For me, just because a modder is an amateur (as defined by someone who isn't getting paid professionally to do a job), that in no way means that they don't know what they are doing. Some in fact are much more adept at it than the people who do get paid for it.
A great advantage of modders, they can fulfill their vision without some corporate guy breathing down your neck, making design decision that could potentially be great, but are risky. Like the Harcore setting on F:NV, you can't implement this as standard for every buyer. Some people would hate, some others like it, want it even more harsh (like Arwen's tweaks, Fallout Wanderer Edition)
A modder can do this. A bethesda game developer could get in trouble for implementing something that isn't on the road map.
I think that's what made games from the past so great. Fewer people were involved ( and no huge investor interests behind it) and they got a chance to make the game, they wanted to make in the 1st place. A great difference between programmers and designers that have a real passion for some project, or some random employee that works around a checklist of stuff to implement, only his next paycheck in mind.
As for the grumpy nostalgia gamers:Games are about having fun. If i find a game enjoyable in its own right, then i don't care if its different from previous installments.
As for the grumpy nostalgia gamers:Games are about having fun. If i find a game enjoyable in its own right, then i don't care if its different from previous installments.
I'm someone who fist played Fallout 1 in 2012. Don't "nostalgia" me.
Preordered and waiting. It's going to be weird to play a Bethesda game fully vanilla, I'm kinda expecting a pulpy story set in a world filled with really ugly people, with a million random hilarious glitches to find. Really looking forward to 2 years from now, when all the DLC is out and the modding community has managed to fix all of Bethesda's mistakes/bugs/balancing issues/ugly people.
Just really hoping this game has a more than like 6 voice actors.
That trailer's a bit spoilery. It seems to reveal the major plot points of the game.
One hopes that there is more to the plot than that. And I don't think that it revealed anything that fans haven't been talking about for a while now, or maybe I just spend to much time online?
Still, i wish Bethesda would at least put more effort in storytelling. I personally enjoyed Fallout 3(especially that sidequest with the virtual reality world run by a mad scientist) and Skyrim but i found the plot and characters lacking a certain flavour.
I don't, don't, don't like the fact that the main character will have a voice acting. It will severely hamper the immersion. How would I see myself as this or that character if all his lines are voiced?
Why? We didn't have that in Morrowind. We didn't have that in New Vegas.
Maybe it just has to do with less written text lines?
That seems like the wrong reason to do voice-over for the player character. You add voice because it adds something to the story you're trying to tell, not "because everyone else is doing it".
That being said, it does sound like they're trying to tell a more personal story with the protagonist this time, so maybe the voice is important. But that would definitely not be my reason for going full-VO in a game.
Comments
If his is truly Fallout 4 main theme, then you'll likely hear it on the main menu.
A great advantage of modders, they can fulfill their vision without some corporate guy breathing down your neck, making design decision that could potentially be great, but are risky.
Like the Harcore setting on F:NV, you can't implement this as standard for every buyer. Some people would hate, some others like it, want it even more harsh (like Arwen's tweaks, Fallout Wanderer Edition)
A modder can do this. A bethesda game developer could get in trouble for implementing something that isn't on the road map.
I think that's what made games from the past so great. Fewer people were involved ( and no huge investor interests behind it) and they got a chance to make the game, they wanted to make in the 1st place.
A great difference between programmers and designers that have a real passion for some project, or some random employee that works around a checklist of stuff to implement, only his next paycheck in mind.
This is a problem with all current AAA games, imo
For me personally, I can't wait. Looks great so far.
...wait that long! I'm getting it for my birthday, four days after it's released on Steam!!
(yeah, I know...that doesn't really work when you can see all the text straight away )
Just really hoping this game has a more than like 6 voice actors.
Eheheh i love that movie.
http://www.polygon.com/2015/11/9/9648824/fallout-4-review-xbox-one-PS4-PC
Why? We didn't have that in Morrowind. We didn't have that in New Vegas.
Maybe it just has to do with less written text lines?
http://www.gamefaqs.com/boards/164592-fallout-4/71923300
This is how Bethesda explained their reasons behind this decision: http://gamingbolt.com/fallout-4-bethesda-explains-why-the-main-character-will-be-voiced-talks-about-ps4xbox-one-memory, but for me it doesn't change my opinion. And it will be very sad if soon each RPG will have a voiced over protagonist.
That being said, it does sound like they're trying to tell a more personal story with the protagonist this time, so maybe the voice is important. But that would definitely not be my reason for going full-VO in a game.
http://www.gamespot.com/reviews/fallout-4-review/1900-6416306/
http://www.destructoid.com/review-fallout-4-318096.phtml
http://www.videogamer.com/reviews/fallout_4_review.html