Question 2: should the player have to choose only HLA from each discipline, and be denied the other "opposite" one? Power limitation for the sake of more unique character development.
I would say yes. Choices and consequences are good.
Another question as I might have misunderstood something. My soulblade was lvl 1 and got adrenaline rush as well as kinetic ram which were 1/day use.
At lvl 3 I got a new ability and choose Metabolic boost, I now have a Biokinetic ability that lets me cast either Metabolic boost or Adrenaline Rush. This ability is at-will so I effectively have both an at-will Metabolic boost and a 1/day metabolic boost.
If Metabolic boost is supposed to be an at_will that I can reactivate anytime it expires, shouldn't it be a toggled ability instead ?
It's pretty awesome anyway and the text based dialogue select works wonders, it's much more practical than having to look at the readme during the game.
I didn't reinstall, I just kept going as I was already quite far into the story. I have noticed maintainable power seem to not be reliable but I can't exactly tell all the issues yet, waiting until more information.
However, I have a suggestion for improvement. You could put the descriptions of the spells in the themed spell. More precisely, at level 1, I can right click on my psychic spells to find the descriptions of what they do. When I get a second one, I can't anymore because instead I have the "Telepathy" ability button which has no description and using it gives access to the other abilities. The "Telepathy" button and other respectives button should have the description of the spells it allows access to.
Edit: Bug now. The dialog selection says i'm learning Carapace and gives a spell description but the spell i'm actually learning is camouflage.
ERROR: error loading [might_and_guile/fighter/d5_swash.spl] ERROR: Unix.Unix_error(20, "stat", "might_and_guile/fighter/d5_swash.spl") Add the Scout (thief kit) and revise the Swashbuckler (Might and Guile) was not installed due to errors.
I hope the Scout issue can be dealt with, I just completed a no reload in bg1 with the kit and can't get it to install on either a bg2 or bg2ee installation unfortunately.
Thanks for posting the update. Both of them installed, however the BG2 version couldn't use scrolls on my present installation so I suppose I shall continue using the EE versions.
I can reproduce the bug with Carapace by building a Soulblade from Candlekeep too. The dialog says Carapace but I get Camouflage. I'll test with a newer release next time I reinstall.
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Edit: Also, Metabolic boost's description says + 1 apr but I only get 1/2. Seems to me like it doesn't stack with the specialisation apr bonus.
Another question as I might have misunderstood something. My soulblade was lvl 1 and got adrenaline rush as well as kinetic ram which were 1/day use.
At lvl 3 I got a new ability and choose Metabolic boost, I now have a Biokinetic ability that lets me cast either Metabolic boost or Adrenaline Rush. This ability is at-will so I effectively have both an at-will Metabolic boost and a 1/day metabolic boost.
If Metabolic boost is supposed to be an at_will that I can reactivate anytime it expires, shouldn't it be a toggled ability instead ?
It's pretty awesome anyway and the text based dialogue select works wonders, it's much more practical than having to look at the readme during the game.
Edit: Also, using Adrenaline Rush gives full HP.
However, I have a suggestion for improvement. You could put the descriptions of the spells in the themed spell. More precisely, at level 1, I can right click on my psychic spells to find the descriptions of what they do. When I get a second one, I can't anymore because instead I have the "Telepathy" ability button which has no description and using it gives access to the other abilities. The "Telepathy" button and other respectives button should have the description of the spells it allows access to.
Edit: Bug now. The dialog selection says i'm learning Carapace and gives a spell description but the spell i'm actually learning is camouflage.
I have a save but it's on EET so you might not be able to see for yourself.
ERROR: Unix.Unix_error(20, "stat", "might_and_guile/fighter/d5_swash.spl")
Add the Scout (thief kit) and revise the Swashbuckler (Might and Guile) was not installed due to errors.
I can reproduce the bug with Carapace by building a Soulblade from Candlekeep too. The dialog says Carapace but I get Camouflage. I'll test with a newer release next time I reinstall.