SCS Bodhi is hilarious
RedWizard
Member Posts: 242
I am at times left speechless at SCS/Tactics.
Is this even supposed to make any sense for a fight on Chapter 3?
When I went with the Improved component I thought they would be harder under the limits of common sense, but I guess not...
Is this even supposed to make any sense for a fight on Chapter 3?
When I went with the Improved component I thought they would be harder under the limits of common sense, but I guess not...
Post edited by RedWizard on
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Comments
She doesn't cast PFMW. She doesn't cast Haste. She has no spell protections. She's a melee grunt with a blockable level drain attack. She's strong, but she's hardly unfair. Her powers are logical given who she is: the head of a highly successful guild of vampires.
But then again the goal is to make the game more difficult. So meh.
And then SCS/tactics makes her stronger than dragons. ¬¬
In fact if you beat her in chapter 3 then Bodhi's behavior in chapter 4 may appear a bit weird to say the least. Really a matter of AI script. Dragons could be much more dangerous than they are in this mod.
There is also a toned down version of Bodhi in SCS, have you tried it ?
No idea about Death Ward, I was under the impression you couldn't block ability drain in BG1&2, isn't that a 3e+ feature?
Have you tried to survive long enough even if you don't hit her ?
Death Ward prevents disintegration, Finger of Death, Slay Living, Power Word: Kill, Arkanis Gath's instant kill sword, and Power Word: Kill. It does not block Flesh to Stone. Some mods tweak it to grant immunity to vorpal strikes and/or Imprisonment. The only way to block CON drain in SCS2 is to use Protection from Magical Weapons.
The Tactics-style components in SCS are actually pretty close to Tactics, as I understand it. There's a toned-down version of Tactics Bodhi available in SCS, but also a fully fledged one, with SCS scripting.
If you deploy Tactics Bodhi and then SCS Bodhi, I think you just get SCS Bodhi (but I haven't verified it yet). SCS generally overwrites/takes precedence over everything on its path.
SCS Bodhi can drain both levels and CON.
Most of her attacks will be done with a level draining weapon but if she cannot find a target with no negative plane protection then she will fully switch to a CON draining weapon.
Her stats don't make sense, her abilities don't make sense either lorewise.
It's a Tactics encounter, it's supposed to be extremely hard, and that's all there is to it.
That being said, SCS does strive to at least preserve some semblance of RP and story consistency, and doesn't just throw away everything from the original versions of encounters. Of course everything is supercharged, but that's just what the mod is designed to do.
Too bad that afaik Sola mod is not compatible with EE, it has some of the more interesting battles you can find.
Sure Tactics and Solaufein are old school mods, that use improved AI but also tons of cheese and plain cheating, not for everybody taste. But, if you want the things HARD imo are less boring than LoB, that cheats not less, with that increase of HP and the rest for no reason.
With a good leveling strategy and a party that can deal good DMG and can protect himself beating LoB is not rocket science, is very easy, beating Tactics+Sola+Ascension with your own recipes, without using other player's ones, and avoiding cheap ones like spamming TS with an over leveled Sorcerer, imho is an art, needs creativity, knowledge, flexibility and... good and sound tactics. If you add SCS even better.
Not hard as IA, but a lot more creative, don't force you to play in a certain way, you have all the freedom that you can want to find your way, both soloing and with a party, both using exploits and avoiding them.
Nowadays I try to balance my party a bit more and do the same with enemies.
The stupid targeting of vanilla promotes cheap tactics, make even a Demilich an easy to solve problem for an under leveled party, a better AI force you to have good tactics, but you have still plenty of options.
And this lead to an other point that for me is very relevant, and answer to @DJKajuru last post.
Tactics is od school, SCS is a more modern approach, and there are other different ones, like using the environment that @subtledoctor's mods can create, they reach a goal in very different ways, the player's taste is what decide in using an approach or an other.
But their goal is common, and is not rising difficulty or improve the AI, think that those are the goals is misleading.
The real goal, the reason why some of us chose to mod the game, is common, is improving HI (human intelligence). Each of those approaches force the player to use better his intelligence and knowledge, if against mods that cheat, improve enemy AI, or change completely the magic and combat system, is nos so relevant. Is relevant to our personal tastes, but not to our common goal, having a game that make us use our brains to win.