Any chance Half Orcs will finally be done justice?
DetroitRedWings25
Member Posts: 244
I know its unlikely but Its always bugged me greatly over the years that the half orcs in game model is just a copy paste of the human model, especially because when you go to your inventory you see a very cool half orc model. Ever sense Baldurs gate II Introduced my favorite D&D race I always hoped we would be able to see a worthy half orc model in game, any chance of my dream becoming a reality with this new expansion?
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The whole concept of half orc in 1st edition was based on Saurman's spies in LotR.
While I would love to have the old Half-Orc paperdolls back and new sprites to match. I'd be more than glad if Half-Orcs would only be able to become Shamans. *crosses tentacles*
Half-orcs are great for the frontline and a lack of intelligence hurts you versus Illithids..
Lack of charisma? Who cares ^^
Well, my main dissatisfaction about this is that Orcs in AD&D are skilled and intelligent tacticians of mainly Lawful Evil alignment. Not unlike Hobgoblins. However newer editions reduced them to undisciplined and dumb cannon fodder quite similar to Black Uruks from the Lord of the Ring.
Even this infamous cheat item doesn't change my point of view on this roleplaying matter. Which is why I modified the Half-Orc's ability scores, thieving points and racial description as a whole for my games in order to experience the real deal.
Orcs are a unruly, chaotic evil force of destruction afaik. So why woul half-orcs be smart and lawful?
There a two possibilities:
a) A Half-Orc raised by Orcs. Sure s/he may be more cunning and smart then a run-of-the-mill-orc, but
s/he should still share their value system (aka CE) because s/he was *raised* in this system
Also, intelligence is often shown as book knowledge (thus mage are very intelligent) and to acheive
that you need some sort of formal education, nothing an orc tribe would provide.
b) A Half-Orc raised by Humans. Full diversity moral wise but you can still make the argument that a bit
of orcish stupidity has been passed down -depending on your view of genetics here-, but s/he should
have access to formal education.
Also:
What is actually more important for a tactican (and a strategist)? Intelligence or wisdom?
Studying battles, war palns and tactical positioning are not everything.. or a historian would also
be a pretty decent tactician and/or strategist.
Again, neither Orcs nor Half-Orcs had any Intelligence penalities in their racial ability adjustments of AD&D.
Orcs: +1 Strength, -2 Charisma
Half-Orcs: +1 Strength, +1 Constitution, -2 Charisma
And we shouldn't forget about their Ability Score Range and class level restrictions in PnP, neither of which were implemented in BGII.
Ironically, Orcs could become much wiser than Half-Orcs.
For the record, *this* is what the 3rd/3.5 edition tormented them with.
Orcs: +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma.
Half-Orcs: +2 Strength, –2 Intelligence, –2 Charisma.
There's just no fairness for green folks.
I kid. But I have a question. Was Orc a playable race?
But there has been a few examples of smart Orcs like Obloud Many-Arrows the antagonist of the Hunters blade trilogy. He builds a huge empire for the orcs. It establishes trade and everything.
Ah, sorry, my mistake.. I blame it on the late hour =P
But seriously, thanks I learned something new.. It never occured to me to think of the Orcs as oderly,
so I think my prejudice clouded my judgement. ^^
Mhm.. makes me wonder.. Could a Lawful Neutral ruler employ LE Orcs (or Hobgoblins for that matter)
in his army? If they are lawful, then they follow order once submitted to the authority and such troops
would have the potential to greatly increase the power of the ruler.. Well, time to rethink my idea about
a lawful country with a racial diverse population, thanks for the insight!
According to Eric L. Boyd, the Thayans did just that and breeded two brand new lawful subraces of orcs. You can read the Thayan Orcs up in his semi-official Realms Bestiary, Volume 1 e-book. Both of his bestiaries are written for 3.0/3.5th edition though. Still makes for an interesting read.
Also no accounting for the fact that kobolds suddenly became related to dragons. You'll note that NOWHERE in Baldur's Gate is this link referenced, and in fact in the last revision of the FR campaign setting for 2nd edition Kobolds are specifically referenced as being goblinoids.
Things were much less dumb back in the day. Now if only those teenagers would get offa my lawn.
CRPG Devs have rarely been consistent with PnP rules of almost any game system, so none of this is surprising.
You mean rounded up and killed?