Not really sure how throwing pebbles and missing often is any different from melee weapons.
Zyzzogeton said:Composite Longbows deal 3-8 damage x2.
Composite Longbows deal 3-8 damage x2.
And since you're praising Spike Growth so much, Composite Longbows also hit enemies in the middle of Spike Growth without having the Berserker get killed from getting hit by 4d4 damage per growth per round.
Also Magic Missile in HoF? Wasting an entire cast to take away 4-10 HP out of a 100+ HP enemy? lol
How exactly is 1 pip in Slings or Bows a waste?
What are you talking about?
but the berserker to become a cleric is standing around, waiting with his hammer for anyone to break through.
Even you ... oh, "godlike powergamer" ... have had Magic Missile in your sorcerer spell list "from a HoF point of view":
Now you'll complain that it's a thread from November'14, and your point of view has changed ... but who cares?
Let's not return to the other thread that has been closed. Magic Missile still is popular and good against some enemies.
At the beginning of the game: one pip more in the primary melee weapon the berserker is using.
Zyzzogeton said:Bows grant an extra APR
Bows grant an extra APR
You compared a War Hammer/Long Sword to a Long Bow.
Why would a Berserker use a Longbow when it can use a Composite Long Bow.
If the Sorcerer had been using Grease and Web instead of wasting its turns on Magic Missile,
the chances of anything breaking through is next to slim. Especially when any enemy nearing the edge can be baited to go back into the middle by repositioning whoever their target is to the other side of the AoE.
It's an outdated list.
Fighters get 4 pips at the start of the game, but they can only put a maximum of 2 per proficiency. So how exactly will the primary melee weapon get less than 2.Melee 2 PipsBow 1 PipDual Wield 1 Pip
because that's how you like to combat the early enemies. That's not what I do with all party members.
Why would a berserker use a bow at all? The Thief3->Fighter so far is so much better at ranged combat.
I won't answer the "which enemies exactly" question
That's when the two melee bodyguards are helpful, too.
For the first crypt the druid has been able to summon allies.
That tells a tale about your "lol".
to give a berserker->mage two pips in dual-wielding to begin with
Goblin archers may still be able to hit the shielded berserker occasionally, ... so what? In the few cases that happened, the druid contributed some healing.
Zyzzogeton said:Stop blaming me for you not knowing something so basic a bows granting an extra APR.
Stop blaming me for you not knowing something so basic a bows granting an extra APR.
Since this is about powergaming
Again, keeps them out of Spike Growth while still being able to deal damage to enemies in it.
The game has multiple Composite Long Bows for sale,
As I said before it's an outdated list
So give a character that's in the front line, in HoF, during the early game, dual wielding? lol
Sloty said:What is the best weapon combo for a Skald?
What is the best weapon combo for a Skald?