Anyway, thanks very much for the review. I have been taking a 'Wait and see' approach to the game. I know I will eventually get it, I just don't want to rush in and have buyer's remorse. I did that with DA:I and now it sits unplayed on my shelf. TBH, so too with New Vegas although I did give that a healthy couple of tries.
Anyway, thanks very much for the review. I have been taking a 'Wait and see' approach to the game. I know I will eventually get it, I just don't want to rush in and have buyer's remorse. I did that with DA:I and now it sits unplayed on my shelf. TBH, so too with New Vegas although I did give that a healthy couple of tries.
your welcome. there just seemed to be a lot of negativity going around here, yet me and every person I've talked to is having a good time. just remember though, that this is a Bethesda game. it is hard to be surprised about some things when you think of that, and while they are very much the same, I feel they've improved on it all as well. they are no Bioware, but the story has me decently engaged up to this point. I am actually taking companions with me, and you perhaps have more freedom than ever (not counting overworld map space). something might come later still that has me changing my mind on my current opinions, but so far it is pretty good.
So while building a wall around sanctuary annoyed me, I did have a good deal of fun doing some stuff around the Red Rocket Truck Stop as my personal home
sadly, my luck did not last. today I had a rather bad bug that had one of my companions entirely broken. they just wouldn't do anything. of course, playing on pc I had console commands at my disposal and eventually managed to fix it. however, beyond that, I think I would've had to reload and lose a few hours of progress through a very difficult area.
1. There's really no excuse for these graphics. 2. Bugs, and not the radioactive kind. 3. Conversations are lousy. 4. Combat needs to be better, even if this isn't a traditional shooter. 5. In the end, it's more of the same.
Basically, while I'm liking the game, it doesn't feel like a game that's come out 7 years after FO3. More like two.
To be honest I saw the trailer awhile back and it did look very similar to FO3. So that last bit in particular doesn't surprise me. I guess they were looking to play it safe and cash in.
1. There's really no excuse for these graphics. 2. Bugs, and not the radioactive kind. 3. Conversations are lousy. 4. Combat needs to be better, even if this isn't a traditional shooter. 5. In the end, it's more of the same.
Basically, while I'm liking the game, it doesn't feel like a game that's come out 7 years after FO3. More like two.
1. Agreed. I just don't care that much about graphics to care. Witcher looked amazing and was open world. Fallout 4 with my gtx 960 is getting 100 frames, so there is room for more while staying over 60. Don't really get fps drops on my system though, but consoles apparantly have plenty of them. Also the faces aren't abominations anymore so I'll still say this is at least a big improvement over the last 2 Fallout games. 2. Can agree now after getting my first big bug. It is always best to wait a few months for this reason in Bethesda games (and games in general). Eventually we'll have community patches and official patches to keep most of the bad stuff out. Still, it seems a lot less buggy than Skyrim was at launch for me. 3. Most of the time I can manage to say what I want to say. If I am unsure, I put down a quicksave and check. Annoys me when the NPCs bug me as I take a moment, though. Still, it isn't awful, and even the old system sometimes you could get the tone of your response wrong. 4. I really disagree with this. This is coming from a mouse and keyboard player, but I feel like the gunplay is quite good. The game even has recoil which COD barely has last I played. It is one of my favorite improvements over 3 and NV for sure, and VATS feels useless now actually. I miss easy shots i could make out of VATS by using it. 5. Agreed, but sometimes we don't need big changes. Look at the Sonic series. That didn't turn out well for them. If you have a system, it could be better to stick to it and improve upon it.
I'm still going to say I am having an amazing time in this game. Every one of my friends that has it is as well. Even those that played the originals, because at least they are willing to accept that Bethesda has the franchise now. I plan to put many more hours into this game, and one day I'll return to it with mods and expansions. This is something I cannot say about Skyrim, which I only ever managed a single day of play whenever I tried to play it again before dropping it. But I guess it is also subjective, right? I don't care at all about graphics so long as what I am looking at just looks right, not like a horrible mess. I don't need everything to look photorealistic. Nor did I ever really want anything different. What did people want there anyway? We all know they probably wouldn't go back to turn based, and I am personally glad as I am far more immersed than I was in the originals, looking down at my character like god. However, some people will never be able to like it because it isn't like F1 and 2 I suppose. Now, I'm going to get back into it. At least I am enjoying it, and I wouldn't go calling it a cash in. I won't claim GOTY material, either. I don't consider myself a fanboy, and know there were better games this year. Still, I think some people are overlooking anything good for whatever bad they could find.
1. There's really no excuse for these graphics. 2. Bugs, and not the radioactive kind. 3. Conversations are lousy. 4. Combat needs to be better, even if this isn't a traditional shooter. 5. In the end, it's more of the same.
Basically, while I'm liking the game, it doesn't feel like a game that's come out 7 years after FO3. More like two.
1. Agreed. I just don't care that much about graphics to care. Witcher looked amazing and was open world. Fallout 4 with my gtx 960 is getting 100 frames, so there is room for more while staying over 60. Don't really get fps drops on my system though, but consoles apparantly have plenty of them. Also the faces aren't abominations anymore so I'll still say this is at least a big improvement over the last 2 Fallout games. 2. Can agree now after getting my first big bug. It is always best to wait a few months for this reason in Bethesda games (and games in general). Eventually we'll have community patches and official patches to keep most of the bad stuff out. Still, it seems a lot less buggy than Skyrim was at launch for me. 3. Most of the time I can manage to say what I want to say. If I am unsure, I put down a quicksave and check. Annoys me when the NPCs bug me as I take a moment, though. Still, it isn't awful, and even the old system sometimes you could get the tone of your response wrong. 4. I really disagree with this. This is coming from a mouse and keyboard player, but I feel like the gunplay is quite good. The game even has recoil which COD barely has last I played. It is one of my favorite improvements over 3 and NV for sure, and VATS feels useless now actually. I miss easy shots i could make out of VATS by using it. 5. Agreed, but sometimes we don't need big changes. Look at the Sonic series. That didn't turn out well for them. If you have a system, it could be better to stick to it and improve upon it.
I'm still going to say I am having an amazing time in this game. Every one of my friends that has it is as well. Even those that played the originals, because at least they are willing to accept that Bethesda has the franchise now. I plan to put many more hours into this game, and one day I'll return to it with mods and expansions. This is something I cannot say about Skyrim, which I only ever managed a single day of play whenever I tried to play it again before dropping it. Bug I guess it is also subjective, right? I don't care at all about graphics so long as what I am looking at just looks right, not like a horrible mess. I don't need everything to look photorealistic. Nor did I ever really want anything different. What did people want there anyway? We all know they probably wouldn't go back to turn based, and I am personally glad as I am far more immersed than I was in the originals, looking down at my character like god. However, some people will never be able to like it because it isn't like F1 and 2 I suppose. Now, I'm going to get back into it. At least I am enjoying it, and I wouldn't go calling it a cash in. I won't claim GOTY material, either. I don't consider myself a fanboy, and know there were better games this year. Still, I think some people are overlooking anything good for whatever bad they could find.
1. There's really no excuse for these graphics. 2. Bugs, and not the radioactive kind. 3. Conversations are lousy. 4. Combat needs to be better, even if this isn't a traditional shooter. 5. In the end, it's more of the same.
Basically, while I'm liking the game, it doesn't feel like a game that's come out 7 years after FO3. More like two.
1. Agreed. I just don't care that much about graphics to care. Witcher looked amazing and was open world. Fallout 4 with my gtx 960 is getting 100 frames, so there is room for more while staying over 60. Don't really get fps drops on my system though, but consoles apparantly have plenty of them. Also the faces aren't abominations anymore so I'll still say this is at least a big improvement over the last 2 Fallout games. 2. Can agree now after getting my first big bug. It is always best to wait a few months for this reason in Bethesda games (and games in general). Eventually we'll have community patches and official patches to keep most of the bad stuff out. Still, it seems a lot less buggy than Skyrim was at launch for me. 3. Most of the time I can manage to say what I want to say. If I am unsure, I put down a quicksave and check. Annoys me when the NPCs bug me as I take a moment, though. Still, it isn't awful, and even the old system sometimes you could get the tone of your response wrong. 4. I really disagree with this. This is coming from a mouse and keyboard player, but I feel like the gunplay is quite good. The game even has recoil which COD barely has last I played. It is one of my favorite improvements over 3 and NV for sure, and VATS feels useless now actually. I miss easy shots i could make out of VATS by using it. 5. Agreed, but sometimes we don't need big changes. Look at the Sonic series. That didn't turn out well for them. If you have a system, it could be better to stick to it and improve upon it.
I'm still going to say I am having an amazing time in this game. Every one of my friends that has it is as well. Even those that played the originals, because at least they are willing to accept that Bethesda has the franchise now. I plan to put many more hours into this game, and one day I'll return to it with mods and expansions. This is something I cannot say about Skyrim, which I only ever managed a single day of play whenever I tried to play it again before dropping it. Bug I guess it is also subjective, right? I don't care at all about graphics so long as what I am looking at just looks right, not like a horrible mess. I don't need everything to look photorealistic. Nor did I ever really want anything different. What did people want there anyway? We all know they probably wouldn't go back to turn based, and I am personally glad as I am far more immersed than I was in the originals, looking down at my character like god. However, some people will never be able to like it because it isn't like F1 and 2 I suppose. Now, I'm going to get back into it. At least I am enjoying it, and I wouldn't go calling it a cash in. I won't claim GOTY material, either. I don't consider myself a fanboy, and know there were better games this year. Still, I think some people are overlooking anything good for whatever bad they could find.
According to Bethesda, The Fallout 4 lauch was very successful.
"Fallout 4, is generating record sales at retail outlets and via digital download for Xbox One, PlayStation® 4 computer entertainment system and PC. Bethesda launched with approximately 12 million units worldwide to meet day one demand, representing sales in excess of $750 million. The collector’s edition, the Fallout 4 Pip-Boy™ Edition, sold out within hours of its announced availability.
Major retailers have informed Bethesda of the tremendous consumer interest in Fallout 4, with some noting it was the most pre-ordered game this year. In addition, the Fallout 4 Pip-Boy Edition was the fastest-selling collector’s edition of any game in history at leading retailers. Following the release, Bethesda was advised that launch day sales at some of the leading retail chains were the largest of any game released this year. Bethesda is now shipping more Fallout 4 units to retailers to meet ongoing market demand.
Digital sales of Fallout 4 are also breaking records. On Steam, Fallout 4 became the number one game played, surpassing the previous record for concurrent play with over 470,000 Fallout players. The companion app, Fallout Pip-Boy, became the number one game on the iTunes App Store. Fallout 4 also set the record as the most viewed game launch of all 2015 games, according to Twitch."
Heh, they say the launch was successful even while the game was received by many players with negativity. I really hope that they will look not only at astounding sales numbers but also at the reception of the game, at least at the main talking points about it.
After 30hours into the game, the initial euphoria vanished, and the flaws are getting more apparent.
1. Magical weapons and armor in Fallout. WHY DID THEY THINK THIS TO BE A GOOD IDEA? 2. Lot's of "FUN" mechanics that ruin the game atmosphere. I'm re-building my power armor with alu cans and dinner plates. Without any knowledge what I'm doing. And with a few old screwdrivers (for steel) I built a new village in 2 (ingame) hours. 3. Still bad writing and the dialog system. When you copy Mass Effect, at least do it right... 4. Difficulty: Highest difficulty, I do half damage, enemies do double damage. More magical items. Is there no other way then making enemies that require 40 headshots to be killed? I take more damage, so I eat more food. Theres food everywhere, theres no shortage on anything. I sold 90 stimpacks, because I dont need them. Every dungeon will stock you up on food, ammo, weapons and drugs. Even fusion cores, which were pretty rare and expensive early game, are now on the common loot list. Don't even think about picking up looting and bartering perks !!!
I would prefer a game with a thick atmosphere, harsh world, plausible characters, and no focking magic! Instead we get timesinks
Minor Spoilers:
BoS Compare them from the first Fallout and what they are now: After killing some Ghouls I get not only an invitation to join them, I get a free suit of Power Armor, a instant promotion to knight, a meeting with the Boss, getting the most important mission, a Paladin follower who's several ranks above me. WHY ? This makes no sense.
I haven't seen any magic items, unless you count the items that give you stat boosts, extra protection from certain enemies, giving you a bonus to lockpicking or adding plasma dmg and turning your enemies to goo. Certain named items also have a extra ability, like "Spray n' Pray" doing small AOE dmg and "Big Boy" being able to shoot two mini nukes at once.
Still I really don't know if those count as magic.
left leg protector + 1 Str, +1 End right leg protector + 1 Str, +1 End left arm protector + 1 Agi, +1 Perc
Double barreled shotgun with unlimmited magazine capacity. SmilingSword, what do you call that?
O_Bruce, sorry no jokes. They take the story, and tryhard to enhance it with a lot of cool stuff. But this doesn't resonate well for everyone. Sometimes a bit less is so much more...
huh... guess I didn't think much of the brotherhood because I joined them pretty early game. I had the chance to be with them for a while and do a few missions rather than be taken straight to the boss. that definitely sounds weird if you meet them at that point in the story to be allowed to join JUST because you killed those ghouls that they take out perfectly fine without your help. i don't mind the legendary items much, though. haven't gotten anything OP, and makes some loot more interesting I guess. and equipment... 3 and NV really gave you everything you could possibly need as well, although maybe less on the healing side. i agree on liking a harsh world and when a mod like the Wasteland Edition appears I'll be sure to get it.
left leg protector + 1 Str, +1 End right leg protector + 1 Str, +1 End left arm protector + 1 Agi, +1 Perc
Double barreled shotgun with unlimmited magazine capacity. SmilingSword, what do you call that?
The stats I can understand, PER from glasses, CHA from a snazzy hat and many STR from power armour, also dex from painting your power red with black flames on, because everybody knows red cars and or power armour go faster, but I have not found a shotty with unlimmited magazine capacity, that I agree is just stupid. I did find a lazer rifel with unlimmited magazine capacity and that kind of made sense.
ChildofBhaal599, F:NV offered the Hardcore Mode, where you can't drink and eat to get healthy in the middle of a fight. Food obliterates Stimpacks in F4 completly. Only with some invested perks do stimpacks heal as much as a steak.
I wish I would get some nice beef steaks on prescription IRL though
My preferred method of staying healthy in FONV was Rad Child and keeping myself between 200 and 600 rads. Food? Water? Stimpacks? Who needs them (other than to keep your counters down in hardcore)?
Inquisitr compared the open world games Fallout 4 and the Witcher 3.
"The main issue here is Bethesda’s unwillingness to build a new engine for a new generation. As a result, Fallout 4 looks and feels dated. From character models that look like wax mannequins on display at Madame Tussaud’s, to stiff, buggy animations that are all too familiar for a Bethesda game, Fallout 4 harkens back far too closely to Skyrim on last gen hardware. Yes, it does look better; the inclusion of volumetric lighting, god rays, better anti-aliasing and so on make the game look decidedly better than its predecessor, but when stacked up against The Witcher 3, the two games look like a generational leap apart, as opposed to simply being released months apart.
It’s a shame because The Witcher 3 showcases what can be accomplished when all facets of the game are emphasized and important. Visuals were just as important to CDPR as the complex crafting system. The overall complexity of the world wasn’t at the expense of the other systems, yet they all work in tandem. You could honestly go 200 hours in Fallout 4 and never dive into the settlement building that the game puts so much emphasis on at the beginning. So much focus has been placed on those ancillary, and entirely optional systems, that you can clearly see where parts of the development just weren’t as important as others, namely the visual look of the game. Across platforms, Fallout 4 looks dated, especially in direct comparison with The Witcher 3."
"The worlds of Fallout 4 and The Witcher are very different worlds, yet both have the same core foundation as open worlds with a large amount of interaction. However, where Fallout 4 feels dead and barren, which makes sense given the backdrop, even the war-torn areas of The Witcher feel alive and teeming with activity. Couple this with the fact that Fallout 4 doesn’t feel much larger than the previous Bethesda game, Skyrim, and you’ve a disappointing comparison. It makes some sense that the game world feels smaller than what The Witcher produced, since we’re comparing a Commonwealth to multiple, varied lands in Witcher. However, a game should still feel like an evolution, and Fallout 4’s world just doesn’t. In fact, the size of the world is made even more apparent by how close everything is to each other. Fallout 4 is crammed with “things to do” and explore, yet it often feels too crammed. This is a result of trying to busy the player with a lot of content and masking the fact that Fallout 4’s size is simply marginally larger than that of Skyrim."
"The largest issue with Fallout 4 as it compares to The Witcher 3 is simply it’s lack of gameplay evolution. Take Fallout 3, for instance. Everything in Fallout 3 can be seen in some way (though it’s not a 1:1 carry over) in Fallout 4. Yet, Fallout 4 doesn’t meaningfully evolve and iterate upon the gameplay presented seven years ago. V.A.T.S. is still integral, but is pretty much the same as it is in Fallout 3. Gunplay doesn’t feel as floaty, but it’s definitely not Destiny-esque, as was alluded to by the Fallout 4 developer to Forbes. The additional systems do add to the game, but at its core, Fallout 4 simply doesn’t feel as though it’s really evolved to provide a new gameplay experience.
Again, The Witcher 3 shines here, and the comparison is entirely valid. Each successive Witcher game has improved and evolved its gameplay. From the confusing combat and movement mechanics in The Witcher to the groundwork laid in The Witcher 2: Assassins of Kings, the newest game in the series meaningfully evolves and improves upon the last. The emphasis on improving the user experience is visibly evident in contrast with Fallout 4’s seeming desire to just give the player more stuff to do."
"All in all, both games are good in their own right. Yet, when compared — as they should be — you can see what a game should be in 2015. The Witcher 3, by direct comparison, is an achievement, and example, of a studio who’s emphasis on delivering the whole package can be seen across the board, rather than Fallout 4’s seemingly scattered focus. Fallout 4 is a good game, but it’s not a definitive RPG for 2015; rather, it’s a game that feels as though it could have been released a few years ago, and as a result, is disappointing on multiple fronts."
@finneouspj i haven't tried it myself yet. doing some other work atm. just wanted to share it for those people who didn't like not knowing what the character would say. could also work well with one of the voice removal mods for people that want that.
60 hrs in and I'm pretty much over it. Damn Bethesda for it's shoddy writing and poor storytelling abilities. Also damn them for the ancient game engine they used, plus damn them so more for not releasing a HD texture pack on release. At a 120 hrs into Witcher 3 all I wanted was more Witcher 3. I'm not even sure if I'm going to power through the main quest line, I'm lvl 43 and the last main quest I did was at about lvl 8. I can't even bring myself to play for anything over a hr or 2 at a time now. Maybe I'll revist it in a week or two. Bah it was fun for a while, those first 30 to 40 hrs were golden.
Comments
http://www.forbes.com/sites/erikkain/2015/11/13/the-5-biggest-problems-with-fallout-4/
1. There's really no excuse for these graphics.
2. Bugs, and not the radioactive kind.
3. Conversations are lousy.
4. Combat needs to be better, even if this isn't a traditional shooter.
5. In the end, it's more of the same.
Basically, while I'm liking the game, it doesn't feel like a game that's come out 7 years after FO3. More like two.
2. Can agree now after getting my first big bug. It is always best to wait a few months for this reason in Bethesda games (and games in general). Eventually we'll have community patches and official patches to keep most of the bad stuff out. Still, it seems a lot less buggy than Skyrim was at launch for me.
3. Most of the time I can manage to say what I want to say. If I am unsure, I put down a quicksave and check. Annoys me when the NPCs bug me as I take a moment, though. Still, it isn't awful, and even the old system sometimes you could get the tone of your response wrong.
4. I really disagree with this. This is coming from a mouse and keyboard player, but I feel like the gunplay is quite good. The game even has recoil which COD barely has last I played. It is one of my favorite improvements over 3 and NV for sure, and VATS feels useless now actually. I miss easy shots i could make out of VATS by using it.
5. Agreed, but sometimes we don't need big changes. Look at the Sonic series. That didn't turn out well for them. If you have a system, it could be better to stick to it and improve upon it.
I'm still going to say I am having an amazing time in this game. Every one of my friends that has it is as well. Even those that played the originals, because at least they are willing to accept that Bethesda has the franchise now. I plan to put many more hours into this game, and one day I'll return to it with mods and expansions. This is something I cannot say about Skyrim, which I only ever managed a single day of play whenever I tried to play it again before dropping it. But I guess it is also subjective, right? I don't care at all about graphics so long as what I am looking at just looks right, not like a horrible mess. I don't need everything to look photorealistic. Nor did I ever really want anything different. What did people want there anyway? We all know they probably wouldn't go back to turn based, and I am personally glad as I am far more immersed than I was in the originals, looking down at my character like god. However, some people will never be able to like it because it isn't like F1 and 2 I suppose. Now, I'm going to get back into it. At least I am enjoying it, and I wouldn't go calling it a cash in. I won't claim GOTY material, either. I don't consider myself a fanboy, and know there were better games this year. Still, I think some people are overlooking anything good for whatever bad they could find.
Nope.
"Fallout 4, is generating record sales at retail outlets and via digital download for Xbox One, PlayStation® 4 computer entertainment system and PC. Bethesda launched with approximately 12 million units worldwide to meet day one demand, representing sales in excess of $750 million. The collector’s edition, the Fallout 4 Pip-Boy™ Edition, sold out within hours of its announced availability.
Major retailers have informed Bethesda of the tremendous consumer interest in Fallout 4, with some noting it was the most pre-ordered game this year. In addition, the Fallout 4 Pip-Boy Edition was the fastest-selling collector’s edition of any game in history at leading retailers. Following the release, Bethesda was advised that launch day sales at some of the leading retail chains were the largest of any game released this year. Bethesda is now shipping more Fallout 4 units to retailers to meet ongoing market demand.
Digital sales of Fallout 4 are also breaking records. On Steam, Fallout 4 became the number one game played, surpassing the previous record for concurrent play with over 470,000 Fallout players. The companion app, Fallout Pip-Boy, became the number one game on the iTunes App Store. Fallout 4 also set the record as the most viewed game launch of all 2015 games, according to Twitch."
http://bethsoft.com/en-us/news/72785/print
Heh, they say the launch was successful even while the game was received by many players with negativity. I really hope that they will look not only at astounding sales numbers but also at the reception of the game, at least at the main talking points about it.
1. Magical weapons and armor in Fallout. WHY DID THEY THINK THIS TO BE A GOOD IDEA?
2. Lot's of "FUN" mechanics that ruin the game atmosphere. I'm re-building my power armor with alu cans and dinner plates. Without any knowledge what I'm doing.
And with a few old screwdrivers (for steel) I built a new village in 2 (ingame) hours.
3. Still bad writing and the dialog system. When you copy Mass Effect, at least do it right...
4. Difficulty: Highest difficulty, I do half damage, enemies do double damage. More magical items.
Is there no other way then making enemies that require 40 headshots to be killed? I take more damage, so I eat more food.
Theres food everywhere, theres no shortage on anything. I sold 90 stimpacks, because I dont need them. Every dungeon will stock you up on food, ammo, weapons and drugs.
Even fusion cores, which were pretty rare and expensive early game, are now on the common loot list.
Don't even think about picking up looting and bartering perks !!!
I would prefer a game with a thick atmosphere, harsh world, plausible characters, and no focking magic!
Instead we get timesinks
Minor Spoilers:
BoS
Compare them from the first Fallout and what they are now:
After killing some Ghouls I get not only an invitation to join them, I get a free suit of Power Armor, a instant promotion to knight, a meeting with the Boss, getting the most important mission, a Paladin follower who's several ranks above me.
WHY ? This makes no sense.
Still I really don't know if those count as magic.
right leg protector + 1 Str, +1 End
left arm protector + 1 Agi, +1 Perc
Double barreled shotgun with unlimmited magazine capacity.
SmilingSword, what do you call that?
O_Bruce, sorry no jokes.
They take the story, and tryhard to enhance it with a lot of cool stuff. But this doesn't resonate well for everyone.
Sometimes a bit less is so much more...
Food obliterates Stimpacks in F4 completly. Only with some invested perks do stimpacks heal as much as a steak.
I wish I would get some nice beef steaks on prescription IRL though
"The main issue here is Bethesda’s unwillingness to build a new engine for a new generation. As a result, Fallout 4 looks and feels dated. From character models that look like wax mannequins on display at Madame Tussaud’s, to stiff, buggy animations that are all too familiar for a Bethesda game, Fallout 4 harkens back far too closely to Skyrim on last gen hardware. Yes, it does look better; the inclusion of volumetric lighting, god rays, better anti-aliasing and so on make the game look decidedly better than its predecessor, but when stacked up against The Witcher 3, the two games look like a generational leap apart, as opposed to simply being released months apart.
It’s a shame because The Witcher 3 showcases what can be accomplished when all facets of the game are emphasized and important. Visuals were just as important to CDPR as the complex crafting system. The overall complexity of the world wasn’t at the expense of the other systems, yet they all work in tandem. You could honestly go 200 hours in Fallout 4 and never dive into the settlement building that the game puts so much emphasis on at the beginning. So much focus has been placed on those ancillary, and entirely optional systems, that you can clearly see where parts of the development just weren’t as important as others, namely the visual look of the game. Across platforms, Fallout 4 looks dated, especially in direct comparison with The Witcher 3."
"The worlds of Fallout 4 and The Witcher are very different worlds, yet both have the same core foundation as open worlds with a large amount of interaction. However, where Fallout 4 feels dead and barren, which makes sense given the backdrop, even the war-torn areas of The Witcher feel alive and teeming with activity. Couple this with the fact that Fallout 4 doesn’t feel much larger than the previous Bethesda game, Skyrim, and you’ve a disappointing comparison. It makes some sense that the game world feels smaller than what The Witcher produced, since we’re comparing a Commonwealth to multiple, varied lands in Witcher. However, a game should still feel like an evolution, and Fallout 4’s world just doesn’t. In fact, the size of the world is made even more apparent by how close everything is to each other. Fallout 4 is crammed with “things to do” and explore, yet it often feels too crammed. This is a result of trying to busy the player with a lot of content and masking the fact that Fallout 4’s size is simply marginally larger than that of Skyrim."
"The largest issue with Fallout 4 as it compares to The Witcher 3 is simply it’s lack of gameplay evolution. Take Fallout 3, for instance. Everything in Fallout 3 can be seen in some way (though it’s not a 1:1 carry over) in Fallout 4. Yet, Fallout 4 doesn’t meaningfully evolve and iterate upon the gameplay presented seven years ago. V.A.T.S. is still integral, but is pretty much the same as it is in Fallout 3. Gunplay doesn’t feel as floaty, but it’s definitely not Destiny-esque, as was alluded to by the Fallout 4 developer to Forbes. The additional systems do add to the game, but at its core, Fallout 4 simply doesn’t feel as though it’s really evolved to provide a new gameplay experience.
Again, The Witcher 3 shines here, and the comparison is entirely valid. Each successive Witcher game has improved and evolved its gameplay. From the confusing combat and movement mechanics in The Witcher to the groundwork laid in The Witcher 2: Assassins of Kings, the newest game in the series meaningfully evolves and improves upon the last. The emphasis on improving the user experience is visibly evident in contrast with Fallout 4’s seeming desire to just give the player more stuff to do."
"All in all, both games are good in their own right. Yet, when compared — as they should be — you can see what a game should be in 2015. The Witcher 3, by direct comparison, is an achievement, and example, of a studio who’s emphasis on delivering the whole package can be seen across the board, rather than Fallout 4’s seemingly scattered focus. Fallout 4 is a good game, but it’s not a definitive RPG for 2015; rather, it’s a game that feels as though it could have been released a few years ago, and as a result, is disappointing on multiple fronts."
http://www.inquisitr.com/2566400/yes-fallout-4-and-the-witcher-3-can-and-should-be-compared/#utm_campaign=Contact+SNS+For+More+Referrer&utm_medium=twitter&utm_source=snsanalytics
http://www.nexusmods.com/fallout4/mods/1235/?