Unpopular Opinion: Humans are the most overused and overrated fantasy race in RPGs and should stop being used as the default or standard.
This isn’t always the case such as The Elder Scrolls’ Humans are actually varied and are different ‘races’ mechanically and culturally.
Otherwise like in Warcraft they are boring but get the most spotlight (for the alliance) because they are easy to relate to.
I never make human characters and avoid using them as party members with exceptions like Imoen.
Unpopular Opinion: We need less human and elf romance options in games. Dwarves, Gnomes, Halflings, And Orcs/Half-Orcs need more love. Dorn and Glint are steps in the right direction but most rpgs with romance just have humans or elves as the exotic choice.
Unpopular opinion: I don't like to play shorty races in RPGs.
I don't mind that they are there and I don't mind recruiting companions that belong to a shorty race, but I generally prefer the "tall" races and always play my protagonist as one.
This is probably rooted in the fact that I consider height an attractive physical feature and I want my characters to have it (this is also a way to project the traits I'd like to have in RL onto my characters.) It also visually suggests power—this too likely a reflection of my feeling diminished in RL when I stand next to someone who is visibly/significantly taller than me.
Unpopular Opinion: Humans are the most overused and overrated fantasy race in RPGs and should stop being used as the default or standard.
This isn’t always the case such as The Elder Scrolls’ Humans are actually varied and are different ‘races’ mechanically and culturally.
Otherwise like in Warcraft they are boring but get the most spotlight (for the alliance) because they are easy to relate to.
I never make human characters and avoid using them as party members with exceptions like Imoen.
Unpopular Opinion: We need less human and elf romance options in games. Dwarves, Gnomes, Halflings, And Orcs/Half-Orcs need more love. Dorn and Glint are steps in the right direction but most rpgs with romance just half humans or elves as the exotic choice.
Wholeheartedly agree. Where is our game that lets us play kobolds, goblins, gnolls, and flumphs?
Unpopular opinion: I don't like to play shorty races in RPGs.
I don't mind that they are there and I don't mind recruiting companions that belong to a shorty race, but I generally prefer the "tall" races and always play my protagonist as one.
This is probably rooted in the fact that I consider height an attractive physical feature and I want my characters to have it (this is also a way to project the traits I'd like to have in RL onto my characters.) It also visually suggests power—this too likely a reflection of my feeling diminished in RL when I stand next to someone who is visibly/significantly taller than me.
I think so. Shorty races in the Infinity Engine games have the best saving throws and access to some of the best multiclassing combinations. They are generally held in high regard and yet I can’t bring myself to play a shorty CHARNAME.
With 18 Constitution, dwarves, gnomes, and halflings get +5 to their saves vs. spell and wand, and dwarves and halflings, if not gnomes, also get +5 to saves vs. death. It makes them really, really resistant to enemy spells and disablers, which are lot more likely to make the difference between victory and defeat than a single point of Strength or Dexterity. Gnomes enjoy the additional advantage of being able to combine a specialist mage kit with a multi-class, giving them more spell slots than an elven Fighter/Mage. That's why they're generally held as the stronger races from a powergaming perspective.
With 18 Constitution, dwarves, gnomes, and halflings get +5 to their saves vs. spell and wand, and dwarves and halflings, if not gnomes, also get +5 to saves vs. death. It makes them really, really resistant to enemy spells and disablers, which are lot more likely to make the difference between victory and defeat than a single point of Strength or Dexterity. Gnomes enjoy the additional advantage of being able to combine a specialist mage kit with a multi-class, giving them more spell slots than an elven Fighter/Mage. That's why they're generally held as the stronger races from a powergaming perspective.
gnerms dont get the cool save vs death bonus, just spell and wand, only dwarves and halflings get the save vs death plus spell and wand
but even with that said, gnerms are still good because they can have all 18s in the top 3 stats and 18 cha, they make awesome fighter/thieves or illusionist/anything with that juicy 19 INT
gnerms dont get the cool save vs death bonus, just spell and wand, only dwarves and halflings get the save vs death plus spell and wand
but even with that said, gnerms are still good because they can have all 18s in the top 3 stats and 18 cha, they make awesome fighter/thieves or illusionist/anything with that juicy 19 INT
Unpopular opinion: Gnomes should henceforth always be called Gnerms.
gnerms dont get the cool save vs death bonus, just spell and wand, only dwarves and halflings get the save vs death plus spell and wand
but even with that said, gnerms are still good because they can have all 18s in the top 3 stats and 18 cha, they make awesome fighter/thieves or illusionist/anything with that juicy 19 INT
Unpopular opinion: Gnomes should henceforth always be called Gnerms.
Apparently my opinion that turn-based CRPG's are perfectly acceptable and don't detract from the verisimilitude as much as a toon standing there waiting his next "turn" to attack or spellcast, is unpopular. As is my use of run on sentences.
i prefer real time combat when it comes to wrpgs. i dunno it just feels slow compared to say jrpg where i don't really care if it's turn based or real time.
i prefer real time combat when it comes to wrpgs. i dunno it just feels slow compared to say jrpg where i don't really care if it's turn based or real time.
BG1 is my preferred game of the four:
1) I'm not overpowered as sin, which means that (short of playing on story mode for the evulz) I actually have to try to win the major battles. BG2 you start at level 7 (at minimum? been a while since I didn't have an import start) meaning I've already got all the best workhorse abilities.
2) It has a plot beyond "investigate bad thing in nearby cemetery, unmask and eventually foil three competing apocalypse plots." I can enjoy Icewind Dale for what it is, but it's an excuse plot for a dungeon crawler.
3) Nostalgia. I didn't have BG2 or PS:T until I was an adult, so I'm innately more familiar with Baldur's Gate 1 and Icewind Dale (and BG1 we had before I was a teenager).
i don't really like the fact that in an unmodded game that only way to get to know a character or for them to change at all { Anomen , viconia] is to romance them.
@megamike15 There are a few that, thankfully, break this mold. Nalia is probably the biggest instance. Jaheira as well, off the top of my head. While it does make sense that romancing someone lets see more of that person than a casual friendship would, Bioware really backloaded it.
i don't really like the fact that in an unmodded game that only way to get to know a character or for them to change at all { Anomen , viconia] is to romance them.
Actually you dont have to romance Anomen for him to change.
After his sisters death you can guide him. If he kills the merchant He turns CN and LG if he follows the law abiding way. Below
“as LG from a non modded game where charname is male”
I too am a member of that club, my main reasons being:
1. That genuine flavor of old-school adventure and exploration that BG1 is filled to the brim with
2. Doesn't take itself too seriously
3. Its story is less of a high-fantasy romp and more crime thriller—with plenty of mystery, deception, villains with high levels of agency, and cosmopolitan themes that are really atypical of the genre
What I'm trying to say is that it's not about a big dragon threatening the world, but rather about a corporation exploiting criminal ties to get a monopoly over their market and create artificial scarcity to maximize profit by staging an international conflict through highly nefarious means.
And also about a dead blood god's insane offspring trying to murder everyone.
@megamike15 There are a few that, thankfully, break this mold. Nalia is probably the biggest instance. Jaheira as well, off the top of my head. While it does make sense that romancing someone lets see more of that person than a casual friendship would, Bioware really backloaded it.
neera also goes through an arc. she is very different in bg1 to sod to bg2.
I think so. Shorty races in the Infinity Engine games have the best saving throws and access to some of the best multiclassing combinations. They are generally held in high regard and yet I can’t bring myself to play a shorty CHARNAME.
You can edit your character in Shadow/EEKeeper.
IIRC 1pp mod has a component that allows you to change dwarven and gnomish and halflings probably too avatars to elven avatars.
Unpopular Opinion: Humans are the most overused and overrated fantasy race in RPGs and should stop being used as the default or standard.
(...)
Unpopular Opinion: We need less human and elf romance options in games. Dwarves, Gnomes, Halflings, And Orcs/Half-Orcs need more love. Dorn and Glint are steps in the right direction but most rpgs with romance just have humans or elves as the exotic choice.
I agree with the first one. Races that tends to be more evil, like Tieflings, Dhampirs, Drows, etc deserve more love from cRPG's makers.
But the second i strongly disagree. Elves are so gorgeous. If fantasy races exist IRL, i an sure. Female elves will be the most attractive ones.
Unpopular opinion : Swords are overrated. not effective against armor, not effective against large creatures IRL(and will be unnefective in a fantasy world). Melee heros should use more blunt weapons and polearms.
Very unpopular opinion : IWD is better than BG. I spend more time playing the game than trying to figure out what i need to do on IWD.
IWD is more accessible than BG1/BG2, much more imo. When I first played BG (started with BG2) I hated it. I hated its guts. "I'm hitting this guy but why I can't hit him? wtf? What is this? I just swing in the air like a moron and actually don't hit anything? What game this is? and why I am stunned all the time? WTF is this shit?? Why is...WHAT?? Why is she talking...wait...did she just started talking to me about her dead husband?? W T actual F?? Leave me alone you creepy eyed hag!! " ect. ect.
IWD is more accessible than BG1/BG2, much more imo. When I first played BG (started with BG2) I hated it. I hated its guts. "I'm hitting this guy but why I can't hit him? wtf? What is this? I just swing in the air like a moron and actually don't hit anything? What game this is? and why I am stunned all the time? WTF is this shit?? Why is...WHAT?? Why is she talking...wait...did she just started talking to me about her dead husband?? W T actual F?? Leave me alone you creepy eyed hag!! " ect. ect.
The problem of BG1/2 is not the combat. I solowed IWD on max difficulty with minimum reloads(only in starting area since i an dead if they success on a save), the difficulty of BG, mainly the 2 is that there are a lot of times where i don't know what i need to do. The dungeons are designed to force you to spend days searching for an random lever to pull an wooden door that are more resistant to spells than greater deities.
I don't like when the game forces you to be able to foretel certain things. It just forces me to play with an walktrougth and take spoilers.
I was talking about general game mechanic and overall games accessibility to completely new and fresh player who knows absolutely nothing about d&d, thac0, saving throws, etc. In this regard IWD>>>BG.
The glaring example and the breaking point (when I actually started to slowly understand game mechanics and rules) was the (in)famous Mummy in Kresselack dungeon. I can tell but I wont how many hours I lost trying to kill this thing using mundane weapons.
Comments
This isn’t always the case such as The Elder Scrolls’ Humans are actually varied and are different ‘races’ mechanically and culturally.
Otherwise like in Warcraft they are boring but get the most spotlight (for the alliance) because they are easy to relate to.
I never make human characters and avoid using them as party members with exceptions like Imoen.
Unpopular Opinion: We need less human and elf romance options in games. Dwarves, Gnomes, Halflings, And Orcs/Half-Orcs need more love. Dorn and Glint are steps in the right direction but most rpgs with romance just have humans or elves as the exotic choice.
I don't mind that they are there and I don't mind recruiting companions that belong to a shorty race, but I generally prefer the "tall" races and always play my protagonist as one.
This is probably rooted in the fact that I consider height an attractive physical feature and I want my characters to have it (this is also a way to project the traits I'd like to have in RL onto my characters.) It also visually suggests power—this too likely a reflection of my feeling diminished in RL when I stand next to someone who is visibly/significantly taller than me.
Wholeheartedly agree. Where is our game that lets us play kobolds, goblins, gnolls, and flumphs?
This is an UNpopular opinion?
gnerms dont get the cool save vs death bonus, just spell and wand, only dwarves and halflings get the save vs death plus spell and wand
but even with that said, gnerms are still good because they can have all 18s in the top 3 stats and 18 cha, they make awesome fighter/thieves or illusionist/anything with that juicy 19 INT
Unpopular opinion: Gnomes should henceforth always be called Gnerms.
Definitely unpopular.
It should be the Amulet of Abnormally Awesome Ankheg Acquisition.
Unpopular opinion:
I like to imagine people on the forum as oc characters in faerun. I even wanted to draw you all as some.
Elves would like for with you
1) I'm not overpowered as sin, which means that (short of playing on story mode for the evulz) I actually have to try to win the major battles. BG2 you start at level 7 (at minimum? been a while since I didn't have an import start) meaning I've already got all the best workhorse abilities.
2) It has a plot beyond "investigate bad thing in nearby cemetery, unmask and eventually foil three competing apocalypse plots." I can enjoy Icewind Dale for what it is, but it's an excuse plot for a dungeon crawler.
3) Nostalgia. I didn't have BG2 or PS:T until I was an adult, so I'm innately more familiar with Baldur's Gate 1 and Icewind Dale (and BG1 we had before I was a teenager).
“as LG from a non modded game where charname is male”
I too am a member of that club, my main reasons being:
1. That genuine flavor of old-school adventure and exploration that BG1 is filled to the brim with
2. Doesn't take itself too seriously
3. Its story is less of a high-fantasy romp and more crime thriller—with plenty of mystery, deception, villains with high levels of agency, and cosmopolitan themes that are really atypical of the genre
And also about a dead blood god's insane offspring trying to murder everyone.
neera also goes through an arc. she is very different in bg1 to sod to bg2.
You can edit your character in Shadow/EEKeeper.
IIRC 1pp mod has a component that allows you to change dwarven and gnomish and halflings probably too avatars to elven avatars.
I agree with the first one. Races that tends to be more evil, like Tieflings, Dhampirs, Drows, etc deserve more love from cRPG's makers.
But the second i strongly disagree. Elves are so gorgeous. If fantasy races exist IRL, i an sure. Female elves will be the most attractive ones.
Unpopular opinion : Swords are overrated. not effective against armor, not effective against large creatures IRL(and will be unnefective in a fantasy world). Melee heros should use more blunt weapons and polearms.
Very unpopular opinion : IWD is better than BG. I spend more time playing the game than trying to figure out what i need to do on IWD.
The problem of BG1/2 is not the combat. I solowed IWD on max difficulty with minimum reloads(only in starting area since i an dead if they success on a save), the difficulty of BG, mainly the 2 is that there are a lot of times where i don't know what i need to do. The dungeons are designed to force you to spend days searching for an random lever to pull an wooden door that are more resistant to spells than greater deities.
I don't like when the game forces you to be able to foretel certain things. It just forces me to play with an walktrougth and take spoilers.
The glaring example and the breaking point (when I actually started to slowly understand game mechanics and rules) was the (in)famous Mummy in Kresselack dungeon. I can tell but I wont how many hours I lost trying to kill this thing using mundane weapons.