Petition to Allow Game Completion with NPCs of Choice
billbisco
Member Posts: 364
SoD should allow players complete the entire game with characters of their choice. Both BGEE and BG2EE allow players to complete the entire game with a party of their choice; SoD should follow in those footsteps.
It is not fun to travel with party members throughout BGEE to have them slowly or quickly be forced to disappear. Gameplay and fun considerations outweigh story considerations and the story should bend and adjust for fun and player choice.
The BG2 developers originally intended to kill off Imoen and changed the story to accommodate player wishes. Please, do so likewise with SoD; alllow us to use any party of our choice throughout the entire game.
It is not fun to travel with party members throughout BGEE to have them slowly or quickly be forced to disappear. Gameplay and fun considerations outweigh story considerations and the story should bend and adjust for fun and player choice.
The BG2 developers originally intended to kill off Imoen and changed the story to accommodate player wishes. Please, do so likewise with SoD; alllow us to use any party of our choice throughout the entire game.
- Petition to Allow Game Completion with NPCs of Choice77 votes
- Yes, ensure any party combination can complete the entire SoD game32.47%
- No, allow NPCs to be forcibly removed before SoD completion even up to all 5 of them67.53%
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Comments
I agree that there's a lot more to a game than plot objective alone, but the plot objective is the reason for setting the expansion in the time between the existing games. Otherwise, they may as well (for example) have simply produced an expansion which was a pack of interesting side-quests within the time-frame of existing material, in the same way that Tales of the Sword Coast expanded original BG1. Indeed, a pack of add-on side-quests within the ToB section of BG2 would actually be quite a good idea, since it'd alleviate the linearity of ToB and easily fit within ToB's XP cap. They could have done that, but no, they decided on the more ambitious project of trying to fill the gap in the main storyline ... and that means explaining how we ended up with the canon party, else it'll be nonsense.
Whilst you could allow players to take NPCs with nothing to say, I don't think many people would want to play Russian roulette in order to pick the few characters that talk.
Some of them are required to be elsewhere anyway. For example, Xzar and Monteron had been in Athkatla for some considerable time before the CHARNAME arrived.
The NPCs in baldur's gate all had different reasons for following you, and with the death of Saravok, may wish to follow their own path.
The world does not revolve around character name and having characters excuse themselves for personal reasons adds more believability to both the world and story being told.
1. The game can easily be designed so that any NPC combination can make it to the final battle. After that point the game can go into cinematic or cutscene mod and have Irenicus snatch CHARNAME and whomever else Irenicus wishes. Who is to say that he has to snatch everyone. Irenicus can snatch Jaheira, Khalid, Imoen, Minsc, and Dynaheir, dead or alive outside of CHARNAME's party. There is no gameplay or story reason why at the SoD final battle I must suddenly have a group of NPCs that chunked to death way back
2. There will never be perfect timing. You can travel and rest months before reaching Nashkel. You can skip Sarevok's coronaation and spend some months hanging out on Wolfwere island and back. The gameplay doesn't change as a result because that would not be fun. The same logic should be applied to SoD.
Consequently, one can probably beat BGEE in a few weeks if desired and probably SoD likewise. There is similarly no required gameplay or story reason to restrict options due to timing.
3. The devs have said they have contemplated the possibility of an official EE Trilogy game in the future, combining BGEE, BGSoD, and BG2EE. The stage should be set, in case an EE Trilogy materializes later, for NPCs to travel in full from SoD to BGEE2 just like NPCs do from BGEE to BGSoD.
I figure some sort of ending like tob where you are told why other than the canon party have to leave. And why the other stays.
Then there could be a cutscene where you meet those from the canon and get jumped.
(As a sick side note I do plan to have a play where all canon members get chunked then ctrl+t for a year plus. Fix that evil megalomaniac previously known as Jon Icarus)
I'm not having anything both ways. I posted above that there is no story necessity in excluding NPCs. They're not mutually exclusive in the slightest. The appeal of Baldur's Gate is the ability to adventure the way you want to and with whom you want to. So yes it's very reasonable to ask for these things. ToB didn't kick out Haer'Dalis and Cernd because the Devs didn't have enough time to make epilogues and dialogues. Our BGEE NPCs deserve the same consideration for SoD.
And now to something completely different! Actually, this is not entirely true. While it is canon that (e.g.) Dynaheir and Minsc also were invited to visit the exclusive chambers of Château Irenicus, they needn't have been standing next to CHARNAME while receiving said invitation - they could very well have taken their leave of CHARNAME to travel home (or onward to new adventures, or whatever) when the invitation reached them.
So, if at all, the expansion has to explain why certain NPCs (and the PC!) end up in Irenicus' clutches (and why certain NPCs don't, even if they were travelling with CHARNAME), but for that, these NPCs don't have to necessarily be group members...
The same goes for Minsc: "Our travels are the stuff of legend! Our victories the subject of song! How could I not follow to find my friends after they disappeared?" In context, it's possible he's referring to everyone in that room other than the player.
The real problem is Jaheira: "You speak as a trapped animal, words that I know well. I hold you no grudge, for we have traveled long together, whether you choose to recall or not." That's the line that establishes canonicity regardless of your dialogue choices - not just that you met Khalid and Jaheira, but they were with you.
I suspect she was made by Irenicus in one of his jars.
[indicates forced removal for continuity reasons]
On the practical player front, Mega Install players and BGT players with lots of mods are a good source of free field research - and they freely swap canonical and mod-added NPCs in and out in order to experience various content. So players in general may need the story to open up more possible content experiences by allowing them more available space in the party (this is not GemRB- the technical challenges building additional InPary() slots is... well, huge).
[indicates forced removal for available InParty() slots]
On the game licensing front, I don't really know, but since no freedom was given to build new Jaheira/Minsc/Dynaheir banters, or change the BG storyline in BG:EE, I think it is doubtful that the devs would be given the freedom to significantly change the main storyline (and if they did, there would be many, many objections!!!). So allowing removal of canonical and even "New Canon" NPCs (Dorn, Neera, Rasaad, Hexxat) at the beginning, during, or at the end of BG:SoDR gives devs the most freedom to add new content - and opens up more for modders to have fun with, too.
[indicates forced removal for freedom of story and amount of additional new content]
Regardless of the choices made by developers, @AstroBryGuy, we will need to edit the BG1NPC Dynaheir Romance component end cutscenes to not play on BG:EE if BG:SoDR is installed. Domi wrote a scene where Irenicus shows up and steals the party - and