely decent either.
So it doesn't matter. Casting AoE spells centered on a party member that's immune to them is a fairly common tactic. And works much better if the person that was immune to fire had really good AC, really high HP, and a few other resistances. So Protection from Fire on another party members already does this and potentially better because that person can draw more enemies to them with less risk of dying or the Sorc having their spellcasting interrupted by damage.
A Dragon Disciple is one of these characters. My feeling regarding BG2 magic, taking into account the SCS mod, is so that one additional spell matters. So for IWDEE I've gone for a DD. And it's been completely fine.
Besides, the fire looks especially good in snowy locations:)
As an option, you can also include a bard into a party, so you won't have any shortage of spells. You can even take a bard instead of a sorcerer/ a dragon disciple.
You'd want the frontline Fighters with Protection from Fire anyway. Since Meteor Shower and Incendiary Cloud can both damage enemies that they're supposed to be up close to as well as serve as constant healing
I'd say DrD is more cool, but Sorcerer is stronger, and still pretty cool. You probably won't strictly need the extra spells very often, but that Breath Weapon isn't exactly a good trade-off.
Thanks to this poll ... I feel increasingly unable to resist playing a Dragon Disciple for the first time.
The idea has crept into my head and is hard to get rid of. Reading the pros and cons in the class description I've never felt it worthwhile to play a DrD instead of a different wizard, ... but now there's growing interest. No particular reason like considering it "better" or anything like that. Just the pictures in my head, guess it's time for some more experiments ... *g*
For long dungeon crawls, such as in icewind dale, I'd go sorceror.
I do wonder though if there is any extra dialogue with the white dragon or the tribe of the wyrm though.
It'd also be interesting to have two (2!) DrD in one party. Both walk up and start fireballing, breathing, etc away. Both would be immune to fire, meaning that your enemies would quickly burn.
Throw in a sunsoul monk for front line defense and extra hilarity. If he has protection from fire and fire shield up, he'd be loving it there.
Well that would "only" be 80% fire resistance. DrD get 100%. Leaving aside items for the moment They are more survivable, and as they'd be wading in to cast spells that matters. Sure, both can get stone skins, mirror image, etc...but with better AC their defenses will last longer.
Plus, the theme! I mean, come on. If you are going for fiery death on an industrial scale, then that should count for something.
Also if you're firing off Meteor Shower Incendiary Clouds, what enemy is going to survive to eat through Stone Skin and Mirror Image and contingency Stone Skin/Mirror Image?
I've dumped my last party-of-six at the beginning of HoW to replace the Sorcerer, the Swashbuckler and the dual-wielding Berserker. That made room for a DrD, a Blackguard and a dual-classed Thief 3/Fighter.
In IWDEE, when playing only at hard difficulty with a party-of-six, a Sorcerer doesn't reach level 16 without playing HoW early, as would be needed to learn lvl 8 spells. The only option would be to visit Hjollder before starting endgame stuff. So, for the extra XP it must be insane level or a smaller party.
In the Forgotten Temple, instead of waiting for the others to do the dirty work, the DrD has invited the large bunch of Verbegs to a barbecue. Worthwhile! ... Too bad that doesn't involve protection from fire yet, ... and fireball is not available yet. It's only roughly above 55,000 XP per character before Dragon's Eye. I don't even remember when I've learnt Burning Hands the last time.